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authorAlon Zakai <alonzakai@gmail.com>2012-04-15 13:16:50 -0700
committerAlon Zakai <alonzakai@gmail.com>2012-04-15 13:16:50 -0700
commita605fdc731af1afb84b0692fdf6c3fb1cc3c84ff (patch)
tree79541c63e28eb8843422a807142a4819fad8ef43
parent7ab3328b2edc9e14f89057aa96bdecdde73808e1 (diff)
GL warnings
-rw-r--r--src/library_gl.js2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 73f4548e..99514740 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -867,6 +867,7 @@ var LibraryGL = {
$GLEmulation: {
init: function() {
// Add some emulation workarounds
+ console.log('WARNING: using emscripten GL emulation. This is a collection of limited workarounds, do not expect it to work');
_glEnable = function(cap) {
if (cap == 0x0DE1) return; // GL_TEXTURE_2D
if (cap == 0x0B20) return; // GL_LINE_SMOOTH
@@ -965,6 +966,7 @@ var LibraryGL = {
initted: false,
init: function() {
+ console.log('WARNING: using emscripten GL immediate mode emulation. This is very limited in what it supports');
this.vertexShader = Module.ctx.createShader(Module.ctx.VERTEX_SHADER);
Module.ctx.shaderSource(this.vertexShader, 'attribute vec3 a_position; \n\
attribute vec2 a_texCoord; \n\