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author | Ehsan Akhgari <ehsan.akhgari@gmail.com> | 2012-01-25 00:06:17 -0500 |
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committer | Ehsan Akhgari <ehsan.akhgari@gmail.com> | 2012-01-25 00:06:17 -0500 |
commit | 4a26ed4670df89af0f1c98214fa99f71461ae0e3 (patch) | |
tree | 8a1dc2cabee6ed416a7b8d9dec1d679da7b4ef00 | |
parent | 154c4b63f1876e2bcb73fa456b69c7e00795af66 (diff) |
Adopt the black canvas background for SDL WebGL canvas as well
-rw-r--r-- | src/library_sdl.js | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js index 511882dd..d438fc23 100644 --- a/src/library_sdl.js +++ b/src/library_sdl.js @@ -176,6 +176,11 @@ mergeInto(LibraryManager.library, { try { var ctx = Module.canvas.getContext(useWebGL ? 'experimental-webgl' : '2d'); if (!ctx) throw 'Could not create canvas :('; + if (useWebGL) { + // Set the background of the WebGL canvas to black, because SDL gives us a + // window which has a black background by default. + Module.canvas.style.backgroundColor = "black"; + } return Module.ctx = ctx; } catch (e) { Module.print('(canvas not available)'); |