diff options
author | Alon Zakai <alonzakai@gmail.com> | 2012-05-07 12:18:30 -0700 |
---|---|---|
committer | Alon Zakai <alonzakai@gmail.com> | 2012-05-07 12:18:30 -0700 |
commit | be6481bc721a2554ff06a9fbd8bb14f1d63c1286 (patch) | |
tree | e623a1eb320b3558f87085715b3bf6addc21a1ac | |
parent | 0a0c590700e31156c52a5e10d28a0fd71b367124 (diff) |
support for gl_Normal
-rw-r--r-- | src/library_gl.js | 23 | ||||
-rw-r--r-- | tests/cubegeom_normal.c | 295 | ||||
-rwxr-xr-x | tests/runner.py | 3 |
3 files changed, 318 insertions, 3 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index d9c3492d..78de9ec5 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -1000,6 +1000,10 @@ var LibraryGL = { 'uniform int u_hasColorAttrib; \n' + source.replace(/gl_Color/g, '(u_hasColorAttrib > 0 ? a_color : u_color)'); } + if (source.indexOf('gl_Normal') >= 0) { + source = 'attribute vec3 a_normal; \n' + + source.replace(/gl_Normal/g, 'a_normal'); + } if (source.indexOf('gl_FogFragCoord') >= 0) { source = 'varying float v_fogCoord; \n' + source.replace(/gl_FogFragCoord/g, 'v_fogCoord'); @@ -1291,7 +1295,7 @@ var LibraryGL = { }, createRenderer: function(renderer) { - var vertexSize = 0, positionSize = 0, positionOffset = 0, textureSize = 0, textureOffset = 0, colorSize = 0, colorOffset = 0, which, size; + var vertexSize = 0, positionSize = 0, positionOffset = 0, textureSize = 0, textureOffset = 0, colorSize = 0, colorOffset = 0, normalSize = 0, normalOffset = 0, which, size; for (var i = 0; i < renderer.length; i+=2) { var which = renderer[i]; if (which == 'V') { @@ -1309,7 +1313,10 @@ var LibraryGL = { } vertexSize += size * 4; // XXX assuming float } else if (which == 'N') { - vertexSize += 4; // 1 char, + alignment + size = parseInt(renderer[i+1]); + normalSize = size; + normalOffset = vertexSize; + vertexSize += 4; // 3 chars, + alignment } else if (which == 'C') { size = parseInt(renderer[i+1]); colorSize = size; @@ -1376,6 +1383,7 @@ var LibraryGL = { this.positionLocation = Module.ctx.getAttribLocation(this.program, 'a_position'); this.texCoordLocation = Module.ctx.getAttribLocation(this.program, 'a_texCoord0'); this.colorLocation = Module.ctx.getAttribLocation(this.program, 'a_color'); + this.normalLocation = Module.ctx.getAttribLocation(this.program, 'a_normal'); this.textureLocation = Module.ctx.getUniformLocation(this.program, 'u_texture'); this.modelViewLocation = Module.ctx.getUniformLocation(this.program, 'u_modelView'); @@ -1386,6 +1394,7 @@ var LibraryGL = { this.hasTexture = textureSize > 0 && this.texCoordLocation >= 0; this.hasColorAttrib = colorSize > 0 && this.colorLocation >= 0; this.hasColorUniform = !!this.colorUniformLocation; + this.hasNormal = this.normalLocation >= 0; }, prepare: function() { @@ -1409,6 +1418,11 @@ var LibraryGL = { Module.ctx.uniform1i(this.hasColorAttribLocation, 0); Module.ctx.uniform4fv(this.colorUniformLocation, GL.immediate.clientColor); } + if (this.hasNormal) { + Module.ctx.vertexAttribPointer(this.normalLocation, normalSize, Module.ctx.BYTE, true, + vertexSize, normalOffset); + Module.ctx.enableVertexAttribArray(this.normalLocation); + } if (!useCurrProgram) { // otherwise, the user program will set the sampler2D binding and uniform itself var texture = Module.ctx.getParameter(Module.ctx.TEXTURE_BINDING_2D); Module.ctx.activeTexture(Module.ctx.TEXTURE0); @@ -1425,6 +1439,9 @@ var LibraryGL = { if (this.hasColorAttrib) { Module.ctx.disableVertexAttribArray(this.colorLocation); } + if (this.hasNormal) { + Module.ctx.disableVertexAttribArray(this.normalLocation); + } } }; ret.init(); @@ -1775,7 +1792,7 @@ var LibraryGL = { GL.immediate.setClientAttribute('T' + GL.immediate.clientActiveTexture, size, type, stride, pointer); }, glNormalPointer: function(type, stride, pointer) { - GL.immediate.setClientAttribute('N', 1, type, stride, pointer); + GL.immediate.setClientAttribute('N', 3, type, stride, pointer); }, glColorPointer: function(size, type, stride, pointer) { GL.immediate.setClientAttribute('C', size, type, stride, pointer); diff --git a/tests/cubegeom_normal.c b/tests/cubegeom_normal.c new file mode 100644 index 00000000..d128fef2 --- /dev/null +++ b/tests/cubegeom_normal.c @@ -0,0 +1,295 @@ +/* +THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION +AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN. + +THE ORIGINAL AUTHOR IS KYLE FOLEY. + +THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY +OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF +MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE, +ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE +RESULTING FROM THE USE, MODIFICATION, OR +REDISTRIBUTION OF THIS SOFTWARE. +*/ + +#if !EMSCRIPTEN +#define USE_GLEW 1 +#endif + +#if USE_GLEW +#include "GL/glew.h" +#endif + +#include "SDL/SDL.h" +#if !USE_GLEW +#include "SDL/SDL_opengl.h" +#endif + +#include <stdio.h> +#include <string.h> +#include <assert.h> + +void verify() { + int width = 640, height = 480; + unsigned char *data = (unsigned char*)malloc(width*height*4); + glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); + int sum = 0; + for (int x = 0; x < width*height*4; x++) { + if (x % 4 != 3) sum += x * data[x]; + } +#if EMSCRIPTEN + int result = sum; + REPORT_RESULT(); +#endif +} + +int main(int argc, char *argv[]) +{ + SDL_Surface *screen; + if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) { + printf("Unable to initialize SDL: %s\n", SDL_GetError()); + return 1; + } + + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); + screen = SDL_SetVideoMode( 640, 480, 24, SDL_OPENGL ); + if ( !screen ) { + printf("Unable to set video mode: %s\n", SDL_GetError()); + return 1; + } + + glClearColor( 0, 0, 0, 0 ); + glClear( GL_COLOR_BUFFER_BIT ); + + // Create a texture + + GLuint texture; + glGenTextures( 1, &texture ); + glBindTexture( GL_TEXTURE_2D, texture ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + GLubyte textureData[16*16*4]; + for (int x = 0; x < 16; x++) { + for (int y = 0; y < 16; y++) { + *((int*)&textureData[(x*16 + y) * 4]) = x*16 + ((y*16) << 8); + } + } + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, + GL_RGBA, GL_UNSIGNED_BYTE, textureData ); + + // Create a second texture + + GLuint texture2; + glGenTextures( 1, &texture2 ); + glBindTexture( GL_TEXTURE_2D, texture2 ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + GLubyte texture2Data[] = { 0xff, 0, 0, 0xff, + 0, 0xff, 0, 0xaa, + 0, 0, 0xff, 0x55, + 0x80, 0x90, 0x70, 0 }; + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, + GL_RGBA, GL_UNSIGNED_BYTE, texture2Data ); + + // BEGIN + +#if USE_GLEW + glewInit(); +#endif + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + // original: glFrustum(-0.6435469817188064, 0.6435469817188064 ,-0.48266022190470925, 0.48266022190470925 ,0.5400000214576721, 2048); + glFrustum(-0.6435469817188064, 0.1435469817188064 ,-0.48266022190470925, 0.88266022190470925 ,0.5400000214576721, 2048); + glRotatef(-30, 1, 1, 1); + //GLfloat pm[] = { 1.372136116027832, 0, 0, 0, 0, 0.7910231351852417, 0, 0, -0.6352481842041016, 0.29297152161598206, -1.0005275011062622, -1, 0, 0, -1.080284833908081, 0 }; + //glLoadMatrixf(pm); + + glMatrixMode(GL_MODELVIEW); + GLfloat matrixData[] = { -1, 0, 0, 0, + 0, 0,-1, 0, + 0, 1, 0, 0, + 0, 0, 0, 1 }; + glLoadMatrixf(matrixData); + //glTranslated(-512,-512,-527); // XXX this should be uncommented, but if it is then nothing is shown + + glEnable(GL_CULL_FACE); + glEnable(GL_DEPTH_TEST); + + glClear(GL_DEPTH_BUFFER_BIT); + + glEnableClientState(GL_NORMAL_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + + glActiveTexture(GL_TEXTURE0); + + glEnableClientState(GL_VERTEX_ARRAY); + + GLuint arrayBuffer, elementBuffer; + glGenBuffers(1, &arrayBuffer); + glGenBuffers(1, &elementBuffer); + + GLubyte arrayData[] = { +/* +[0, 0, 0, 67] ==> 128 float +[0, 0, 128, 67] ==> 256 float +[0, 0, 0, 68] ==> 512 float +[0, 0, 128, 68] ==> 1024 float + +[vertex x ] [vertex y ] [vertex z ] [nr] [texture u ] [texture v ] [lm u ] [lm v ] [color r,g,b,a ] */ + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 11, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 0 + 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 23, 20, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 1 + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 35, 30, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 2 + 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 47, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 3 + 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 51, 50, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 4 + 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 68, 64, 60, 0, 0, 0, 0, 128, 67, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, // 5 + 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 70, 70, 0, 0, 0, 0, 128, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 6 + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 89, 80, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 7 + 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 94, 90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 8 + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 20, 10, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 9 + 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 31, 20, 0, 0, 0, 0, 0, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 10 + 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 68, 42, 30, 0, 0, 0, 0, 0, 0, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 11 + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 53, 40, 0, 0, 0, 0, 0, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 12 + 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 64, 50, 0, 0, 0, 0, 128, 67, 0, 0, 0, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 13 + 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 68, 75, 60, 0, 0, 0, 0, 128, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 14 + 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 86, 70, 0, 0, 0, 0, 0, 67, 0, 0, 128, 67, 0, 0, 0, 0, 128, 128, 128, 128, // 15 + + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 0, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 0, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 128, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128, + 0, 0, 128, 68, 0, 0, 128, 68, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 128, 128, 128 + }; + assert(sizeof(arrayData) == 1408); + glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer); + glBufferData(GL_ARRAY_BUFFER, sizeof(arrayData), arrayData, GL_STATIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + + GLushort elementData[] = { 1, 2, 0, 2, 3, 0, 5, 6, 4, 6, 7, 4, 9, 10, 8, 10, 11, 8, 13, 14, 12, 14, 15, 12 }; + assert(sizeof(elementData) == 48); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementBuffer); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(elementData), elementData, GL_STATIC_DRAW); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + glBindBuffer(GL_ARRAY_BUFFER, arrayBuffer); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementBuffer); + + // sauer vertex data is apparently 0-12: V3F, 12: N1B, 16-24: T2F, 24-28: T2S, 28-32: C4B + glVertexPointer(3, GL_FLOAT, 32, (void*)0); // all these apply to the ARRAY_BUFFER that is bound + glTexCoordPointer(2, GL_FLOAT, 32, (void*)16); + glClientActiveTexture(GL_TEXTURE1); // XXX seems to be ignored in native build + glTexCoordPointer(2, GL_SHORT, 32, (void*)24); + glClientActiveTexture(GL_TEXTURE0); // likely not needed, it is a cleanup + glNormalPointer(GL_BYTE, 32, (void*)12); + glColorPointer(4, GL_UNSIGNED_BYTE, 32, (void*)28); + + glBindTexture(GL_TEXTURE_2D, texture); // diffuse? + glActiveTexture(GL_TEXTURE0); + glActiveTexture(GL_TEXTURE1); + glBindTexture(GL_TEXTURE_2D, texture2); // lightmap? + glActiveTexture(GL_TEXTURE0); + + GLint ok; + + const char *vertexShader = "uniform vec4 texgenscroll;\n" + "void main(void)\n" + "{\n" + " gl_Position = ftransform();\n" + " gl_TexCoord[0].xy = gl_MultiTexCoord0.xy/10000.0 + (0.001*texgenscroll.xy) + gl_Normal.xy;\n" // added /100 here + " gl_TexCoord[1].xy = gl_MultiTexCoord1.xy/100.0 * 3.051851e-05;\n" + "}\n"; + const char *fragmentShader = "uniform vec4 colorparams;\n" + "uniform sampler2D diffusemap, lightmap;\n" + "void main(void)\n" + "{\n" + " vec4 diffuse = texture2D(diffusemap, gl_TexCoord[0].xy);\n" + " vec4 lm = texture2D(lightmap, gl_TexCoord[1].xy);\n" + " diffuse *= colorparams;\n" + " gl_FragColor = diffuse * lm;\n" + "}\n"; + + GLuint vs = glCreateShader(GL_VERTEX_SHADER); + glShaderSource(vs, 1, &vertexShader, NULL); + glCompileShader(vs); + glGetShaderiv(vs, GL_COMPILE_STATUS, &ok); + assert(ok); + + GLuint fs = glCreateShader(GL_FRAGMENT_SHADER); + glShaderSource(fs, 1, &fragmentShader, NULL); + glCompileShader(fs); + glGetShaderiv(fs, GL_COMPILE_STATUS, &ok); + assert(ok); + + GLuint program = glCreateProgram(); + + glAttachShader(program, vs); + glAttachShader(program, fs); + glLinkProgram(program); + glGetProgramiv(program, GL_LINK_STATUS, &ok); + assert(ok); + + glUseProgram(program); + + GLint lightmapLocation = glGetUniformLocation(program, "lightmap"); + assert(lightmapLocation >= 0); + glUniform1i(lightmapLocation, 1); // sampler2D? Is it the texture unit? + + GLint diffusemapLocation = glGetUniformLocation(program, "diffusemap"); + assert(diffusemapLocation >= 0); + glUniform1i(diffusemapLocation, 0); + + GLint texgenscrollLocation = glGetUniformLocation(program, "texgenscroll"); + assert(texgenscrollLocation >= 0); + + GLint colorparamsLocation = glGetUniformLocation(program, "colorparams"); + assert(colorparamsLocation >= 0); + + GLfloat texgenscrollData[] = { 0, 0, 0, 0 }; + glUniform4fv(texgenscrollLocation, 1, texgenscrollData); + + GLfloat colorparamsData[] = { 2, 2, 2, 1 }; + glUniform4fv(colorparamsLocation, 1, colorparamsData); + + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)12); + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*) 0); + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)24); + glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, (void*)36); + + // END + + SDL_GL_SwapBuffers(); + + verify(); + +#if !EMSCRIPTEN + SDL_Delay(1500); +#endif + + SDL_Quit(); + + return 0; +} diff --git a/tests/runner.py b/tests/runner.py index 557d1b4d..04b7798b 100755 --- a/tests/runner.py +++ b/tests/runner.py @@ -7263,6 +7263,9 @@ elif 'browser' in str(sys.argv): def test_cubegeom_color(self): self.btest('cubegeom_color.c', expected='588472350') + def test_cubegeom_normal(self): + self.btest('cubegeom_normal.c', expected='752917084') + elif 'benchmark' in str(sys.argv): # Benchmarks. Run them with argument |benchmark|. To run a specific test, do # |benchmark.test_X|. |