diff options
author | Alon Zakai <alonzakai@gmail.com> | 2012-05-16 13:34:33 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2012-05-16 13:34:33 -0700 |
commit | 845bfb676524358a70e0dee0e502f4df6725fce1 (patch) | |
tree | 963ad472b2c97d62e46689330787fb59618064cf | |
parent | 74fd2c236f8865d1a9c00bdace466bee8ed2eb1c (diff) | |
parent | 840a8691d61bf592ad175266e65ae54e12999a3a (diff) |
Merge branch 'incoming' of github.com:kripken/emscripten into incoming
-rw-r--r-- | src/library_gl.js | 8 | ||||
-rwxr-xr-x | tests/runner.py | 7 | ||||
-rw-r--r-- | tests/sdl_ogl_defaultMatrixMode.c | 176 |
3 files changed, 183 insertions, 8 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index 72246df3..ec9aaf99 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -1513,13 +1513,6 @@ var LibraryGL = { Module.printErr('WARNING: using emscripten GL immediate mode emulation. This is very limited in what it supports'); GL.immediate.initted = true; - // No JSON notation for these objects, for closure w/js optimizer - this.matrix['m'] = null; // modelview - this.matrix['p'] = null; // projection - for (var i = 0; i < GL.immediate.MAX_TEXTURES; i++) { - this.matrix['t' + i] = null; // texture - } - this.matrixStack['m'] = []; this.matrixStack['p'] = []; for (var i = 0; i < GL.immediate.MAX_TEXTURES; i++) { @@ -1544,7 +1537,6 @@ var LibraryGL = { for (var i = 0; i < GL.immediate.MAX_TEXTURES; i++) { GL.immediate.matrix['t' + i] = GL.immediate.matrix.lib.mat4.create(); } - GL.immediate.currentMatrix = GL.immediate.matrix.lib.mat4.create(); // Buffers for data this.tempData = new Float32Array(this.maxElements); diff --git a/tests/runner.py b/tests/runner.py index 2b6e93da..15a851c6 100755 --- a/tests/runner.py +++ b/tests/runner.py @@ -7330,6 +7330,13 @@ elif 'browser' in str(sys.argv): Popen(['python', EMCC, path_from_root('tests', 'sdl_ogl.c'), '-O2', '--minify', '0', '-o', 'something.html', '--pre-js', 'reftest.js', '--preload-file', 'screenshot.png']).communicate() self.run_browser('something.html', 'You should see an image with gray at the top.', '/report_result?0') + def test_sdl_ogl_defaultmatrixmode(self): + # SDL, OpenGL, textures, immediate mode. Closure for more coverage + shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png')) + self.reftest(path_from_root('tests', 'screenshot-gray-purple.png')) + Popen(['python', EMCC, path_from_root('tests', 'sdl_ogl_defaultMatrixMode.c'), '-O2', '--minify', '0', '-o', 'something.html', '--pre-js', 'reftest.js', '--preload-file', 'screenshot.png']).communicate() + self.run_browser('something.html', 'You should see an image with gray at the top.', '/report_result?0') + def test_sdl_ogl_p(self): # Immediate mode with pointers shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png')) diff --git a/tests/sdl_ogl_defaultMatrixMode.c b/tests/sdl_ogl_defaultMatrixMode.c new file mode 100644 index 00000000..0da0a326 --- /dev/null +++ b/tests/sdl_ogl_defaultMatrixMode.c @@ -0,0 +1,176 @@ +/******************************************************************* + * * + * Using SDL With OpenGL * + * * + * Tutorial by Kyle Foley (sdw) * + * * + * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL * + * * + *******************************************************************/ + +/* +THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION +AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN. + +THE ORIGINAL AUTHOR IS KYLE FOLEY. + +THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY +OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF +MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE, +ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE +RESULTING FROM THE USE, MODIFICATION, OR +REDISTRIBUTION OF THIS SOFTWARE. +*/ + +#include "SDL/SDL.h" +#include "SDL/SDL_image.h" +#include "SDL/SDL_opengl.h" + +#include <stdio.h> +#include <string.h> + +int main(int argc, char *argv[]) +{ + SDL_Surface *screen; + + // Slightly different SDL initialization + if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) { + printf("Unable to initialize SDL: %s\n", SDL_GetError()); + return 1; + } + + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new* + + screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed* + if ( !screen ) { + printf("Unable to set video mode: %s\n", SDL_GetError()); + return 1; + } + + // Set the OpenGL state after creating the context with SDL_SetVideoMode + + glClearColor( 0, 0, 0, 0 ); + +#if !EMSCRIPTEN + glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL +#endif + + glViewport( 0, 0, 640, 480 ); + + // GL_MODELVIEW should be the default... + //glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + + glMatrixMode( GL_PROJECTION ); + glPushMatrix(); // just for testing + glLoadIdentity(); + + glOrtho( 0, 640, 480, 0, -1, 1 ); + + // Load the OpenGL texture + + GLuint texture; // Texture object handle + SDL_Surface *surface; // Gives us the information to make the texture + + if ( (surface = IMG_Load("screenshot.png")) ) { + + // Check that the image's width is a power of 2 + if ( (surface->w & (surface->w - 1)) != 0 ) { + printf("warning: image.bmp's width is not a power of 2\n"); + } + + // Also check if the height is a power of 2 + if ( (surface->h & (surface->h - 1)) != 0 ) { + printf("warning: image.bmp's height is not a power of 2\n"); + } + + // Have OpenGL generate a texture object handle for us + glGenTextures( 1, &texture ); + + // Bind the texture object + glBindTexture( GL_TEXTURE_2D, texture ); + + // Set the texture's stretching properties + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + + //SDL_LockSurface(surface); + + // Add some greyness + memset(surface->pixels, 0x66, surface->w*surface->h); + + // Edit the texture object's image data using the information SDL_Surface gives us + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); + + //SDL_UnlockSurface(surface); + } + else { + printf("SDL could not load image.bmp: %s\n", SDL_GetError()); + SDL_Quit(); + return 1; + } + + // Free the SDL_Surface only if it was successfully created + if ( surface ) { + SDL_FreeSurface( surface ); + } + + // Clear the screen before drawing + glClear( GL_COLOR_BUFFER_BIT ); + + // Bind the texture to which subsequent calls refer to + glBindTexture( GL_TEXTURE_2D, texture ); + + glBegin( GL_QUADS ); + glTexCoord2i( 0, 0 ); glVertex3f( 10, 10, 0 ); + glTexCoord2i( 1, 0 ); glVertex3f( 300, 10, 0 ); + glTexCoord2i( 1, 1 ); glVertex3f( 300, 128, 0 ); + glTexCoord2i( 0, 1 ); glVertex3f( 10, 128, 0 ); + + glTexCoord2f( 0, 0.5 ); glVertex3f( 410, 10, 0 ); + glTexCoord2f( 1, 0.5 ); glVertex3f( 600, 10, 0 ); + glTexCoord2f( 1, 1 ); glVertex3f( 630, 200, 0 ); + glTexCoord2f( 0.5, 1 ); glVertex3f( 310, 250, 0 ); + glEnd(); + + glBegin( GL_TRIANGLE_STRIP ); + glTexCoord2i( 0, 0 ); glVertex3f( 100, 300, 0 ); + glTexCoord2i( 1, 0 ); glVertex3f( 300, 300, 0 ); + glTexCoord2i( 1, 1 ); glVertex3f( 300, 400, 0 ); + glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, 0 ); + glEnd(); + +#if !EMSCRIPTEN + glDisable(GL_TEXTURE_2D); +#endif + + glColor3ub(90, 255, 255); + glBegin( GL_QUADS ); + glVertex3f( 10, 410, 0 ); + glVertex3f( 300, 410, 0 ); + glVertex3f( 300, 480, 0 ); + glVertex3f( 10, 470, 0 ); + glEnd(); + + glBegin( GL_QUADS ); + glColor3f(1.0, 0, 1.0); glVertex3f( 410, 410, 0 ); + glColor3f(0, 1.0, 0); glVertex3f( 600, 410, 0 ); + glColor3f(0, 0, 1.0); glVertex3f( 600, 480, 0 ); + glColor3f(1.0, 1.0, 1.0); glVertex3f( 410, 470, 0 ); + glEnd(); + + SDL_GL_SwapBuffers(); + +#if !EMSCRIPTEN + // Wait for 3 seconds to give us a chance to see the image + SDL_Delay(3000); +#endif + + // Now we can delete the OpenGL texture and close down SDL + glDeleteTextures( 1, &texture ); + + SDL_Quit(); + + return 0; +} |