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authorÉloi Rivard <azmeuk@gmail.com>2013-03-04 13:11:44 +0100
committerÉloi Rivard <azmeuk@gmail.com>2013-04-04 11:17:36 +0200
commit656bba1da1024c5b35936b0d375f27f14f8701e3 (patch)
treeea85ad05465ce379387b6e9a3c44c9b10cec61ed
parent1613b96ed8d1f85b8c58fa0da6c0527075d01d82 (diff)
* Added glfw headers and testcases.
-rw-r--r--src/library_glfw.js406
-rw-r--r--src/modules.js2
-rw-r--r--system/include/GL/glfw.h518
-rw-r--r--tests/glfw/Makefile56
-rw-r--r--tests/glfw/boing.c615
-rw-r--r--tests/glfw/bundle.sh46
-rw-r--r--tests/glfw/gears.c373
-rw-r--r--tests/glfw/getopt.c253
-rw-r--r--tests/glfw/getopt.h63
-rw-r--r--tests/glfw/heightmap.c850
-rw-r--r--tests/glfw/listmodes.c48
-rw-r--r--tests/glfw/mipmaps.c122
-rw-r--r--tests/glfw/mipmaps.tgabin0 -> 66322 bytes
-rw-r--r--tests/glfw/mtbench.c301
-rw-r--r--tests/glfw/mthello.c48
-rw-r--r--tests/glfw/particles.c1152
-rw-r--r--tests/glfw/pong3d.c854
-rw-r--r--tests/glfw/pong3d_field.tgabin0 -> 17816 bytes
-rw-r--r--tests/glfw/pong3d_instr.tgabin0 -> 21279 bytes
-rw-r--r--tests/glfw/pong3d_menu.tgabin0 -> 1835 bytes
-rw-r--r--tests/glfw/pong3d_title.tgabin0 -> 106516 bytes
-rw-r--r--tests/glfw/pong3d_winner1.tgabin0 -> 861 bytes
-rw-r--r--tests/glfw/pong3d_winner2.tgabin0 -> 891 bytes
-rw-r--r--tests/glfw/splitview.c514
-rw-r--r--tests/glfw/triangle.c94
-rw-r--r--tests/glfw/wave.c399
26 files changed, 6713 insertions, 1 deletions
diff --git a/src/library_glfw.js b/src/library_glfw.js
new file mode 100644
index 00000000..d171ffcb
--- /dev/null
+++ b/src/library_glfw.js
@@ -0,0 +1,406 @@
+
+var LibraryGLFW = {
+ $GLFW: {
+ initTime: null,
+ idleFunc: null,
+ displayFunc: null,
+ keyboardFunc: null,
+ keyboardUpFunc: null,
+ specialFunc: null,
+ specialUpFunc: null,
+ reshapeFunc: null,
+ motionFunc: null,
+ passiveMotionFunc: null,
+ mouseFunc: null,
+ lastX: 0,
+ lastY: 0,
+ buttons: 0,
+ modifiers: 0,
+ initWindowWidth: 256,
+ initWindowHeight: 256,
+ // Set when going fullscreen
+ windowX: 0,
+ windowY: 0,
+ windowWidth: 0,
+ windowHeight: 0,
+
+ savePosition: function(event) {
+ /* TODO maybe loop here ala http://www.quirksmode.org/js/findpos.html */
+ GLFW.lastX = event['clientX'] - Module['canvas'].offsetLeft;
+ GLFW.lastY = event['clientY'] - Module['canvas'].offsetTop;
+ },
+
+ saveModifiers: function(event) {
+/*
+ GLFW.modifiers = 0;
+ if (event['shiftKey'])
+ GLFW.modifiers += 1; // GLFW_ACTIVE_SHIFT
+ if (event['ctrlKey'])
+ GLFW.modifiers += 2; // GLFW_ACTIVE_CTRL
+ if (event['altKey'])
+ GLFW.modifiers += 4; // GLFW_ACTIVE_ALT
+*/
+ },
+
+ onMousemove: function(event) {
+ /* Send motion event only if the motion changed, prevents
+ * spamming our app with uncessary callback call. It does happen in
+ * Chrome on Windows.
+ */
+ var newX = event['clientX'] - Module['canvas'].offsetLeft;
+ var newY = event['clientY'] - Module['canvas'].offsetTop;
+ if (newX == GLFW.lastX && newY == GLFW.lastY)
+ return;
+
+ GLFW.savePosition(event);
+/*
+ if (GLFW.buttons == 0 && event.target == Module["canvas"] && GLFW.passiveMotionFunc) {
+ event.preventDefault();
+ GLFW.saveModifiers(event);
+ Runtime.dynCall('vii', GLFW.passiveMotionFunc, [GLFW.lastX, GLFW.lastY]);
+ } else if (GLFW.buttons != 0 && GLFW.motionFunc) {
+ event.preventDefault();
+ GLFW.saveModifiers(event);
+ Runtime.dynCall('vii', GLFW.motionFunc, [GLFW.lastX, GLFW.lastY]);
+ }
+*/
+ },
+
+ getSpecialKey: function(keycode) {
+ var key = null;
+/*
+ switch (keycode) {
+ case 0x70 : //DOM_VK_F1
+ key = 1 ;//GLUT_KEY_F1
+ break;
+ case 0x71 : //DOM_VK_F2
+ key = 2 ;//GLUT_KEY_F2
+ break;
+ case 0x72 : //DOM_VK_F3
+ key = 3 ;//GLUT_KEY_F3
+ break;
+ case 0x73 : //DOM_VK_F4
+ key = 4 ;//GLUT_KEY_F4
+ break;
+ case 0x74 : //DOM_VK_F5
+ key = 5 ;//GLUT_KEY_F5
+ break;
+ case 0x75 : //DOM_VK_F6
+ key = 6 ;//GLUT_KEY_F6
+ break;
+ case 0x76 : //DOM_VK_F7
+ key = 7 ;//GLUT_KEY_F7
+ break;
+ case 0x77 : //DOM_VK_F8
+ key = 8 ;//GLUT_KEY_F8
+ break;
+ case 0x78 : //DOM_VK_F9
+ key = 9 ;//GLUT_KEY_F9
+ break;
+ case 0x79 : //DOM_VK_F10
+ key = 10 ;//GLUT_KEY_F10
+ break;
+ case 0x7a : //DOM_VK_F11
+ key = 11 ;//GLUT_KEY_F11
+ break;
+ case 0x7b : //DOM_VK_F12
+ key = 12 ;//GLUT_KEY_F12
+ break;
+ case 0x25 : //DOM_VK_LEFT
+ key = 100 ;//GLUT_KEY_LEFT
+ break;
+ case 0x26 : //DOM_VK_UP
+ key = 101 ;//GLUT_KEY_UP
+ break;
+ case 0x27 : //DOM_VK_RIGHT
+ key = 102 ;//GLUT_KEY_RIGHT
+ break;
+ case 0x28 : //DOM_VK_DOWN
+ key = 103 ;//GLUT_KEY_DOWN
+ break;
+ case 0x21 : //DOM_VK_PAGE_UP
+ key = 104 ;//GLUT_KEY_PAGE_UP
+ break;
+ case 0x22 : //DOM_VK_PAGE_DOWN
+ key = 105 ;//GLUT_KEY_PAGE_DOWN
+ break;
+ case 0x24 : //DOM_VK_HOME
+ key = 106 ;//GLUT_KEY_HOME
+ break;
+ case 0x23 : //DOM_VK_END
+ key = 107 ;//GLUT_KEY_END
+ break;
+ case 0x2d : //DOM_VK_INSERT
+ key = 108 ;//GLUT_KEY_INSERT
+ break;
+ case 16 : //DOM_VK_SHIFT
+ case 0x05 : //DOM_VK_LEFT_SHIFT
+ key = 112 ;//GLUT_KEY_SHIFT_L
+ break;
+ case 0x06 : //DOM_VK_RIGHT_SHIFT
+ key = 113 ;//GLUT_KEY_SHIFT_R
+ break;
+ case 17 : //DOM_VK_CONTROL
+ case 0x03 : //DOM_VK_LEFT_CONTROL
+ key = 114 ;//GLUT_KEY_CONTROL_L
+ break;
+ case 0x04 : //DOM_VK_RIGHT_CONTROL
+ key = 115 ;//GLUT_KEY_CONTROL_R
+ break;
+ case 18 : //DOM_VK_ALT
+ case 0x02 : //DOM_VK_LEFT_ALT
+ key = 116 ;//GLUT_KEY_ALT_L
+ break;
+ case 0x01 : //DOM_VK_RIGHT_ALT
+ key = 117 ;//GLUT_KEY_ALT_R
+ break;
+ };
+*/
+ return key;
+ },
+
+ getASCIIKey: function(event) {
+ if (event['ctrlKey'] || event['altKey'] || event['metaKey']) return null;
+/*
+ var keycode = event['keyCode'];
+ if (48 <= keycode && keycode <= 57)
+ return keycode; // numeric TODO handle shift?
+ if (65 <= keycode && keycode <= 90)
+ return event['shiftKey'] ? keycode : keycode + 32;
+ if (106 <= keycode && keycode <= 111)
+ return keycode - 106 + 42; // *,+-./ TODO handle shift?
+
+ switch (keycode) {
+ case 27: // escape
+ case 32: // space
+ case 61: // equal
+ return keycode;
+ }
+
+ var s = event['shiftKey'];
+ switch (keycode) {
+ case 186: return s ? 58 : 59; // colon / semi-colon
+ case 187: return s ? 43 : 61; // add / equal (these two may be wrong)
+ case 188: return s ? 60 : 44; // less-than / comma
+ case 189: return s ? 95 : 45; // dash
+ case 190: return s ? 62 : 46; // greater-than / period
+ case 191: return s ? 63 : 47; // forward slash
+ case 219: return s ? 123 : 91; // open bracket
+ case 220: return s ? 124 : 47; // back slash
+ case 221: return s ? 125 : 93; // close braket
+ case 222: return s ? 34 : 39; // single quote
+ }
+*/
+ return null;
+ },
+
+ onKeydown: function(event) {
+/*
+ if (GLFW.specialFunc || GLFW.keyboardFunc) {
+ var key = GLFW.getSpecialKey(event['keyCode']);
+ if (key !== null) {
+ if( GLFW.specialFunc ) {
+ event.preventDefault();
+ GLFW.saveModifiers(event);
+ Runtime.dynCall('viii', GLFW.specialFunc, [key, GLFW.lastX, GLFW.lastY]);
+ }
+ }
+ else
+ {
+ key = GLFW.getASCIIKey(event);
+ if( key !== null && GLFW.keyboardFunc ) {
+ event.preventDefault();
+ GLFW.saveModifiers(event);
+ Runtime.dynCall('viii', GLFW.keyboardFunc, [key, GLFW.lastX, GLFW.lastY]);
+ }
+ }
+ }
+*/
+ },
+
+ onKeyup: function(event) {
+/*
+ if (GLFW.specialUpFunc || GLFW.keyboardUpFunc) {
+ var key = GLFW.getSpecialKey(event['keyCode']);
+ if (key !== null) {
+ if(GLFW.specialUpFunc) {
+ event.preventDefault ();
+ GLFW.saveModifiers(event);
+ Runtime.dynCall('viii', GLFW.specialUpFunc, [key, GLFW.lastX, GLFW.lastY]);
+ }
+ }
+ else
+ {
+ key = GLFW.getASCIIKey(event);
+ if( key !== null && GLFW.keyboardUpFunc ) {
+ event.preventDefault ();
+ GLFW.saveModifiers(event);
+ Runtime.dynCall('viii', GLFW.keyboardUpFunc, [key, GLFW.lastX, GLFW.lastY]);
+ }
+ }
+ }
+*/
+ },
+
+ onMouseButtonDown: function(event){
+/*
+ GLFW.savePosition(event);
+ GLFW.buttons |= (1 << event['button']);
+
+ if(event.target == Module["canvas"] && GLFW.mouseFunc){
+ try {
+ event.target.setCapture();
+ } catch (e) {}
+ event.preventDefault();
+ GLFW.saveModifiers(event);
+ Runtime.dynCall('viiii', GLFW.mouseFunc, [event['button'], 0, GLFW.lastX, GLFW.lastY]);
+ }
+ },
+
+ onMouseButtonUp: function(event){
+ GLFW.savePosition(event);
+ GLFW.buttons &= ~(1 << event['button']);
+
+ if(GLFW.mouseFunc) {
+ event.preventDefault();
+ GLFW.saveModifiers(event);
+ Runtime.dynCall('viiii', GLFW.mouseFunc, [event['button'], 1, GLFW.lastX, GLFW.lastY]);
+ }
+*/
+ },
+
+ // TODO add fullscreen API ala:
+ // http://johndyer.name/native-fullscreen-javascript-api-plus-jquery-plugin/
+ onFullScreenEventChange: function(event){
+/*
+ var width;
+ var height;
+ if (document["fullScreen"] || document["mozFullScreen"] || document["webkitIsFullScreen"]) {
+ width = screen["width"];
+ height = screen["height"];
+ } else {
+ width = GLFW.windowWidth;
+ height = GLFW.windowHeight;
+ // TODO set position
+ document.removeEventListener('fullscreenchange', GLFW.onFullScreenEventChange, true);
+ document.removeEventListener('mozfullscreenchange', GLFW.onFullScreenEventChange, true);
+ document.removeEventListener('webkitfullscreenchange', GLFW.onFullScreenEventChange, true);
+ }
+ Browser.setCanvasSize(width, height);
+ // Can't call _glfwReshapeWindow as that requests cancelling fullscreen.
+ if (GLFW.reshapeFunc) {
+ // console.log("GLFW.reshapeFunc (from FS): " + width + ", " + height);
+ Runtime.dynCall('vii', GLFW.reshapeFunc, [width, height]);
+ }
+ _glfwPostRedisplay();
+*/
+ },
+
+ requestFullScreen: function() {
+ var RFS = Module["canvas"]['requestFullscreen'] ||
+ Module["canvas"]['requestFullScreen'] ||
+ Module["canvas"]['mozRequestFullScreen'] ||
+ Module["canvas"]['webkitRequestFullScreen'] ||
+ (function() {});
+ RFS.apply(Module["canvas"], []);
+ },
+
+ cancelFullScreen: function() {
+ var CFS = document['exitFullscreen'] ||
+ document['cancelFullScreen'] ||
+ document['mozCancelFullScreen'] ||
+ document['webkitCancelFullScreen'] ||
+ (function() {});
+ CFS.apply(document, []);
+ }
+ },
+
+ /* GLFW initialization, termination and version querying */
+ glfwInit : function() { throw "glfwInit is not implemented yet."; },
+ glfwTerminate : function() { throw "glfwTerminate is not implemented yet."; },
+ glfwGetVersion : function( major, minor, rev ) { throw "glfwGetVersion is not implemented yet."; },
+
+ /* Window handling */
+ glfwOpenWindow : function( width, height, redbits, greenbits, bluebits, alphabits, depthbits, stencilbits, mode ) { throw "glfwOpenWindow is not implemented yet."; },
+ glfwOpenWindowHint : function( target, hint ) { throw "glfwOpenWindowHint is not implemented yet."; },
+ glfwCloseWindow : function() { throw "glfwCloseWindow is not implemented yet."; },
+ glfwSetWindowTitle : function( title ) { throw "glfwSetWindowTitle is not implemented yet."; },
+ glfwGetWindowSize : function( width, height ) { throw "glfwGetWindowSize is not implemented yet."; },
+ glfwSetWindowSize : function( width, height ) { throw "glfwSetWindowSize is not implemented yet."; },
+ glfwSetWindowPos : function( x, y ) { throw "glfwSetWindowPos is not implemented yet."; },
+ glfwIconifyWindow : function() { throw "glfwIconifyWindow is not implemented yet."; },
+ glfwRestoreWindow : function() { throw "glfwRestoreWindow is not implemented yet."; },
+ glfwSwapBuffers : function() { throw "glfwSwapBuffers is not implemented yet."; },
+ glfwSwapInterval : function( interval ) { throw "glfwSwapInterval is not implemented yet."; },
+ glfwGetWindowParam : function( param ) { throw "glfwGetWindowParam is not implemented yet."; },
+ glfwSetWindowSizeCallback : function( cbfun ) { throw "glfwSetWindowSizeCallback is not implemented yet."; },
+ glfwSetWindowCloseCallback : function( cbfun ) { throw "glfwSetWindowCloseCallback is not implemented yet."; },
+ glfwSetWindowRefreshCallback : function( cbfun ) { throw "glfwSetWindowRefreshCallback is not implemented yet."; },
+
+ /* Video mode functions */
+ glfwGetVideoModes : function( list, maxcount ) { throw "glfwGetVideoModes is not implemented yet."; },
+ glfwGetDesktopMode : function( mode ) { throw "glfwGetDesktopMode is not implemented yet."; },
+
+ /* Input handling */
+ glfwPollEvents : function() { throw "glfwPollEvents is not implemented yet."; },
+ glfwWaitEvents : function() { throw "glfwWaitEvents is not implemented yet."; },
+ glfwGetKey : function( key ) { throw "glfwGetKey is not implemented yet."; },
+ glfwGetMouseButton : function( button ) { throw "glfwGetMouseButton is not implemented yet."; },
+ glfwGetMousePos : function( xpos, ypos ) { throw "glfwGetMousePos is not implemented yet."; },
+ glfwSetMousePos : function( xpos, ypos ) { throw "glfwSetMousePos is not implemented yet."; },
+ glfwGetMouseWheel : function() { throw "glfwGetMouseWheel is not implemented yet."; },
+ glfwSetMouseWheel : function( pos ) { throw "glfwSetMouseWheel is not implemented yet."; },
+ glfwSetKeyCallback : function( cbfun ) { throw "glfwSetKeyCallback is not implemented yet."; },
+ glfwSetCharCallback : function( cbfun ) { throw "glfwSetCharCallback is not implemented yet."; },
+ glfwSetMouseButtonCallback : function( cbfun ) { throw "glfwSetMouseButtonCallback is not implemented yet."; },
+ glfwSetMousePosCallback : function( cbfun ) { throw "glfwSetMousePosCallback is not implemented yet."; },
+ glfwSetMouseWheelCallback : function( cbfun ) { throw "glfwSetMouseWheelCallback is not implemented yet."; },
+
+ /* Joystick input */
+ glfwGetJoystickParam : function( joy, param ) { throw "glfwGetJoystickParam is not implemented yet."; },
+ glfwGetJoystickPos : function( joy, pos, numaxes ) { throw "glfwGetJoystickPos is not implemented yet."; },
+ glfwGetJoystickButtons : function( joy, buttons, numbuttons ) { throw "glfwGetJoystickButtons is not implemented yet."; },
+
+ /* Time */
+ glfwGetTime : function() { throw "glfwGetTime is not implemented yet."; },
+ glfwSetTime : function( time ) { throw "glfwSetTime is not implemented yet."; },
+ glfwSleep : function( time ) { throw "glfwSleep is not implemented yet."; },
+
+ /* Extension support */
+ glfwExtensionSupported : function( extension ) { throw " is not implemented yet."; },
+ glfwGetProcAddress : function( procname ) { throw " is not implemented yet."; },
+ glfwGetGLVersion : function( major, minor, rev ) { throw " is not implemented yet."; },
+
+ /* Threading support */
+ glfwCreateThread : function( fun, arg ) { throw "glfwCreateThread is not implemented yet."; },
+ glfwDestroyThread : function( ID ) { throw "glfwDestroyThread is not implemented yet."; },
+ glfwWaitThread : function( ID, waitmode ) { throw "glfwWaitThread is not implemented yet."; },
+ glfwGetThreadID : function() { throw "glfwGetThreadID is not implemented yet."; },
+ glfwCreateMutex : function() { throw "glfwCreateMutex is not implemented yet."; },
+ glfwDestroyMutex : function( mutex ) { throw "glfwDestroyMutex is not implemented yet."; },
+ glfwLockMutex : function( mutex ) { throw "glfwLockMutex is not implemented yet."; },
+ glfwUnlockMutex : function( mutex ) { throw "glfwUnlockMutex is not implemented yet."; },
+ glfwCreateCond : function() { throw "glfwCreateCond is not implemented yet."; },
+ glfwDestroyCond : function( cond ) { throw "glfwDestroyCond is not implemented yet."; },
+ glfwWaitCond : function( cond, mutex, timeout ) { throw "glfwWaitCond is not implemented yet."; },
+ glfwSignalCond : function( cond ) { throw "glfwSignalCond is not implemented yet."; },
+ glfwBroadcastCond : function( cond ) { throw "glfwBroadcastCond is not implemented yet."; },
+ glfwGetNumberOfProcessors : function() { throw "glfwGetNumberOfProcessors is not implemented yet."; },
+
+ /* Enable/disable functions */
+ glfwEnable : function( token ) { throw "glfwEnable is not implemented yet."; },
+ glfwDisable : function( token ) { throw "glfwDisable is not implemented yet."; },
+
+ /* Image/texture I/O support */
+ glfwReadImage : function( name, img, flags ) { throw "glfwReadImage is not implemented yet."; },
+ glfwReadMemoryImage : function( data, size, img, flags ) { throw "glfwReadMemoryImage is not implemented yet."; },
+ glfwFreeImage : function( img ) { throw "glfwFreeImage is not implemented yet."; },
+ glfwLoadTexture2D : function( name, flags ) { throw "glfwLoadTexture2D is not implemented yet."; },
+ glfwLoadMemoryTexture2D : function( data, size, flags ) { throw "glfwLoadMemoryTexture2D is not implemented yet."; },
+ glfwLoadTextureImage2D : function( img, flags ) { throw "glfwLoadTextureImage2D is not implemented yet."; },
+
+};
+
+autoAddDeps(LibraryGLFW, '$GLFW');
+mergeInto(LibraryManager.library, LibraryGLFW);
+
diff --git a/src/modules.js b/src/modules.js
index bda8a605..e28bff31 100644
--- a/src/modules.js
+++ b/src/modules.js
@@ -374,7 +374,7 @@ var LibraryManager = {
load: function() {
if (this.library) return;
- var libraries = ['library.js', 'library_browser.js', 'library_sdl.js', 'library_gl.js', 'library_glut.js', 'library_xlib.js', 'library_egl.js', 'library_gc.js', 'library_jansson.js', 'library_openal.js'].concat(additionalLibraries);
+ var libraries = ['library.js', 'library_browser.js', 'library_sdl.js', 'library_gl.js', 'library_glut.js', 'library_xlib.js', 'library_egl.js', 'library_gc.js', 'library_jansson.js', 'library_openal.js', 'library_glfw.js',.concat(additionalLibraries);
for (var i = 0; i < libraries.length; i++) {
eval(processMacros(preprocess(read(libraries[i]))));
}
diff --git a/system/include/GL/glfw.h b/system/include/GL/glfw.h
new file mode 100644
index 00000000..e20552e4
--- /dev/null
+++ b/system/include/GL/glfw.h
@@ -0,0 +1,518 @@
+/************************************************************************
+ * GLFW - An OpenGL framework
+ * API version: 2.7
+ * WWW: http://www.glfw.org/
+ *------------------------------------------------------------------------
+ * Copyright (c) 2002-2006 Marcus Geelnard
+ * Copyright (c) 2006-2010 Camilla Berglund
+ *
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ *
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ *
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would
+ * be appreciated but is not required.
+ *
+ * 2. Altered source versions must be plainly marked as such, and must not
+ * be misrepresented as being the original software.
+ *
+ * 3. This notice may not be removed or altered from any source
+ * distribution.
+ *
+ *************************************************************************/
+
+#ifndef __glfw_h_
+#define __glfw_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+/*************************************************************************
+ * Global definitions
+ *************************************************************************/
+
+/* We need a NULL pointer from time to time */
+#ifndef NULL
+ #ifdef __cplusplus
+ #define NULL 0
+ #else
+ #define NULL ((void *)0)
+ #endif
+#endif /* NULL */
+
+
+/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
+
+/* Please report any probles that you find with your compiler, which may
+ * be solved in this section! There are several compilers that I have not
+ * been able to test this file with yet.
+ *
+ * First: If we are we on Windows, we want a single define for it (_WIN32)
+ * (Note: For Cygwin the compiler flag -mwin32 should be used, but to
+ * make sure that things run smoothly for Cygwin users, we add __CYGWIN__
+ * to the list of "valid Win32 identifiers", which removes the need for
+ * -mwin32)
+ */
+#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))
+ #define _WIN32
+#endif /* _WIN32 */
+
+/* In order for extension support to be portable, we need to define an
+ * OpenGL function call method. We use the keyword APIENTRY, which is
+ * defined for Win32. (Note: Windows also needs this for <GL/gl.h>)
+ */
+#ifndef APIENTRY
+ #ifdef _WIN32
+ #define APIENTRY __stdcall
+ #else
+ #define APIENTRY
+ #endif
+ #define GL_APIENTRY_DEFINED
+#endif /* APIENTRY */
+
+
+/* The following three defines are here solely to make some Windows-based
+ * <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
+ * it has the major drawback of severely polluting our namespace.
+ */
+
+/* Under Windows, we need WINGDIAPI defined */
+#if !defined(WINGDIAPI) && defined(_WIN32)
+ #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
+ /* Microsoft Visual C++, Borland C++ Builder and Pelles C */
+ #define WINGDIAPI __declspec(dllimport)
+ #elif defined(__LCC__)
+ /* LCC-Win32 */
+ #define WINGDIAPI __stdcall
+ #else
+ /* Others (e.g. MinGW, Cygwin) */
+ #define WINGDIAPI extern
+ #endif
+ #define GL_WINGDIAPI_DEFINED
+#endif /* WINGDIAPI */
+
+/* Some <GL/glu.h> files also need CALLBACK defined */
+#if !defined(CALLBACK) && defined(_WIN32)
+ #if defined(_MSC_VER)
+ /* Microsoft Visual C++ */
+ #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
+ #define CALLBACK __stdcall
+ #else
+ #define CALLBACK
+ #endif
+ #else
+ /* Other Windows compilers */
+ #define CALLBACK __stdcall
+ #endif
+ #define GLU_CALLBACK_DEFINED
+#endif /* CALLBACK */
+
+/* Microsoft Visual C++, Borland C++ and Pelles C <GL*glu.h> needs wchar_t */
+#if defined(_WIN32) && (defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)) && !defined(_WCHAR_T_DEFINED)
+ typedef unsigned short wchar_t;
+ #define _WCHAR_T_DEFINED
+#endif /* _WCHAR_T_DEFINED */
+
+
+/* ---------------- GLFW related system specific defines ----------------- */
+
+#if defined(_WIN32) && defined(GLFW_BUILD_DLL)
+
+ /* We are building a Win32 DLL */
+ #define GLFWAPI __declspec(dllexport)
+ #define GLFWAPIENTRY __stdcall
+ #define GLFWCALL __stdcall
+
+#elif defined(_WIN32) && defined(GLFW_DLL)
+
+ /* We are calling a Win32 DLL */
+ #if defined(__LCC__)
+ #define GLFWAPI extern
+ #else
+ #define GLFWAPI __declspec(dllimport)
+ #endif
+ #define GLFWAPIENTRY __stdcall
+ #define GLFWCALL __stdcall
+
+#else
+
+ /* We are either building/calling a static lib or we are non-win32 */
+ #define GLFWAPIENTRY
+ #define GLFWAPI
+ #define GLFWCALL
+
+#endif
+
+/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
+
+/* Include standard OpenGL headers: GLFW uses GL_FALSE/GL_TRUE, and it is
+ * convenient for the user to only have to include <GL/glfw.h>. This also
+ * solves the problem with Windows <GL/gl.h> and <GL/glu.h> needing some
+ * special defines which normally requires the user to include <windows.h>
+ * (which is not a nice solution for portable programs).
+ */
+#if defined(__APPLE_CC__)
+ #if defined(GLFW_INCLUDE_GL3)
+ #include <OpenGL/gl3.h>
+ #else
+ #define GL_GLEXT_LEGACY
+ #include <OpenGL/gl.h>
+ #endif
+ #ifndef GLFW_NO_GLU
+ #include <OpenGL/glu.h>
+ #endif
+#else
+ #if defined(GLFW_INCLUDE_GL3)
+ #include <GL3/gl3.h>
+ #else
+ #include <GL/gl.h>
+ #endif
+ #ifndef GLFW_NO_GLU
+ #include <GL/glu.h>
+ #endif
+#endif
+
+
+/*************************************************************************
+ * GLFW version
+ *************************************************************************/
+
+#define GLFW_VERSION_MAJOR 2
+#define GLFW_VERSION_MINOR 7
+#define GLFW_VERSION_REVISION 7
+
+
+/*************************************************************************
+ * Input handling definitions
+ *************************************************************************/
+
+/* Key and button state/action definitions */
+#define GLFW_RELEASE 0
+#define GLFW_PRESS 1
+
+/* Keyboard key definitions: 8-bit ISO-8859-1 (Latin 1) encoding is used
+ * for printable keys (such as A-Z, 0-9 etc), and values above 256
+ * represent special (non-printable) keys (e.g. F1, Page Up etc).
+ */
+#define GLFW_KEY_UNKNOWN -1
+#define GLFW_KEY_SPACE 32
+#define GLFW_KEY_SPECIAL 256
+#define GLFW_KEY_ESC (GLFW_KEY_SPECIAL+1)
+#define GLFW_KEY_F1 (GLFW_KEY_SPECIAL+2)
+#define GLFW_KEY_F2 (GLFW_KEY_SPECIAL+3)
+#define GLFW_KEY_F3 (GLFW_KEY_SPECIAL+4)
+#define GLFW_KEY_F4 (GLFW_KEY_SPECIAL+5)
+#define GLFW_KEY_F5 (GLFW_KEY_SPECIAL+6)
+#define GLFW_KEY_F6 (GLFW_KEY_SPECIAL+7)
+#define GLFW_KEY_F7 (GLFW_KEY_SPECIAL+8)
+#define GLFW_KEY_F8 (GLFW_KEY_SPECIAL+9)
+#define GLFW_KEY_F9 (GLFW_KEY_SPECIAL+10)
+#define GLFW_KEY_F10 (GLFW_KEY_SPECIAL+11)
+#define GLFW_KEY_F11 (GLFW_KEY_SPECIAL+12)
+#define GLFW_KEY_F12 (GLFW_KEY_SPECIAL+13)
+#define GLFW_KEY_F13 (GLFW_KEY_SPECIAL+14)
+#define GLFW_KEY_F14 (GLFW_KEY_SPECIAL+15)
+#define GLFW_KEY_F15 (GLFW_KEY_SPECIAL+16)
+#define GLFW_KEY_F16 (GLFW_KEY_SPECIAL+17)
+#define GLFW_KEY_F17 (GLFW_KEY_SPECIAL+18)
+#define GLFW_KEY_F18 (GLFW_KEY_SPECIAL+19)
+#define GLFW_KEY_F19 (GLFW_KEY_SPECIAL+20)
+#define GLFW_KEY_F20 (GLFW_KEY_SPECIAL+21)
+#define GLFW_KEY_F21 (GLFW_KEY_SPECIAL+22)
+#define GLFW_KEY_F22 (GLFW_KEY_SPECIAL+23)
+#define GLFW_KEY_F23 (GLFW_KEY_SPECIAL+24)
+#define GLFW_KEY_F24 (GLFW_KEY_SPECIAL+25)
+#define GLFW_KEY_F25 (GLFW_KEY_SPECIAL+26)
+#define GLFW_KEY_UP (GLFW_KEY_SPECIAL+27)
+#define GLFW_KEY_DOWN (GLFW_KEY_SPECIAL+28)
+#define GLFW_KEY_LEFT (GLFW_KEY_SPECIAL+29)
+#define GLFW_KEY_RIGHT (GLFW_KEY_SPECIAL+30)
+#define GLFW_KEY_LSHIFT (GLFW_KEY_SPECIAL+31)
+#define GLFW_KEY_RSHIFT (GLFW_KEY_SPECIAL+32)
+#define GLFW_KEY_LCTRL (GLFW_KEY_SPECIAL+33)
+#define GLFW_KEY_RCTRL (GLFW_KEY_SPECIAL+34)
+#define GLFW_KEY_LALT (GLFW_KEY_SPECIAL+35)
+#define GLFW_KEY_RALT (GLFW_KEY_SPECIAL+36)
+#define GLFW_KEY_TAB (GLFW_KEY_SPECIAL+37)
+#define GLFW_KEY_ENTER (GLFW_KEY_SPECIAL+38)
+#define GLFW_KEY_BACKSPACE (GLFW_KEY_SPECIAL+39)
+#define GLFW_KEY_INSERT (GLFW_KEY_SPECIAL+40)
+#define GLFW_KEY_DEL (GLFW_KEY_SPECIAL+41)
+#define GLFW_KEY_PAGEUP (GLFW_KEY_SPECIAL+42)
+#define GLFW_KEY_PAGEDOWN (GLFW_KEY_SPECIAL+43)
+#define GLFW_KEY_HOME (GLFW_KEY_SPECIAL+44)
+#define GLFW_KEY_END (GLFW_KEY_SPECIAL+45)
+#define GLFW_KEY_KP_0 (GLFW_KEY_SPECIAL+46)
+#define GLFW_KEY_KP_1 (GLFW_KEY_SPECIAL+47)
+#define GLFW_KEY_KP_2 (GLFW_KEY_SPECIAL+48)
+#define GLFW_KEY_KP_3 (GLFW_KEY_SPECIAL+49)
+#define GLFW_KEY_KP_4 (GLFW_KEY_SPECIAL+50)
+#define GLFW_KEY_KP_5 (GLFW_KEY_SPECIAL+51)
+#define GLFW_KEY_KP_6 (GLFW_KEY_SPECIAL+52)
+#define GLFW_KEY_KP_7 (GLFW_KEY_SPECIAL+53)
+#define GLFW_KEY_KP_8 (GLFW_KEY_SPECIAL+54)
+#define GLFW_KEY_KP_9 (GLFW_KEY_SPECIAL+55)
+#define GLFW_KEY_KP_DIVIDE (GLFW_KEY_SPECIAL+56)
+#define GLFW_KEY_KP_MULTIPLY (GLFW_KEY_SPECIAL+57)
+#define GLFW_KEY_KP_SUBTRACT (GLFW_KEY_SPECIAL+58)
+#define GLFW_KEY_KP_ADD (GLFW_KEY_SPECIAL+59)
+#define GLFW_KEY_KP_DECIMAL (GLFW_KEY_SPECIAL+60)
+#define GLFW_KEY_KP_EQUAL (GLFW_KEY_SPECIAL+61)
+#define GLFW_KEY_KP_ENTER (GLFW_KEY_SPECIAL+62)
+#define GLFW_KEY_KP_NUM_LOCK (GLFW_KEY_SPECIAL+63)
+#define GLFW_KEY_CAPS_LOCK (GLFW_KEY_SPECIAL+64)
+#define GLFW_KEY_SCROLL_LOCK (GLFW_KEY_SPECIAL+65)
+#define GLFW_KEY_PAUSE (GLFW_KEY_SPECIAL+66)
+#define GLFW_KEY_LSUPER (GLFW_KEY_SPECIAL+67)
+#define GLFW_KEY_RSUPER (GLFW_KEY_SPECIAL+68)
+#define GLFW_KEY_MENU (GLFW_KEY_SPECIAL+69)
+#define GLFW_KEY_LAST GLFW_KEY_MENU
+
+/* Mouse button definitions */
+#define GLFW_MOUSE_BUTTON_1 0
+#define GLFW_MOUSE_BUTTON_2 1
+#define GLFW_MOUSE_BUTTON_3 2
+#define GLFW_MOUSE_BUTTON_4 3
+#define GLFW_MOUSE_BUTTON_5 4
+#define GLFW_MOUSE_BUTTON_6 5
+#define GLFW_MOUSE_BUTTON_7 6
+#define GLFW_MOUSE_BUTTON_8 7
+#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
+
+/* Mouse button aliases */
+#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
+#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
+#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
+
+
+/* Joystick identifiers */
+#define GLFW_JOYSTICK_1 0
+#define GLFW_JOYSTICK_2 1
+#define GLFW_JOYSTICK_3 2
+#define GLFW_JOYSTICK_4 3
+#define GLFW_JOYSTICK_5 4
+#define GLFW_JOYSTICK_6 5
+#define GLFW_JOYSTICK_7 6
+#define GLFW_JOYSTICK_8 7
+#define GLFW_JOYSTICK_9 8
+#define GLFW_JOYSTICK_10 9
+#define GLFW_JOYSTICK_11 10
+#define GLFW_JOYSTICK_12 11
+#define GLFW_JOYSTICK_13 12
+#define GLFW_JOYSTICK_14 13
+#define GLFW_JOYSTICK_15 14
+#define GLFW_JOYSTICK_16 15
+#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
+
+
+/*************************************************************************
+ * Other definitions
+ *************************************************************************/
+
+/* glfwOpenWindow modes */
+#define GLFW_WINDOW 0x00010001
+#define GLFW_FULLSCREEN 0x00010002
+
+/* glfwGetWindowParam tokens */
+#define GLFW_OPENED 0x00020001
+#define GLFW_ACTIVE 0x00020002
+#define GLFW_ICONIFIED 0x00020003
+#define GLFW_ACCELERATED 0x00020004
+#define GLFW_RED_BITS 0x00020005
+#define GLFW_GREEN_BITS 0x00020006
+#define GLFW_BLUE_BITS 0x00020007
+#define GLFW_ALPHA_BITS 0x00020008
+#define GLFW_DEPTH_BITS 0x00020009
+#define GLFW_STENCIL_BITS 0x0002000A
+
+/* The following constants are used for both glfwGetWindowParam
+ * and glfwOpenWindowHint
+ */
+#define GLFW_REFRESH_RATE 0x0002000B
+#define GLFW_ACCUM_RED_BITS 0x0002000C
+#define GLFW_ACCUM_GREEN_BITS 0x0002000D
+#define GLFW_ACCUM_BLUE_BITS 0x0002000E
+#define GLFW_ACCUM_ALPHA_BITS 0x0002000F
+#define GLFW_AUX_BUFFERS 0x00020010
+#define GLFW_STEREO 0x00020011
+#define GLFW_WINDOW_NO_RESIZE 0x00020012
+#define GLFW_FSAA_SAMPLES 0x00020013
+#define GLFW_OPENGL_VERSION_MAJOR 0x00020014
+#define GLFW_OPENGL_VERSION_MINOR 0x00020015
+#define GLFW_OPENGL_FORWARD_COMPAT 0x00020016
+#define GLFW_OPENGL_DEBUG_CONTEXT 0x00020017
+#define GLFW_OPENGL_PROFILE 0x00020018
+
+/* GLFW_OPENGL_PROFILE tokens */
+#define GLFW_OPENGL_CORE_PROFILE 0x00050001
+#define GLFW_OPENGL_COMPAT_PROFILE 0x00050002
+
+/* glfwEnable/glfwDisable tokens */
+#define GLFW_MOUSE_CURSOR 0x00030001
+#define GLFW_STICKY_KEYS 0x00030002
+#define GLFW_STICKY_MOUSE_BUTTONS 0x00030003
+#define GLFW_SYSTEM_KEYS 0x00030004
+#define GLFW_KEY_REPEAT 0x00030005
+#define GLFW_AUTO_POLL_EVENTS 0x00030006
+
+/* glfwWaitThread wait modes */
+#define GLFW_WAIT 0x00040001
+#define GLFW_NOWAIT 0x00040002
+