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author | Alon Zakai <alonzakai@gmail.com> | 2011-06-23 11:29:21 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2011-06-23 11:29:21 -0700 |
commit | fe80ac33c9301a013f9a4679ded406af8ca2a760 (patch) | |
tree | 7f1688d6b19e1ecf0f420f3d36f16dc9c58574c8 | |
parent | 93f9c5a82f3f441208a51d1cee64242776c6ca80 (diff) |
sdl docs
-rw-r--r-- | src/library_sdl.js | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js index bb116acc..40fc5e7f 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -1,5 +1,64 @@ // To use emscripten's SDL library here, you need to define // Module.canvas and at least one of Module.ctx2D, Module.ctxGL. +// +// More specifically, our SDL implementation will look for +// Module.canvas and Module.ctx2D. You should fill them using +// something like +// +// function onLoad() { +// // Pass canvas and context to the generated code +// Module.canvas = document.getElementById('canvas'); +// Module.ctx2D = Module.canvas.getContext('2d'); +// } +// +// Note that this must be called during onload, since you will +// only be able to access the canvas element in the page after +// it loads. You will likely also want to disable running by +// default, with something like +// +// var Module = { +// noInitialRun: true +// }; +// +// which is defined BEFORE you load the compiled code. Here +// is a full example: + +/* +<html> + <head> + <title>Demo</title> + <script type='text/javascript'> + var Module = { + noInitialRun: true + }; + + // implement print + var print = function(text) { + var element = document.getElementById('output') + element.innerHTML = text.replace('\n', '<br>', 'g') + element.innerHTML; + } + </script> + <script src='doom.ccsimple.js' type='text/javascript'></script> + <script type='text/javascript'> + function onLoad() { + // Pass canvas and context to the generated code, and do the actual run() here + Module.canvas = document.getElementById('canvas'); + Module.ctx2D = Module.canvas.getContext('2d'); + if (!Module.ctx2D) { + alert('Canvas not available :('); + return; + } + Module.run(); + } + </script> + <body onload='onLoad()' style='background-color: black; color: white'> + <center> + <canvas id='canvas' width='320' height='200'></canvas> + </center> + <div id='output'></div> + </body> +</html> +*/ mergeInto(Library, { $SDL__deps: ['$Browser'], |