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author | Alon Zakai <alonzakai@gmail.com> | 2012-09-18 10:00:25 -0700 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2012-09-18 10:00:25 -0700 |
commit | 272887dc32c40f4dc7f2f1ff38db4ed88fdeed84 (patch) | |
tree | 257ce008886b24ab867fd3ecea8803401bca8655 | |
parent | 36993ca2376f13ba7ff88d31a121bb4de3b35429 (diff) |
note on browser replay
-rwxr-xr-x | tools/reproduceriter.py | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/tools/reproduceriter.py b/tools/reproduceriter.py index 207e22d5..a1912396 100755 --- a/tools/reproduceriter.py +++ b/tools/reproduceriter.py @@ -93,6 +93,15 @@ Examples there so you can run it. The last parameter specifies what to do when the event loop is idle: We fire an event and then set onIdle (which was this function) to null, so this is a one-time occurence. + +Notes + + * Replay can depend on browser state. One case is if you are replaying a fullscreen + game with pointer lock, then you will need to manually allow pointer lock if it + isn't already on for the machine. If you do it too early or too late, the replay + can be different, since mousemove events mean different things depending on + whether the pointer is locked or not. + ''' import os, sys, shutil, re |