aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAlon Zakai <alonzakai@gmail.com>2013-07-23 16:51:50 -0700
committerAlon Zakai <alonzakai@gmail.com>2013-07-23 16:51:50 -0700
commit233270d3b55cea3aa0c89f134c88d3bb07530e56 (patch)
tree38f12f50c3e761015b29b4fc759171d68da1f411
parentfe6cf455e3169606442042579c521a1c30b42ad2 (diff)
parent8989e1205f8fb2128a2fa141a32d1ac245791e07 (diff)
Merge branch 'master' of github.com:ToadKing/emscripten into incoming
-rw-r--r--src/library_gl.js4
-rw-r--r--tests/glgetattachedshaders.c93
-rwxr-xr-xtests/runner.py3
3 files changed, 99 insertions, 1 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 959773bc..ee3f8581 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -1076,7 +1076,9 @@ var LibraryGL = {
}
{{{ makeSetValue('count', '0', 'len', 'i32') }}};
for (var i = 0; i < len; ++i) {
- {{{ makeSetValue('shaders', 'i*4', 'GL.shaders[result[i]]', 'i32') }}};
+ var id = GL.shaders.indexOf(result[i]);
+ assert(id !== -1, 'shader not bound to local id');
+ {{{ makeSetValue('shaders', 'i*4', 'id', 'i32') }}};
}
},
diff --git a/tests/glgetattachedshaders.c b/tests/glgetattachedshaders.c
new file mode 100644
index 00000000..303e0f92
--- /dev/null
+++ b/tests/glgetattachedshaders.c
@@ -0,0 +1,93 @@
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+static void die(const char *msg)
+{
+ printf("%s\n", msg);
+ abort();
+}
+
+static void create_context(void)
+{
+ EGLint num_config;
+ EGLContext g_egl_ctx;
+ EGLDisplay g_egl_dpy;
+ EGLConfig g_config;
+
+ static const EGLint attribute_list[] =
+ {
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_NONE
+ };
+
+ static const EGLint context_attributes[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+
+ g_egl_dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ if (!g_egl_dpy)
+ die("failed to create display");
+
+ if (!eglInitialize(g_egl_dpy, NULL, NULL))
+ die("failed to initialize egl");
+
+ if (!eglChooseConfig(g_egl_dpy, attribute_list, &g_config, 1, &num_config))
+ die("failed to choose config");
+
+ g_egl_ctx = eglCreateContext(g_egl_dpy, g_config, EGL_NO_CONTEXT, context_attributes);
+ if (!g_egl_ctx)
+ die("failed to create context");
+}
+
+int main(int argc, char *argv[])
+{
+ unsigned i;
+
+ create_context();
+
+ GLuint prog = glCreateProgram();
+ if (glGetError())
+ die("failed to create program");
+
+ GLuint vertex = glCreateShader(GL_VERTEX_SHADER);
+ if (glGetError())
+ die("failed to create vertex shader");
+ glAttachShader(prog, vertex);
+
+ GLuint fragment = glCreateShader(GL_FRAGMENT_SHADER);
+ if (glGetError())
+ die("failed to create fragment shader");
+ glAttachShader(prog, fragment);
+
+ GLuint shaders[2];
+ GLsizei count;
+
+ glGetAttachedShaders(prog, 2, &count, shaders);
+ if (glGetError())
+ die("failed to get attached shaders");
+ if (count != 2)
+ die("unknown number of shaders returned");
+ if (shaders[0] == shaders[1])
+ die("returned identical shaders");
+
+ for (i = 0; i < count; i++)
+ {
+ if (shaders[i] == 0)
+ die("returned 0");
+ if (shaders[i] != vertex && shaders[i] != fragment)
+ die("unknown shader returned");
+ }
+
+ int result = 1;
+ REPORT_RESULT();
+
+ return 0;
+}
diff --git a/tests/runner.py b/tests/runner.py
index ad8481cc..fe634660 100755
--- a/tests/runner.py
+++ b/tests/runner.py
@@ -13339,6 +13339,9 @@ Press any key to continue.'''
def test_glshaderinfo(self):
self.btest('glshaderinfo.cpp', '1')
+ def test_glgetattachedshaders(self):
+ self.btest('glgetattachedshaders.cpp', '1')
+
def test_sdlglshader(self):
self.btest('sdlglshader.c', reference='sdlglshader.png', args=['-O2', '--closure', '1'])