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authorAlon Zakai <alonzakai@gmail.com>2012-01-28 13:48:56 -0800
committerAlon Zakai <alonzakai@gmail.com>2012-01-28 13:48:56 -0800
commitb6ebeed2cfcebb220f2ce700c7cbe484e62cd2e2 (patch)
treefb2679ed6fc2447a50531f9133b1b04cbd6f67b5
parentc351fb6a11adbc20446577685a849eab82a2edbf (diff)
parent21e2f7768cc99f106ed0fca3732bcce794a425c9 (diff)
Merge pull request #191 from ehsan/glgears
Initial implementation of OpenGL ES and GLUT
-rwxr-xr-xemcc15
-rw-r--r--src/library.js28
-rw-r--r--src/library_gl.js481
-rw-r--r--src/library_sdl.js15
-rw-r--r--src/preamble.js39
-rw-r--r--src/shell.html5
-rw-r--r--system/include/GL/freeglut_std.h628
-rw-r--r--system/include/GL/glut.h21
-rw-r--r--system/include/GLES2/gl2.h621
-rw-r--r--system/include/GLES2/gl2platform.h30
-rw-r--r--system/include/KHR/khrplatform.h277
-rw-r--r--tests/hello_world_gles.c729
-rw-r--r--tests/hello_world_gles_shell.html55
-rwxr-xr-xtests/runner.py49
14 files changed, 2958 insertions, 35 deletions
diff --git a/emcc b/emcc
index b1feeb59..cb8e41ae 100755
--- a/emcc
+++ b/emcc
@@ -164,6 +164,13 @@ Options that are modified or new in %s include:
will be run). Note that this by itself
will not minify the code (closure does
that)
+ --shell-path <path> The path name to a skeleton HTML file used
+ when generating HTML output. The shell file
+ used needs to have this token inside it:
+ {{{ SCRIPT_CODE }}}
+ Note that this argument is ignored if a
+ target other than HTML is specified using
+ the -o option.
The target file, if specified (-o <target>), defines what will
be generated:
@@ -282,6 +289,7 @@ try:
closure = None
js_transform = None
compress_whitespace = None
+ shell_path = shared.path_from_root('src', 'shell.html')
def check_bad_eq(arg):
assert '=' not in arg, 'Invalid parameter (do not use "=" with "--" options)'
@@ -321,6 +329,11 @@ try:
f.close()
newargs[i] = ''
newargs[i+1] = ''
+ elif newargs[i].startswith('--shell-file'):
+ check_bad_eq(newargs[i])
+ shell_path = newargs[i+1]
+ newargs[i] = ''
+ newargs[i+1] = ''
newargs = [ arg for arg in newargs if arg is not '' ]
if llvm_opt_level is None: llvm_opt_level = 1 if opt_level >= 1 else 0
@@ -626,7 +639,7 @@ try:
# If we were asked to also generate HTML, do that
if final_suffix == 'html':
if DEBUG: print >> sys.stderr, 'emcc: generating HTML'
- shell = open(shared.path_from_root('src', 'shell.html')).read()
+ shell = open(shell_path).read()
html = open(target, 'w')
html.write(shell.replace('{{{ SCRIPT_CODE }}}', open(final).read()))
html.close()
diff --git a/src/library.js b/src/library.js
index 355a0c61..45c64bc7 100644
--- a/src/library.js
+++ b/src/library.js
@@ -4682,6 +4682,34 @@ LibraryManager.library = {
},
nanf: 'nan',
+ sincos: function(x, sine, cosine) {
+ var sineVal = Math.sin(x),
+ cosineVal = Math.cos(x);
+ {{{ makeSetValue('sine', '0', 'sineVal', 'double') }}};
+ {{{ makeSetValue('cosine', '0', 'cosineVal', 'double') }}};
+ },
+
+ sincosf: function(x, sine, cosine) {
+ var sineVal = Math.sin(x),
+ cosineVal = Math.cos(x);
+ {{{ makeSetValue('sine', '0', 'sineVal', 'float') }}};
+ {{{ makeSetValue('cosine', '0', 'cosineVal', 'float') }}};
+ },
+
+ __div_t_struct_layout: Runtime.generateStructInfo([
+ ['i32', 'quot'],
+ ['i32', 'rem'],
+ ]),
+ div__deps: ['__div_t_struct_layout'],
+ div: function(divt, numer, denom) {
+ var quot = Math.floor(numer / denom);
+ var rem = numer - quot * denom;
+ var offset = ___div_t_struct_layout.rem;
+ {{{ makeSetValue('divt', '0', 'quot', 'i32') }}};
+ {{{ makeSetValue('divt', 'offset', 'rem', 'i32') }}};
+ return divt;
+ },
+
__fpclassifyf: function(x) {
if (isNaN(x)) return {{{ cDefine('FP_NAN') }}};
if (!isFinite(x)) return {{{ cDefine('FP_INFINITE') }}};
diff --git a/src/library_gl.js b/src/library_gl.js
index 2be881df..e1a7c73b 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -4,8 +4,35 @@
var LibraryGL = {
$GL: {
- textures: {},
- textureCounter: 0,
+ hashtable: function(name) {
+ if (!this._hashtables) {
+ this._hashtables = {};
+ }
+ if (!(name in this._hashtables)) {
+ this._hashtables[name] = {
+ table: {},
+ counter: 0,
+ add: function(obj) {
+ var id = this.counter++;
+ this.table[id] = obj;
+ return id;
+ },
+ get: function(id) {
+#if ASSERTIONS
+ assert(id < this.counter, "Invalid id " + id + " for the hashtable " + name);
+#endif
+ return this.table[id];
+ },
+ remove: function(id) {
+#if ASSERTIONS
+ assert(id < this.counter, "Invalid id " + id + " for the hashtable " + name);
+#endif
+ delete this.table[id];
+ }
+ };
+ }
+ return this._hashtables[name];
+ },
},
glGetString: function(name_) {
@@ -24,7 +51,7 @@ var LibraryGL = {
glGetIntegerv: function(name_, p) {
switch(name_) {
case Module.ctx.MAX_TEXTURE_SIZE:
- IHEAP[p] = Module.ctx.getParameter(name_);
+ {{{ makeSetValue('p', '0', 'Module.ctx.getParameter(name_)', 'i32') }}};
break;
default:
throw 'Failure: Invalid glGetIntegerv value: ' + name_;
@@ -34,78 +61,476 @@ var LibraryGL = {
glGenTextures__deps: ['$GL'],
glGenTextures: function(n, textures) {
for (var i = 0; i < n; i++) {
- var id = GL.textureCounter++;
- GL.textures[id] = Module.ctx.createTexture();
- IHEAP[textures+QUANTUM_SIZE*i] = id;
+ var id = GL.hashtable("texture").add(Module.ctx.createTexture());
+ {{{ makeSetValue('textures', 'i', 'id', 'i32') }}};
}
},
glDeleteTextures: function(n, textures) {
for (var i = 0; i < n; i++) {
- var id = IHEAP[textures+QUANTUM_SIZE*i];
- Module.ctx.deleteTexture(GL.textures[id]);
- delete GL.textures[id];
+ var id = {{{ makeGetValue('textures', 'i', 'i32') }}};
+ Module.ctx.deleteTexture(GL.hashtable("texture").get(id));
+ GL.hashtable("texture").remove(id);
}
},
glTexImage2D: function(target, level, internalformat, width, height, border, format, type, pixels) {
if (pixels) {
- pixels = new Uint8Array(IHEAP.slice(pixels, pixels + width*height*4)); // TODO: optimize
+ pixels = new Uint8Array(Array_copy(pixels, pixels + width*height*4)); // TODO: optimize
}
Module.ctx.texImage2D(target, level, internalformat, width, height, border, format, type, pixels);
},
glTexSubImage2D: function(target, level, xoffset, yoffset, width, height, format, type, pixels) {
if (pixels) {
- pixels = new Uint8Array(IHEAP.slice(pixels, pixels + width*height*4)); // TODO: optimize
+ pixels = new Uint8Array(Array_copy(pixels, pixels + width*height*4)); // TODO: optimize
}
Module.ctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
},
glBindTexture: function(target, texture) {
- Module.ctx.bindTexture(target, GL.textures[texture]);
+ Module.ctx.bindTexture(target, GL.hashtable("texture").get(texture));
},
- glClearColor: function(red, green, blue, alpha) {
- Module.ctx.clearColor(red, green, blue, alpha);
+ glGenBuffers__deps: ['$GL'],
+ glGenBuffers: function(n, buffers) {
+ for (var i = 0; i < n; i++) {
+ var id = GL.hashtable("buffer").add(Module.ctx.createBuffer());
+ {{{ makeSetValue('buffers', 'i', 'id', 'i32') }}};
+ }
+ },
+
+ glDeleteBuffers: function(n, buffers) {
+ for (var i = 0; i < n; i++) {
+ var id = {{{ makeGetValue('buffers', 'i', 'i32') }}};
+ Module.ctx.deleteBuffer(GL.hashtable("buffer").get(id));
+ GL.hashtable("buffer").remove(id);
+ }
+ },
+
+ glBufferData: function(target, size, data, usage) {
+ var floatArray = new Float32Array(TypedArray_copy(data, size));
+ Module.ctx.bufferData(target, floatArray, usage);
+ },
+
+ glBindAttribLocation_deps: ['$GL'],
+ glGetUniformLocation: function(program, name) {
+ name = Pointer_stringify(name);
+ return GL.hashtable("uniform").add(
+ Module.ctx.getUniformLocation(GL.hashtable("program").get(program), name));
+ },
+
+ glUniform1f: function(Location, v0) {
+ Location = GL.hashtable("uniform").get(Location);
+ Module.ctx.uniform1f(Location, v0);
+ },
+
+ glUniform2f: function(Location, v0, v1) {
+ Location = GL.hashtable("uniform").get(Location);
+ Module.ctx.uniform2f(Location, v0, v1);
+ },
+
+ glUniform3f: function(Location, v0, v1, v2) {
+ Location = GL.hashtable("uniform").get(Location);
+ Module.ctx.uniform3f(Location, v0, v1, v2);
},
- glClear: function(mask) {
- Module.ctx.clear(mask);
+ glUniform4f: function(Location, v0, v1, v2, v3) {
+ Location = GL.hashtable("uniform").get(Location);
+ Module.ctx.uniform4f(Location, v0, v1, v2, v3);
},
- glEnable: function(cap) {
- Module.ctx.enable(cap);
+ glUniform1i: function(Location, v0) {
+ Location = GL.hashtable("uniform").get(Location);
+ Module.ctx.uniform1i(Location, v0);
},
- glScissor: function(x, y, width, height) {
- Module.ctx.scissor(x, y, width, height);
+ glUniform2i: function(Location, v0, v1) {
+ Location = GL.hashtable("uniform").get(Location);
+ Module.ctx.uniform2i(Location, v0, v1);
+ },
+
+ glUniform3i: function(Location, v0, v1, v2) {
+ Location = GL.hashtable("uniform").get(Location);
+ Module.ctx.uniform3i(Location, v0, v1, v2);
+ },
+
+ glUniform4i: function(Location, v0, v1, v2, v3) {
+ Location = GL.hashtable("uniform").get(Location);
+ Module.ctx.uniform4i(Location, v0, v1, v2, v3);
+ },
+
+ glUniform1fv: function(Location, count, value) {
+ Location = GL.hashtable("uniform").get(Location);
+ value = new Float32Array(TypedArray_copy(value, count*4)); // TODO: optimize
+ Module.ctx.uniform1fv(Location, value);
+ },
+
+ glUniform2fv: function(Location, count, value) {
+ Location = GL.hashtable("uniform").get(Location);
+ count *= 2;
+ value = new Float32Array(TypedArray_copy(value, count*4)); // TODO: optimize
+ Module.ctx.uniform2fv(Location, value);
+ },
+
+ glUniform3fv: function(Location, count, value) {
+ Location = GL.hashtable("uniform").get(Location);
+ count *= 3;
+ value = new Float32Array(TypedArray_copy(value, count*4)); // TODO: optimize
+ Module.ctx.uniform3fv(Location, value);
+ },
+
+ glUniform4fv: function(Location, count, value) {
+ Location = GL.hashtable("uniform").get(Location);
+ count *= 4;
+ value = new Float32Array(TypedArray_copy(value, count*4)); // TODO: optimize
+ Module.ctx.uniform4fv(Location, value);
+ },
+
+ glUniform1fi: function(Location, count, value) {
+ Location = GL.hashtable("uniform").get(Location);
+ value = new Uint32Array(TypedArray_copy(value, count*4)); // TODO: optimize
+ Module.ctx.uniform1fi(Location, value);
+ },
+
+ glUniform2fi: function(Location, count, value) {
+ Location = GL.hashtable("uniform").get(Location);
+ count *= 2;
+ value = new Uint32Array(TypedArray_copy(value, count*4)); // TODO: optimize
+ Module.ctx.uniform2fi(Location, value);
+ },
+
+ glUniform3fi: function(Location, count, value) {
+ Location = GL.hashtable("uniform").get(Location);
+ count *= 3;
+ value = new Uint32Array(TypedArray_copy(value, count*4)); // TODO: optimize
+ Module.ctx.uniform3fi(Location, value);
+ },
+
+ glUniform4fi: function(Location, count, value) {
+ Location = GL.hashtable("uniform").get(Location);
+ count *= 4;
+ value = new Uint32Array(TypedArray_copy(value, count*4)); // TODO: optimize
+ Module.ctx.uniform4fi(Location, value);
+ },
+
+ glUniformMatrix2fv: function(Location, count, transpose, value) {
+ Location = GL.hashtable("uniform").get(Location);
+ count *= 4;
+ value = new Float32Array(TypedArray_copy(value, count*4)); // TODO: optimize
+ Module.ctx.uniformMatrix2fv(Location, transpose, value);
+ },
+
+ glUniformMatrix3fv: function(Location, count, transpose, value) {
+ Location = GL.hashtable("uniform").get(Location);
+ count *= 9;
+ value = new Float32Array(TypedArray_copy(value, count*4)); // TODO: optimize
+ Module.ctx.uniformMatrix3fv(Location, transpose, value);
+ },
+
+ glUniformMatrix4fv: function(Location, count, transpose, value) {
+ Location = GL.hashtable("uniform").get(Location);
+ count *= 16;
+ value = new Float32Array(TypedArray_copy(value, count*4)); // TODO: optimize
+ Module.ctx.uniformMatrix4fv(Location, transpose, value);
+ },
+
+ glBindBuffer: function(target, buffer) {
+ Module.ctx.bindBuffer(target, GL.hashtable("buffer").get(buffer));
+ },
+
+ glVertexAttrib1f: function(index, v0) {
+ Module.ctx.vertexAttrib1f(index, v0);
+ },
+
+ glVertexAttrib2f: function(index, v0, v1) {
+ Module.ctx.vertexAttrib2f(index, v0, v1);
+ },
+
+ glVertexAttrib3f: function(index, v0, v1, v2) {
+ Module.ctx.vertexAttrib3f(index, v0, v1, v2);
+ },
+
+ glVertexAttrib4f: function(index, v0, v1, v2, v3) {
+ Module.ctx.vertexAttrib4f(index, v0, v1, v2, v3);
+ },
+
+ glVertexAttrib1fv: function(index, v) {
+ v = new Float32Array(TypedArray_copy(v, 1*4)); // TODO: optimize
+ Module.ctx.vertexAttrib1fv(index, v);
+ },
+
+ glVertexAttrib2fv: function(index, v) {
+ v = new Float32Array(TypedArray_copy(v, 2*4)); // TODO: optimize
+ Module.ctx.vertexAttrib2fv(index, v);
+ },
+
+ glVertexAttrib3fv: function(index, v) {
+ v = new Float32Array(TypedArray_copy(v, 3*4)); // TODO: optimize
+ Module.ctx.vertexAttrib3fv(index, v);
+ },
+
+ glVertexAttrib4fv: function(index, v) {
+ v = new Float32Array(TypedArray_copy(v, 4*4)); // TODO: optimize
+ Module.ctx.vertexAttrib4fv(index, v);
+ },
+
+ glVertexAttribPointer: function(index, size, type, normalized, stride, pointer) {
+ Module.ctx.vertexAttribPointer(index, size, type, normalized, stride, pointer);
+ },
+
+ glEnableVertexAttribArray: function(index) {
+ Module.ctx.enableVertexAttribArray(index);
+ },
+
+ glDisableVertexAttribArray: function(index) {
+ Module.ctx.disableVertexAttribArray(index);
+ },
+
+ glDrawArrays: function(mode, first, count) {
+ Module.ctx.drawArrays(mode, first, count);
+ },
+
+ glGetAttribLocation: function(program, name) {
+ program = GL.hashtable("program").get(program);
+ name = Pointer_stringify(name);
+ Module.ctx.getAttribLocation(program, name);
+ },
+
+ glCreateShader_deps: ['$GL'],
+ glCreateShader: function(shaderType) {
+ var shader = Module.ctx.createShader(shaderType);
+ return GL.hashtable("shader").add(shader);
+ },
+
+ glShaderSource_deps: ['$GL'],
+ glShaderSource: function(shader, count, string, length) {
+ var source = "";
+ for (var i = 0; i < count; ++i) {
+ var frag = string[i];
+ if (length) {
+ var len = {{{ makeGetValue('length', 'i', 'i32') }}};
+ if (len < 0) {
+ frag = Pointer_stringify({{{ makeGetValue('string', 'i', 'i32') }}});
+ } else {
+ frag = Pointer_stringify({{{ makeGetValue('string', 'i', 'i32') }}}, len);
+ }
+ } else {
+ frag = Pointer_stringify({{{ makeGetValue('string', 'i', 'i32') }}});
+ }
+ if (source.length) {
+ source += "\n";
+ }
+ source += frag;
+ }
+ Module.ctx.shaderSource(GL.hashtable("shader").get(shader), source);
+ },
+
+ glCompileShader_deps: ['$GL'],
+ glCompileShader: function(shader) {
+ Module.ctx.compileShader(GL.hashtable("shader").get(shader));
+ },
+
+ glGetShaderInfoLog_deps: ['$GL'],
+ glGetShaderInfoLog: function(shader, maxLength, length, infoLog) {
+ var log = Module.ctx.getShaderInfoLog(GL.hashtable("shader").get(shader));
+ log.slice(0, maxLength - 1);
+ writeStringToMemory(log, infoLog);
+ if (length) {
+ {{{ makeSetValue('length', 'i', 'log.length', 'i32') }}}
+ }
+ },
+
+ glCreateProgram_deps: ['$GL'],
+ glCreateProgram: function() {
+ return GL.hashtable("program").add(Module.ctx.createProgram());
+ },
+
+ glAttachShader_deps: ['$GL'],
+ glAttachShader: function(program, shader) {
+ Module.ctx.attachShader(GL.hashtable("program").get(program),
+ GL.hashtable("shader").get(shader));
+ },
+
+ glLinkProgram_deps: ['$GL'],
+ glLinkProgram: function(program) {
+ Module.ctx.linkProgram(GL.hashtable("program").get(program));
+ },
+
+ glGetProgramInfoLog_deps: ['$GL'],
+ glGetProgramInfoLog: function(program, maxLength, length, infoLog) {
+ var log = Module.ctx.getProgramInfoLog(GL.hashtable("program").get(program));
+ // Work around a bug in Chromium which causes getProgramInfoLog to return null
+ if (!log) {
+ log = "";
+ }
+ log = log.substr(0, maxLength - 1);
+ writeStringToMemory(log, infoLog);
+ if (length) {
+ {{{ makeSetValue('length', 'i', 'log.length', 'i32') }}}
+ }
+ },
+
+ glUseProgram_deps: ['$Gl'],
+ glUseProgram: function(program) {
+ Module.ctx.useProgram(GL.hashtable("program").get(program));
+ },
+
+ glBindAttribLocation_deps: ['$GL'],
+ glBindAttribLocation: function(program, index, name) {
+ name = Pointer_stringify(name);
+ Module.ctx.bindAttribLocation(GL.hashtable("program").get(program), index, name);
},
};
-// Ignored stubs for fixed-function pipeline. We will need to emulate this
-'begin end matrixMode loadIdentity ortho color3f texCoord2f vertex2f blendFunc pushMatrix popMatrix translatef scalef color4ub enableClientState disableClientState vertexPointer colorPointer normalPointer texCoordPointer drawArrays clientActiveTexture_'.split(' ').forEach(function(name_) {
- var cName = 'gl' + name_[0].toUpperCase() + name_.substr(1);
- LibraryGL[cName] = function(){};
-});
// Simple pass-through functions
-[[0, 'shadeModel fogi fogfv'],
- [1, 'clearDepth depthFunc enable disable frontFace cullFace'],
+[[0, 'shadeModel fogi fogfv getError'],
+ [1, 'clearDepth depthFunc enable disable frontFace cullFace clear'],
[2, 'pixelStorei'],
[3, 'texParameteri texParameterf'],
- [4, 'viewport clearColor']].forEach(function(data) {
+ [4, 'viewport clearColor scissor']].forEach(function(data) {
var num = data[0];
var names = data[1];
var args = range(num).map(function(i) { return 'x' + i }).join(', ');
var stub = '(function(' + args + ') { ' + (num > 0 ? 'Module.ctx.NAME(' + args + ')' : '') + ' })';
names.split(' ').forEach(function(name_) {
var cName = 'gl' + name_[0].toUpperCase() + name_.substr(1);
+#if ASSERTIONS
+ assert(!(cName in LibraryGL), "Cannot reimplement the existing function " + cName);
+#endif
LibraryGL[cName] = eval(stub.replace('NAME', name_));
//print(cName + ': ' + LibraryGL[cName]);
});
});
+var LibraryGLUT = {
+ $GLUT: {
+ initTime: null,
+ idleFunc: null,
+ keyboardFunc: null,
+ reshapeFunc: null,
+ lastX: 0,
+ lastY: 0,
+
+ onMousemove: function(event) {
+ GLUT.lastX = event['clientX'];
+ GLUT.lastY = event['clientY'];
+ },
+
+ onKeydown: function(event) {
+ if (GLUT.keyboardFunc) {
+ var key = null;
+ switch (event['keyCode']) {
+ case 0x70 /*DOM_VK_F1*/: key = 1 /* GLUT_KEY_F1 */; break;
+ case 0x71 /*DOM_VK_F2*/: key = 2 /* GLUT_KEY_F2 */; break;
+ case 0x72 /*DOM_VK_F3*/: key = 3 /* GLUT_KEY_F3 */; break;
+ case 0x73 /*DOM_VK_F4*/: key = 4 /* GLUT_KEY_F4 */; break;
+ case 0x74 /*DOM_VK_F5*/: key = 5 /* GLUT_KEY_F5 */; break;
+ case 0x75 /*DOM_VK_F6*/: key = 6 /* GLUT_KEY_F6 */; break;
+ case 0x76 /*DOM_VK_F7*/: key = 7 /* GLUT_KEY_F7 */; break;
+ case 0x77 /*DOM_VK_F8*/: key = 8 /* GLUT_KEY_F8 */; break;
+ case 0x78 /*DOM_VK_F9*/: key = 9 /* GLUT_KEY_F9 */; break;
+ case 0x79 /*DOM_VK_F10*/: key = 10 /* GLUT_KEY_F10 */; break;
+ case 0x7a /*DOM_VK_F11*/: key = 11 /* GLUT_KEY_F11 */; break;
+ case 0x7b /*DOM_VK_F12*/: key = 12 /* GLUT_KEY_F12 */; break;
+ case 0x25 /*DOM_VK_LEFT*/: key = 100 /* GLUT_KEY_LEFT */; break;
+ case 0x26 /*DOM_VK_UP*/: key = 101 /* GLUT_KEY_UP */; break;
+ case 0x27 /*DOM_VK_RIGHT*/: key = 102 /* GLUT_KEY_RIGHT */; break;
+ case 0x28 /*DOM_VK_DOWN*/: key = 103 /* GLUT_KEY_DOWN */; break;
+ case 0x21 /*DOM_VK_PAGE_UP*/: key = 104 /* GLUT_KEY_PAGE_UP */; break;
+ case 0x22 /*DOM_VK_PAGE_DOWN*/: key = 105 /* GLUT_KEY_PAGE_DOWN */; break;
+ case 0x24 /*DOM_VK_HOME*/: key = 106 /* GLUT_KEY_HOME */; break;
+ case 0x23 /*DOM_VK_END*/: key = 107 /* GLUT_KEY_END */; break;
+ case 0x2d /*DOM_VK_INSERT*/: key = 108 /* GLUT_KEY_INSERT */; break;
+ default: return;
+ };
+ if (key !== null) {
+ FUNCTION_TABLE[GLUT.keyboardFunc](key, GLUT.lastX, GLUT.lastY);
+ }
+ }
+ },
+ },
+
+ glutInit__deps: ['$GLUT'],
+ glutInit: function(argcp, argv) {
+ // Ignore arguments
+ GLUT.initTime = Date.now();
+ window.addEventListener("keydown", GLUT.onKeydown, true);
+ window.addEventListener("mousemove", GLUT.onMousemove, true);
+ },
+
+ glutInitWindowSize: function(width, height) {
+ Module['canvas'].width = width;
+ Module['canvas'].height = height;
+ },
+
+ glutGet: function(type) {
+ switch (type) {
+ case 700: /* GLUT_ELAPSED_TIME */
+ var now = Date.now();
+ return now - GLUT.initTime;
+ default:
+ throw "glutGet(" + type + ") not implemented yet";
+ }
+ },
+
+ glutDisplayFunc: function(func) {
+ var RAF = window['setTimeout'];
+ if (window['requestAnimationFrame']) {
+ RAF = window['requestAnimationFrame'];
+ } else if (window['mozRequestAnimationFrame']) {
+ RAF = window['mozRequestAnimationFrame'];
+ } else if (window['webkitRequestAnimationFrame']) {
+ RAF = window['webkitRequestAnimationFrame'];
+ } else if (window['msRequestAnimationFrame']) {
+ RAF = window['msRequestAnimationFrame'];
+ }
+ RAF.apply(window, [function() {
+ if (GLUT.reshapeFunc) {
+ FUNCTION_TABLE[GLUT.reshapeFunc](Module['canvas'].width,
+ Module['canvas'].height);
+ }
+ if (GLUT.idleFunc) {
+ FUNCTION_TABLE[GLUT.idleFunc]();
+ }
+ FUNCTION_TABLE[func]();
+ _glutDisplayFunc(func);
+ }]);
+ },
+
+ glutIdleFunc: function(func) {
+ GLUT.idleFunc = func;
+ },
+
+ glutSpecialFunc: function(func) {
+ GLUT.keyboardFunc = func;
+ },
+
+ glutReshapeFunc: function(func) {
+ GLUT.reshapeFunc = func;
+ },
+
+ glutCreateWindow: function(name) {
+ try {
+ var ctx = Module.canvas.getContext('experimental-webgl');
+ if (!ctx) throw 'Could not create canvas :(';
+ Module.ctx = ctx;
+ // Set the background of the canvas to black, because glut gives us a
+ // window which has a black background by default.
+ Module.canvas.style.backgroundColor = "black";
+ } catch (e) {
+ Module.print('(canvas not available)');
+ }
+ },
+
+ glutInitDisplayMode: function(mode) {},
+ glutMainLoop: function() {},
+ glutSwapBuffers: function() {},
+ glutPostRedisplay: function() {},
+};
+
mergeInto(LibraryManager.library, LibraryGL);
+mergeInto(LibraryManager.library, LibraryGLUT);
diff --git a/src/library_sdl.js b/src/library_sdl.js
index ce26a106..d438fc23 100644
--- a/src/library_sdl.js
+++ b/src/library_sdl.js
@@ -176,6 +176,11 @@ mergeInto(LibraryManager.library, {
try {
var ctx = Module.canvas.getContext(useWebGL ? 'experimental-webgl' : '2d');
if (!ctx) throw 'Could not create canvas :(';
+ if (useWebGL) {
+ // Set the background of the WebGL canvas to black, because SDL gives us a
+ // window which has a black background by default.
+ Module.canvas.style.backgroundColor = "black";
+ }
return Module.ctx = ctx;
} catch (e) {
Module.print('(canvas not available)');
@@ -555,5 +560,15 @@ mergeInto(LibraryManager.library, {
// SDL Mixer
Mix_OpenAudio: function() { return -1 },
+
+ SDL_AddTimer: function(interval, callback, param) {
+ return window.setTimeout(function() {
+ FUNCTION_TABLE[callback](interval, param);
+ }, interval);
+ },
+ SDL_RemoveTimer: function(id) {
+ window.clearTimeout(id);
+ return true;
+ },
});
diff --git a/src/preamble.js b/src/preamble.js
index b9da766f..9370fa54 100644
--- a/src/preamble.js
+++ b/src/preamble.js
@@ -496,16 +496,18 @@ function allocate(slab, types, allocator) {
}
Module['allocate'] = allocate;
-function Pointer_stringify(ptr) {
+function Pointer_stringify(ptr, /* optional */ length) {
+ var nullTerminated = typeof(length) == "undefined";
var ret = "";
var i = 0;
var t;
var nullByte = String.fromCharCode(0);
while (1) {
t = String.fromCharCode({{{ makeGetValue('ptr', 'i', 'i8', 0, 1) }}});
- if (t == nullByte) { break; } else {}
+ if (nullTerminated && t == nullByte) { break; } else {}
ret += t;
i += 1;
+ if (!nullTerminated && i == length) { break; }
}
return ret;
}
@@ -690,6 +692,20 @@ function Array_copy(ptr, num) {
}
Module['Array_copy'] = Array_copy;
+#if USE_TYPED_ARRAYS
+// Copies a list of num items on the HEAP into a
+// JavaScript typed array.
+function TypedArray_copy(ptr, num) {
+ // TODO: optimize this!
+ var arr = new Uint8Array(num);
+ for (var i = 0; i < num; ++i) {
+ arr[i] = {{{ makeGetValue('ptr', 'i', 'i8') }}};
+ }
+ return arr.buffer;
+}
+Module['TypedArray_copy'] = TypedArray_copy;
+#endif
+
function String_len(ptr) {
var i = 0;
while ({{{ makeGetValue('ptr', 'i', 'i8') }}}) i++; // Note: should be |!= 0|, technically. But this helps catch bugs with undefineds
@@ -750,6 +766,25 @@ function intArrayToString(array) {
}
Module['intArrayToString'] = intArrayToString;
+// Write a Javascript array to somewhere in the heap
+function writeStringToMemory(string, buffer, dontAddNull) {
+ var i = 0;
+ while (i < string.length) {
+ var chr = string.charCodeAt(i);
+ if (chr > 0xFF) {
+#if ASSERTIONS
+ assert(false, 'Character code ' + chr + ' (' + string[i] + ') at offset ' + i + ' not in 0x00-0xFF.');
+#endif
+ chr &= 0xFF;
+ }
+ {{{ makeSetValue('buffer', 'i', 'chr', 'i8') }}}
+ i = i + 1;
+ }
+ if (!dontAddNull) {
+ {{{ makeSetValue('buffer', 'i', '0', 'i8') }}}
+ }
+}
+
var STRING_TABLE = [];
{{{ unSign }}}
diff --git a/src/shell.html b/src/shell.html
index 6b6bbdad..69217b18 100644
--- a/src/shell.html
+++ b/src/shell.html
@@ -9,6 +9,11 @@
<div id='output'></div>
<hr>
<script type='text/javascript'>
+ /**
+ * TODO: Encapsulate this part in a reusable token such as
+ * EMSCRIPTEN_ENVIRONMENT so that we can share code
+ * between the default shell and custom ones.
+ */
// connect to canvas
var Module = {
print: (function() {
diff --git a/system/include/GL/freeglut_std.h b/system/include/GL/freeglut_std.h
new file mode 100644
index 00000000..ba1b7165
--- /dev/null
+++ b/system/include/GL/freeglut_std.h
@@ -0,0 +1,628 @@
+#ifndef __FREEGLUT_STD_H__
+#define __FREEGLUT_STD_H__
+
+/*
+ * freeglut_std.h
+ *
+ * The GLUT-compatible part of the freeglut library include file
+ *
+ * Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
+ * Written by Pawel W. Olszta, <olszta@sourceforge.net>
+ * Creation date: Thu Dec 2 1999
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef __cplusplus
+ extern "C" {
+#endif
+
+/*
+ * Under windows, we have to differentiate between static and dynamic libraries
+ */
+#ifdef _WIN32
+/* #pragma may not be supported by some compilers.
+ * Discussion by FreeGLUT developers suggests that
+ * Visual C++ specific code involving pragmas may
+ * need to move to a separate header. 24th Dec 2003
+ */
+
+/* Define FREEGLUT_LIB_PRAGMAS to 1 to include library
+ * pragmas or to 0 to exclude library pragmas.
+ * The default behavior depends on the compiler/platform.
+ */
+# ifndef FREEGLUT_LIB_PRAGMAS
+# if ( defined(_MSC_VER) || defined(__WATCOMC__) ) && !defined(_WIN32_WCE)
+# define FREEGLUT_LIB_PRAGMAS 1
+# else
+# define FREEGLUT_LIB_PRAGMAS 0
+# endif
+# endif
+
+# ifndef WIN32_LEAN_AND_MEAN
+# define WIN32_LEAN_AND_MEAN 1
+# endif
+# ifndef NOMINMAX
+# define NOMINMAX
+# endif
+# include <windows.h>
+
+/* Windows static library */
+# ifdef FREEGLUT_STATIC
+
+# define FGAPI
+# define FGAPIENTRY
+
+ /* Link with Win32 static freeglut lib */
+# if FREEGLUT_LIB_PRAGMAS
+# pragma comment (lib, "freeglut_static.lib")
+# endif
+
+/* Windows shared library (DLL) */
+# else
+
+# define FGAPIENTRY __stdcall
+# if defined(FREEGLUT_EXPORTS)
+# define FGAPI __declspec(dllexport)
+# else
+# define FGAPI __declspec(dllimport)
+
+ /* Link with Win32 shared freeglut lib */
+# if FREEGLUT_LIB_PRAGMAS
+# pragma comment (lib, "freeglut.lib")
+# endif
+
+# endif
+
+# endif
+
+/* Drag in other Windows libraries as required by FreeGLUT */
+# if FREEGLUT_LIB_PRAGMAS
+# pragma comment (lib, "glu32.lib") /* link OpenGL Utility lib */
+# pragma comment (lib, "opengl32.lib") /* link Microsoft OpenGL lib */
+# pragma comment (lib, "gdi32.lib") /* link Windows GDI lib */
+# pragma comment (lib, "winmm.lib") /* link Windows MultiMedia lib */
+# pragma comment (lib, "user32.lib") /* link Windows user lib */
+# endif
+
+#else
+
+/* Non-Windows definition of FGAPI and FGAPIENTRY */
+# define FGAPI
+# define FGAPIENTRY
+
+#endif
+
+/*
+ * The freeglut and GLUT API versions
+ */
+#define FREEGLUT 1
+#define GLUT_API_VERSION 4
+#define FREEGLUT_VERSION_2_0 1
+#define GLUT_XLIB_IMPLEMENTATION 13
+
+/*
+ * Always include OpenGL and GLU headers
+ */
+#include <GL/gl.h>
+#include <GL/glu.h>
+
+/*
+ * GLUT API macro definitions -- the special key codes:
+ */
+#define GLUT_KEY_F1 0x0001
+#define GLUT_KEY_F2 0x0002
+#define GLUT_KEY_F3 0x0003
+#define GLUT_KEY_F4 0x0004
+#define GLUT_KEY_F5 0x0005
+#define GLUT_KEY_F6 0x0006
+#define GLUT_KEY_F7 0x0007
+#define GLUT_KEY_F8 0x0008
+#define GLUT_KEY_F9 0x0009
+#define GLUT_KEY_F10 0x000A
+#define GLUT_KEY_F11 0x000B
+#define GLUT_KEY_F12 0x000C
+#define GLUT_KEY_LEFT 0x0064
+#define GLUT_KEY_UP 0x0065
+#define GLUT_KEY_RIGHT 0x0066
+#define GLUT_KEY_DOWN 0x0067
+#define GLUT_KEY_PAGE_UP 0x0068
+#define GLUT_KEY_PAGE_DOWN 0x0069
+#define GLUT_KEY_HOME 0x006A
+#define GLUT_KEY_END 0x006B
+#define GLUT_KEY_INSERT 0x006C
+
+/*
+ * GLUT API macro definitions -- mouse state definitions
+ */
+#define GLUT_LEFT_BUTTON 0x0000
+#define GLUT_MIDDLE_BUTTON 0x0001
+#define GLUT_RIGHT_BUTTON 0x0002
+#define GLUT_DOWN 0x0000
+#define GLUT_UP 0x0001
+#define GLUT_LEFT 0x0000
+#define GLUT_ENTERED 0x0001
+
+/*
+ * GLUT API macro definitions -- the display mode definitions
+ */
+#define GLUT_RGB 0x0000
+#define GLUT_RGBA 0x0000
+#define GLUT_INDEX 0x0001
+#define GLUT_SINGLE 0x0000
+#define GLUT_DOUBLE 0x0002
+#define GLUT_ACCUM 0x0004
+#define GLUT_ALPHA 0x0008
+#define GLUT_DEPTH 0x0010
+#define GLUT_STENCIL 0x0020
+#define GLUT_MULTISAMPLE 0x0080
+#define GLUT_STEREO 0x0100
+#define GLUT_LUMINANCE 0x0200
+
+/*
+ * GLUT API macro definitions -- windows and menu related definitions
+ */
+#define GLUT_MENU_NOT_IN_USE 0x0000
+#define GLUT_MENU_IN_USE 0x0001
+#define GLUT_NOT_VISIBLE 0x0000
+#define GLUT_VISIBLE 0x0001
+#define GLUT_HIDDEN 0x0000
+#define GLUT_FULLY_RETAINED 0x0001
+#define GLUT_PARTIALLY_RETAINED 0x0002
+#define GLUT_FULLY_COVERED 0x0003
+
+/*
+ * GLUT API macro definitions -- fonts definitions
+ *
+ * Steve Baker suggested to make it binary compatible with GLUT:
+ */
+#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__WATCOMC__)
+# define GLUT_STROKE_ROMAN ((void *)0x0000)
+# define GLUT_STROKE_MONO_ROMAN ((void *)0x0001)
+# define GLUT_BITMAP_9_BY_15 ((void *)0x0002)
+# define GLUT_BITMAP_8_BY_13 ((void *)0x0003)
+# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *)0x0004)
+# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *)0x0005)
+# define GLUT_BITMAP_HELVETICA_10 ((void *)0x0006)
+# define GLUT_BITMAP_HELVETICA_12 ((void *)0x0007)
+# define GLUT_BITMAP_HELVETICA_18 ((void *)0x0008)
+#else
+ /*
+ * I don't really know if it's a good idea... But here it goes:
+ */
+ extern void* glutStrokeRoman;
+ extern void* glutStrokeMonoRoman;
+ extern void* glutBitmap9By15;
+ extern void* glutBitmap8By13;
+ extern void* glutBitmapTimesRoman10;
+ extern void* glutBitmapTimesRoman24;
+ extern void* glutBitmapHelvetica10;
+ extern void* glutBitmapHelvetica12;
+ extern void* glutBitmapHelvetica18;
+
+ /*
+ * Those pointers will be used by following definitions:
+ */
+# define GLUT_STROKE_ROMAN ((void *) &glutStrokeRoman)
+# define GLUT_STROKE_MONO_ROMAN ((void *) &glutStrokeMonoRoman)
+# define GLUT_BITMAP_9_BY_15 ((void *) &glutBitmap9By15)
+# define GLUT_BITMAP_8_BY_13 ((void *) &glutBitmap8By13)
+# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *) &glutBitmapTimesRoman10)
+# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *) &glutBitmapTimesRoman24)
+# define GLUT_BITMAP_HELVETICA_10 ((void *) &glutBitmapHelvetica10)
+# define GLUT_BITMAP_HELVETICA_12 ((void *) &glutBitmapHelvetica12)
+# define GLUT_BITMAP_HELVETICA_18 ((void *) &glutBitmapHelvetica18)
+#endif
+
+/*
+ * GLUT API macro definitions -- the glutGet parameters
+ */
+#define GLUT_WINDOW_X 0x0064
+#define GLUT_WINDOW_Y 0x0065
+#define GLUT_WINDOW_WIDTH 0x0066
+#define GLUT_WINDOW_HEIGHT 0x0067
+#define GLUT_WINDOW_BUFFER_SIZE 0x0068
+#define GLUT_WINDOW_STENCIL_SIZE 0x0069
+#define GLUT_WINDOW_DEPTH_SIZE 0x006A
+#define GLUT_WINDOW_RED_SIZE 0x006B
+#define GLUT_WINDOW_GREEN_SIZE 0x006C
+#define GLUT_WINDOW_BLUE_SIZE 0x006D
+#define GLUT_WINDOW_ALPHA_SIZE 0x006E
+#define GLUT_WINDOW_ACCUM_RED_SIZE 0x006F
+#define GLUT_WINDOW_ACCUM_GREEN_SIZE 0x0070
+#define GLUT_WINDOW_ACCUM_BLUE_SIZE 0x0071
+#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 0x0072
+#define GLUT_WINDOW_DOUBLEBUFFER 0x0073
+#define GLUT_WINDOW_RGBA 0x0074
+#define GLUT_WINDOW_PARENT 0x0075
+#define GLUT_WINDOW_NUM_CHILDREN 0x0076
+#define GLUT_WINDOW_COLORMAP_SIZE 0x0077
+#define GLUT_WINDOW_NUM_SAMPLES 0x0078
+#define GLUT_WINDOW_STEREO 0x0079
+#define GLUT_WINDOW_CURSOR 0x007A
+
+#define GLUT_SCREEN_WIDTH 0x00C8
+#define GLUT_SCREEN_HEIGHT 0x00C9
+#define GLUT_SCREEN_WIDTH_MM 0x00CA
+#define GLUT_SCREEN_HEIGHT_MM 0x00CB
+#define GLUT_MENU_NUM_ITEMS 0x012C
+#define GLUT_DISPLAY_MODE_POSSIBLE 0x0190
+#define GLUT_INIT_WINDOW_X 0x01F4
+#define GLUT_INIT_WINDOW_Y 0x01F5
+#define GLUT_INIT_WINDOW_WIDTH 0x01F6
+#define GLUT_INIT_WINDOW_HEIGHT 0x01F7
+#define GLUT_INIT_DISPLAY_MODE 0x01F8
+#define GLUT_ELAPSED_TIME 0x02BC
+#define GLUT_WINDOW_FORMAT_ID 0x007B
+
+/*
+ * GLUT API macro definitions -- the glutDeviceGet parameters
+ */
+#define GLUT_HAS_KEYBOARD 0x0258
+#define GLUT_HAS_MOUSE 0x0259
+#define GLUT_HAS_SPACEBALL 0x025A
+#define GLUT_HAS_DIAL_AND_BUTTON_BOX 0x025B
+#define GLUT_HAS_TABLET 0x025C
+#define GLUT_NUM_MOUSE_BUTTONS 0x025D
+#define GLUT_NUM_SPACEBALL_BUTTONS 0x025E
+#define GLUT_NUM_BUTTON_BOX_BUTTONS 0x025F
+#define GLUT_NUM_DIALS 0x0260
+#define GLUT_NUM_TABLET_BUTTONS 0x0261
+#define GLUT_DEVICE_IGNORE_KEY_REPEAT 0x0262
+#define GLUT_DEVICE_KEY_REPEAT 0x0263
+#define GLUT_HAS_JOYSTICK 0x0264
+#define GLUT_OWNS_JOYSTICK 0x0265
+#define GLUT_JOYSTICK_BUTTONS 0x0266
+#define GLUT_JOYSTICK_AXES 0x0267
+#define GLUT_JOYSTICK_POLL_RATE 0x0268
+
+/*
+ * GLUT API macro definitions -- the glutLayerGet parameters
+ */
+#define GLUT_OVERLAY_POSSIBLE 0x0320
+#define GLUT_LAYER_IN_USE 0x0321
+#define GLUT_HAS_OVERLAY 0x0322
+#define GLUT_TRANSPARENT_INDEX 0x0323
+#define GLUT_NORMAL_DAMAGED 0x0324
+#define GLUT_OVERLAY_DAMAGED 0x0325
+
+/*
+ * GLUT API macro definitions -- the glutVideoResizeGet parameters
+ */
+#define GLUT_VIDEO_RESIZE_POSSIBLE 0x0384
+#define GLUT_VIDEO_RESIZE_IN_USE 0x0385
+#define GLUT_VIDEO_RESIZE_X_DELTA 0x0386
+#define GLUT_VIDEO_RESIZE_Y_DELTA 0x0387
+#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 0x0388
+#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 0x0389
+#define GLUT_VIDEO_RESIZE_X 0x038A
+#define GLUT_VIDEO_RESIZE_Y 0x038B
+#define GLUT_VIDEO_RESIZE_WIDTH 0x038C
+#define GLUT_VIDEO_RESIZE_HEIGHT 0x038D
+
+/*
+ * GLUT API macro definitions -- the glutUseLayer parameters
+ */
+#define GLUT_NORMAL 0x0000
+#define GLUT_OVERLAY 0x0001
+
+/*
+ * GLUT API macro definitions -- the glutGetModifiers parameters
+ */
+#define GLUT_ACTIVE_SHIFT 0x0001
+#define GLUT_ACTIVE_CTRL 0x0002
+#define GLUT_ACTIVE_ALT 0x0004
+
+/*
+ * GLUT API macro definitions -- the glutSetCursor parameters
+ */
+#define GLUT_CURSOR_RIGHT_ARROW 0x0000
+#define GLUT_CURSOR_LEFT_ARROW 0x0001
+#define GLUT_CURSOR_INFO 0x0002
+#define GLUT_CURSOR_DESTROY 0x0003
+#define GLUT_CURSOR_HELP 0x0004
+#define GLUT_CURSOR_CYCLE 0x0005
+#define GLUT_CURSOR_SPRAY 0x0006
+#define GLUT_CURSOR_WAIT 0x0007
+#define GLUT_CURSOR_TEXT 0x0008
+#define GLUT_CURSOR_CROSSHAIR 0x0009
+#define GLUT_CURSOR_UP_DOWN 0x000A
+#define GLUT_CURSOR_LEFT_RIGHT 0x000B
+#define GLUT_CURSOR_TOP_SIDE 0x000C
+#define GLUT_CURSOR_BOTTOM_SIDE 0x000D
+#define GLUT_CURSOR_LEFT_SIDE 0x000E
+#define GLUT_CURSOR_RIGHT_SIDE 0x000F
+#define GLUT_CURSOR_TOP_LEFT_CORNER 0x0010
+#define GLUT_CURSOR_TOP_RIGHT_CORNER 0x0011
+#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 0x0012
+#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 0x0013
+#define GLUT_CURSOR_INHERIT 0x0064
+#define GLUT_CURSOR_NONE 0x0065
+#define GLUT_CURSOR_FULL_CROSSHAIR 0x0066
+
+/*
+ * GLUT API macro definitions -- RGB color component specification definitions
+ */
+#define GLUT_RED 0x0000
+#define GLUT_GREEN 0x0001
+#define GLUT_BLUE 0x0002
+
+/*
+ * GLUT API macro definitions -- additional keyboard and joystick definitions
+ */
+#define GLUT_KEY_REPEAT_OFF 0x0000
+#define GLUT_KEY_REPEAT_ON 0x0001
+#define GLUT_KEY_REPEAT_DEFAULT 0x0002
+
+#define GLUT_JOYSTICK_BUTTON_A 0x0001
+#define GLUT_JOYSTICK_BUTTON_B 0x0002
+#define GLUT_JOYSTICK_BUTTON_C 0x0004
+#define GLUT_JOYSTICK_BUTTON_D 0x0008
+
+/*
+ * GLUT API macro definitions -- game mode definitions
+ */
+#define GLUT_GAME_MODE_ACTIVE 0x0000
+#define GLUT_GAME_MODE_POSSIBLE 0x0001
+#define GLUT_GAME_MODE_WIDTH 0x0002
+#define GLUT_GAME_MODE_HEIGHT 0x0003
+#define GLUT_GAME_MODE_PIXEL_DEPTH 0x0004
+#define GLUT_GAME_MODE_REFRESH_RATE 0x0005
+#define GLUT_GAME_MODE_DISPLAY_CHANGED 0x0006
+
+/*
+ * Initialization functions, see fglut_init.c
+ */
+FGAPI void FGAPIENTRY glutInit( int* pargc, char** argv );
+FGAPI void FGAPIENTRY glutInitWindowPosition( int x, int y );
+FGAPI void FGAPIENTRY glutInitWindowSize( int width, int height );
+FGAPI void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode );
+FGAPI void FGAPIENTRY glutInitDisplayString( const char* displayMode );
+
+/*
+ * Process loop function, see freeglut_main.c
+ */
+FGAPI void FGAPIENTRY glutMainLoop( void );
+
+/*
+ * Window management functions, see freeglut_window.c
+ */
+FGAPI int FGAPIENTRY glutCreateWindow( const char* title );
+FGAPI int FGAPIENTRY glutCreateSubWindow( int window, int x, int y, int width, int height );
+FGAPI void FGAPIENTRY glutDestroyWindow( int window );
+FGAPI void FGAPIENTRY glutSetWindow( int window );
+FGAPI int FGAPIENTRY glutGetWindow( void );
+FGAPI void FGAPIENTRY glutSetWindowTitle( const char* title );
+FGAPI void FGAPIENTRY glutSetIconTitle( const char* title );
+FGAPI void FGAPIENTRY glutReshapeWindow( int width, int height );
+FGAPI void FGAPIENTRY glutPositionWindow( int x, int y );
+FGAPI void FGAPIENTRY glutShowWindow( void );
+FGAPI void FGAPIENTRY glutHideWindow( void );
+FGAPI void FGAPIENTRY glutIconifyWindow( void );
+FGAPI void FGAPIENTRY glutPushWindow( void );
+FGAPI void FGAPIENTRY glutPopWindow( void );
+FGAPI void FGAPIENTRY glutFullScreen( void );
+
+/*
+ * Display-connected functions, see freeglut_display.c
+ */
+FGAPI void FGAPIENTRY glutPostWindowRedisplay( int window );
+FGAPI void FGAPIENTRY glutPostRedisplay( void );
+FGAPI void FGAPIENTRY glutSwapBuffers( void );
+
+/*
+ * Mouse cursor functions, see freeglut_cursor.c
+ */
+FGAPI void FGAPIENTRY glutWarpPointer( int x, int y );
+FGAPI void FGAPIENTRY glutSetCursor( int cursor );
+
+/*
+ * Overlay stuff, see freeglut_overlay.c
+ */
+FGAPI void FGAPIENTRY glutEstablishOverlay( void );
+FGAPI void FGAPIENTRY glutRemoveOverlay( void );
+FGAPI void FGAPIENTRY glutUseLayer( GLenum layer );
+FGAPI void FGAPIENTRY glutPostOverlayRedisplay( void );
+FGAPI void FGAPIENTRY glutPostWindowOverlayRedisplay( int window );
+FGAPI void FGAPIENTRY glutShowOverlay( void );
+FGAPI void FGAPIENTRY glutHideOverlay( void );
+
+/*
+ * Menu stuff, see freeglut_menu.c
+ */
+FGAPI int FGAPIENTRY glutCreateMenu( void (* callback)( int menu ) );
+FGAPI void FGAPIENTRY glutDestroyMenu( int menu );
+FGAPI int FGAPIENTRY glutGetMenu( void );
+FGAPI void FGAPIENTRY glutSetMenu( int menu );
+FGAPI void FGAPIENTRY glutAddMenuEntry( const char* label, int value );
+FGAPI void FGAPIENTRY glutAddSubMenu( const char* label, int subMenu );
+FGAPI void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value );
+FGAPI void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int value );
+FGAPI void FGAPIENTRY glutRemoveMenuItem( int item );
+FGAPI void FGAPIENTRY glutAttachMenu( int button );
+FGAPI void FGAPIENTRY glutDetachMenu( int button );
+
+/*
+ * Global callback functions, see freeglut_callbacks.c
+ */
+FGAPI void FGAPIENTRY glutTimerFunc( unsigned int time, void (* callback)( int ), int value );
+FGAPI void FGAPIENTRY glutIdleFunc( void (* callback)( void ) );
+
+/*
+ * Window-specific callback functions, see freeglut_callbacks.c
+ */
+FGAPI void FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) );
+FGAPI void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) );
+FGAPI void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) );
+FGAPI void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) );
+FGAPI void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) );
+FGAPI void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) );
+FGAPI void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) );
+FGAPI void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) );
+FGAPI void FGAPIENTRY glutEntryFunc( void (* callback)( int ) );
+
+FGAPI void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) );
+FGAPI void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) );
+FGAPI void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval );
+FGAPI void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) );
+FGAPI void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) );
+FGAPI void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) );
+FGAPI void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) );
+
+FGAPI void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) );
+FGAPI void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) );
+FGAPI void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) );
+FGAPI void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) );
+FGAPI void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) );
+FGAPI void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) );
+FGAPI void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) );
+
+/*
+ * State setting and retrieval functions, see freeglut_state.c
+ */
+FGAPI int FGAPIENTRY glutGet( GLenum query );
+FGAPI int FGAPIENTRY glutDeviceGet( GLenum query );
+FGAPI int FGAPIENTRY glutGetModifiers( void );
+FGAPI int FGAPIENTRY glutLayerGet( GLenum query );
+
+/*
+ * Font stuff, see freeglut_font.c
+ */
+FGAPI void FGAPIENTRY glutBitmapCharacter( void* font, int character );
+FGAPI int FGAPIENTRY glutBitmapWidth( void* font, int character );
+FGAPI void FGAPIENTRY glutStrokeCharacter( void* font, int character );
+FGAPI int FGAPIENTRY glutStrokeWidth( void* font, int character );
+FGAPI int FGAPIENTRY glutBitmapLength( void* font, const unsigned char* string );
+FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* string );
+
+/*
+ * Geometry functions, see freeglut_geometry.c
+ */
+FGAPI void FGAPIENTRY glutWireCube( GLdouble size );
+FGAPI void FGAPIENTRY glutSolidCube( GLdouble size );
+FGAPI void FGAPIENTRY glutWireSphere( GLdouble radius, GLint slices, GLint stacks );
+FGAPI void FGAPIENTRY glutSolidSphere( GLdouble radius, GLint slices, GLint stacks );
+FGAPI void FGAPIENTRY glutWireCone( GLdouble base, GLdouble height, GLint slices, GLint stacks );
+FGAPI void FGAPIENTRY glutSolidCone( GLdouble base, GLdouble height, GLint slices, GLint stacks );
+
+FGAPI void FGAPIENTRY glutWireTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings );
+FGAPI void FGAPIENTRY glutSolidTorus( GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings );
+FGAPI void FGAPIENTRY glutWireDodecahedron( void );
+FGAPI void FGAPIENTRY glutSolidDodecahedron( void );
+FGAPI void FGAPIENTRY glutWireOctahedron( void );
+FGAPI void FGAPIENTRY glutSolidOctahedron( void );
+FGAPI void FGAPIENTRY glutWireTetrahedron( void );
+FGAPI void FGAPIENTRY glutSolidTetrahedron( void );
+FGAPI void FGAPIENTRY glutWireIcosahedron( void );
+FGAPI void FGAPIENTRY glutSolidIcosahedron( void );
+
+/*
+ * Teapot rendering functions, found in freeglut_teapot.c
+ */
+FGAPI void FGAPIENTRY glutWireTeapot( GLdouble size );
+FGAPI void FGAPIENTRY glutSolidTeapot( GLdouble size );
+
+/*
+ * Game mode functions, see freeglut_gamemode.c
+ */
+FGAPI void FGAPIENTRY glutGameModeString( const char* string );
+FGAPI int FGAPIENTRY glutEnterGameMode( void );
+FGAPI void FGAPIENTRY glutLeaveGameMode( void );
+FGAPI int FGAPIENTRY glutGameModeGet( GLenum query );
+
+/*
+ * Video resize functions, see freeglut_videoresize.c
+ */
+FGAPI int FGAPIENTRY glutVideoResizeGet( GLenum query );
+FGAPI void FGAPIENTRY glutSetupVideoResizing( void );
+FGAPI void FGAPIENTRY glutStopVideoResizing( void );
+FGAPI void FGAPIENTRY glutVideoResize( int x, int y, int width, int height );
+FGAPI void FGAPIENTRY glutVideoPan( int x, int y, int width, int height );
+
+/*
+ * Colormap functions, see freeglut_misc.c
+ */
+FGAPI void FGAPIENTRY glutSetColor( int color, GLfloat red, GLfloat green, GLfloat blue );
+FGAPI GLfloat FGAPIENTRY glutGetColor( int color, int component );
+FGAPI void FGAPIENTRY glutCopyColormap( int window );
+
+/*
+ * Misc keyboard and joystick functions, see freeglut_misc.c
+ */
+FGAPI void FGAPIENTRY glutIgnoreKeyRepeat( int ignore );
+FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode );
+FGAPI void FGAPIENTRY glutForceJoystickFunc( void );
+
+/*
+ * Misc functions, see freeglut_misc.c
+ */
+FGAPI int FGAPIENTRY glutExtensionSupported( const char* extension );
+FGAPI void FGAPIENTRY glutReportErrors( void );
+
+/* Comment from glut.h of classic GLUT:
+
+ Win32 has an annoying issue where there are multiple C run-time
+ libraries (CRTs). If the executable is linked with a different CRT
+ from the GLUT DLL, the GLUT DLL will not share the same CRT static
+ data seen by the executable. In particular, atexit callbacks registered
+ in the executable will not be called if GLUT calls its (different)
+ exit routine). GLUT is typically built with the
+ "/MD" option (the CRT with multithreading DLL support), but the Visual
+ C++ linker default is "/ML" (the single threaded CRT).
+
+ One workaround to this issue is requiring users to always link with
+ the same CRT as GLUT is compiled with. That requires users supply a
+ non-standard option. GLUT 3.7 has its own built-in workaround where
+ the executable's "exit" function pointer is covertly passed to GLUT.
+ GLUT then calls the executable's exit function pointer to ensure that
+ any "atexit" calls registered by the application are called if GLUT
+ needs to exit.
+
+ Note that the __glut*WithExit routines should NEVER be called directly.
+ To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */
+
+/* to get the prototype for exit() */
+#include <stdlib.h>
+
+#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) && !defined(__WATCOMC__)
+FGAPI void FGAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int));
+FGAPI int FGAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int));
+FGAPI int FGAPIENTRY __glutCreateMenuWithExit(void (* func)(int), void (__cdecl *exitfunc)(int));
+#ifndef FREEGLUT_BUILDING_LIB
+#if defined(__GNUC__)
+#define FGUNUSED __attribute__((unused))
+#else
+#define FGUNUSED
+#endif
+static void FGAPIENTRY FGUNUSED glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }
+#define glutInit glutInit_ATEXIT_HACK
+static int FGAPIENTRY FGUNUSED glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); }
+#define glutCreateWindow glutCreateWindow_ATEXIT_HACK
+static int FGAPIENTRY FGUNUSED glutCreateMenu_ATEXIT_HACK(void (* func)(int)) { return __glutCreateMenuWithExit(func, exit); }
+#define glutCreateMenu glutCreateMenu_ATEXIT_HACK
+#endif
+#endif
+
+#ifdef __cplusplus
+ }
+#endif
+
+/*** END OF FILE ***/
+
+#endif /* __FREEGLUT_STD_H__ */
+
diff --git a/system/include/GL/glut.h b/system/include/GL/glut.h
new file mode 100644
index 00000000..6191f77b
--- /dev/null
+++ b/system/include/GL/glut.h
@@ -0,0 +1,21 @@
+#ifndef __GLUT_H__
+#define __GLUT_H__
+
+/*
+ * glut.h
+ *
+ * The freeglut library include file
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#include "freeglut_std.h"
+
+/*** END OF FILE ***/
+
+#endif /* __GLUT_H__ */
diff --git a/system/include/GLES2/gl2.h b/system/include/GLES2/gl2.h
new file mode 100644
index 00000000..e1d3b87c
--- /dev/null
+++ b/system/include/GLES2/gl2.h
@@ -0,0 +1,621 @@
+#ifndef __gl2_h_
+#define __gl2_h_
+
+/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
+
+#include <GLES2/gl2platform.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/*-------------------------------------------------------------------------
+ * Data type definitions
+ *-----------------------------------------------------------------------*/
+
+typedef void GLvoid;
+typedef char GLchar;
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef khronos_int8_t GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+
+/* GL types for handling large vertex buffer objects */
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t GLsizeiptr;
+
+/* OpenGL ES core versions */
+#define GL_ES_VERSION_2_0 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* AlphaFunction (not supported in ES20) */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* BlendEquationSeparate */
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+
+/* BlendSubtract */
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+
+/* Separate Blend Functions */
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+
+/* Buffer Objects */
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+/* GL_SCISSOR_TEST */
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+/* GL_POLYGON_OFFSET_FILL */
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* PixelFormat */
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* Shaders */
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+
+/* StencilFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+#define GL_TEXTURE 0x1702
+
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+
+/* Uniform Types */
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+
+/* Vertex Arrays */
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+
+/* Read Format */
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+
+/* Shader Source */
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+
+/* Shader Binary */
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+
+/* Shader Precision-Specified Types */
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+
+/* Framebuffer Object. */
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+
+#define GL_NONE 0
+
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+
+/*-------------------------------------------------------------------------
+ * GL core functions.
+ *-----------------------------------------------------------------------*/
+
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode );
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
+GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2_h_ */
diff --git a/system/include/GLES2/gl2platform.h b/system/include/GLES2/gl2platform.h
new file mode 100644
index 00000000..c9fa3c4d
--- /dev/null
+++ b/system/include/GLES2/gl2platform.h
@@ -0,0 +1,30 @@
+#ifndef __gl2platform_h_
+#define __gl2platform_h_
+
+/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+#ifndef GL_APICALL
+#define GL_APICALL KHRONOS_APICALL
+#endif
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#endif /* __gl2platform_h_ */
diff --git a/system/include/KHR/khrplatform.h b/system/include/KHR/khrplatform.h
new file mode 100644
index 00000000..44795394
--- /dev/null
+++ b/system/include/KHR/khrplatform.h
@@ -0,0 +1,277 @@
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by sending them to the public Khronos Bugzilla
+ * (http://khronos.org/bugzilla) by filing a bug against product
+ * "Khronos (general)" component "Registry".
+ *
+ * A predefined template which fills in some of the bug fields can be
+ * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
+ * must create a Bugzilla login first.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_APIENTRY
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+# if defined(KHRONOS_DLL_EXPORTS)
+# define KHRONOS_APICALL __declspec(dllexport)
+# else
+# define KHRONOS_APICALL __declspec(dllimport)
+# endif
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#elif (defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303) \
+ || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+/* KHRONOS_APIATTRIBUTES is not used by the client API headers yet */
+# define KHRONOS_APICALL __attribute__((visibility("default")))
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_APIENTRY __stdcall
+#else
+# define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
diff --git a/tests/hello_world_gles.c b/tests/hello_world_gles.c
new file mode 100644
index 00000000..4f2cb45c
--- /dev/null
+++ b/tests/hello_world_gles.c
@@ -0,0 +1,729 @@
+/*
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+ * Ported to GLES2.
+ * Kristian Høgsberg <krh@bitplanet.net>
+ * May 3, 2010
+ *
+ * Improve GLES2 port:
+ * * Refactor gear drawing.
+ * * Use correct normals for surfaces.
+ * * Improve shader.
+ * * Use perspective projection transformation.
+ * * Add FPS count.
+ * * Add comments.
+ * Alexandros Frantzis <alexandros.frantzis@linaro.org>
+ * Jul 13, 2010
+ */
+
+#define GL_GLEXT_PROTOTYPES
+#define EGL_EGLEXT_PROTOTYPES
+
+#define _GNU_SOURCE
+
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <sys/time.h>
+#include <unistd.h>
+#include <GL/gl.h>
+#include <GL/glut.h>
+
+#ifndef HAVE_BUILTIN_SINCOS
+#include "sincos.h"
+#endif
+
+#define STRIPS_PER_TOOTH 7
+#define VERTICES_PER_TOOTH 34
+#define GEAR_VERTEX_STRIDE 6
+
+/**
+ * Struct describing the vertices in triangle strip
+ */
+struct vertex_strip {
+ /** The first vertex in the strip */
+ GLint first;
+ /** The number of consecutive vertices in the strip after the first */
+ GLint count;
+};
+
+/* Each vertex consist of GEAR_VERTEX_STRIDE GLfloat attributes */
+typedef GLfloat GearVertex[GEAR_VERTEX_STRIDE];
+
+/**
+ * Struct representing a gear.
+ */
+struct gear {
+ /** The array of vertices comprising the gear */
+ GearVertex *vertices;
+ /** The number of vertices comprising the gear */
+ int nvertices;
+ /** The array of triangle strips comprising the gear */
+ struct vertex_strip *strips;
+ /** The number of triangle strips comprising the gear */
+ int nstrips;
+ /** The Vertex Buffer Object holding the vertices in the graphics card */
+ GLuint vbo;
+};
+
+/** The view rotation [x, y, z] */
+static GLfloat view_rot[3] = { 20.0, 30.0, 0.0 };
+/** The gears */
+static struct gear *gear1, *gear2, *gear3;
+/** The current gear rotation angle */
+static GLfloat angle = 0.0;
+/** The location of the shader uniforms */
+static GLuint ModelViewProjectionMatrix_location,
+ NormalMatrix_location,
+ LightSourcePosition_location,
+ MaterialColor_location;
+/** The projection matrix */
+static GLfloat ProjectionMatrix[16];
+/** The direction of the directional light for the scene */
+static const GLfloat LightSourcePosition[4] = { 5.0, 5.0, 10.0, 1.0};
+
+/**
+ * Fills a gear vertex.
+ *
+ * @param v the vertex to fill
+ * @param x the x coordinate
+ * @param y the y coordinate
+ * @param z the z coortinate
+ * @param n pointer to the normal table
+ *
+ * @return the operation error code
+ */
+static GearVertex *
+vert(GearVertex *v, GLfloat x, GLfloat y, GLfloat z, GLfloat n[3])
+{
+ v[0][0] = x;
+ v[0][1] = y;
+ v[0][2] = z;
+ v[0][3] = n[0];
+ v[0][4] = n[1];
+ v[0][5] = n[2];
+
+ return v + 1;
+}
+
+/**
+ * Create a gear wheel.
+ *
+ * @param inner_radius radius of hole at center
+ * @param outer_radius radius at center of teeth
+ * @param width width of gear
+ * @param teeth number of teeth
+ * @param tooth_depth depth of tooth
+ *
+ * @return pointer to the constructed struct gear
+ */
+static struct gear *
+create_gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
+ GLint teeth, GLfloat tooth_depth)
+{
+ GLfloat r0, r1, r2;
+ GLfloat da;
+ GearVertex *v;
+ struct gear *gear;
+ double s[5], c[5];
+ GLfloat normal[3];
+ int cur_strip = 0;
+ int i;
+
+ /* Allocate memory for the gear */
+ gear = malloc(sizeof *gear);
+ if (gear == NULL)
+ return NULL;
+
+ /* Calculate the radii used in the gear */
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0;
+ r2 = outer_radius + tooth_depth / 2.0;
+
+ da = 2.0 * M_PI / teeth / 4.0;
+
+ /* Allocate memory for the triangle strip information */
+ gear->nstrips = STRIPS_PER_TOOTH * teeth;
+ gear->strips = calloc(gear->nstrips, sizeof (*gear->strips));
+
+ /* Allocate memory for the vertices */
+ gear->vertices = calloc(VERTICES_PER_TOOTH * teeth, sizeof(*gear->vertices));
+ v = gear->vertices;
+
+ for (i = 0; i < teeth; i++) {
+ /* Calculate needed sin/cos for varius angles */
+ sincos(i * 2.0 * M_PI / teeth, &s[0], &c[0]);
+ sincos(i * 2.0 * M_PI / teeth + da, &s[1], &c[1]);
+ sincos(i * 2.0 * M_PI / teeth + da * 2, &s[2], &c[2]);
+ sincos(i * 2.0 * M_PI / teeth + da * 3, &s[3], &c[3]);
+ sincos(i * 2.0 * M_PI / teeth + da * 4, &s[4], &c[4]);
+
+ /* A set of macros for making the creation of the gears easier */
+#define GEAR_POINT(r, da) { (r) * c[(da)], (r) * s[(da)] }
+#define SET_NORMAL(x, y, z) do { \
+ normal[0] = (x); normal[1] = (y); normal[2] = (z); \
+} while(0)
+
+#define GEAR_VERT(v, point, sign) vert((v), p[(point)].x, p[(point)].y, (sign) * width * 0.5, normal)
+
+#define START_STRIP do { \
+ gear->strips[cur_strip].first = v - gear->vertices; \
+} while(0);
+
+#define END_STRIP do { \
+ int _tmp = (v - gear->vertices); \
+ gear->strips[cur_strip].count = _tmp - gear->strips[cur_strip].first; \
+ cur_strip++; \
+} while (0)
+
+#define QUAD_WITH_NORMAL(p1, p2) do { \
+ SET_NORMAL((p[(p1)].y - p[(p2)].y), -(p[(p1)].x - p[(p2)].x), 0); \
+ v = GEAR_VERT(v, (p1), -1); \
+ v = GEAR_VERT(v, (p1), 1); \
+ v = GEAR_VERT(v, (p2), -1); \
+ v = GEAR_VERT(v, (p2), 1); \
+} while(0)
+
+ struct point {
+ GLfloat x;
+ GLfloat y;
+ };
+
+ /* Create the 7 points (only x,y coords) used to draw a tooth */
+ struct point p[7] = {
+ GEAR_POINT(r2, 1), // 0
+ GEAR_POINT(r2, 2), // 1
+ GEAR_POINT(r1, 0), // 2
+ GEAR_POINT(r1, 3), // 3
+ GEAR_POINT(r0, 0), // 4
+ GEAR_POINT(r1, 4), // 5
+ GEAR_POINT(r0, 4), // 6
+ };
+
+ /* Front face */
+ START_STRIP;
+ SET_NORMAL(0, 0, 1.0);
+ v = GEAR_VERT(v, 0, +1);
+ v = GEAR_VERT(v, 1, +1);
+ v = GEAR_VERT(v, 2, +1);
+ v = GEAR_VERT(v, 3, +1);
+ v = GEAR_VERT(v, 4, +1);
+ v = GEAR_VERT(v, 5, +1);
+ v = GEAR_VERT(v, 6, +1);
+ END_STRIP;
+
+ /* Inner face */
+ START_STRIP;
+ QUAD_WITH_NORMAL(4, 6);
+ END_STRIP;
+
+ /* Back face */
+ START_STRIP;
+ SET_NORMAL(0, 0, -1.0);
+ v = GEAR_VERT(v, 6, -1);
+ v = GEAR_VERT(v, 5, -1);
+ v = GEAR_VERT(v, 4, -1);
+ v = GEAR_VERT(v, 3, -1);
+ v = GEAR_VERT(v, 2, -1);
+ v = GEAR_VERT(v, 1, -1);
+ v = GEAR_VERT(v, 0, -1);
+ END_STRIP;
+
+ /* Outer face */
+ START_STRIP;
+ QUAD_WITH_NORMAL(0, 2);
+ END_STRIP;
+
+ START_STRIP;
+ QUAD_WITH_NORMAL(1, 0);
+ END_STRIP;
+
+ START_STRIP;
+ QUAD_WITH_NORMAL(3, 1);
+ END_STRIP;
+
+ START_STRIP;
+ QUAD_WITH_NORMAL(5, 3);
+ END_STRIP;
+ }
+
+ gear->nvertices = (v - gear->vertices);
+
+ /* Store the vertices in a vertex buffer object (VBO) */
+ glGenBuffers(1, &gear->vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, gear->vbo);
+ glBufferData(GL_ARRAY_BUFFER, gear->nvertices * sizeof(GearVertex),
+ gear->vertices, GL_STATIC_DRAW);
+
+ return gear;
+}
+
+/**
+ * Multiplies two 4x4 matrices.
+ *
+ * The result is stored in matrix m.
+ *
+ * @param m the first matrix to multiply
+ * @param n the second matrix to multiply
+ */
+static void
+multiply(GLfloat *m, const GLfloat *n)
+{
+ GLfloat tmp[16];
+ const GLfloat *row, *column;
+ div_t d;
+ int i, j;
+
+ for (i = 0; i < 16; i++) {
+ tmp[i] = 0;
+ d = div(i, 4);
+ row = n + d.quot * 4;
+ column = m + d.rem;
+ for (j = 0; j < 4; j++)
+ tmp[i] += row[j] * column[j * 4];
+ }
+ memcpy(m, &tmp, sizeof tmp);
+}
+
+/**
+ * Rotates a 4x4 matrix.
+ *
+ * @param[in,out] m the matrix to rotate
+ * @param angle the angle to rotate
+ * @param x the x component of the direction to rotate to
+ * @param y the y component of the direction to rotate to
+ * @param z the z component of the direction to rotate to
+ */
+static void
+rotate(GLfloat *m, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ double s, c;
+
+ sincos(angle, &s, &c);
+ GLfloat r[16] = {
+ x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0,
+ x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0,
+ x * z * (1 - c) + y * s, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0,
+ 0, 0, 0, 1
+ };
+
+ multiply(m, r);
+}
+
+
+/**
+ * Translates a 4x4 matrix.
+ *
+ * @param[in,out] m the matrix to translate
+ * @param x the x component of the direction to translate to
+ * @param y the y component of the direction to translate to
+ * @param z the z component of the direction to translate to
+ */
+static void
+translate(GLfloat *m, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLfloat t[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 };
+
+ multiply(m, t);
+}
+
+/**
+ * Creates an identity 4x4 matrix.
+ *
+ * @param m the matrix make an identity matrix
+ */
+static void
+identity(GLfloat *m)
+{
+ GLfloat t[16] = {
+ 1.0, 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0, 0.0,
+ 0.0, 0.0, 1.0, 0.0,
+ 0.0, 0.0, 0.0, 1.0,
+ };
+
+ memcpy(m, t, sizeof(t));
+}
+
+/**
+ * Transposes a 4x4 matrix.
+ *
+ * @param m the matrix to transpose
+ */
+static void
+transpose(GLfloat *m)
+{
+ GLfloat t[16] = {
+ m[0], m[4], m[8], m[12],
+ m[1], m[5], m[9], m[13],
+ m[2], m[6], m[10], m[14],
+ m[3], m[7], m[11], m[15]};
+
+ memcpy(m, t, sizeof(t));
+}
+
+/**
+ * Inverts a 4x4 matrix.
+ *
+ * This function can currently handle only pure translation-rotation matrices.
+ * Read http://www.gamedev.net/community/forums/topic.asp?topic_id=425118
+ * for an explanation.
+ */
+static void
+invert(GLfloat *m)
+{
+ GLfloat t[16];
+ identity(t);
+
+ // Extract and invert the translation part 't'. The inverse of a
+ // translation matrix can be calculated by negating the translation
+ // coordinates.
+ t[12] = -m[12]; t[13] = -m[13]; t[14] = -m[14];
+
+ // Invert the rotation part 'r'. The inverse of a rotation matrix is
+ // equal to its transpose.
+ m[12] = m[13] = m[14] = 0;
+ transpose(m);
+
+ // inv(m) = inv(r) * inv(t)
+ multiply(m, t);
+}
+
+/**
+ * Calculate a perspective projection transformation.
+ *
+ * @param m the matrix to save the transformation in
+ * @param fovy the field of view in the y direction
+ * @param aspect the view aspect ratio
+ * @param zNear the near clipping plane
+ * @param zFar the far clipping plane
+ */
+void perspective(GLfloat *m, GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar)
+{
+ GLfloat tmp[16];
+ identity(tmp);
+
+ double sine, cosine, cotangent, deltaZ;
+ GLfloat radians = fovy / 2 * M_PI / 180;
+
+ deltaZ = zFar - zNear;
+ sincos(radians, &sine, &cosine);
+
+ if ((deltaZ == 0) || (sine == 0) || (aspect == 0))
+ return;
+
+ cotangent = cosine / sine;
+
+ tmp[0] = cotangent / aspect;
+ tmp[5] = cotangent;
+ tmp[10] = -(zFar + zNear) / deltaZ;
+ tmp[11] = -1;
+ tmp[14] = -2 * zNear * zFar / deltaZ;
+ tmp[15] = 0;
+
+ memcpy(m, tmp, sizeof(tmp));
+}
+
+/**
+ * Draws a gear.
+ *
+ * @param gear the gear to draw
+ * @param transform the current transformation matrix
+ * @param x the x position to draw the gear at
+ * @param y the y position to draw the gear at
+ * @param angle the rotation angle of the gear
+ * @param color the color of the gear
+ */
+static void
+draw_gear(struct gear *gear, GLfloat *transform,
+ GLfloat x, GLfloat y, GLfloat angle, const GLfloat color[4])
+{
+ GLfloat model_view[16];
+ GLfloat normal_matrix[16];
+ GLfloat model_view_projection[16];
+
+ /* Translate and rotate the gear */
+ memcpy(model_view, transform, sizeof (model_view));
+ translate(model_view, x, y, 0);
+ rotate(model_view, 2 * M_PI * angle / 360.0, 0, 0, 1);
+
+ /* Create and set the ModelViewProjectionMatrix */
+ memcpy(model_view_projection, ProjectionMatrix, sizeof(model_view_projection));
+ multiply(model_view_projection, model_view);
+
+ glUniformMatrix4fv(ModelViewProjectionMatrix_location, 1, GL_FALSE,
+ model_view_projection);
+
+ /*
+ * Create and set the NormalMatrix. It's the inverse transpose of the
+ * ModelView matrix.
+ */
+ memcpy(normal_matrix, model_view, sizeof (normal_matrix));
+ invert(normal_matrix);
+ transpose(normal_matrix);
+ glUniformMatrix4fv(NormalMatrix_location, 1, GL_FALSE, normal_matrix);
+
+ /* Set the gear color */
+ glUniform4fv(MaterialColor_location, 1, color);
+
+ /* Set the vertex buffer object to use */
+ glBindBuffer(GL_ARRAY_BUFFER, gear->vbo);
+
+ /* Set up the position of the attributes in the vertex buffer object */
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
+ 6 * sizeof(GLfloat), NULL);
+ glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE,
+ 6 * sizeof(GLfloat), (GLfloat *) 0 + 3);
+
+ /* Enable the attributes */
+ glEnableVertexAttribArray(0);
+ glEnableVertexAttribArray(1);
+
+ /* Draw the triangle strips that comprise the gear */
+ int n;
+ for (n = 0; n < gear->nstrips; n++)
+ glDrawArrays(GL_TRIANGLE_STRIP, gear->strips[n].first, gear->strips[n].count);
+
+ /* Disable the attributes */
+ glDisableVertexAttribArray(1);
+ glDisableVertexAttribArray(0);
+}
+
+/**
+ * Draws the gears.
+ */
+static void
+gears_draw(void)
+{
+ const static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
+ const static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
+ const static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
+ GLfloat transform[16];
+ identity(transform);
+
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ /* Translate and rotate the view */
+ translate(transform, 0, 0, -20);
+ rotate(transform, 2 * M_PI * view_rot[0] / 360.0, 1, 0, 0);
+ rotate(transform, 2 * M_PI * view_rot[1] / 360.0, 0, 1, 0);
+ rotate(transform, 2 * M_PI * view_rot[2] / 360.0, 0, 0, 1);
+
+ /* Draw the gears */
+ draw_gear(gear1, transform, -3.0, -2.0, angle, red);
+ draw_gear(gear2, transform, 3.1, -2.0, -2 * angle - 9.0, green);
+ draw_gear(gear3, transform, -3.1, 4.2, -2 * angle - 25.0, blue);
+
+ glutSwapBuffers();
+}
+
+/**
+ * Handles a new window size or exposure.
+ *
+ * @param width the window width
+ * @param height the window height
+ */
+static void
+gears_reshape(int width, int height)
+{
+ /* Update the projection matrix */
+ perspective(ProjectionMatrix, 60.0, width / (float)height, 1.0, 1024.0);
+
+ /* Set the viewport */
+ glViewport(0, 0, (GLint) width, (GLint) height);
+}
+
+/**
+ * Handles special glut events.
+ *
+ * @param special the event to handle.
+ */
+static void
+gears_special(int special, int crap, int morecrap)
+{
+ switch (special) {
+ case GLUT_KEY_LEFT:
+ view_rot[1] += 5.0;
+ break;
+ case GLUT_KEY_RIGHT:
+ view_rot[1] -= 5.0;
+ break;
+ case GLUT_KEY_UP:
+ view_rot[0] += 5.0;
+ break;
+ case GLUT_KEY_DOWN:
+ view_rot[0] -= 5.0;
+ break;
+ }
+}
+
+static void
+gears_idle(void)
+{
+ static int frames = 0;
+ static double tRot0 = -1.0, tRate0 = -1.0;
+ double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
+
+ if (tRot0 < 0.0)
+ tRot0 = t;
+ dt = t - tRot0;
+ tRot0 = t;
+
+ /* advance rotation for next frame */
+ angle += 70.0 * dt; /* 70 degrees per second */
+ if (angle > 3600.0)
+ angle -= 3600.0;
+
+ glutPostRedisplay();
+ frames++;
+
+ if (tRate0 < 0.0)
+ tRate0 = t;
+ if (t - tRate0 >= 5.0) {
+ GLfloat seconds = t - tRate0;
+ GLfloat fps = frames / seconds;
+ printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
+ fps);
+ tRate0 = t;
+ frames = 0;
+ }
+}
+
+static const char vertex_shader[] =
+"attribute vec3 position;\n"
+"attribute vec3 normal;\n"
+"\n"
+"uniform mat4 ModelViewProjectionMatrix;\n"
+"uniform mat4 NormalMatrix;\n"
+"uniform vec4 LightSourcePosition;\n"
+"uniform vec4 MaterialColor;\n"
+"\n"
+"varying vec4 Color;\n"
+"\n"
+"void main(void)\n"
+"{\n"
+" // Transform the normal to eye coordinates\n"
+" vec3 N = normalize(vec3(NormalMatrix * vec4(normal, 1.0)));\n"
+"\n"
+" // The LightSourcePosition is actually its direction for directional light\n"
+" vec3 L = normalize(LightSourcePosition.xyz);\n"
+"\n"
+" // Multiply the diffuse value by the vertex color (which is fixed in this case)\n"
+" // to get the actual color that we will use to draw this vertex with\n"
+" float diffuse = max(dot(N, L), 0.0);\n"
+" Color = diffuse * MaterialColor;\n"
+"\n"
+" // Transform the position to clip coordinates\n"
+" gl_Position = ModelViewProjectionMatrix * vec4(position, 1.0);\n"
+"}";
+
+static const char fragment_shader[] =
+"#ifdef GL_ES\n"
+"precision mediump float;\n"
+"#endif\n"
+"varying vec4 Color;\n"
+"\n"
+"void main(void)\n"
+"{\n"
+" gl_FragColor = Color;\n"
+"}";
+
+static void
+gears_init(void)
+{
+ GLuint v, f, program;
+ const char *p;
+ char msg[512];
+
+ glEnable(GL_CULL_FACE);
+ glEnable(GL_DEPTH_TEST);
+
+ /* Compile the vertex shader */
+ p = vertex_shader;
+ v = glCreateShader(GL_VERTEX_SHADER);
+ glShaderSource(v, 1, &p, NULL);
+ glCompileShader(v);
+ glGetShaderInfoLog(v, sizeof msg, NULL, msg);
+ printf("vertex shader info: %s\n", msg);
+
+ /* Compile the fragment shader */
+ p = fragment_shader;
+ f = glCreateShader(GL_FRAGMENT_SHADER);
+ glShaderSource(f, 1, &p, NULL);
+ glCompileShader(f);
+ glGetShaderInfoLog(f, sizeof msg, NULL, msg);
+ printf("fragment shader info: %s\n", msg);
+
+ /* Create and link the shader program */
+ program = glCreateProgram();
+ glAttachShader(program, v);
+ glAttachShader(program, f);
+ glBindAttribLocation(program, 0, "position");
+ glBindAttribLocation(program, 1, "normal");
+
+ glLinkProgram(program);
+ glGetProgramInfoLog(program, sizeof msg, NULL, msg);
+ printf("info: %s\n", msg);
+
+ /* Enable the shaders */
+ glUseProgram(program);
+
+ /* Get the locations of the uniforms so we can access them */
+ ModelViewProjectionMatrix_location = glGetUniformLocation(program, "ModelViewProjectionMatrix");
+ NormalMatrix_location = glGetUniformLocation(program, "NormalMatrix");
+ LightSourcePosition_location = glGetUniformLocation(program, "LightSourcePosition");
+ MaterialColor_location = glGetUniformLocation(program, "MaterialColor");
+
+ /* Set the LightSourcePosition uniform which is constant throught the program */
+ glUniform4fv(LightSourcePosition_location, 1, LightSourcePosition);
+
+ /* make the gears */
+ gear1 = create_gear(1.0, 4.0, 1.0, 20, 0.7);
+ gear2 = create_gear(0.5, 2.0, 2.0, 10, 0.7);
+ gear3 = create_gear(1.3, 2.0, 0.5, 10, 0.7);
+}
+
+int
+main(int argc, char *argv[])
+{
+ /* Initialize the window */
+ glutInit(&argc, argv);
+ glutInitWindowSize(300, 300);
+ glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
+
+ glutCreateWindow("es2gears");
+
+ /* Set up glut callback functions */
+ gears_idle();
+ glutReshapeFunc(gears_reshape);
+ glutDisplayFunc(gears_draw);
+ glutSpecialFunc(gears_special);
+
+ /* Initialize the gears */
+ gears_init();
+
+ glutMainLoop();
+
+ return 0;
+}
diff --git a/tests/hello_world_gles_shell.html b/tests/hello_world_gles_shell.html
new file mode 100644
index 00000000..ad2c5a87
--- /dev/null
+++ b/tests/hello_world_gles_shell.html
@@ -0,0 +1,55 @@
+<html>
+ <head>
+ <title>Emscripten-Generated Code</title>
+ <body>
+ <center>
+ <canvas id='canvas' width='256' height='256'></canvas>
+ </center>
+ <hr>
+ <div id='output'></div>
+ <hr>
+ <script type='text/javascript'>
+ /**
+ * TODO: Encapsulate this part in a reusable token such as
+ * EMSCRIPTEN_ENVIRONMENT so that we can share code
+ * between the default shell and custom ones.
+ */
+ // connect to canvas
+ var Module = {
+ print: (function() {
+ var element = document.getElementById('output');
+ return function(text) {
+ element.innerHTML += text.replace('\n', '<br>', 'g') + '<br>';
+ };
+ })(),
+ canvas: document.getElementById('canvas')
+ };
+
+ // The compiled code
+ {{{ SCRIPT_CODE }}}
+
+ // Test code
+ function simulateKeyEvent(keyCode) {
+ var event = document.createEvent("KeyboardEvent");
+ event.initKeyEvent("keydown", true, true, window,
+ 0, 0, 0, 0, keyCode, 0);
+ document.body.dispatchEvent(event);
+ }
+ function reportResult(result) {
+ var xhr = new XMLHttpRequest();
+ xhr.open('GET', 'http://localhost:8888/report_gl_result?' + result, true);
+ xhr.send();
+ }
+ function doTest() {
+ var firstImage = Module.canvas.toDataURL();
+ simulateKeyEvent(0x25 /* DOM_VK_LEFT */);
+ setTimeout(function() {
+ var secondImage = Module.canvas.toDataURL();
+ reportResult(firstImage != secondImage);
+ }, 0);
+ }
+ addEventListener("load", doTest, false);
+ </script>
+ </body>
+</html>
+
diff --git a/tests/runner.py b/tests/runner.py
index de5682c7..f92793d4 100755
--- a/tests/runner.py
+++ b/tests/runner.py
@@ -14,7 +14,7 @@ will use 4 processes. To install nose do something like
'''
from subprocess import Popen, PIPE, STDOUT
-import os, unittest, tempfile, shutil, time, inspect, sys, math, glob, tempfile, re, difflib, webbrowser, hashlib
+import os, unittest, tempfile, shutil, time, inspect, sys, math, glob, tempfile, re, difflib, webbrowser, hashlib, BaseHTTPServer, threading
# Setup
@@ -757,6 +757,7 @@ if 'benchmark' not in str(sys.argv) and 'sanity' not in str(sys.argv):
def test_math(self):
src = '''
#include <stdio.h>
+ #include <stdlib.h>
#include <cmath>
int main()
{
@@ -769,11 +770,22 @@ if 'benchmark' not in str(sys.argv) and 'sanity' not in str(sys.argv):
printf(",%d", isinf(INFINITY) != 0);
printf(",%d", isinf(-INFINITY) != 0);
printf(",%d", isinf(12.3) != 0);
+ div_t div_result = div(23, 10);
+ printf(",%d", div_result.quot);
+ printf(",%d", div_result.rem);
+ double sine = -1.0, cosine = -1.0;
+ sincos(0.0, &sine, &cosine);
+ printf(",%1.1lf", sine);
+ printf(",%1.1lf", cosine);
+ float fsine = -1.0f, fcosine = -1.0f;
+ sincosf(0.0, &fsine, &fcosine);
+ printf(",%1.1f", fsine);
+ printf(",%1.1f", fcosine);
printf("*\\n");
return 0;
}
'''
- self.do_run(src, '*3.14,-3.14,1,0,0,0,1,0,1,1,0*')
+ self.do_run(src, '*3.14,-3.14,1,0,0,0,1,0,1,1,0,2,3,0.0,1.0,0.0,1.0*')
def test_math_hyperbolic(self):
src = open(path_from_root('tests', 'hyperbolic', 'src.c'), 'r').read()
@@ -5550,13 +5562,32 @@ f.close()
# TODO: test normal project linking, static and dynamic: get_library should not need to be told what to link!
# TODO: deprecate llvm optimizations, dlmalloc, etc. in emscripten.py.
+ # For browser tests which report their success
+ def run_test_server(expectedResult):
+ class TestServerHandler(BaseHTTPServer.BaseHTTPRequestHandler):
+ def do_GET(s):
+ assert s.path == expectedResult, 'Expected %s, got %s' % (expectedResult, s.path)
+ httpd.shutdown()
+ def handle_timeout():
+ assert False, 'Timed out while waiting for the browser test to finish'
+ httpd.shutdown()
+ httpd = BaseHTTPServer.HTTPServer(('localhost', 8888), TestServerHandler)
+ httpd.timeout = 5;
+ server_thread = threading.Thread(target=httpd.serve_forever)
+ server_thread.daemon = True
+ server_thread.start()
+ server_thread.join(5.5)
+
# Finally, do some web browser tests
- def run_browser(html_file, message):
+ def run_browser(html_file, message, expectedResult = None):
webbrowser.open_new(os.path.abspath(html_file))
print 'A web browser window should have opened a page containing the results of a part of this test.'
print 'You need to manually look at the page to see that it works ok: ' + message
print '(sleeping for a bit to keep the directory alive for the web browser..)'
- time.sleep(5)
+ if expectedResult is not None:
+ run_test_server(expectedResult)
+ else:
+ time.sleep(5)
print '(moving on..)'
# test HTML generation.
@@ -5588,6 +5619,16 @@ f.close()
html_file.close()
run_browser('main.html', 'You should see that the worker was called, and said "hello from worker!"')
+ # test the OpenGL ES implementation
+ clear()
+ output = Popen([EMCC, path_from_root('tests', 'hello_world_gles.c'), '-o', 'something.html',
+ '-DHAVE_BUILTIN_SINCOS',
+ '--shell-file', path_from_root('tests', 'hello_world_gles_shell.html')],
+ stdout=PIPE, stderr=PIPE).communicate()
+ assert len(output[0]) == 0, output[0]
+ assert os.path.exists('something.html'), output
+ run_browser('something.html', 'You should see animating gears.', '/report_gl_result?true')
+
def test_eliminator(self):
input = open(path_from_root('tools', 'eliminator', 'eliminator-test.js')).read()
expected = open(path_from_root('tools', 'eliminator', 'eliminator-test-output.js')).read()