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authorJukka Jylänki <jujjyl@gmail.com>2013-08-30 16:12:20 +0300
committerAlon Zakai <alonzakai@gmail.com>2013-09-24 16:56:45 -0700
commit2df6b614c001fd7c3c6e8fa13c510c903f09841a (patch)
treee0d56b3255c0d1081a18d2988beb43ed05484767
parent87eda4836bfce1a232f96b07d6c6e16dab42e66b (diff)
Hide logging in Web Audio intended mostly for debugging.
-rw-r--r--src/library_sdl.js6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js
index 4079d3ef..d6473df0 100644
--- a/src/library_sdl.js
+++ b/src/library_sdl.js
@@ -1613,9 +1613,9 @@ var LibrarySDL = {
// Schedule the generated sample buffer to be played out at the correct time right after the previously scheduled
// sample buffer has finished.
var curtime = SDL.audioContext['currentTime'];
- if (curtime > SDL.audio.nextPlayTime && SDL.audio.nextPlayTime != 0) {
- console.log('warning: Audio callback had starved sending audio by ' + (curtime - SDL.audio.nextPlayTime) + ' seconds.');
- }
+// if (curtime > SDL.audio.nextPlayTime && SDL.audio.nextPlayTime != 0) {
+// console.log('warning: Audio callback had starved sending audio by ' + (curtime - SDL.audio.nextPlayTime) + ' seconds.');
+// }
var playtime = Math.max(curtime, SDL.audio.nextPlayTime);
SDL.audio.soundSource[SDL.audio.nextSoundSource]['start'](playtime);
var buffer_duration = sizeSamplesPerChannel / SDL.audio.freq;