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authorAlon Zakai <alonzakai@gmail.com>2014-01-15 13:07:20 -0800
committerAlon Zakai <alonzakai@gmail.com>2014-01-15 13:07:20 -0800
commit0c4c790344a1d0559689ec454d820c96a28fa204 (patch)
treeb20ccb0e6906894f049663af76a27e702b784716
parentc5522c645635939ac49e6cfecb02a64e768a76d6 (diff)
parent3740f37cc4b677fc6416587bbe3431f55be4316b (diff)
Merge pull request #2021 from juj/gl_combine_shader
GL_COMBINE shader.
-rw-r--r--src/library_gl.js34
1 files changed, 30 insertions, 4 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 899638e8..61ca8957 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -2835,8 +2835,29 @@ var LibraryGL = {
if (!this.enabled()) {
return ["vec4 " + passOutputVar + " = " + passInputVar + ";"];
}
-
- return this.env.genPassLines(passOutputVar, passInputVar, texUnitID);
+ var lines = this.env.genPassLines(passOutputVar, passInputVar, texUnitID).join('\n');
+
+ var texLoadLines = '';
+ var texLoadRegex = /(texture.*?\(.*?\))/g;
+ var loadCounter = 0;
+ var load;
+
+ // As an optimization, merge duplicate identical texture loads to one var.
+ while(load = texLoadRegex.exec(lines)) {
+ var texLoadExpr = load[1];
+ var secondOccurrence = lines.slice(load.index+1).indexOf(texLoadExpr);
+ if (secondOccurrence != -1) { // And also has a second occurrence of same load expression..
+ // Create new var to store the common load.
+ var prefix = TEXENVJIT_NAMESPACE_PREFIX + 'env' + texUnitID + "_";
+ var texLoadVar = prefix + 'texload' + loadCounter++;
+ var texLoadLine = 'vec4 ' + texLoadVar + ' = ' + texLoadExpr + ';\n';
+ texLoadLines += texLoadLine + '\n'; // Store the generated texture load statements in a temp string to not confuse regex search in progress.
+ lines = lines.split(texLoadExpr).join(texLoadVar);
+ // Reset regex search, since we modified the string.
+ texLoadRegex = /(texture.*\(.*\))/g;
+ }
+ }
+ return [texLoadLines + lines];
}
CTexUnit.prototype.getTexType = function CTexUnit_getTexType() {
@@ -2957,13 +2978,18 @@ var LibraryGL = {
var alphaLines = this.genCombinerLines(false, alphaVar,
passInputVar, texUnitID,
this.alphaCombiner, this.alphaSrc, this.alphaOp);
+
+ // Generate scale, but avoid generating an identity op that multiplies by one.
+ var scaledColor = (this.colorScale == 1) ? colorVar : (colorVar + " * " + valToFloatLiteral(this.colorScale));
+ var scaledAlpha = (this.alphaScale == 1) ? alphaVar : (alphaVar + " * " + valToFloatLiteral(this.alphaScale));
+
var line = [
"vec4 " + passOutputVar,
" = ",
"vec4(",
- colorVar + " * " + valToFloatLiteral(this.colorScale),
+ scaledColor,
", ",
- alphaVar + " * " + valToFloatLiteral(this.alphaScale),
+ scaledAlpha,
")",
";",
].join("");