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authorAlon Zakai <alonzakai@gmail.com>2012-04-23 17:56:25 -0700
committerAlon Zakai <alonzakai@gmail.com>2012-04-23 17:56:25 -0700
commit8a61d75677f4f8d563c7362df4c23dcd0475b426 (patch)
tree0a434345ff0e33d11e69cadd49b9c558e65a575c
parent4d70c93726bdbc99bfc41e651c23dc1deba9009b (diff)
make gl and library debug options start on, when enabled at compile time
-rw-r--r--src/library_gl.js2
-rw-r--r--src/runtime.js2
-rw-r--r--src/settings.js10
3 files changed, 7 insertions, 7 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 1e832087..29e9687c 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -6,7 +6,7 @@
var LibraryGL = {
$GL: {
#if GL_DEBUG
- debug: false,
+ debug: true,
#endif
counter: 1,
diff --git a/src/runtime.js b/src/runtime.js
index 1e36ece6..7768574b 100644
--- a/src/runtime.js
+++ b/src/runtime.js
@@ -316,7 +316,7 @@ var Runtime = {
},
#if RUNTIME_DEBUG
- debug: false, // Switch to true at runtime to enable logging at the right times
+ debug: true, // Switch to false at runtime to disable logging at the right times
printObjectMap: null,
printObjectCounter: 1,
diff --git a/src/settings.js b/src/settings.js
index f630e5c3..452472d9 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -102,11 +102,11 @@ var SAFE_HEAP_LOG = 0; // Log out all SAFE_HEAP operations
var LABEL_DEBUG = 0; // Print out labels and functions as we enter them
var EXCEPTION_DEBUG = 1; // Print out exceptions in emscriptened code
-var LIBRARY_DEBUG = 0; // Print out when we enter a library call (library*.js). You must also set
- // Runtime.debug at runtime for logging to happen, and can unset it when you
- // no longer want logging. A simple way to set it in C++ is
- // emscripten_run_script("Runtime.debug = 1;");
-var GL_DEBUG = 0; // Print out all calls into WebGL. As with LIBRARY_DEBUG, you must set a runtime
+var LIBRARY_DEBUG = 0; // Print out when we enter a library call (library*.js). You can also unset
+ // Runtime.debug at runtime for logging to cease, and can set it when you
+ // want it back. A simple way to set it in C++ is
+ // emscripten_run_script("Runtime.debug = ...;");
+var GL_DEBUG = 0; // Print out all calls into WebGL. As with LIBRARY_DEBUG, you can set a runtime
// option, in this case GL.debug.
var DISABLE_EXCEPTION_CATCHING = 0; // Disables generating code to actually catch exceptions. If the code you