diff options
author | alon@honor <none@none> | 2010-09-26 15:59:54 -0700 |
---|---|---|
committer | alon@honor <none@none> | 2010-09-26 15:59:54 -0700 |
commit | 7ffcdba83938c3bada5c76165f6c1216e3e9083f (patch) | |
tree | 2a758d473b4b471e4ec33ff66c1e034a1823a62d | |
parent | d4221c3e1a6606ad517eca4ba8bc500ed1c0b315 (diff) |
beginnings of SDL support; minor fixes for SDL; raytrace web demo
-rw-r--r-- | demos/raytrace.cpp | 199 | ||||
-rw-r--r-- | demos/raytrace.html | 38 | ||||
-rw-r--r-- | demos/raytrace.js | 2025 | ||||
-rwxr-xr-x | emscripten.py | 2 | ||||
-rw-r--r-- | src/jsifier.js | 3 | ||||
-rw-r--r-- | src/library.js | 2 | ||||
-rw-r--r-- | src/library_sdl.js | 65 | ||||
-rw-r--r-- | src/parseTools.js | 3 |
8 files changed, 2333 insertions, 4 deletions
diff --git a/demos/raytrace.cpp b/demos/raytrace.cpp new file mode 100644 index 00000000..d51bc45e --- /dev/null +++ b/demos/raytrace.cpp @@ -0,0 +1,199 @@ +// sphere flake bvh raytracer (c) 2005, thierry berger-perrin <tbptbp@gmail.com> +// this code is released under the GNU Public License. +// Emscripten changes: stdlib.h, some printf stuff, SIZE, SDL +// XXX - new in this file + +#include <cmath> // see http://ompf.org/ray/sphereflake/ +#include <iostream> // compile with ie g++ -O2 -ffast-math sphereflake.cc +#include <stdlib.h> + +#include "SDL/SDL.h"
+#include "emscripten.h" + +#define GIMME_SHADOWS // usage: ./sphereflake [lvl=6] >pix.ppm + +SDL_Surface* screen = NULL;
+ +enum { childs = 9, ss= 2, ss_sqr = ss*ss }; /* not really tweakable anymore */ +static const double infinity = 1./0, epsilon = 1e-12; + +struct v_t{ double x,y,z;v_t(){} + v_t(const double a,const double b,const double c):x(a),y(b),z(c){} + v_t operator+(const v_t&v)const{return v_t(x+v.x,y+v.y,z+v.z);} + v_t operator-(const v_t&v)const{return v_t(x-v.x,y-v.y,z-v.z);} + v_t operator-()const{return v_t(-x,-y,-z);} + v_t operator*(const double d)const{return v_t(x*d,y*d,z*d);} + v_t cross(const v_t&v)const{return v_t(y*v.z-z*v.y,z*v.x-x*v.z,x*v.y-y*v.x);} + v_t norm()const{return*this*(1./sqrt(magsqr()));} + double dot(const v_t&v)const{return x*v.x+y*v.y+z*v.z;} + double magsqr()const{return dot(*this);} +}; + +//static const v_t light(v_t(0.5,-.95,1.775).norm()); /*pick one*/ +static const v_t light(v_t(-0.5,-.65,.9).norm()); /*fiat lux*/ + +struct ray_t{ + v_t o,d; + ray_t(const v_t&v):o(v){} + ray_t(const v_t&v,const v_t&w):o(v),d(w){} +}; +struct hit_t { + v_t n; + double t; + hit_t():n(v_t(0,0,0)),t(infinity){} +}; + +struct sphere_t{ + v_t o; + double r; + sphere_t(){} + sphere_t(const v_t&v,double d):o(v),r(d){} + v_t get_normal(const v_t&v)const{return(v-o)*(1./r);} + double intersect(const ray_t&ray)const{ + const v_t v(o-ray.o); const double b=ray.d.dot(v),disc=b*b-v.magsqr()+r*r; + if(disc < 0.) + return infinity; /*branch away from the square root*/ + const double d=sqrt(disc), t2=b+d, t1=b-d; /*cond. move*/ + if(t2 < 0.) + return infinity; + else + return(t1 > 0.? t1 : t2); + } +}; + +struct node_t; +static node_t *pool=0, *end=0; + +struct node_t { /*a bvh in array form+skip for navigation.*/ + sphere_t bound,leaf; + long diff;/*far from optimal*/ + node_t(){} node_t(const sphere_t&b,const sphere_t&l,const long jump) :bound(b),leaf(l),diff(jump){} + template<bool shadow> static void intersect(const ray_t &ray,hit_t &hit){ + const node_t*p=pool; + while(p < end) { + if(p->bound.intersect(ray)>=hit.t) /*missed bound*/ + p+=p->diff; /*skip subtree*/ + else{ + const double t=p->leaf.intersect(ray); + if(t < hit.t) { /*if hit, update, then break for shadows*/ + hit.t=t; + if(shadow) break; + hit.n=p->leaf.get_normal(ray.o+ray.d*t); + } + ++p; /*next!*/ + } + } + } +}; + +static double ray_trace(const node_t*const scene,const ray_t&ray) { + hit_t hit; + scene->intersect<false>(ray,hit);// trace primary + const double diffuse = hit.t==infinity ? 0. : -hit.n.dot(light); + #ifdef GIMME_SHADOWS + if (diffuse <= 0.) + return 0.; + const ray_t sray(ray.o+(ray.d*hit.t)+(hit.n*epsilon),-light); + hit_t shit; + scene->intersect<true>(sray,shit);// trace shadow + return shit.t==infinity ? diffuse : 0.; + #else + return diffuse > 0. ? diffuse : 0.; + #endif +} + +static const double grid[ss_sqr][2]={ /*our rotated grid*/ + {-3/3.,-1/3.},{+1/3.,-3/3.}, + {-1/3.,+3/3.},{+3/3.,+1/3.} +}; +static void trace_line(const int width,const int height, const int y) { + const double w=width,h=height,rcp=1/double(ss),scale=256./double(ss_sqr); + ray_t ray(v_t(0,0,-4.5)); /* eye, looking into Z */ + v_t rgss[ss_sqr]; + for(int i=0;i<ss_sqr;++i) /*precomp.*/ { + rgss[i]=v_t(grid[i][0]*rcp-w/2.,grid[i][1]*rcp-h/2.,0); + } + v_t scan(0,y,std::max(w,h)); /*scan line*/ + SDL_LockSurface(screen); + + for(int j=width;j;--j) { + double g=0; + for(int idx=0;idx < ss_sqr;++idx){ /*AA*/ + ray.d=(scan+rgss[idx]).norm(); + g+=ray_trace(pool,ray); /*trace*/ + } + + for (int k = 0; k < 3; k++) + *((char*)screen->pixels + int((width - scan.y)*width*4 + scan.x*4) + k) = int(scale*g); + + scan.x+=1; /*next pixel*/ + } + + SDL_UnlockSurface(screen); + SDL_Flip(screen); +} + +struct basis_t{ /* bogus and compact, exactly what we need */ + v_t up,b1,b2; + basis_t(const v_t&v){ const v_t n(v.norm()); + if ((n.x*n.x !=1.)&(n.y*n.y !=1.)&(n.z*n.z !=1.)) {/*cough*/ + b1=n; + if(n.y*n.y>n.x*n.x) { + if(n.y*n.y>n.z*n.z) + b1.y=-b1.y; + else b1.z=-b1.z; + } + else if(n.z*n.z > n.x*n.x) + b1.z=-b1.z; + else b1.x=-b1.x; + } + else + b1=v_t(n.z,n.x,n.y);/*leaves some cases out,dodge them*/ + + up=n; + b2=up.cross(b1); + b1=up.cross(b2); + } +}; + +static node_t *create(node_t*n,const int lvl,int dist,v_t c,v_t d,double r) { + n = 1 + new (n) node_t(sphere_t(c,2.*r),sphere_t(c,r), lvl > 1 ? dist : 1); + if (lvl <= 1) + return n; /*if not at the bottom, recurse a bit more*/ + dist=std::max((dist-childs)/childs,1); const basis_t b(d); + const double nr=r*1/3.,daL=2.*M_PI/6.,daU=2.*M_PI/3.; double a=0; + for(int i=0;i<6;++i){ /*lower ring*/ + const v_t ndir((d*-.2+b.b1*sin(a)+b.b2*cos(a)).norm()); /*transcendentals?!*/ + n=create(n,lvl-1,dist,c+ndir*(r+nr),ndir,nr); + a+=daL; + } + a-=daL/3.;/*tweak*/ + for(int i=0;i<3;++i){ /*upper ring*/ + const v_t ndir((d*+.6+b.b1*sin(a)+b.b2*cos(a)).norm()); + n=create(n,lvl-1,dist,c+ndir*(r+nr),ndir,nr); a+=daU; + } + return n; +} + +#define SIZE 512 +int main(int argc,char*argv[]){ + enum{ w = SIZE, h = w }; /* resolution */ + const int lvl=(argc==2?std::max(atoi(argv[1]),2):6); + int count=childs, dec=lvl; + while(--dec > 1) count=(count*childs)+childs; + ++count; + pool=new node_t[count]; /* raw */ + end=pool+count; + create(pool,lvl,count,v_t(0,0,0),v_t(+.25,+1,-.5).norm(),1.); /* cooked */ + + SDL_Init(SDL_INIT_VIDEO);
+ screen = SDL_SetVideoMode(SIZE, SIZE, 32, SDL_SWSURFACE); + for (int y = h-1; y >= 0; y--)
+ trace_line(w, h, y); /* served */ + + SDL_Delay( 20000 );
+ SDL_Quit();
+ + return 0; +} + diff --git a/demos/raytrace.html b/demos/raytrace.html new file mode 100644 index 00000000..5d03b7fa --- /dev/null +++ b/demos/raytrace.html @@ -0,0 +1,38 @@ +<html> +<head> + <title> + Emscripten: Raytracing + </title> + <script src="raytrace.js"></script> + <script> + // print function which the cubescript engine will call + function print(text) { + document.getElementById('output').innerHTML = text; + printed = true; + } + + // Do everything - initialize SDL, set up canvas, render + function render() { + _SDL_Init(32); + var canvas = document.getElementById('canvas'); + HEAP[_screen] = _SDL_SetVideoMode(canvas.width, canvas.height, 32, 0, canvas); + var y = canvas.height-1; + function drawLine() { + __ZL10trace_lineiii(canvas.width, canvas.width, y); + print("Generating: " + (canvas.height-y) + "/" + canvas.height); + y--; + if (y >= 0) { + setTimeout(arguments.callee, 1); + } + } + drawLine(); + } + </script> +</head> +<body onload='render()'> + <canvas id='canvas' width=128 height=128></canvas> + <hr> + <div id="output" style="font-family: Courier New,Courier,monospace;">Generating scene data, please wait...</div> +</body> +</html> + diff --git a/demos/raytrace.js b/demos/raytrace.js new file mode 100644 index 00000000..ebc375d0 --- /dev/null +++ b/demos/raytrace.js @@ -0,0 +1,2025 @@ +arguments = ['3'] // 6! + +//==================== +// Auto-generated code +//==================== + +// === Auto-generated preamble library stuff === + +function __globalConstructor__() { +} + +var __THREW__ = false; // Used in checking for thrown exceptions. + +var __ATEXIT__ = []; + +var HEAP = []; +var HEAPTOP = 0; +Pointer_make(intArrayFromString('(null)')); // So printing %s of NULL gives '(null)' + // Also this ensures we leave 0 as an invalid address, 'NULL' + + + +START_TIME = Date.now(); + +function abort(text) { + text = "ABORT: " + text; + print(text + "\n"); +// print((new Error).stack); // for stack traces + print("\n"); + throw text; +} + +function Pointer_niceify(ptr) { +// XXX hardcoded ptr impl + return { slab: HEAP, pos: ptr }; +// if (!ptr.slab) +// return { slab: ptr[0], pos: ptr[1] }; +// else +// return ptr; +} + +function Pointer_make(slab, pos) { + pos = pos ? pos : 0; +// XXX hardcoded ptr impl + if (slab === HEAP) return pos; + // Flatten out - needed for global consts/vars + function flatten(slab) { + if (!slab || slab.length === undefined || typeof slab === 'function') return [slab]; + return slab.map(flatten).reduce(function(a,b) { return a.concat(b) }, []); + } + var slab = flatten(slab); + // Finalize + var ret = _malloc(Math.max(slab.length - pos, 1)); + for (var i = 0; i < slab.length - pos; i++) { + HEAP[ret + i] = slab[pos + i]; + } + return ret; +// return { slab: slab, pos: pos ? pos : 0 }; +} + +function Pointer_stringify(ptr) { + ptr = Pointer_niceify(ptr); + + var ret = ""; + var i = 0; + var t; + while (1) { +// if ((ptr.pos + i) >= ptr.slab.length) { return "<< Invalid read: " + (ptr.pos+i) + " : " + ptr.slab.length + " >>"; } else {} + if ((ptr.pos+i) >= ptr.slab.length) { break; } else {} + t = String.fromCharCode(ptr.slab[ptr.pos + i]); + if (t == "\0") { break; } else {} + ret += t; + i += 1; + } + return ret; +} + +function _malloc(size) { +// XXX hardcoded ptr impl + size = Math.ceil(size/1)*1; // Allocate blocks of proper minimum size + // Also keeps HEAPTOP aligned + var ret = HEAPTOP; + HEAPTOP += size; + return ret; + // We don't actually do new Array(size) - memory is uninitialized anyhow +// return Pointer_make([]); +} + +// Mangled "new"s... need a heuristic for autogeneration... +__Znwj = _malloc; // gcc +__Znaj = _malloc; // gcc +__Znam = _malloc; // clang +__Znwm = _malloc; // clang + +function _free(ptr) { +// XXX hardcoded ptr impl + // XXX TODO - actual implementation! Currently we leak it all + + // Nothing needs to be done! But we mark the pointer + // as invalid. Note that we should do it for all other + // pointers of this slab too. +// ptr.slab = null; +// ptr[0] = null; +} + +// Mangled "delete"s... need a heuristic for autogeneration... +__ZdlPv = _free; // gcc +__ZdaPv = _free; // gcc + +// stdio.h + +// C-style: we work on ints on the HEAP. +function __formatString() { + var textIndex = arguments[0]; + var argIndex = 1; + var ret = []; + var curr = -1; + while (curr != 0) { + curr = HEAP[textIndex]; + next = HEAP[textIndex+1]; + if (curr == '%'.charCodeAt(0) && ['d', 'f', '.'].indexOf(String.fromCharCode(next)) != -1) { + var argText = String(arguments[argIndex]); + // Handle very very simply formatting, namely only %.Xf + if (next == '.'.charCodeAt(0)) { + var limit = parseInt(String.fromCharCode(HEAP[textIndex+2])); + var dotIndex = argText.indexOf('.'); + if (dotIndex == -1) { + dotIndex = argText.length; + argText += '.'; + } + argText += '00000000000'; // padding + argText = argText.substr(0, dotIndex+1+limit); + textIndex += 2; + } + argText.split('').forEach(function(chr) { + ret.push(chr.charCodeAt(0)); + }); + argIndex += 1; + textIndex += 2; + } else if (curr == '%'.charCodeAt(0) && next == 's'.charCodeAt(0)) { + ret = ret.concat(String_copy(arguments[argIndex])); + argIndex += 1; + textIndex += 2; + } else { + ret.push(curr); + textIndex += 1; + } + } + return Pointer_make(ret); +} + +// Copies a list of num items on the HEAP into a +// a normal JavaScript array of numbers +function Array_copy(ptr, num) { + // XXX hardcoded ptr impl + return HEAP.slice(ptr, ptr+num); +} + +// Copies a C-style string, terminated by a zero, from the HEAP into +// a normal JavaScript array of numbers +function String_copy(ptr, addZero) { + // XXX hardcoded ptr impl + return Array_copy(ptr, _strlen(ptr)).concat(addZero ? [0] : []); +} + +// stdlib.h + +// Get a pointer, return int value of the string it points to +function _atoi(s) { + return Math.floor(Number(Pointer_stringify(s))); +} + +function _llvm_memcpy_i32(dest, src, num, idunno) { +// XXX hardcoded ptr impl + for (var i = 0; i < num; i++) { + HEAP[dest + i] = HEAP[src + i]; + } +// dest = Pointer_niceify(dest); +// src = Pointer_niceify(src); +// dest.slab = src.slab.slice(src.pos); +} +_llvm_memcpy_i64 = _llvm_memcpy_i32; + +// Tools + +PRINTBUFFER = ''; +function __print__(text) { + // We print only when we see a '\n', as console JS engines always add + // one anyhow. + PRINTBUFFER = PRINTBUFFER + text; + var endIndex; + while ((endIndex = PRINTBUFFER.indexOf('\n')) != -1) { + print(PRINTBUFFER.substr(0, endIndex)); + PRINTBUFFER = PRINTBUFFER.substr(endIndex + 1); + } +} + +function jrint(label, obj) { // XXX manual debugging + if (!obj) { + obj = label; + label = ''; + } else + label = label + ' : '; + print(label + JSON.stringify(obj)); +} + +// This processes a 'normal' string into a C-line array of numbers. +// For LLVM-originating strings, see parser.js:parseLLVMString function +function intArrayFromString(stringy) { + var ret = []; + var t; + var i = 0; + while (i < stringy.length) { + ret.push(stringy.charCodeAt(i)); + i = i + 1; + } + ret.push(0); + return ret; +} + +// === Body === + +var _0___FLATTENER = [0,1]; +var _struct__1__pthread_mutex_s___FLATTENER = [0,1,2,3,4,5]; +var _struct_SDL_BlitMap___FLATTENER = []; +var _struct_SDL_Color___FLATTENER = [0,1,2,3]; +var _struct_SDL_Palette___FLATTENER = [0,1]; +var _struct_SDL_PixelFormat___FLATTENER = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]; +var _struct_SDL_Rect___FLATTENER = [0,1,2,3]; +var _struct_SDL_Surface___FLATTENER = [0,1,2,3,4,5,6,7,8,12,13,14,15,16]; +var _struct___pthread_slist_t___FLATTENER = [0]; +var _struct_basis_t___FLATTENER = [0,3,6]; +var _struct_hit_t___FLATTENER = [0,3]; +var _struct_node_t___FLATTENER = [0,4,8]; +var _struct_private_hwdata___FLATTENER = []; +var _struct_ray_t___FLATTENER = [0,3]; +var _struct_sphere_t___FLATTENER = [0,3]; +var __struct_std__ios_base__Init____FLATTENER = [0]; +var _struct_v_t___FLATTENER = [0,1,2]; +var _union__0__45___FLATTENER = [0]; +var _union_pthread_attr_t___FLATTENER = [0,1]; +var _union_pthread_mutex_t___FLATTENER = [0]; +var _union_pthread_mutexattr_t___FLATTENER = [0]; +this.__defineGetter__("_screen", function() { delete _screen; _screen = Pointer_make([0], 0); return _screen }); +this.__defineGetter__("__ZStL8__ioinit", function() { delete __ZStL8__ioinit; __ZStL8__ioinit = Pointer_make([0], 0); return __ZStL8__ioinit }); +var ___dso_handle = 0; /* external value? */ +this.__defineGetter__("__ZL5light", function() { delete __ZL5light; __ZL5light = Pointer_make([0,0,0], 0); return __ZL5light }); +this.__defineGetter__("__ZL4pool", function() { delete __ZL4pool; __ZL4pool = Pointer_make([0], 0); return __ZL4pool }); +this.__defineGetter__("__ZL3end", function() { delete __ZL3end; __ZL3end = Pointer_make([0], 0); return __ZL3end }); +this.__defineGetter__("__ZL4grid", function() { delete __ZL4grid; __ZL4grid = Pointer_make([ [-1.000000e+00, -0.3333333333333333], [0.3333333333333333, -1.000000e+00], [-0.3333333333333333, 1.000000e+00], [1.000000e+00, 0.3333333333333333] ], 0); return __ZL4grid }); + +__globalConstructor__ = function() { + __GLOBAL__I_screen(); +} + + +_sqrt = function (x) { return Math.sqrt(x) } +__ZNSt8ios_base4InitC1Ev = function () { + // need valid 'file descriptors' + __ZSt4cout = 1; + __ZSt4cerr = 2; + } +___cxa_atexit = function (func) { + __ATEXIT__.push(func); + } +__ZNSt8ios_base4InitD1Ev = function () { + // need valid 'file descriptors' + __ZSt4cout = 1; + __ZSt4cerr = 2; + } +_cos = function (x) { return Math.cos(x) } +_sin = function (x) { return Math.sin(x) } +_SDL_LockSurface = function (surf) { + var surfData = SDL_SURFACES[surf]; + surfData.image = surfData.ctx.getImageData(0, 0, surfData.width, surfData.height); + // Copy pixel data to somewhere accessible to 'C/C++' + var num = surfData.image.data.length; + surfData.buffer = _malloc(num); + for (var i = 0; i < num; i++) { + HEAP[surfData.buffer+i] = surfData.image.data[i]; + } + // Mark in C/C++-accessible SDL structure + // SDL_Surface has the following fields: Uint32 flags, SDL_PixelFormat *format; int w, h; Uint16 pitch; void *pixels; ... + // So we have fields all of the same size, and 5 of them before us. + HEAP[surf + 5*1] = surfData.buffer; + } +_SDL_UnlockSurface = function (surf) { + var surfData = SDL_SURFACES[surf]; + // Copy pixel data to image + var num = surfData.image.data.length; + for (var i = 0; i < num; i++) { + surfData.image.data[i] = HEAP[surfData.buffer+i]; + } + for (var i = 0; i < num/4; i++) { + surfData.image.data[i*4+3] = 255; // opacity, as canvases blend alpha + } + // Copy to canvas + surfData.ctx.putImageData(surfData.image, 0, 0); + // Cleanup + surfData.image = null; + _free(surfData.buffer); + surfData.buffer = null; + } +_SDL_Flip = function (surf) { + // We actually do this in Unlock... + } +// stub for _atoi +// stub for __Znaj +_SDL_Init = function (what) { + SDL_SURFACES = {}; + return 1; + } +_SDL_SetVideoMode = function (width, height, depth, flags, canvas) { + // ^^^^^^ a 'canvas' parameter is added here; supply a canvas from JS there + var surf = _malloc(14*1); // SDL_Surface has 14 fields of quantum size + SDL_SURFACES[surf] = { + width: width, + height: height, + canvas: canvas, + ctx: canvas.getContext('2d'), + surf: surf, + }; + return surf; + } +_SDL_Delay = function (delay) { + // No can do... unless you were a generator... + } +_SDL_Quit = function () { + return 1; + } +// stub for i32 +// stub for i8_ +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 +// stub for i32 + + +function __GLOBAL__I_screen() { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + __Z41__static_initialization_and_destruction_0ii(1, 65535); + __label__ = 0; break; + case 0: // _return + return; + } +} + + +function __ZnwjPv(_unnamed_arg, ___p) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var _unnamed_arg_addr; + var ___p_addr = Pointer_make([0], 0); + var _retval = Pointer_make([0], 0); + var _0 = Pointer_make([0], 0); + var __alloca_point_ = 0; + _unnamed_arg_addr = _unnamed_arg; + HEAP[___p_addr] = ___p; + var _1 = HEAP[___p_addr]; + HEAP[_0] = _1; + var _2 = HEAP[_0]; + HEAP[_0] = _2; + var _3 = HEAP[_0]; + HEAP[_retval] = _3; + __label__ = 0; break; + case 0: // _return + var _retval1 = HEAP[_retval]; + return _retval1; + } +} + + +function __ZN3v_tC1Ev(_this) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var _this_addr = Pointer_make([0], 0); + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + __label__ = 0; break; + case 0: // _return + return; + } +} + + +function __ZNK3v_tplERKS_(_agg_result, _this, _v) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var _this_addr = Pointer_make([0], 0); + var _v_addr = Pointer_make([0], 0); + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + HEAP[_v_addr] = _v; + var _0 = HEAP[_this_addr]; + var _2 = HEAP[0 + _0+2*1]; + var _3 = HEAP[_v_addr]; + var _5 = HEAP[0 + _3+2*1]; + var _6 = _2 + _5; + var _7 = HEAP[_this_addr]; + var _9 = HEAP[0 + _7+1*1]; + var _10 = HEAP[_v_addr]; + var _12 = HEAP[0 + _10+1*1]; + var _13 = _9 + _12; + var _14 = HEAP[_this_addr]; + var _16 = HEAP[0 + _14+0*1]; + var _17 = HEAP[_v_addr]; + var _19 = HEAP[0 + _17+0*1]; + var _20 = _16 + _19; + __ZN3v_tC1Eddd(_agg_result, _20, _13, _6); + __label__ = 0; break; + case 0: // _return + return; + } +} + + +function __ZNK3v_tmiERKS_(_agg_result, _this, _v) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var _this_addr = Pointer_make([0], 0); + var _v_addr = Pointer_make([0], 0); + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + HEAP[_v_addr] = _v; + var _0 = HEAP[_this_addr]; + var _2 = HEAP[0 + _0+2*1]; + var _3 = HEAP[_v_addr]; + var _5 = HEAP[0 + _3+2*1]; + var _6 = _2 - _5; + var _7 = HEAP[_this_addr]; + var _9 = HEAP[0 + _7+1*1]; + var _10 = HEAP[_v_addr]; + var _12 = HEAP[0 + _10+1*1]; + var _13 = _9 - _12; + var _14 = HEAP[_this_addr]; + var _16 = HEAP[0 + _14+0*1]; + var _17 = HEAP[_v_addr]; + var _19 = HEAP[0 + _17+0*1]; + var _20 = _16 - _19; + __ZN3v_tC1Eddd(_agg_result, _20, _13, _6); + __label__ = 0; break; + case 0: // _return + return; + } +} + + +function __ZNK3v_tngEv(_agg_result, _this) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var _this_addr = Pointer_make([0], 0); + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + var _0 = HEAP[_this_addr]; + var _2 = HEAP[0 + _0+2*1]; + var _3 = -0.000000e+00 - _2; + var _4 = HEAP[_this_addr]; + var _6 = HEAP[0 + _4+1*1]; + var _7 = -0.000000e+00 - _6; + var _8 = HEAP[_this_addr]; + var _10 = HEAP[0 + _8+0*1]; + var _11 = -0.000000e+00 - _10; + __ZN3v_tC1Eddd(_agg_result, _11, _7, _3); + __label__ = 0; break; + case 0: // _return + return; + } +} + + +function __ZNK3v_tmlEd(_agg_result, _this, _d) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var _this_addr = Pointer_make([0], 0); + var _d_addr; + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + _d_addr = _d; + var _0 = HEAP[_this_addr]; + var _2 = HEAP[0 + _0+2*1]; + var _4 = _2 * _d_addr; + var _5 = HEAP[_this_addr]; + var _7 = HEAP[0 + _5+1*1]; + var _9 = _7 * _d_addr; + var _10 = HEAP[_this_addr]; + var _12 = HEAP[0 + _10+0*1]; + var _14 = _12 * _d_addr; + __ZN3v_tC1Eddd(_agg_result, _14, _9, _4); + __label__ = 0; break; + case 0: // _return + return; + } +} + + +function __ZNK3v_t5crossERKS_(_agg_result, _this, _v) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var _this_addr = Pointer_make([0], 0); + var _v_addr = Pointer_make([0], 0); + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + HEAP[_v_addr] = _v; + var _0 = HEAP[_this_addr]; + var _2 = HEAP[0 + _0+0*1]; + var _3 = HEAP[_v_addr]; + var _5 = HEAP[0 + _3+1*1]; + var _6 = _2 * _5; + var _7 = HEAP[_this_addr]; + var _9 = HEAP[0 + _7+1*1]; + var _10 = HEAP[_v_addr]; + var _12 = HEAP[0 + _10+0*1]; + var _13 = _9 * _12; + var _14 = _6 - _13; + var _15 = HEAP[_this_addr]; + var _17 = HEAP[0 + _15+2*1]; + var _18 = HEAP[_v_addr]; + var _20 = HEAP[0 + _18+0*1]; + var _21 = _17 * _20; + var _22 = HEAP[_this_addr]; + var _24 = HEAP[0 + _22+0*1]; + var _25 = HEAP[_v_addr]; + var _27 = HEAP[0 + _25+2*1]; + var _28 = _24 * _27; + var _29 = _21 - _28; + var _30 = HEAP[_this_addr]; + var _32 = HEAP[0 + _30+1*1]; + var _33 = HEAP[_v_addr]; + var _35 = HEAP[0 + _33+2*1]; + var _36 = _32 * _35; + var _37 = HEAP[_this_addr]; + var _39 = HEAP[0 + _37+2*1]; + var _40 = HEAP[_v_addr]; + var _42 = HEAP[0 + _40+1*1]; + var _43 = _39 * _42; + var _44 = _36 - _43; + __ZN3v_tC1Eddd(_agg_result, _44, _29, _14); + __label__ = 0; break; + case 0: // _return + return; + } +} + + +function __ZNK3v_t3dotERKS_(_this, _v) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var _this_addr = Pointer_make([0], 0); + var _v_addr = Pointer_make([0], 0); + var _retval; + var _0; + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + HEAP[_v_addr] = _v; + var _1 = HEAP[_this_addr]; + var _3 = HEAP[0 + _1+0*1]; + var _4 = HEAP[_v_addr]; + var _6 = HEAP[0 + _4+0*1]; + var _7 = _3 * _6; + var _8 = HEAP[_this_addr]; + var _10 = HEAP[0 + _8+1*1]; + var _11 = HEAP[_v_addr]; + var _13 = HEAP[0 + _11+1*1]; + var _14 = _10 * _13; + var _15 = _7 + _14; + var _16 = HEAP[_this_addr]; + var _18 = HEAP[0 + _16+2*1]; + var _19 = HEAP[_v_addr]; + var _21 = HEAP[0 + _19+2*1]; + var _22 = _18 * _21; + _0 = _15 + _22; + _retval = _0; + __label__ = 0; break; + case 0: // _return + var _retval1 = _retval; + return _retval1; + } +} + + +function __ZSt3maxIdERKT_S2_S2_(___a, ___b) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var ___a_addr = Pointer_make([0], 0); + var ___b_addr = Pointer_make([0], 0); + var _retval = Pointer_make([0], 0); + var _0 = Pointer_make([0], 0); + var __alloca_point_ = 0; + HEAP[___a_addr] = ___a; + HEAP[___b_addr] = ___b; + var _1 = HEAP[___a_addr]; + var _2 = HEAP[_1]; + var _3 = HEAP[___b_addr]; + var _4 = HEAP[_3]; + var _5 = 0+(_2 < _4); + if (_5) { __label__ = 1; break; } else { __label__ = 2; break; } + case 1: // _bb + var _6 = HEAP[___b_addr]; + HEAP[_0] = _6; + __label__ = 3; break; + case 2: // _bb1 + var _7 = HEAP[___a_addr]; + HEAP[_0] = _7; + __label__ = 3; break; + case 3: // _bb2 + var _8 = HEAP[_0]; + HEAP[_retval] = _8; + __label__ = 0; break; + case 0: // _return + var _retval3 = HEAP[_retval]; + return _retval3; + } +} + + +function __ZSt3maxIiERKT_S2_S2_(___a, ___b) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var ___a_addr = Pointer_make([0], 0); + var ___b_addr = Pointer_make([0], 0); + var _retval = Pointer_make([0], 0); + var _0 = Pointer_make([0], 0); + var __alloca_point_ = 0; + HEAP[___a_addr] = ___a; + HEAP[___b_addr] = ___b; + var _1 = HEAP[___a_addr]; + var _2 = HEAP[_1]; + var _3 = HEAP[___b_addr]; + var _4 = HEAP[_3]; + var _5 = 0+(_2 < _4); + if (_5) { __label__ = 1; break; } else { __label__ = 2; break; } + case 1: // _bb + var _6 = HEAP[___b_addr]; + HEAP[_0] = _6; + __label__ = 3; break; + case 2: // _bb1 + var _7 = HEAP[___a_addr]; + HEAP[_0] = _7; + __label__ = 3; break; + case 3: // _bb2 + var _8 = HEAP[_0]; + HEAP[_retval] = _8; + __label__ = 0; break; + case 0: // _return + var _retval3 = HEAP[_retval]; + return _retval3; + } +} + + +function ___tcf_0(_unnamed_arg) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var _unnamed_arg_addr = Pointer_make([0], 0); + var __alloca_point_ = 0; + HEAP[_unnamed_arg_addr] = _unnamed_arg; + __ZNSt8ios_base4InitD1Ev(__ZStL8__ioinit); + __label__ = 0; break; + case 0: // _return + return; + } +} + + +function __ZN3v_tC1Eddd(_this, _a, _b, _c) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var _this_addr = Pointer_make([0], 0); + var _a_addr; + var _b_addr; + var _c_addr; + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + _a_addr = _a; + _b_addr = _b; + _c_addr = _c; + var _0 = HEAP[_this_addr]; + var _1 = _0+0*1; + HEAP[_1] = _a_addr; + var _3 = HEAP[_this_addr]; + var _4 = _3+1*1; + HEAP[_4] = _b_addr; + var _6 = HEAP[_this_addr]; + var _7 = _6+2*1; + HEAP[_7] = _c_addr; + __label__ = 0; break; + case 0: // _return + return; + } +} + + +function __ZN5ray_tC1ERK3v_t(_this, _v) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var _this_addr = Pointer_make([0], 0); + var _v_addr = Pointer_make([0], 0); + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + HEAP[_v_addr] = _v; + var _0 = HEAP[_this_addr]; + var _1 = _0+0*3; + var _2 = HEAP[_v_addr]; + var _3 = _1+0*1; + var _5 = HEAP[0 + _2+0*1]; + HEAP[_3] = _5; + var _6 = _1+1*1; + var _8 = HEAP[0 + _2+1*1]; + HEAP[_6] = _8; + var _9 = _1+2*1; + var _11 = HEAP[0 + _2+2*1]; + HEAP[_9] = _11; + var _12 = HEAP[_this_addr]; + var _13 = _12+1*3; + __ZN3v_tC1Ev(_13); + __label__ = 0; break; + case 0: // _return + return; + } +} + + +function __ZN5ray_tC1ERK3v_tS2_(_this, _v, _w) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var _this_addr = Pointer_make([0], 0); + var _v_addr = Pointer_make([0], 0); + var _w_addr = Pointer_make([0], 0); + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + HEAP[_v_addr] = _v; + HEAP[_w_addr] = _w; + var _0 = HEAP[_this_addr]; + var _1 = _0+0*3; + var _2 = HEAP[_v_addr]; + var _3 = _1+0*1; + var _5 = HEAP[0 + _2+0*1]; + HEAP[_3] = _5; + var _6 = _1+1*1; + var _8 = HEAP[0 + _2+1*1]; + HEAP[_6] = _8; + var _9 = _1+2*1; + var _11 = HEAP[0 + _2+2*1]; + HEAP[_9] = _11; + var _12 = HEAP[_this_addr]; + var _13 = _12+1*3; + var _14 = HEAP[_w_addr]; + var _15 = _13+0*1; + var _17 = HEAP[0 + _14+0*1]; + HEAP[_15] = _17; + var _18 = _13+1*1; + var _20 = HEAP[0 + _14+1*1]; + HEAP[_18] = _20; + var _21 = _13+2*1; + var _23 = HEAP[0 + _14+2*1]; + HEAP[_21] = _23; + __label__ = 0; break; + case 0: // _return + return; + } +} + + +function __ZN5hit_tC1Ev(_this) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var _this_addr = Pointer_make([0], 0); + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + var _0 = HEAP[_this_addr]; + var _1 = _0+_struct_hit_t___FLATTENER[0]; + __ZN3v_tC1Eddd(_1, 0.000000e+00, 0.000000e+00, 0.000000e+00); + var _2 = HEAP[_this_addr]; + HEAP[0 + _2+_struct_hit_t___FLATTENER[1]] = Infinity; + __label__ = 0; break; + case 0: // _return + return; + } +} + + +function __ZN8sphere_tC1Ev(_this) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var _this_addr = Pointer_make([0], 0); + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + var _0 = HEAP[_this_addr]; + var _1 = _0+_struct_hit_t___FLATTENER[0]; + __ZN3v_tC1Ev(_1); + __label__ = 0; break; + case 0: // _return + return; + } +} + + +function __ZN8sphere_tC1ERK3v_td(_this, _v, _d) { + var __label__ = 18; /* _entry */ + while(1) switch(__label__) { + case 18: // _entry + var _this_addr = Pointer_make([0], 0); + var _v_addr = Pointer_make([0], 0); + var _d_addr; + var __alloca_point_ = 0; + HEAP[_this_addr] = _this; + HEAP[_v_addr] = _v; + _d_addr = _d; + |