diff options
author | Alon Zakai <alonzakai@gmail.com> | 2013-01-19 16:31:47 -0800 |
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committer | Alon Zakai <alonzakai@gmail.com> | 2013-01-19 16:31:47 -0800 |
commit | 1223a5423d608d5dcf0e2f5b0445b4a7280bc450 (patch) | |
tree | 9fcadb629ec66dc4bf8a17fc00cd18553b7d14b7 | |
parent | e809edad676e1cf4d93e624b39bbaca80318cbf6 (diff) |
support glBegin on GL_POINTS; fixes #793
-rw-r--r-- | src/library_gl.js | 12 | ||||
-rw-r--r-- | tests/glbegin_points.c | 166 | ||||
-rw-r--r-- | tests/glbegin_points.png | bin | 0 -> 1393 bytes | |||
-rwxr-xr-x | tests/runner.py | 4 |
4 files changed, 176 insertions, 6 deletions
diff --git a/src/library_gl.js b/src/library_gl.js index 2a6ec92f..f68ce065 100644 --- a/src/library_gl.js +++ b/src/library_gl.js @@ -1393,7 +1393,7 @@ var LibraryGL = { tempData: null, indexData: null, vertexCounter: 0, - mode: 0, + mode: -1, rendererCache: null, rendererCacheItemTemplate: [null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null], // 16 nulls @@ -1896,7 +1896,7 @@ var LibraryGL = { GL.immediate.lastVertex = first + count; } GL.immediate.flush(null, first); - GL.immediate.mode = 0; + GL.immediate.mode = -1; }; _glDrawElements = function(mode, count, type, indices, start, end) { // start, end are given if we come from glDrawRangeElements @@ -1915,7 +1915,7 @@ var LibraryGL = { GL.immediate.vertexData = {{{ makeHEAPView('F32', 'GL.immediate.vertexPointer', '(end ? GL.immediate.vertexPointer + (end+1)*GL.immediate.stride : TOTAL_MEMORY)') }}}; // XXX assuming float } GL.immediate.flush(count, 0, indices); - GL.immediate.mode = 0; + GL.immediate.mode = -1; }; }, @@ -2060,12 +2060,12 @@ var LibraryGL = { GL.immediate.lastVertex = GL.immediate.vertexCounter / (GL.immediate.stride >> 2); GL.immediate.flush(); GL.immediate.disableBeginEndClientAttributes(); - GL.immediate.mode = 0; + GL.immediate.mode = -1; }, glVertex3f: function(x, y, z) { #if ASSERTIONS - assert(GL.immediate.mode); // must be in begin/end + assert(GL.immediate.mode >= 0); // must be in begin/end #endif GL.immediate.vertexData[GL.immediate.vertexCounter++] = x; GL.immediate.vertexData[GL.immediate.vertexCounter++] = y; @@ -2088,7 +2088,7 @@ var LibraryGL = { glTexCoord2i: function(u, v) { #if ASSERTIONS - assert(GL.immediate.mode); // must be in begin/end + assert(GL.immediate.mode >= 0); // must be in begin/end #endif GL.immediate.vertexData[GL.immediate.vertexCounter++] = u; GL.immediate.vertexData[GL.immediate.vertexCounter++] = v; diff --git a/tests/glbegin_points.c b/tests/glbegin_points.c new file mode 100644 index 00000000..b28cca4e --- /dev/null +++ b/tests/glbegin_points.c @@ -0,0 +1,166 @@ +/******************************************************************* + * * + * Using SDL With OpenGL * + * * + * Tutorial by Kyle Foley (sdw) * + * * + * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL * + * * + *******************************************************************/ + +/* +THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION +AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN. + +THE ORIGINAL AUTHOR IS KYLE FOLEY. + +THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY +OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF +MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE, +ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE +RESULTING FROM THE USE, MODIFICATION, OR +REDISTRIBUTION OF THIS SOFTWARE. +*/ + +#include "SDL/SDL.h" +#include "SDL/SDL_image.h" +#include "SDL/SDL_opengl.h" + +#include <stdio.h> +#include <string.h> + +int main(int argc, char *argv[]) +{ + SDL_Surface *screen; + + // Slightly different SDL initialization + if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) { + printf("Unable to initialize SDL: %s\n", SDL_GetError()); + return 1; + } + + SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new* + + screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed* + if ( !screen ) { + printf("Unable to set video mode: %s\n", SDL_GetError()); + return 1; + } + + // Set the OpenGL state after creating the context with SDL_SetVideoMode + + glClearColor( 0, 0, 0, 0 ); + +#if !EMSCRIPTEN + glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL +#endif + + glViewport( 0, 0, 640, 480 ); + + glMatrixMode( GL_PROJECTION ); + GLfloat matrixData[] = { 2.0/640, 0, 0, 0, + 0, -2.0/480, 0, 0, + 0, 0, -1, 0, + -1, 1, 0, 1 }; + glLoadMatrixf(matrixData); // test loadmatrix + + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + + // Load the OpenGL texture + + GLuint texture; // Texture object handle + SDL_Surface *surface; // Gives us the information to make the texture + + if ( (surface = IMG_Load("screenshot.png")) ) { + + // Check that the image's width is a power of 2 + if ( (surface->w & (surface->w - 1)) != 0 ) { + printf("warning: image.bmp's width is not a power of 2\n"); + } + + // Also check if the height is a power of 2 + if ( (surface->h & (surface->h - 1)) != 0 ) { + printf("warning: image.bmp's height is not a power of 2\n"); + } + + // Have OpenGL generate a texture object handle for us + glGenTextures( 1, &texture ); + + // Bind the texture object + glBindTexture( GL_TEXTURE_2D, texture ); + + // Set the texture's stretching properties + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); + + //SDL_LockSurface(surface); + + // Add some greyness + memset(surface->pixels, 0x66, surface->w*surface->h); + + // Edit the texture object's image data using the information SDL_Surface gives us + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0, + GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels ); + + //SDL_UnlockSurface(surface); + } + else { + printf("SDL could not load image.bmp: %s\n", SDL_GetError()); + SDL_Quit(); + return 1; + } + + // Free the SDL_Surface only if it was successfully created + if ( surface ) { + SDL_FreeSurface( surface ); + } + + // Clear the screen before drawing + glClear( GL_COLOR_BUFFER_BIT ); + + // Bind the texture to which subsequent calls refer to + glBindTexture( GL_TEXTURE_2D, texture ); + + // Use clientside vertex pointers to render two items + GLfloat vertexData[] = { 0, 0, 10, 10, // texture2, position2 + 1, 0, 300, 10, + 1, 1, 300, 128, + 0, 1, 10, 128, + 0, 0.5, 410, 10, + 1, 0.5, 600, 10, + 1, 1, 630, 200, + 0.5, 1, 310, 250 }; + + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glTexCoordPointer(2, GL_FLOAT, 4*4, &vertexData[0]); + glEnableClientState(GL_VERTEX_ARRAY); + glVertexPointer(2, GL_FLOAT, 4*4, &vertexData[2]); + + glDrawArrays(GL_POINTS, 0, 8); + + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glDisableClientState(GL_VERTEX_ARRAY); + + // Render the last item using oldschool glBegin etc + glBegin( GL_POINTS ); + glTexCoord2i( 0, 0 ); glVertex3f( 100, 300, 0 ); + glTexCoord2i( 1, 0 ); glVertex2f( 300, 300 ); + glTexCoord2i( 1, 1 ); { float vals[3] = { 300, 400, 0 }; glVertex3fv(vals); } + glTexCoord2i( 0, 1 ); { float vals[2] = { 500, 410 }; glVertex2fv(vals); } + glEnd(); + + SDL_GL_SwapBuffers(); + +#if !EMSCRIPTEN + // Wait for 3 seconds to give us a chance to see the image + SDL_Delay(3000); +#endif + + // Now we can delete the OpenGL texture and close down SDL + glDeleteTextures( 1, &texture ); + + SDL_Quit(); + + return 0; +} diff --git a/tests/glbegin_points.png b/tests/glbegin_points.png Binary files differnew file mode 100644 index 00000000..57e15d29 --- /dev/null +++ b/tests/glbegin_points.png diff --git a/tests/runner.py b/tests/runner.py index bef4001e..ee6b7c7c 100755 --- a/tests/runner.py +++ b/tests/runner.py @@ -10295,6 +10295,10 @@ elif 'browser' in str(sys.argv): Popen([PYTHON, EMCC, os.path.join(self.get_dir(), 'sdl_canvas_palette_2.c'), '-o', 'page.html', '--pre-js', 'pre.js']).communicate() self.run_browser('page.html', '') + def test_glbegin_points(self): + shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png')) + self.btest('glbegin_points.c', reference='glbegin_points.png', args=['--preload-file', 'screenshot.png']) + def test_s3tc(self): shutil.copyfile(path_from_root('tests', 'screenshot.dds'), os.path.join(self.get_dir(), 'screenshot.dds')) self.btest('s3tc.c', reference='s3tc.png', args=['--preload-file', 'screenshot.dds']) |