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authorAlon Zakai <alonzakai@gmail.com>2013-05-30 13:54:13 -0700
committerAlon Zakai <alonzakai@gmail.com>2013-05-30 13:54:13 -0700
commit1113ea95ed3a66ca0cfa31b926618a27324637ec (patch)
treea1c4e8fd826e45f5b79e75c77be3403ec629bcb9
parent29a025962b9dc92534c2dcec5f068a9983b9f80b (diff)
indentation
-rw-r--r--src/library_gl.js180
1 files changed, 90 insertions, 90 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index ac8d9bf7..f3eb0291 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -1791,19 +1791,19 @@ var LibraryGL = {
case 'glEnableVertexAttribArray': ret = {{{ Functions.getIndex('_glEnableVertexAttribArray', true) }}}; break;
case 'glDisableVertexAttribArray': ret = {{{ Functions.getIndex('_glDisableVertexAttribArray', true) }}}; break;
case 'glVertexAttribPointer': ret = {{{ Functions.getIndex('_glVertexAttribPointer', true) }}}; break;
- case 'glVertexAttrib1f': ret = {{{ Functions.getIndex('_glVertexAttrib1f', true) }}}; break;
- case 'glVertexAttrib2f': ret = {{{ Functions.getIndex('_glVertexAttrib2f', true) }}}; break;
- case 'glVertexAttrib3f': ret = {{{ Functions.getIndex('_glVertexAttrib3f', true) }}}; break;
- case 'glVertexAttrib4f': ret = {{{ Functions.getIndex('_glVertexAttrib4f', true) }}}; break;
- case 'glVertexAttrib1fv': ret = {{{ Functions.getIndex('_glVertexAttrib1fv', true) }}}; break;
- case 'glVertexAttrib2fv': ret = {{{ Functions.getIndex('_glVertexAttrib2fv', true) }}}; break;
- case 'glVertexAttrib3fv': ret = {{{ Functions.getIndex('_glVertexAttrib3fv', true) }}}; break;
- case 'glVertexAttrib4fv': ret = {{{ Functions.getIndex('_glVertexAttrib4fv', true) }}}; break;
- case 'glGetVertexAttribfv': ret = {{{ Functions.getIndex('_glGetVertexAttribfv', true) }}}; break;
- case 'glGetVertexAttribiv': ret = {{{ Functions.getIndex('_glGetVertexAttribiv', true) }}}; break;
- case 'glGetVertexAttribPointerv': ret = {{{ Functions.getIndex('_glGetVertexAttribPointerv', true) }}}; break;
- case 'glGetAttribLocation': ret = {{{ Functions.getIndex('_glGetAttribLocation', true) }}}; break;
- case 'glGetActiveAttrib': ret = {{{ Functions.getIndex('_glGetActiveAttrib', true) }}}; break;
+ case 'glVertexAttrib1f': ret = {{{ Functions.getIndex('_glVertexAttrib1f', true) }}}; break;
+ case 'glVertexAttrib2f': ret = {{{ Functions.getIndex('_glVertexAttrib2f', true) }}}; break;
+ case 'glVertexAttrib3f': ret = {{{ Functions.getIndex('_glVertexAttrib3f', true) }}}; break;
+ case 'glVertexAttrib4f': ret = {{{ Functions.getIndex('_glVertexAttrib4f', true) }}}; break;
+ case 'glVertexAttrib1fv': ret = {{{ Functions.getIndex('_glVertexAttrib1fv', true) }}}; break;
+ case 'glVertexAttrib2fv': ret = {{{ Functions.getIndex('_glVertexAttrib2fv', true) }}}; break;
+ case 'glVertexAttrib3fv': ret = {{{ Functions.getIndex('_glVertexAttrib3fv', true) }}}; break;
+ case 'glVertexAttrib4fv': ret = {{{ Functions.getIndex('_glVertexAttrib4fv', true) }}}; break;
+ case 'glGetVertexAttribfv': ret = {{{ Functions.getIndex('_glGetVertexAttribfv', true) }}}; break;
+ case 'glGetVertexAttribiv': ret = {{{ Functions.getIndex('_glGetVertexAttribiv', true) }}}; break;
+ case 'glGetVertexAttribPointerv': ret = {{{ Functions.getIndex('_glGetVertexAttribPointerv', true) }}}; break;
+ case 'glGetAttribLocation': ret = {{{ Functions.getIndex('_glGetAttribLocation', true) }}}; break;
+ case 'glGetActiveAttrib': ret = {{{ Functions.getIndex('_glGetActiveAttrib', true) }}}; break;
case 'glBindRenderbuffer': ret = {{{ Functions.getIndex('_glBindRenderbuffer', true) }}}; break;
case 'glDeleteRenderbuffers': ret = {{{ Functions.getIndex('_glDeleteRenderbuffers', true) }}}; break;
case 'glGenRenderbuffers': ret = {{{ Functions.getIndex('_glGenRenderbuffers', true) }}}; break;
@@ -1822,86 +1822,86 @@ var LibraryGL = {
case 'glDeleteVertexArrays': ret = {{{ Functions.getIndex('_glDeleteVertexArrays', true) }}}; break;
case 'glBindVertexArray': ret = {{{ Functions.getIndex('_glBindVertexArray', true) }}}; break;
case 'glGetString': ret = {{{ Functions.getIndex('_glGetString', true) }}}; break;
- case 'glBindTexture': ret = {{{ Functions.getIndex('_glBindTexture', true) }}}; break;
- case 'glGetBufferParameteriv': ret = {{{ Functions.getIndex('_glGetBufferParameteriv', true) }}}; break;
- case 'glIsBuffer': ret = {{{ Functions.getIndex('_glIsBuffer', true) }}}; break;
- case 'glDeleteShader': ret = {{{ Functions.getIndex('_glDeleteShader', true) }}}; break;
+ case 'glBindTexture': ret = {{{ Functions.getIndex('_glBindTexture', true) }}}; break;
+ case 'glGetBufferParameteriv': ret = {{{ Functions.getIndex('_glGetBufferParameteriv', true) }}}; break;
+ case 'glIsBuffer': ret = {{{ Functions.getIndex('_glIsBuffer', true) }}}; break;
+ case 'glDeleteShader': ret = {{{ Functions.getIndex('_glDeleteShader', true) }}}; break;
case 'glUniformMatrix2fv': ret = {{{ Functions.getIndex('_glUniformMatrix2fv', true) }}}; break;
case 'glUniformMatrix3fv': ret = {{{ Functions.getIndex('_glUniformMatrix3fv', true) }}}; break;
case 'glUniformMatrix4fv': ret = {{{ Functions.getIndex('_glUniformMatrix4fv', true) }}}; break;
- case 'glIsRenderbuffer': ret = {{{ Functions.getIndex('_glIsRenderbuffer', true) }}}; break;
- case 'glBlendEquation': ret = {{{ Functions.getIndex('_glBlendEquation', true) }}}; break;
- case 'glBlendFunc': ret = {{{ Functions.getIndex('_glBlendFunc', true) }}}; break;
- case 'glBlendFuncSeparate': ret = {{{ Functions.getIndex('_glBlendFuncSeparate', true) }}}; break;
- case 'glBlendEquationSeparate': ret = {{{ Functions.getIndex('_glBlendEquationSeparate', true) }}}; break;
- case 'glDepthRangef': ret = {{{ Functions.getIndex('_glDepthRangef', true) }}}; break;
- case 'glClear': ret = {{{ Functions.getIndex('_glClear', true) }}}; break;
- case 'glGenerateMipmap': ret = {{{ Functions.getIndex('_glGenerateMipmap', true) }}}; break;
- case 'glBlendColor': ret = {{{ Functions.getIndex('_glBlendColor', true) }}}; break;
- case 'glClearDepthf': ret = {{{ Functions.getIndex('_glClearDepthf', true) }}}; break;
- case 'glDeleteProgram': ret = {{{ Functions.getIndex('_glDeleteProgram', true) }}}; break;
- case 'glUniformMatrix3fv': ret = {{{ Functions.getIndex('_glUniformMatrix3fv', true) }}}; break;
- case 'glClearColor': ret = {{{ Functions.getIndex('_glClearColor', true) }}}; break;
- case 'glGetRenderbufferParameteriv': ret = {{{ Functions.getIndex('_glGetRenderbufferParameteriv', true) }}}; break;
- case 'glGetShaderInfoLog': ret = {{{ Functions.getIndex('_glGetShaderInfoLog', true) }}}; break;
- case 'glUniformMatrix4fv': ret = {{{ Functions.getIndex('_glUniformMatrix4fv', true) }}}; break;
- case 'glClearStencil': ret = {{{ Functions.getIndex('_glClearStencil', true) }}}; break;
- case 'glGetProgramInfoLog': ret = {{{ Functions.getIndex('_glGetProgramInfoLog', true) }}}; break;
- case 'glGetUniformfv': ret = {{{ Functions.getIndex('_glGetUniformfv', true) }}}; break;
- case 'glStencilFuncSeparate': ret = {{{ Functions.getIndex('_glStencilFuncSeparate', true) }}}; break;
- case 'glSampleCoverage': ret = {{{ Functions.getIndex('_glSampleCoverage', true) }}}; break;
- case 'glColorMask': ret = {{{ Functions.getIndex('_glColorMask', true) }}}; break;
- case 'glGetShaderiv': ret = {{{ Functions.getIndex('_glGetShaderiv', true) }}}; break;
- case 'glGetUniformiv': ret = {{{ Functions.getIndex('_glGetUniformiv', true) }}}; break;
- case 'glCopyTexSubImage2D': ret = {{{ Functions.getIndex('_glCopyTexSubImage2D', true) }}}; break;
- case 'glDetachShader': ret = {{{ Functions.getIndex('_glDetachShader', true) }}}; break;
- case 'glGetShaderSource': ret = {{{ Functions.getIndex('_glGetShaderSource', true) }}}; break;
- case 'glDeleteTextures': ret = {{{ Functions.getIndex('_glDeleteTextures', true) }}}; break;
- case 'glGetAttachedShaders': ret = {{{ Functions.getIndex('_glGetAttachedShaders', true) }}}; break;
- case 'glValidateProgram': ret = {{{ Functions.getIndex('_glValidateProgram', true) }}}; break;
- case 'glDepthFunc': ret = {{{ Functions.getIndex('_glDepthFunc', true) }}}; break;
- case 'glIsShader': ret = {{{ Functions.getIndex('_glIsShader', true) }}}; break;
- case 'glDepthMask': ret = {{{ Functions.getIndex('_glDepthMask', true) }}}; break;
- case 'glStencilMaskSeparate': ret = {{{ Functions.getIndex('_glStencilMaskSeparate', true) }}}; break;
- case 'glIsProgram': ret = {{{ Functions.getIndex('_glIsProgram', true) }}}; break;
- case 'glDisable': ret = {{{ Functions.getIndex('_glDisable', true) }}}; break;
- case 'glStencilOpSeparate': ret = {{{ Functions.getIndex('_glStencilOpSeparate', true) }}}; break;
- case 'glDrawArrays': ret = {{{ Functions.getIndex('_glDrawArrays', true) }}}; break;
- case 'glDrawElements': ret = {{{ Functions.getIndex('_glDrawElements', true) }}}; break;
- case 'glEnable': ret = {{{ Functions.getIndex('_glEnable', true) }}}; break;
- case 'glFinish': ret = {{{ Functions.getIndex('_glFinish', true) }}}; break;
- case 'glFlush': ret = {{{ Functions.getIndex('_glFlush', true) }}}; break;
- case 'glFrontFace': ret = {{{ Functions.getIndex('_glFrontFace', true) }}}; break;
- case 'glCullFace': ret = {{{ Functions.getIndex('_glCullFace', true) }}}; break;
- case 'glGenTextures': ret = {{{ Functions.getIndex('_glGenTextures', true) }}}; break;
- case 'glGetError': ret = {{{ Functions.getIndex('_glGetError', true) }}}; break;
- case 'glGetIntegerv': ret = {{{ Functions.getIndex('_glGetIntegerv', true) }}}; break;
- case 'glGetBooleanv': ret = {{{ Functions.getIndex('_glGetBooleanv', true) }}}; break;
- case 'glGetFloatv': ret = {{{ Functions.getIndex('_glGetFloatv', true) }}}; break;
- case 'glHint': ret = {{{ Functions.getIndex('_glHint', true) }}}; break;
- case 'glIsTexture': ret = {{{ Functions.getIndex('_glIsTexture', true) }}}; break;
- case 'glPixelStorei': ret = {{{ Functions.getIndex('_glPixelStorei', true) }}}; break;
- case 'glReadPixels': ret = {{{ Functions.getIndex('_glReadPixels', true) }}}; break;
- case 'glScissor': ret = {{{ Functions.getIndex('_glScissor', true) }}}; break;
- case 'glStencilFunc': ret = {{{ Functions.getIndex('_glStencilFunc', true) }}}; break;
- case 'glStencilMask': ret = {{{ Functions.getIndex('_glStencilMask', true) }}}; break;
- case 'glStencilOp': ret = {{{ Functions.getIndex('_glStencilOp', true) }}}; break;
- case 'glTexImage2D': ret = {{{ Functions.getIndex('_glTexImage2D', true) }}}; break;
- case 'glTexParameterf': ret = {{{ Functions.getIndex('_glTexParameterf', true) }}}; break;
- case 'glTexParameterfv': ret = {{{ Functions.getIndex('_glTexParameterfv', true) }}}; break;
- case 'glTexParameteri': ret = {{{ Functions.getIndex('_glTexParameteri', true) }}}; break;
- case 'glTexParameteriv': ret = {{{ Functions.getIndex('_glTexParameteriv', true) }}}; break;
- case 'glGetTexParameterfv': ret = {{{ Functions.getIndex('_glGetTexParameterfv', true) }}}; break;
- case 'glGetTexParameteriv': ret = {{{ Functions.getIndex('_glGetTexParameteriv', true) }}}; break;
- case 'glTexSubImage2D': ret = {{{ Functions.getIndex('_glTexSubImage2D', true) }}}; break;
- case 'glCopyTexImage2D': ret = {{{ Functions.getIndex('_glCopyTexImage2D', true) }}}; break;
- case 'glViewport': ret = {{{ Functions.getIndex('_glViewport', true) }}}; break;
- case 'glIsEnabled': ret = {{{ Functions.getIndex('_glIsEnabled', true) }}}; break;
- case 'glLineWidth': ret = {{{ Functions.getIndex('_glLineWidth', true) }}}; break;
- case 'glPolygonOffset': ret = {{{ Functions.getIndex('_glPolygonOffset', true) }}}; break;
- case 'glReleaseShaderCompiler': ret = {{{ Functions.getIndex('_glReleaseShaderCompiler', true) }}}; break;
- case 'glGetShaderPrecisionFormat': ret = {{{ Functions.getIndex('_glGetShaderPrecisionFormat', true) }}}; break;
- case 'glShaderBinary': ret = {{{ Functions.getIndex('_glShaderBinary', true) }}}; break;
+ case 'glIsRenderbuffer': ret = {{{ Functions.getIndex('_glIsRenderbuffer', true) }}}; break;
+ case 'glBlendEquation': ret = {{{ Functions.getIndex('_glBlendEquation', true) }}}; break;
+ case 'glBlendFunc': ret = {{{ Functions.getIndex('_glBlendFunc', true) }}}; break;
+ case 'glBlendFuncSeparate': ret = {{{ Functions.getIndex('_glBlendFuncSeparate', true) }}}; break;
+ case 'glBlendEquationSeparate': ret = {{{ Functions.getIndex('_glBlendEquationSeparate', true) }}}; break;
+ case 'glDepthRangef': ret = {{{ Functions.getIndex('_glDepthRangef', true) }}}; break;
+ case 'glClear': ret = {{{ Functions.getIndex('_glClear', true) }}}; break;
+ case 'glGenerateMipmap': ret = {{{ Functions.getIndex('_glGenerateMipmap', true) }}}; break;
+ case 'glBlendColor': ret = {{{ Functions.getIndex('_glBlendColor', true) }}}; break;
+ case 'glClearDepthf': ret = {{{ Functions.getIndex('_glClearDepthf', true) }}}; break;
+ case 'glDeleteProgram': ret = {{{ Functions.getIndex('_glDeleteProgram', true) }}}; break;
+ case 'glUniformMatrix3fv': ret = {{{ Functions.getIndex('_glUniformMatrix3fv', true) }}}; break;
+ case 'glClearColor': ret = {{{ Functions.getIndex('_glClearColor', true) }}}; break;
+ case 'glGetRenderbufferParameteriv': ret = {{{ Functions.getIndex('_glGetRenderbufferParameteriv', true) }}}; break;
+ case 'glGetShaderInfoLog': ret = {{{ Functions.getIndex('_glGetShaderInfoLog', true) }}}; break;
+ case 'glUniformMatrix4fv': ret = {{{ Functions.getIndex('_glUniformMatrix4fv', true) }}}; break;
+ case 'glClearStencil': ret = {{{ Functions.getIndex('_glClearStencil', true) }}}; break;
+ case 'glGetProgramInfoLog': ret = {{{ Functions.getIndex('_glGetProgramInfoLog', true) }}}; break;
+ case 'glGetUniformfv': ret = {{{ Functions.getIndex('_glGetUniformfv', true) }}}; break;
+ case 'glStencilFuncSeparate': ret = {{{ Functions.getIndex('_glStencilFuncSeparate', true) }}}; break;
+ case 'glSampleCoverage': ret = {{{ Functions.getIndex('_glSampleCoverage', true) }}}; break;
+ case 'glColorMask': ret = {{{ Functions.getIndex('_glColorMask', true) }}}; break;
+ case 'glGetShaderiv': ret = {{{ Functions.getIndex('_glGetShaderiv', true) }}}; break;
+ case 'glGetUniformiv': ret = {{{ Functions.getIndex('_glGetUniformiv', true) }}}; break;
+ case 'glCopyTexSubImage2D': ret = {{{ Functions.getIndex('_glCopyTexSubImage2D', true) }}}; break;
+ case 'glDetachShader': ret = {{{ Functions.getIndex('_glDetachShader', true) }}}; break;
+ case 'glGetShaderSource': ret = {{{ Functions.getIndex('_glGetShaderSource', true) }}}; break;
+ case 'glDeleteTextures': ret = {{{ Functions.getIndex('_glDeleteTextures', true) }}}; break;
+ case 'glGetAttachedShaders': ret = {{{ Functions.getIndex('_glGetAttachedShaders', true) }}}; break;
+ case 'glValidateProgram': ret = {{{ Functions.getIndex('_glValidateProgram', true) }}}; break;
+ case 'glDepthFunc': ret = {{{ Functions.getIndex('_glDepthFunc', true) }}}; break;
+ case 'glIsShader': ret = {{{ Functions.getIndex('_glIsShader', true) }}}; break;
+ case 'glDepthMask': ret = {{{ Functions.getIndex('_glDepthMask', true) }}}; break;
+ case 'glStencilMaskSeparate': ret = {{{ Functions.getIndex('_glStencilMaskSeparate', true) }}}; break;
+ case 'glIsProgram': ret = {{{ Functions.getIndex('_glIsProgram', true) }}}; break;
+ case 'glDisable': ret = {{{ Functions.getIndex('_glDisable', true) }}}; break;
+ case 'glStencilOpSeparate': ret = {{{ Functions.getIndex('_glStencilOpSeparate', true) }}}; break;
+ case 'glDrawArrays': ret = {{{ Functions.getIndex('_glDrawArrays', true) }}}; break;
+ case 'glDrawElements': ret = {{{ Functions.getIndex('_glDrawElements', true) }}}; break;
+ case 'glEnable': ret = {{{ Functions.getIndex('_glEnable', true) }}}; break;
+ case 'glFinish': ret = {{{ Functions.getIndex('_glFinish', true) }}}; break;
+ case 'glFlush': ret = {{{ Functions.getIndex('_glFlush', true) }}}; break;
+ case 'glFrontFace': ret = {{{ Functions.getIndex('_glFrontFace', true) }}}; break;
+ case 'glCullFace': ret = {{{ Functions.getIndex('_glCullFace', true) }}}; break;
+ case 'glGenTextures': ret = {{{ Functions.getIndex('_glGenTextures', true) }}}; break;
+ case 'glGetError': ret = {{{ Functions.getIndex('_glGetError', true) }}}; break;
+ case 'glGetIntegerv': ret = {{{ Functions.getIndex('_glGetIntegerv', true) }}}; break;
+ case 'glGetBooleanv': ret = {{{ Functions.getIndex('_glGetBooleanv', true) }}}; break;
+ case 'glGetFloatv': ret = {{{ Functions.getIndex('_glGetFloatv', true) }}}; break;
+ case 'glHint': ret = {{{ Functions.getIndex('_glHint', true) }}}; break;
+ case 'glIsTexture': ret = {{{ Functions.getIndex('_glIsTexture', true) }}}; break;
+ case 'glPixelStorei': ret = {{{ Functions.getIndex('_glPixelStorei', true) }}}; break;
+ case 'glReadPixels': ret = {{{ Functions.getIndex('_glReadPixels', true) }}}; break;
+ case 'glScissor': ret = {{{ Functions.getIndex('_glScissor', true) }}}; break;
+ case 'glStencilFunc': ret = {{{ Functions.getIndex('_glStencilFunc', true) }}}; break;
+ case 'glStencilMask': ret = {{{ Functions.getIndex('_glStencilMask', true) }}}; break;
+ case 'glStencilOp': ret = {{{ Functions.getIndex('_glStencilOp', true) }}}; break;
+ case 'glTexImage2D': ret = {{{ Functions.getIndex('_glTexImage2D', true) }}}; break;
+ case 'glTexParameterf': ret = {{{ Functions.getIndex('_glTexParameterf', true) }}}; break;
+ case 'glTexParameterfv': ret = {{{ Functions.getIndex('_glTexParameterfv', true) }}}; break;
+ case 'glTexParameteri': ret = {{{ Functions.getIndex('_glTexParameteri', true) }}}; break;
+ case 'glTexParameteriv': ret = {{{ Functions.getIndex('_glTexParameteriv', true) }}}; break;
+ case 'glGetTexParameterfv': ret = {{{ Functions.getIndex('_glGetTexParameterfv', true) }}}; break;
+ case 'glGetTexParameteriv': ret = {{{ Functions.getIndex('_glGetTexParameteriv', true) }}}; break;
+ case 'glTexSubImage2D': ret = {{{ Functions.getIndex('_glTexSubImage2D', true) }}}; break;
+ case 'glCopyTexImage2D': ret = {{{ Functions.getIndex('_glCopyTexImage2D', true) }}}; break;
+ case 'glViewport': ret = {{{ Functions.getIndex('_glViewport', true) }}}; break;
+ case 'glIsEnabled': ret = {{{ Functions.getIndex('_glIsEnabled', true) }}}; break;
+ case 'glLineWidth': ret = {{{ Functions.getIndex('_glLineWidth', true) }}}; break;
+ case 'glPolygonOffset': ret = {{{ Functions.getIndex('_glPolygonOffset', true) }}}; break;
+ case 'glReleaseShaderCompiler': ret = {{{ Functions.getIndex('_glReleaseShaderCompiler', true) }}}; break;
+ case 'glGetShaderPrecisionFormat': ret = {{{ Functions.getIndex('_glGetShaderPrecisionFormat', true) }}}; break;
+ case 'glShaderBinary': ret = {{{ Functions.getIndex('_glShaderBinary', true) }}}; break;
}
if (!ret) Module.printErr('WARNING: getProcAddress failed for ' + name);
return ret;