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author | Alon Zakai <alonzakai@gmail.com> | 2012-04-23 17:49:36 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2012-04-23 17:49:36 -0700 |
commit | 3fca3a54c8df9f36d0638e7392fa015664cee789 (patch) | |
tree | 0a9e437231dd8cddf0f3bd98079b6054925f49b6 | |
parent | 7a066b458e26064aaf50ee026f96721d9b3bb099 (diff) |
use emulation when a gl*Pointer is used
-rw-r--r-- | src/library_gl.js | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index 23025466..1e832087 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -1521,6 +1521,7 @@ var LibraryGL = { glTexCoordPointer: function(size, type, stride, pointer) { GL.immediate.setClientAttribute('T' + GL.immediate.clientActiveTexture, size, type, stride, pointer); }, + glVertexPointer__deps: ['$GLEmulation'], // if any pointers are used, glVertexPointer must be, and if it is, then we need emulation glVertexPointer: function(size, type, stride, pointer) { GL.immediate.setClientAttribute('V', size, type, stride, pointer); }, |