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authorJukka Jylänki <jujjyl@gmail.com>2013-11-13 15:32:33 +0200
committerJukka Jylänki <jujjyl@gmail.com>2013-11-14 00:49:35 +0200
commit9cc9d74caff9b37edc6b137227a28aa05d477509 (patch)
treed2fff5cf505f9f37f8f476acdac233b0cdb655db
parentc9bdd33a113b4236c60b61abaec4e5e8a8b89028 (diff)
Implement support for glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH) and glGetProgramiv(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH). Test this as part of gles2_uniform_arrays.cpp. Closes #1796.
-rw-r--r--src/library_gl.js74
-rw-r--r--tests/gles2_uniform_arrays.cpp9
2 files changed, 73 insertions, 10 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index 4b6ea579..630f116c 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -41,7 +41,11 @@ var LibraryGL = {
8 // GL_DOUBLE
],
- uniformTable: {}, // name => uniform ID. the uID must be identical until relinking, cannot create a new uID each call to glGetUniformLocation
+ programInfos: {}, // Stores additional information needed for each shader program. Each entry is of form:
+ /* { uniforms: {}, // Maps ints back to the opaque WebGLUniformLocation objects.
+ maxUniformLength: int, // Cached in order to implement glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH)
+ maxAttributeLength: int // Cached in order to implement glGetProgramiv(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH)
+ } */
stringCache: {},
@@ -463,15 +467,23 @@ var LibraryGL = {
GL.validateGLObjectID(GL.programs, program, 'populateUniformTable', 'program');
#endif
var p = GL.programs[program];
- GL.uniformTable[program] = {};
- var ptable = GL.uniformTable[program];
- // A program's uniformTable maps the string name of an uniform to an integer location of that uniform.
+ GL.programInfos[program] = {
+ uniforms: {},
+ maxUniformLength: 0, // This is eagerly computed below, since we already enumerate all uniforms anyway.
+ maxAttributeLength: -1 // This is lazily computed and cached, computed when/if first asked, "-1" meaning not computed yet.
+ };
+
+ var ptable = GL.programInfos[program];
+ var utable = ptable.uniforms;
+ // A program's uniform table maps the string name of an uniform to an integer location of that uniform.
// The global GL.uniforms map maps integer locations to WebGLUniformLocations.
var numUniforms = Module.ctx.getProgramParameter(p, Module.ctx.ACTIVE_UNIFORMS);
for (var i = 0; i < numUniforms; ++i) {
var u = Module.ctx.getActiveUniform(p, i);
var name = u.name;
+ ptable.maxUniformLength = Math.max(ptable.maxUniformLength, name.length+1);
+
// Strip off any trailing array specifier we might have got, e.g. "[0]".
if (name.indexOf(']', name.length-1) !== -1) {
var ls = name.lastIndexOf('[');
@@ -479,11 +491,11 @@ var LibraryGL = {
}
// Optimize memory usage slightly: If we have an array of uniforms, e.g. 'vec3 colors[3];', then
- // only store the string 'colors' in ptable, and 'colors[0]', 'colors[1]' and 'colors[2]' will be parsed as 'colors'+i.
+ // only store the string 'colors' in utable, and 'colors[0]', 'colors[1]' and 'colors[2]' will be parsed as 'colors'+i.
// Note that for the GL.uniforms table, we still need to fetch the all WebGLUniformLocations for all the indices.
var loc = Module.ctx.getUniformLocation(p, name);
var id = GL.getNewId(GL.uniforms);
- ptable[name] = [u.size, id];
+ utable[name] = [u.size, id];
GL.uniforms[id] = loc;
for (var j = 1; j < u.size; ++j) {
@@ -1002,11 +1014,12 @@ var LibraryGL = {
name = name.slice(0, ls);
}
- var ptable = GL.uniformTable[program];
+ var ptable = GL.programInfos[program];
if (!ptable) {
return -1;
}
- var uniformInfo = ptable[name]; // returns pair [ dimension_of_uniform_array, uniform_location ]
+ var utable = ptable.uniforms;
+ var uniformInfo = utable[name]; // returns pair [ dimension_of_uniform_array, uniform_location ]
if (uniformInfo && arrayOffset < uniformInfo[0]) { // Check if user asked for an out-of-bounds element, i.e. for 'vec4 colors[3];' user could ask for 'colors[10]' which should return -1.
return uniformInfo[1]+arrayOffset;
} else {
@@ -1494,6 +1507,47 @@ var LibraryGL = {
#endif
if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
{{{ makeSetValue('p', '0', 'Module.ctx.getProgramInfoLog(GL.programs[program]).length + 1', 'i32') }}};
+ } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
+ var ptable = GL.programInfos[program];
+ if (ptable) {
+ {{{ makeSetValue('p', '0', 'ptable.maxUniformLength', 'i32') }}};
+ return;
+ } else if (program < GL.counter) {
+#if GL_ASSERTIONS
+ Module.printErr("A GL object " + program + " that is not a program object was passed to glGetProgramiv!");
+#endif
+ GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
+ } else {
+#if GL_ASSERTIONS
+ Module.printErr("A GL object " + program + " that did not come from GL was passed to glGetProgramiv!");
+#endif
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ }
+ } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
+ var ptable = GL.programInfos[program];
+ if (ptable) {
+ if (ptable.maxAttributeLength == -1) {
+ var program = GL.programs[program];
+ var numAttribs = Module.ctx.getProgramParameter(program, Module.ctx.ACTIVE_ATTRIBUTES);
+ ptable.maxAttributeLength = 0; // Spec says if there are no active attribs, 0 must be returned.
+ for(var i = 0; i < numAttribs; ++i) {
+ var activeAttrib = Module.ctx.getActiveAttrib(program, i);
+ ptable.maxAttributeLength = Math.max(ptable.maxAttributeLength, activeAttrib.name.length+1);
+ }
+ }
+ {{{ makeSetValue('p', '0', 'ptable.maxAttributeLength', 'i32') }}};
+ return;
+ } else if (program < GL.counter) {
+#if GL_ASSERTIONS
+ Module.printErr("A GL object " + program + " that is not a program object was passed to glGetProgramiv!");
+#endif
+ GL.recordError(0x0502 /* GL_INVALID_OPERATION */);
+ } else {
+#if GL_ASSERTIONS
+ Module.printErr("A GL object " + program + " that did not come from GL was passed to glGetProgramiv!");
+#endif
+ GL.recordError(0x0501 /* GL_INVALID_VALUE */);
+ }
} else {
{{{ makeSetValue('p', '0', 'Module.ctx.getProgramParameter(GL.programs[program], pname)', 'i32') }}};
}
@@ -1521,7 +1575,7 @@ var LibraryGL = {
Module.ctx.deleteProgram(program);
program.name = 0;
GL.programs[program] = null;
- GL.uniformTable[program] = null;
+ GL.programInfos[program] = null;
},
glAttachShader__sig: 'vii',
@@ -1557,7 +1611,7 @@ var LibraryGL = {
GL.validateGLObjectID(GL.programs, program, 'glLinkProgram', 'program');
#endif
Module.ctx.linkProgram(GL.programs[program]);
- GL.uniformTable[program] = {}; // uniforms no longer keep the same names after linking
+ GL.programInfos[program] = null; // uniforms no longer keep the same names after linking
GL.populateUniformTable(program);
},
diff --git a/tests/gles2_uniform_arrays.cpp b/tests/gles2_uniform_arrays.cpp
index 84e394dc..7293f9a9 100644
--- a/tests/gles2_uniform_arrays.cpp
+++ b/tests/gles2_uniform_arrays.cpp
@@ -35,6 +35,15 @@ void RunTest(int testVariant)
glBindAttribLocation(program, 0, "pos");
glLinkProgram(program);
+ // Also test that GL_ACTIVE_ATTRIBUTE_MAX_LENGTH and GL_ACTIVE_UNIFORM_MAX_LENGTH work. See https://github.com/kripken/emscripten/issues/1796.
+ GLint param;
+ glGetProgramiv(program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &param);
+ printf("active attrib max length: %d\n", param);
+ assert(param == 4); // "pos"+null terminator
+ glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &param);
+ printf("active uniform max length: %d\n", param);
+ assert(param == 10); // "colors[0]"+null terminator
+
int color_loc = glGetUniformLocation(program, "color");
assert(color_loc != -1);