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authorAlon Zakai <alonzakai@gmail.com>2012-04-03 13:29:46 -0700
committerAlon Zakai <alonzakai@gmail.com>2012-04-03 13:29:46 -0700
commit2177a509f0b1262eb0aee6acbcffe98dbd368151 (patch)
treead715edfadee002a4368c585de55e821d6d435e8
parent0a1c635b5ad1612c05a271dda5f49cf8613f6cb7 (diff)
update webgl todos
-rw-r--r--src/library_gl.js4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index bef2f50d..e964c26f 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -3,12 +3,10 @@
// FIXME:
// * glGetUniformLocation should return -1 when the value is not valid, not null
// * glUniform1fi should be glUniform1iv
-// * glGetAttribLocation lacks return value (and should be -1 when not valid)
+// * glGetAttribLocation should be -1 when not valid
// * single-underscore deps need double underscore (and, just auto-add them all)
// * glGetProgramInfoLog and *shader* should be essentially identical
// * glGetIntegerv set to bool etc needs fixing
-// * glVertexAttribPointer - the last param can be an offset or in gles, a raw pointer to clientside data. need some way to
-// warn about that since it silently fails in WebGL (it's a huge offset into the last bound buffer, zeros)
var LibraryGL = {
$GL: {