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authorAlon Zakai <alonzakai@gmail.com>2012-09-18 10:00:25 -0700
committerAlon Zakai <alonzakai@gmail.com>2012-09-18 10:00:25 -0700
commit272887dc32c40f4dc7f2f1ff38db4ed88fdeed84 (patch)
tree257ce008886b24ab867fd3ecea8803401bca8655
parent36993ca2376f13ba7ff88d31a121bb4de3b35429 (diff)
note on browser replay
-rwxr-xr-xtools/reproduceriter.py9
1 files changed, 9 insertions, 0 deletions
diff --git a/tools/reproduceriter.py b/tools/reproduceriter.py
index 207e22d5..a1912396 100755
--- a/tools/reproduceriter.py
+++ b/tools/reproduceriter.py
@@ -93,6 +93,15 @@ Examples
there so you can run it.
The last parameter specifies what to do when the event loop is idle: We fire an event and then set onIdle (which was this function) to null, so this is a one-time occurence.
+
+Notes
+
+ * Replay can depend on browser state. One case is if you are replaying a fullscreen
+ game with pointer lock, then you will need to manually allow pointer lock if it
+ isn't already on for the machine. If you do it too early or too late, the replay
+ can be different, since mousemove events mean different things depending on
+ whether the pointer is locked or not.
+
'''
import os, sys, shutil, re