diff options
author | Alon Zakai <alonzakai@gmail.com> | 2014-03-14 12:11:11 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2014-03-14 12:11:11 -0700 |
commit | b7ac1c02e9a868a4bad39a47217e8e52e55f76ee (patch) | |
tree | dcbcd39246fa7881402e8d6ceb0d1647e508b761 | |
parent | 0d1230df4fe5eb58aa166a21cd62b0717d1219bb (diff) | |
parent | dee56ea62fd1cd4a1d35024c9c5243c4952ffecc (diff) |
Merge pull request #2225 from juj/safari_webaudio
Safari 6.0.5 webaudio fixes in SDL and OpenAL library.
-rw-r--r-- | src/library_openal.js | 27 | ||||
-rw-r--r-- | src/library_sdl.js | 13 | ||||
-rw-r--r-- | tests/openal_playback.cpp | 2 |
3 files changed, 31 insertions, 11 deletions
diff --git a/src/library_openal.js b/src/library_openal.js index fd382aa1..58b11607 100644 --- a/src/library_openal.js +++ b/src/library_openal.js @@ -58,9 +58,21 @@ var LibraryOpenAL = { entry.src = AL.currentContext.ctx.createBufferSource(); entry.src.buffer = entry.buffer; entry.src.connect(src.gain); - entry.src.start(startTime, offset); - + if (typeof(entry.src.start) !== 'undefined') { + entry.src.start(startTime, offset); + } else if (typeof(entry.src.noteOn) !== 'undefined') { + entry.src.noteOn(startTime); #if OPENAL_DEBUG + if (offset > 0) { + Runtime.warnOnce('The current browser does not support AudioBufferSourceNode.start(when, offset); method, so cannot play back audio with an offset '+offset+' secs! Audio glitches will occur!'); + } +#endif + } +#if OPENAL_DEBUG + else { + Runtime.warnOnce('Unable to start AudioBufferSourceNode playback! Not supported by the browser?'); + } + console.log('updateSource queuing buffer ' + i + ' for source ' + idx + ' at ' + startTime + ' (offset by ' + offset + ')'); #endif } @@ -204,6 +216,9 @@ var LibraryOpenAL = { } if (ctx) { + // Old Web Audio API (e.g. Safari 6.0.5) had an inconsistently named createGainNode function. + if (typeof(ctx.createGain) === 'undefined') ctx.createGain = ctx.createGainNode; + var gain = ctx.createGain(); gain.connect(ctx.destination); var context = { @@ -1283,16 +1298,16 @@ var LibraryOpenAL = { ret = 'Out of Memory'; break; case 0x1004 /* ALC_DEFAULT_DEVICE_SPECIFIER */: - if (typeof(AudioContext) == "function" || - typeof(webkitAudioContext) == "function") { + if (typeof(AudioContext) !== "undefined" || + typeof(webkitAudioContext) !== "undefined") { ret = 'Device'; } else { return 0; } break; case 0x1005 /* ALC_DEVICE_SPECIFIER */: - if (typeof(AudioContext) == "function" || - typeof(webkitAudioContext) == "function") { + if (typeof(AudioContext) !== "undefined" || + typeof(webkitAudioContext) !== "undefined") { ret = 'Device\0'; } else { ret = '\0'; diff --git a/src/library_sdl.js b/src/library_sdl.js index b50073be..364349b6 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -1746,9 +1746,9 @@ var LibrarySDL = { // Initialize Web Audio API if we haven't done so yet. Note: Only initialize Web Audio context ever once on the web page, // since initializing multiple times fails on Chrome saying 'audio resources have been exhausted'. if (!SDL.audioContext) { - if (typeof(AudioContext) === 'function') { + if (typeof(AudioContext) !== 'undefined') { SDL.audioContext = new AudioContext(); - } else if (typeof(webkitAudioContext) === 'function') { + } else if (typeof(webkitAudioContext) !== 'undefined') { SDL.audioContext = new webkitAudioContext(); } else { throw 'Web Audio API is not available!'; @@ -1791,7 +1791,12 @@ var LibrarySDL = { } #endif var playtime = Math.max(curtime, SDL.audio.nextPlayTime); - SDL.audio.soundSource[SDL.audio.nextSoundSource]['start'](playtime); + var ss = SDL.audio.soundSource[SDL.audio.nextSoundSource]; + if (typeof ss['start'] !== 'undefined') { + ss['start'](playtime); + } else if (typeof ss['noteOn'] !== 'undefined') { + ss['noteOn'](playtime); + } var buffer_duration = sizeSamplesPerChannel / SDL.audio.freq; SDL.audio.nextPlayTime = playtime + buffer_duration; // Timer will be scheduled before the buffer completed playing. @@ -1864,7 +1869,7 @@ var LibrarySDL = { } else if (!SDL.audio.timer && !SDL.audio.scriptProcessorNode) { // If we are using the same sampling frequency as the native sampling rate of the Web Audio graph is using, we can feed our buffers via // Web Audio ScriptProcessorNode, which is a pull-mode API that calls back to our code to get audio data. - if (SDL.audioContext !== undefined && SDL.audio.freq == SDL.audioContext['sampleRate']) { + if (SDL.audioContext !== undefined && SDL.audio.freq == SDL.audioContext['sampleRate'] && typeof SDL.audioContext['createScriptProcessor'] !== 'undefined') { var sizeSamplesPerChannel = SDL.audio.bufferSize / SDL.audio.bytesPerSample / SDL.audio.channels; // How many samples per a single channel fit in the cb buffer? SDL.audio.scriptProcessorNode = SDL.audioContext['createScriptProcessor'](sizeSamplesPerChannel, 0, SDL.audio.channels); SDL.audio.scriptProcessorNode['onaudioprocess'] = function (e) { diff --git a/tests/openal_playback.cpp b/tests/openal_playback.cpp index 880b6906..46c4f8a3 100644 --- a/tests/openal_playback.cpp +++ b/tests/openal_playback.cpp @@ -25,7 +25,7 @@ void playSource(void* arg) alGetSourcei(source, AL_SOURCE_STATE, &state); assert(state == AL_STOPPED); -#ifdef __EMSCRIPTEN__ +#ifdef REPORT_RESULT int result = 1; REPORT_RESULT(); #endif |