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author | Alon Zakai <alonzakai@gmail.com> | 2012-04-18 15:25:00 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2012-04-18 15:25:00 -0700 |
commit | b89463c712d84b4fe28ae86198266690edd26e45 (patch) | |
tree | d4da353afc03a55f71ac66e839b4bafceb28e2ac | |
parent | dd3adf74e00236547e4a74d91098d38134dd3dd2 (diff) |
fix shader generator
-rw-r--r-- | src/library_gl.js | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index 98033a10..167aba8b 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -1113,7 +1113,7 @@ var LibraryGL = { if (this.renderers[renderer]) return; // Create renderer - var vertexSize = 0; + var vertexSize = 0, positionSize = 0, positionOffset = 0, textureSize = 0, textureOffset = 0; for (var i = 0; i < renderer.length; i+=2) { var which = renderer[i]; var size = parseInt(renderer[i+1]); @@ -1123,11 +1123,14 @@ var LibraryGL = { } else if (which == 'T') { textureSize = size; textureOffset = vertexSize; + } else { + throw 'Cannot create shader rendederer for ' + renderer; } vertexSize += size * 4; // XXX assuming float } + assert(positionSize > 0); + assert(textureSize > 0); // TODO: verify vertexSize is equal to the stride in enabled client arrays - // TODO: assert that we can create the renderer type we were asked // TODO: use bufferSubData to prevent reallocation of new buffers? Or all on GPU and doesn't matter? Anyhow, use DYNAMIC as hint this.renderers[renderer] = { vertexSize: vertexSize, |