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authorJukka Jylänki <jujjyl@gmail.com>2014-01-02 19:36:04 +0200
committerJukka Jylänki <jujjyl@gmail.com>2014-01-09 20:05:28 +0200
commitd302f6121076f6a7c1191d4e5a27e35d3dd149b2 (patch)
treed04ddc1a5c9b6154cd8da3348f4f3a800b84ff33
parent8e69ae1e19523a15c1f9328f3c0e757c0661dc4b (diff)
Optimize glBindBuffer when GL emulation modes are not used. In that case, currently bound buffers do not need to be tracked.
-rw-r--r--src/library_gl.js13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 203721f8..70ba105e 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -22,9 +22,13 @@ var LibraryGL = {
#if FULL_ES2
clientBuffers: [],
+ currArrayBuffer: 0,
+ currElementArrayBuffer: 0,
#endif
+#if LEGACY_GL_EMULATION
currArrayBuffer: 0,
currElementArrayBuffer: 0,
+#endif
byteSizeByTypeRoot: 0x1400, // GL_BYTE
byteSizeByType: [
@@ -1335,11 +1339,20 @@ var LibraryGL = {
#endif
var bufferObj = buffer ? GL.buffers[buffer] : null;
+#if FULL_ES2
if (target == Module.ctx.ARRAY_BUFFER) {
GL.currArrayBuffer = buffer;
} else if (target == Module.ctx.ELEMENT_ARRAY_BUFFER) {
GL.currElementArrayBuffer = buffer;
}
+#endif
+#if LEGACY_GL_EMULATION
+ if (target == Module.ctx.ARRAY_BUFFER) {
+ GL.currArrayBuffer = buffer;
+ } else if (target == Module.ctx.ELEMENT_ARRAY_BUFFER) {
+ GL.currElementArrayBuffer = buffer;
+ }
+#endif
Module.ctx.bindBuffer(target, bufferObj);
},