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author | Ehsan Akhgari <ehsan.akhgari@gmail.com> | 2012-04-13 16:11:28 -0400 |
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committer | Ehsan Akhgari <ehsan.akhgari@gmail.com> | 2012-04-13 16:11:28 -0400 |
commit | 5f2b6215fc0a9aeb12692bed0722e41f816c5770 (patch) | |
tree | 43fb2089f1fef5b25f2ebf97eb3cbd3e2b1e823f | |
parent | 740ba04b4a6ab38a48d65d25343c88c9422fa34d (diff) |
Make sure that we treat position as a vec3
-rw-r--r-- | src/library_gl.js | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index 6c4b78ba..00049d76 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -1046,14 +1046,14 @@ var LibraryGL = { initted: false, init: function() { this.vertexShader = Module.ctx.createShader(Module.ctx.VERTEX_SHADER); - Module.ctx.shaderSource(this.vertexShader, 'attribute vec4 a_position; \n\ + Module.ctx.shaderSource(this.vertexShader, 'attribute vec3 a_position; \n\ attribute vec2 a_texCoord; \n\ varying vec2 v_texCoord; \n\ uniform mat4 u_modelView; \n\ uniform mat4 u_projection; \n\ void main() \n\ { \n\ - gl_Position = u_projection * (u_modelView * a_position); \n\ + gl_Position = u_projection * (u_modelView * vec4(a_position, 1.0)); \n\ v_texCoord = a_texCoord; \n\ } \n'); Module.ctx.compileShader(this.vertexShader); |