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authorAlon Zakai <alonzakai@gmail.com>2013-03-31 12:28:08 -0700
committerAlon Zakai <alonzakai@gmail.com>2013-03-31 14:17:29 -0700
commit575c77ef11c1261f047b88d6af66b0957abc1833 (patch)
treeee4b523a913cc68eb62758604b1c90ae9d24d0e5
parentbbb71e6654612a1a03c5804d7dbb080cf9116449 (diff)
refactor gl_renderers.c
-rw-r--r--tests/gl_renderers.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/tests/gl_renderers.c b/tests/gl_renderers.c
index acf400ff..0a8e6e78 100644
--- a/tests/gl_renderers.c
+++ b/tests/gl_renderers.c
@@ -23,7 +23,7 @@ REDISTRIBUTION OF THIS SOFTWARE.
*/
#if !EMSCRIPTEN
-#define USE_GLEW 1
+#define USE_GLEW 0
#endif
#if USE_GLEW
@@ -127,6 +127,8 @@ int main(int argc, char *argv[])
// DRAW
+ GLbyte * pointer;
+
// Clear the screen before drawing
glClear( GL_COLOR_BUFFER_BIT );
@@ -143,14 +145,14 @@ int main(int argc, char *argv[])
// point to the buffer's location data
glVertexPointer(2, GL_FLOAT, sizeof(Type1), NULL);
- GLbyte * pointer = (GLbyte*)(((GLbyte*)&first[0].color) - ((GLbyte*)&first[0].location));
+ pointer = (GLbyte*)(((GLbyte*)&first[0].color) - ((GLbyte*)&first[0].location));
printf("location = %p\n", pointer);
// point to the buffer's color data
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Type1), pointer);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
-
+
// SECOND
// load the first into the context