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authorAlon Zakai <alonzakai@gmail.com>2013-08-15 10:52:03 -0700
committerAlon Zakai <alonzakai@gmail.com>2013-08-15 11:26:53 -0700
commit19047555b54a8190a927e77f2d1c73410ad4fd0a (patch)
tree008c65eac9a813394a640a4ba376f02b9dbb5b18
parentced412e4d5a26ad59a007b9e27d02c2e9ed99d15 (diff)
make legacy gl emulation an opt-in option, LEGACY_GL_EMULATION
-rw-r--r--src/library_gl.js40
-rw-r--r--src/settings.js5
-rw-r--r--tests/test_browser.py106
3 files changed, 85 insertions, 66 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 8c724245..17595021 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -1285,7 +1285,7 @@ var LibraryGL = {
return Module.ctx.isFramebuffer(fb);
},
-#if DISABLE_GL_EMULATION == 0
+#if LEGACY_GL_EMULATION
// GL emulation: provides misc. functionality not present in OpenGL ES 2.0 or WebGL
@@ -1323,7 +1323,7 @@ var LibraryGL = {
GLEmulation.fogColor = new Float32Array(4);
// Add some emulation workarounds
- Module.printErr('WARNING: using emscripten GL emulation. This is a collection of limited workarounds, do not expect it to work. (If you do not want this, build with -s DISABLE_GL_EMULATION=1)');
+ Module.printErr('WARNING: using emscripten GL emulation. This is a collection of limited workarounds, do not expect it to work.');
#if GL_UNSAFE_OPTS == 0
Module.printErr('WARNING: using emscripten GL emulation unsafe opts. If weirdness happens, try -s GL_UNSAFE_OPTS=0');
#endif
@@ -4202,7 +4202,31 @@ var LibraryGL = {
glBindVertexArrayOES: 'glBindVertexArray',
glFramebufferTexture2DOES: 'glFramebufferTexture2D',
-#endif // DISABLE_GL_EMULATION == 0
+#else // LEGACY_GL_EMULATION
+
+ // Warn if code tries to use various emulation stuff, when emulation is disabled
+ glVertexPointer__deps: [function() {
+ error('Legacy GL function (glVertexPointer) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
+ }],
+ glVertexPointer: function(){},
+ glGenVertexArrays__deps: [function() {
+ error('Legacy GL function (glGenVertexArrays) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
+ }],
+ glGenVertexArrays: function(){},
+ glMatrixMode__deps: [function() {
+ error('Legacy GL function (glMatrixMode) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
+ }],
+ glMatrixMode: function(){},
+ glBegin__deps: [function() {
+ error('Legacy GL function (glBegin) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
+ }],
+ glBegin: function(){},
+ glLoadIdentity__deps: [function() {
+ error('Legacy GL function (glLoadIdentity) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
+ }],
+ glLoadIdentity: function(){},
+
+#endif // LEGACY_GL_EMULATION
// GLU
@@ -4438,7 +4462,7 @@ var LibraryGL = {
autoAddDeps(LibraryGL, '$GL');
-if (!DISABLE_GL_EMULATION) {
+if (LEGACY_GL_EMULATION) {
// Emulation requires everything else, potentially
LibraryGL.$GLEmulation__deps = LibraryGL.$GLEmulation__deps.slice(0); // the __deps object is shared
var glFuncs = [];
@@ -4455,11 +4479,11 @@ if (!DISABLE_GL_EMULATION) {
}
});
- if (FORCE_GL_EMULATION) {
- LibraryGL.glDrawElements__deps = LibraryGL.glDrawElements__deps.concat('$GLEmulation');
- LibraryGL.glDrawArrays__deps = LibraryGL.glDrawArrays__deps.concat('$GLEmulation');
- }
+ LibraryGL.glDrawElements__deps = LibraryGL.glDrawElements__deps.concat('$GLEmulation');
+ LibraryGL.glDrawArrays__deps = LibraryGL.glDrawArrays__deps.concat('$GLEmulation');
}
mergeInto(LibraryManager.library, LibraryGL);
+assert(!(FULL_ES2 && LEGACY_GL_EMULATION), 'cannot emulate both ES2 and legacy GL');
+
diff --git a/src/settings.js b/src/settings.js
index 3ecac040..8757f7b9 100644
--- a/src/settings.js
+++ b/src/settings.js
@@ -191,9 +191,8 @@ var GL_TESTING = 0; // When enabled, sets preserveDrawingBuffer in the context,
var GL_MAX_TEMP_BUFFER_SIZE = 2097152; // How large GL emulation temp buffers are
var GL_UNSAFE_OPTS = 1; // Enables some potentially-unsafe optimizations in GL emulation code
var FULL_ES2 = 0; // Forces support for all GLES2 features, not just the WebGL-friendly subset.
-var FORCE_GL_EMULATION = 0; // Forces inclusion of full GL emulation code.
-var DISABLE_GL_EMULATION = 0; // Disable inclusion of full GL emulation code. Useful when you don't want emulation
- // but do need INCLUDE_FULL_LIBRARY or MAIN_MODULE.
+var LEGACY_GL_EMULATION = 0; // Includes code to emulate various desktop GL features. Incomplete but useful
+ // in some cases, see https://github.com/kripken/emscripten/wiki/OpenGL-support
var STB_IMAGE = 0; // Enables building of stb-image, a tiny public-domain library for decoding images, allowing
// decoding of images without using the browser's built-in decoders. The benefit is that this
diff --git a/tests/test_browser.py b/tests/test_browser.py
index be2c388b..cd5668a3 100644
--- a/tests/test_browser.py
+++ b/tests/test_browser.py
@@ -620,7 +620,7 @@ Press any key to continue.'''
def test_sdl_canvas(self):
open(os.path.join(self.get_dir(), 'sdl_canvas.c'), 'w').write(self.with_report_result(open(path_from_root('tests', 'sdl_canvas.c')).read()))
- Popen([PYTHON, EMCC, os.path.join(self.get_dir(), 'sdl_canvas.c'), '-o', 'page.html']).communicate()
+ Popen([PYTHON, EMCC, os.path.join(self.get_dir(), 'sdl_canvas.c'), '-o', 'page.html', '-s', 'LEGACY_GL_EMULATION=1']).communicate()
self.run_browser('page.html', '', '/report_result?1')
def test_sdl_key(self):
@@ -843,50 +843,50 @@ Press any key to continue.'''
def test_sdl_ogl(self):
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
self.btest('sdl_ogl.c', reference='screenshot-gray-purple.png', reference_slack=1,
- args=['-O2', '--minify', '0', '--preload-file', 'screenshot.png'],
+ args=['-O2', '--minify', '0', '--preload-file', 'screenshot.png', '-s', 'LEGACY_GL_EMULATION=1'],
message='You should see an image with gray at the top.')
def test_sdl_ogl_defaultmatrixmode(self):
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
self.btest('sdl_ogl_defaultMatrixMode.c', reference='screenshot-gray-purple.png', reference_slack=1,
- args=['--minify', '0', '--preload-file', 'screenshot.png'],
+ args=['--minify', '0', '--preload-file', 'screenshot.png', '-s', 'LEGACY_GL_EMULATION=1'],
message='You should see an image with gray at the top.')
def test_sdl_ogl_p(self):
# Immediate mode with pointers
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
self.btest('sdl_ogl_p.c', reference='screenshot-gray.png', reference_slack=1,
- args=['--preload-file', 'screenshot.png'],
+ args=['--preload-file', 'screenshot.png', '-s', 'LEGACY_GL_EMULATION=1'],
message='You should see an image with gray at the top.')
def test_sdl_fog_simple(self):
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
self.btest('sdl_fog_simple.c', reference='screenshot-fog-simple.png',
- args=['-O2', '--minify', '0', '--preload-file', 'screenshot.png'],
+ args=['-O2', '--minify', '0', '--preload-file', 'screenshot.png', '-s', 'LEGACY_GL_EMULATION=1'],
message='You should see an image with fog.')
def test_sdl_fog_negative(self):
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
self.btest('sdl_fog_negative.c', reference='screenshot-fog-negative.png',
- args=['--preload-file', 'screenshot.png'],
+ args=['--preload-file', 'screenshot.png', '-s', 'LEGACY_GL_EMULATION=1'],
message='You should see an image with fog.')
def test_sdl_fog_density(self):
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
self.btest('sdl_fog_density.c', reference='screenshot-fog-density.png',
- args=['--preload-file', 'screenshot.png'],
+ args=['--preload-file', 'screenshot.png', '-s', 'LEGACY_GL_EMULATION=1'],
message='You should see an image with fog.')
def test_sdl_fog_exp2(self):
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
self.btest('sdl_fog_exp2.c', reference='screenshot-fog-exp2.png',
- args=['--preload-file', 'screenshot.png'],
+ args=['--preload-file', 'screenshot.png', '-s', 'LEGACY_GL_EMULATION=1'],
message='You should see an image with fog.')
def test_sdl_fog_linear(self):
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
self.btest('sdl_fog_linear.c', reference='screenshot-fog-linear.png', reference_slack=1,
- args=['--preload-file', 'screenshot.png'],
+ args=['--preload-file', 'screenshot.png', '-s', 'LEGACY_GL_EMULATION=1'],
message='You should see an image with fog.')
def test_openal_playback(self):
@@ -903,7 +903,7 @@ Press any key to continue.'''
def test_glfw(self):
open(os.path.join(self.get_dir(), 'glfw.c'), 'w').write(self.with_report_result(open(path_from_root('tests', 'glfw.c')).read()))
- Popen([PYTHON, EMCC, '-O2', os.path.join(self.get_dir(), 'glfw.c'), '-o', 'page.html']).communicate()
+ Popen([PYTHON, EMCC, '-O2', os.path.join(self.get_dir(), 'glfw.c'), '-o', 'page.html', '-s', 'LEGACY_GL_EMULATION=1']).communicate()
self.run_browser('page.html', '', '/report_result?1')
def test_egl_width_height(self):
@@ -1063,17 +1063,13 @@ Press any key to continue.'''
def test_glgears_animation(self):
es2_suffix = ['', '_full', '_full_944']
for full_es2 in [0, 1, 2]:
- for emulation in [0, 1]:
- if full_es2 and emulation: continue
- print full_es2, emulation
- Popen([PYTHON, EMCC, path_from_root('tests', 'hello_world_gles%s.c' % es2_suffix[full_es2]), '-o', 'something.html',
- '-DHAVE_BUILTIN_SINCOS', '-s', 'GL_TESTING=1',
- '--shell-file', path_from_root('tests', 'hello_world_gles_shell.html')] +
- (['-s', 'FORCE_GL_EMULATION=1'] if emulation else []) +
- (['-s', 'FULL_ES2=1'] if full_es2 else []),
- ).communicate()
- self.run_browser('something.html', 'You should see animating gears.', '/report_gl_result?true')
- assert ('var GLEmulation' in open(self.in_dir('something.html')).read()) == emulation, "emulation code should be added when asked for"
+ print full_es2
+ Popen([PYTHON, EMCC, path_from_root('tests', 'hello_world_gles%s.c' % es2_suffix[full_es2]), '-o', 'something.html',
+ '-DHAVE_BUILTIN_SINCOS', '-s', 'GL_TESTING=1',
+ '--shell-file', path_from_root('tests', 'hello_world_gles_shell.html')] +
+ (['-s', 'FULL_ES2=1'] if full_es2 else []),
+ ).communicate()
+ self.run_browser('something.html', 'You should see animating gears.', '/report_gl_result?true')
def test_fulles2_sdlproc(self):
self.btest('full_es2_sdlproc.c', '1', args=['-s', 'GL_TESTING=1', '-DHAVE_BUILTIN_SINCOS', '-s', 'FULL_ES2=1'])
@@ -1163,90 +1159,90 @@ Press any key to continue.'''
self.btest('glgetattachedshaders.c', '1')
def test_sdlglshader(self):
- self.btest('sdlglshader.c', reference='sdlglshader.png', args=['-O2', '--closure', '1'])
+ self.btest('sdlglshader.c', reference='sdlglshader.png', args=['-O2', '--closure', '1', '-s', 'LEGACY_GL_EMULATION=1'])
def test_gl_ps(self):
# pointers and a shader
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
- self.btest('gl_ps.c', reference='gl_ps.png', args=['--preload-file', 'screenshot.png'], reference_slack=1)
+ self.btest('gl_ps.c', reference='gl_ps.png', args=['--preload-file', 'screenshot.png', '-s', 'LEGACY_GL_EMULATION=1'], reference_slack=1)
def test_gl_ps_packed(self):
# packed data that needs to be strided
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
- self.btest('gl_ps_packed.c', reference='gl_ps.png', args=['--preload-file', 'screenshot.png'], reference_slack=1)
+ self.btest('gl_ps_packed.c', reference='gl_ps.png', args=['--preload-file', 'screenshot.png', '-s', 'LEGACY_GL_EMULATION=1'], reference_slack=1)
def test_gl_ps_strides(self):
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
- self.btest('gl_ps_strides.c', reference='gl_ps_strides.png', args=['--preload-file', 'screenshot.png'])
+ self.btest('gl_ps_strides.c', reference='gl_ps_strides.png', args=['--preload-file', 'screenshot.png', '-s', 'LEGACY_GL_EMULATION=1'])
def test_gl_renderers(self):
- self.btest('gl_renderers.c', reference='gl_renderers.png', args=['-s', 'GL_UNSAFE_OPTS=0'])
+ self.btest('gl_renderers.c', reference='gl_renderers.png', args=['-s', 'GL_UNSAFE_OPTS=0', '-s', 'LEGACY_GL_EMULATION=1'])
def test_gl_stride(self):
- self.btest('gl_stride.c', reference='gl_stride.png', args=['-s', 'GL_UNSAFE_OPTS=0'])
+ self.btest('gl_stride.c', reference='gl_stride.png', args=['-s', 'GL_UNSAFE_OPTS=0', '-s', 'LEGACY_GL_EMULATION=1'])
def test_matrix_identity(self):
- self.btest('gl_matrix_identity.c', expected=['-1882984448', '460451840'])
+ self.btest('gl_matrix_identity.c', expected=['-1882984448', '460451840'], args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_pre(self):
- self.btest('cubegeom_pre.c', reference='cubegeom_pre.png')
+ self.btest('cubegeom_pre.c', reference='cubegeom_pre.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_pre2(self):
- self.btest('cubegeom_pre2.c', reference='cubegeom_pre2.png', args=['-s', 'GL_DEBUG=1']) # some coverage for GL_DEBUG not breaking the build
+ self.btest('cubegeom_pre2.c', reference='cubegeom_pre2.png', args=['-s', 'GL_DEBUG=1', '-s', 'LEGACY_GL_EMULATION=1']) # some coverage for GL_DEBUG not breaking the build
def test_cubegeom_pre3(self):
- self.btest('cubegeom_pre3.c', reference='cubegeom_pre2.png')
+ self.btest('cubegeom_pre3.c', reference='cubegeom_pre2.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom(self):
- self.btest('cubegeom.c', args=['-O2', '-g'], reference='cubegeom.png')
+ self.btest('cubegeom.c', reference='cubegeom.png', args=['-O2', '-g', '-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_glew(self):
- self.btest('cubegeom_glew.c', args=['-O2', '--closure', '1'], reference='cubegeom.png')
+ self.btest('cubegeom_glew.c', reference='cubegeom.png', args=['-O2', '--closure', '1', '-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_color(self):
- self.btest('cubegeom_color.c', reference='cubegeom_color.png')
+ self.btest('cubegeom_color.c', reference='cubegeom_color.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_normal(self):
- self.btest('cubegeom_normal.c', reference='cubegeom_normal.png')
+ self.btest('cubegeom_normal.c', reference='cubegeom_normal.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_normal_dap(self): # draw is given a direct pointer to clientside memory, no element array buffer
- self.btest('cubegeom_normal_dap.c', reference='cubegeom_normal.png')
+ self.btest('cubegeom_normal_dap.c', reference='cubegeom_normal.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_normal_dap_far(self): # indices do nto start from 0
- self.btest('cubegeom_normal_dap_far.c', reference='cubegeom_normal.png')
+ self.btest('cubegeom_normal_dap_far.c', reference='cubegeom_normal.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_normal_dap_far_range(self): # glDrawRangeElements
- self.btest('cubegeom_normal_dap_far_range.c', reference='cubegeom_normal.png')
+ self.btest('cubegeom_normal_dap_far_range.c', reference='cubegeom_normal.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_normal_dap_far_glda(self): # use glDrawArrays
- self.btest('cubegeom_normal_dap_far_glda.c', reference='cubegeom_normal_dap_far_glda.png')
+ self.btest('cubegeom_normal_dap_far_glda.c', reference='cubegeom_normal_dap_far_glda.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_normal_dap_far_glda_quad(self): # with quad
- self.btest('cubegeom_normal_dap_far_glda_quad.c', reference='cubegeom_normal_dap_far_glda_quad.png')
+ self.btest('cubegeom_normal_dap_far_glda_quad.c', reference='cubegeom_normal_dap_far_glda_quad.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_mt(self):
- self.btest('cubegeom_mt.c', reference='cubegeom_mt.png') # multitexture
+ self.btest('cubegeom_mt.c', reference='cubegeom_mt.png', args=['-s', 'LEGACY_GL_EMULATION=1']) # multitexture
def test_cubegeom_color2(self):
- self.btest('cubegeom_color2.c', reference='cubegeom_color2.png')
+ self.btest('cubegeom_color2.c', reference='cubegeom_color2.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_texturematrix(self):
- self.btest('cubegeom_texturematrix.c', reference='cubegeom_texturematrix.png')
+ self.btest('cubegeom_texturematrix.c', reference='cubegeom_texturematrix.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_fog(self):
- self.btest('cubegeom_fog.c', reference='cubegeom_fog.png')
+ self.btest('cubegeom_fog.c', reference='cubegeom_fog.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_pre_vao(self):
- self.btest('cubegeom_pre_vao.c', reference='cubegeom_pre_vao.png')
+ self.btest('cubegeom_pre_vao.c', reference='cubegeom_pre_vao.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_pre2_vao(self):
- self.btest('cubegeom_pre2_vao.c', reference='cubegeom_pre_vao.png')
+ self.btest('cubegeom_pre2_vao.c', reference='cubegeom_pre_vao.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cubegeom_pre2_vao2(self):
- self.btest('cubegeom_pre2_vao2.c', reference='cubegeom_pre2_vao2.png')
+ self.btest('cubegeom_pre2_vao2.c', reference='cubegeom_pre2_vao2.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_cube_explosion(self):
- self.btest('cube_explosion.c', reference='cube_explosion.png')
+ self.btest('cube_explosion.c', reference='cube_explosion.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_sdl_canvas_blank(self):
self.btest('sdl_canvas_blank.c', reference='sdl_canvas_blank.png')
@@ -1298,11 +1294,11 @@ Press any key to continue.'''
def test_glbegin_points(self):
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
- self.btest('glbegin_points.c', reference='glbegin_points.png', args=['--preload-file', 'screenshot.png'])
+ self.btest('glbegin_points.c', reference='glbegin_points.png', args=['--preload-file', 'screenshot.png', '-s', 'LEGACY_GL_EMULATION=1'])
def test_s3tc(self):
shutil.copyfile(path_from_root('tests', 'screenshot.dds'), os.path.join(self.get_dir(), 'screenshot.dds'))
- self.btest('s3tc.c', reference='s3tc.png', args=['--preload-file', 'screenshot.dds'])
+ self.btest('s3tc.c', reference='s3tc.png', args=['--preload-file', 'screenshot.dds', '-s', 'LEGACY_GL_EMULATION=1'])
def test_s3tc_crunch(self):
shutil.copyfile(path_from_root('tests', 'ship.dds'), 'ship.dds')
@@ -1313,7 +1309,7 @@ Press any key to continue.'''
shutil.move('ship.dds', 'ship.donotfindme.dds') # make sure we load from the compressed
shutil.move('bloom.dds', 'bloom.donotfindme.dds') # make sure we load from the compressed
shutil.move('water.dds', 'water.donotfindme.dds') # make sure we load from the compressed
- self.btest('s3tc_crunch.c', reference='s3tc_crunch.png', reference_slack=11, args=['--pre-js', 'pre.js'])
+ self.btest('s3tc_crunch.c', reference='s3tc_crunch.png', reference_slack=11, args=['--pre-js', 'pre.js', '-s', 'LEGACY_GL_EMULATION=1'])
def test_s3tc_crunch_split(self): # load several datafiles/outputs of file packager
shutil.copyfile(path_from_root('tests', 'ship.dds'), 'ship.dds')
@@ -1324,14 +1320,14 @@ Press any key to continue.'''
shutil.move('ship.dds', 'ship.donotfindme.dds') # make sure we load from the compressed
shutil.move('bloom.dds', 'bloom.donotfindme.dds') # make sure we load from the compressed
shutil.move('water.dds', 'water.donotfindme.dds') # make sure we load from the compressed
- self.btest('s3tc_crunch.c', reference='s3tc_crunch.png', reference_slack=11, args=['--pre-js', 'asset_a.js', '--pre-js', 'asset_b.js'])
+ self.btest('s3tc_crunch.c', reference='s3tc_crunch.png', reference_slack=11, args=['--pre-js', 'asset_a.js', '--pre-js', 'asset_b.js', '-s', 'LEGACY_GL_EMULATION=1'])
def test_aniso(self):
shutil.copyfile(path_from_root('tests', 'water.dds'), 'water.dds')
- self.btest('aniso.c', reference='aniso.png', reference_slack=2, args=['--preload-file', 'water.dds'])
+ self.btest('aniso.c', reference='aniso.png', reference_slack=2, args=['--preload-file', 'water.dds', '-s', 'LEGACY_GL_EMULATION=1'])
def test_tex_nonbyte(self):
- self.btest('tex_nonbyte.c', reference='tex_nonbyte.png')
+ self.btest('tex_nonbyte.c', reference='tex_nonbyte.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_float_tex(self):
self.btest('float_tex.cpp', reference='float_tex.png')
@@ -1340,7 +1336,7 @@ Press any key to continue.'''
self.btest('gl_subdata.cpp', reference='float_tex.png')
def test_perspective(self):
- self.btest('perspective.c', reference='perspective.png')
+ self.btest('perspective.c', reference='perspective.png', args=['-s', 'LEGACY_GL_EMULATION=1'])
def test_runtimelink(self):
return self.skip('shared libs are deprecated')