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authorAlon Zakai <alonzakai@gmail.com>2014-02-08 20:44:26 -0800
committerAlon Zakai <alonzakai@gmail.com>2014-02-09 10:22:26 -0800
commit475548d8c38134b9721cfca119cea18bc8d3f065 (patch)
treee920a2a365b70302970179557cb99a63f2c265f0
parentb3ab733682b4e909b5f52f8d9c4964332abd4817 (diff)
move emscripten_GetProcAddress to a C library, so that it is less hackish and can work in fastcomp1.10.3
-rw-r--r--src/deps_info.json4
-rw-r--r--src/library_egl.js2
-rw-r--r--src/library_gl.js99
-rw-r--r--src/library_sdl.js2
-rw-r--r--system/lib/gl.c1729
-rw-r--r--system/lib/gl.symbols1
-rw-r--r--tools/shared.py2
-rw-r--r--tools/system_libs.py11
8 files changed, 1767 insertions, 83 deletions
diff --git a/src/deps_info.json b/src/deps_info.json
index 5bdc75bc..b38ffd00 100644
--- a/src/deps_info.json
+++ b/src/deps_info.json
@@ -1,5 +1,7 @@
{
"uuid_compare": ["memcmp"],
- "SDL_Init": ["malloc", "free"]
+ "SDL_Init": ["malloc", "free"],
+ "SDL_GL_GetProcAddress": ["emscripten_GetProcAddress"],
+ "eglGetProcAddress": ["emscripten_GetProcAddress"]
}
diff --git a/src/library_egl.js b/src/library_egl.js
index 11cf8951..69dd266d 100644
--- a/src/library_egl.js
+++ b/src/library_egl.js
@@ -555,7 +555,7 @@ var LibraryEGL = {
eglGetProcAddress__deps: ['emscripten_GetProcAddress'],
eglGetProcAddress: function(name_) {
- return _emscripten_GetProcAddress(Pointer_stringify(name_));
+ return _emscripten_GetProcAddress(name_);
},
};
diff --git a/src/library_gl.js b/src/library_gl.js
index baa0597d..261780ce 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -2325,6 +2325,7 @@ var LibraryGL = {
Module.printErr('WARNING: deleteObject received invalid id: ' + id);
}
},
+ glDeleteObjectARB: 'glDeleteObject',
glGetObjectParameteriv__sig: 'viii',
glGetObjectParameteriv: function(id, type, result) {
@@ -2347,6 +2348,7 @@ var LibraryGL = {
Module.printErr('WARNING: getObjectParameteriv received invalid id: ' + id);
}
},
+ glGetObjectParameterivARB: 'glGetObjectParameteriv',
glGetInfoLog__sig: 'viiii',
glGetInfoLog: function(id, maxLength, length, infoLog) {
@@ -2358,6 +2360,7 @@ var LibraryGL = {
Module.printErr('WARNING: getObjectParameteriv received invalid id: ' + id);
}
},
+ glGetInfoLogARB: 'glGetInfoLog',
glBindProgram__sig: 'vii',
glBindProgram: function(type, id) {
@@ -2365,6 +2368,7 @@ var LibraryGL = {
assert(id == 0);
#endif
},
+ glBindProgramARB: 'glBindProgram',
glGetPointerv: function(name, p) {
var attribute;
@@ -5031,39 +5035,11 @@ var LibraryGL = {
#else // LEGACY_GL_EMULATION
- // Warn if code tries to use various emulation stuff, when emulation is disabled
- // (do not warn if INCLUDE_FULL_LIBRARY is one, because then likely the gl code will
- // not be called anyhow, leave only the runtime aborts)
- glVertexPointer__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glVertexPointer) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glVertexPointer: function(){ throw 'Legacy GL function (glVertexPointer) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glGenVertexArrays__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glGenVertexArrays) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glGenVertexArrays: function(){ throw 'Legacy GL function (glGenVertexArrays) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glMatrixMode__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glMatrixMode) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glMatrixMode: function(){ throw 'Legacy GL function (glMatrixMode) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glBegin__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glBegin) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glBegin: function(){ throw 'Legacy GL function (glBegin) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glLoadIdentity__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glLoadIdentity) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glLoadIdentity: function(){ throw 'Legacy GL function (glLoadIdentity) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glVertexPointer: function(){ throw 'Legacy GL function (glVertexPointer) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glGenVertexArrays: function(){ throw 'Legacy GL function (glGenVertexArrays) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glMatrixMode: function(){ throw 'Legacy GL function (glMatrixMode) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glBegin: function(){ throw 'Legacy GL function (glBegin) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glLoadIdentity: function(){ throw 'Legacy GL function (glLoadIdentity) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
#endif // LEGACY_GL_EMULATION
@@ -5374,52 +5350,17 @@ if (LEGACY_GL_EMULATION) {
DEFAULT_LIBRARY_FUNCS_TO_INCLUDE.push('$GLEmulation');
}
-// GL proc address retrieval
-LibraryGL.emscripten_GetProcAddress__deps = [function() {
- // ProcAddress is used, so include everything in GL. This runs before we go to the $ProcAddressTable object,
- // and we fill its deps just in time, and create the lookup table
- var table = {};
- LibraryManager.library.emscripten_procAddressTable__deps = keys(LibraryGL).map(function(x) {
- if (x.substr(-6) == '__deps' || x.substr(-9) == '__postset' || x.substr(-5) == '__sig' || x.substr(-5) == '__asm' || x.substr(0, 2) != 'gl') return null;
- var original = x;
- if (('_' + x) in Functions.implementedFunctions) {
- // a user-implemented function aliases this one, but we still want it to be accessible by name, so rename it
- var y = x + '__procTable';
- LibraryManager.library[y] = LibraryManager.library[x];
- LibraryManager.library[y + '__deps'] = LibraryManager.library[x + '__deps'];
- LibraryManager.library[y + '__postset'] = LibraryManager.library[x + '__postset'];
- LibraryManager.library[y + '__sig'] = LibraryManager.library[x + '__sig'];//|| Functions.implementedFunctions['_' + x];
- LibraryManager.library[y + '__asm'] = LibraryManager.library[x + '__asm'];
- x = y;
- assert(!(y in Functions.implementedFunctions) && !Functions.unimplementedFunctions['_' + y]);
- }
- var longX = '_' + x;
- var sig = LibraryManager.library[x + '__sig'] || functionStubSigs[longX];
- if (sig) {
- table[original] = Functions.getIndex(longX, sig);
- if (!(longX in Functions.implementedFunctions)) Functions.unimplementedFunctions[longX] = sig;
- }
- return x;
- }).filter(function(x) { return x !== null });
- // convert table into function with switch, to not confuse closure compiler
- var tableImpl = 'switch(name) {\n';
- for (var x in table) tableImpl += 'case "' + x + '": return ' + table[x] + '; break;\n';
- tableImpl += '}\nreturn 0;';
- LibraryManager.library.emscripten_procAddressTable = new Function('name', tableImpl);
-}, 'emscripten_procAddressTable'];
-LibraryGL.emscripten_GetProcAddress = function _LibraryGL_emscripten_GetProcAddress(name) {
- name = name.replace('EXT', '').replace('ARB', '');
- switch(name) { // misc renamings
- case 'glCreateProgramObject': name = 'glCreateProgram'; break;
- case 'glUseProgramObject': name = 'glUseProgram'; break;
- case 'glCreateShaderObject': name = 'glCreateShader'; break;
- case 'glAttachObject': name = 'glAttachShader'; break;
- case 'glDetachObject': name = 'glDetachShader'; break;
- }
- var ret = _emscripten_procAddressTable(name);
- if (!ret) Module.printErr('WARNING: getProcAddress failed for ' + name);
- return ret;
-}
+// GL proc address retrieval - allow access through glX and emscripten_glX, to allow name collisions with user-implemented things having the same name (see gl.c)
+keys(LibraryGL).forEach(function(x) {
+ if (x.substr(-6) == '__deps' || x.substr(-9) == '__postset' || x.substr(-5) == '__sig' || x.substr(-5) == '__asm' || x.substr(0, 2) != 'gl') return;
+ var original = x;
+ var y = 'emscripten_' + x;
+ LibraryGL[y] = LibraryGL[x];
+ LibraryGL[y + '__deps'] = LibraryGL[x + '__deps']; // note that we might want to rename in the deps as well
+ LibraryGL[y + '__postset'] = LibraryGL[x + '__postset'];
+ LibraryGL[y + '__sig'] = LibraryGL[x + '__sig'];
+ LibraryGL[y + '__asm'] = LibraryGL[x + '__asm'];
+});
// Final merge
mergeInto(LibraryManager.library, LibraryGL);
diff --git a/src/library_sdl.js b/src/library_sdl.js
index caba9b74..8c70ceee 100644
--- a/src/library_sdl.js
+++ b/src/library_sdl.js
@@ -2487,7 +2487,7 @@ var LibrarySDL = {
SDL_GL_GetProcAddress__deps: ['emscripten_GetProcAddress'],
SDL_GL_GetProcAddress: function(name_) {
- return _emscripten_GetProcAddress(Pointer_stringify(name_));
+ return _emscripten_GetProcAddress(name_);
},
SDL_GL_SwapBuffers: function() {},
diff --git a/system/lib/gl.c b/system/lib/gl.c
new file mode 100644
index 00000000..e6c60956
--- /dev/null
+++ b/system/lib/gl.c
@@ -0,0 +1,1729 @@
+// GL proc address retrieval
+
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+// Define emscripten_ versions of gl functions, to avoid name collisions
+
+/*
+ * Miscellaneous
+ */
+
+GLAPI void GLAPIENTRY emscripten_glClearIndex( GLfloat c );
+
+GLAPI void GLAPIENTRY emscripten_glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY emscripten_glClear( GLbitfield mask );
+
+GLAPI void GLAPIENTRY emscripten_glIndexMask( GLuint mask );
+
+GLAPI void GLAPIENTRY emscripten_glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
+
+GLAPI void GLAPIENTRY emscripten_glAlphaFunc( GLenum func, GLclampf ref );
+
+GLAPI void GLAPIENTRY emscripten_glBlendFunc( GLenum sfactor, GLenum dfactor );
+
+GLAPI void GLAPIENTRY emscripten_glLogicOp( GLenum opcode );
+
+GLAPI void GLAPIENTRY emscripten_glCullFace( GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glFrontFace( GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glPointSize( GLfloat size );
+
+GLAPI void GLAPIENTRY emscripten_glLineWidth( GLfloat width );
+
+GLAPI void GLAPIENTRY emscripten_glLineStipple( GLint factor, GLushort pattern );
+
+GLAPI void GLAPIENTRY emscripten_glPolygonMode( GLenum face, GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glPolygonOffset( GLfloat factor, GLfloat units );
+
+GLAPI void GLAPIENTRY emscripten_glPolygonStipple( const GLubyte *mask );
+
+GLAPI void GLAPIENTRY emscripten_glGetPolygonStipple( GLubyte *mask );
+
+GLAPI void GLAPIENTRY emscripten_glEdgeFlag( GLboolean flag );
+
+GLAPI void GLAPIENTRY emscripten_glEdgeFlagv( const GLboolean *flag );
+
+GLAPI void GLAPIENTRY emscripten_glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
+
+GLAPI void GLAPIENTRY emscripten_glClipPlane( GLenum plane, const GLdouble *equation );
+
+GLAPI void GLAPIENTRY emscripten_glGetClipPlane( GLenum plane, GLdouble *equation );
+
+GLAPI void GLAPIENTRY emscripten_glDrawBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glReadBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glEnable( GLenum cap );
+
+GLAPI void GLAPIENTRY emscripten_glDisable( GLenum cap );
+
+GLAPI GLboolean GLAPIENTRY emscripten_glIsEnabled( GLenum cap );
+
+
+GLAPI void GLAPIENTRY emscripten_glEnableClientState( GLenum cap ); /* 1.1 */
+
+GLAPI void GLAPIENTRY emscripten_glDisableClientState( GLenum cap ); /* 1.1 */
+
+
+GLAPI void GLAPIENTRY emscripten_glGetBooleanv( GLenum pname, GLboolean *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetDoublev( GLenum pname, GLdouble *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetFloatv( GLenum pname, GLfloat *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetIntegerv( GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY emscripten_glPushAttrib( GLbitfield mask );
+
+GLAPI void GLAPIENTRY emscripten_glPopAttrib( void );
+
+
+GLAPI void GLAPIENTRY emscripten_glPushClientAttrib( GLbitfield mask ); /* 1.1 */
+
+GLAPI void GLAPIENTRY emscripten_glPopClientAttrib( void ); /* 1.1 */
+
+
+GLAPI GLint GLAPIENTRY emscripten_glRenderMode( GLenum mode );
+
+GLAPI GLenum GLAPIENTRY emscripten_glGetError( void );
+
+GLAPI const GLubyte * GLAPIENTRY emscripten_glGetString( GLenum name );
+
+GLAPI void GLAPIENTRY emscripten_glFinish( void );
+
+GLAPI void GLAPIENTRY emscripten_glFlush( void );
+
+GLAPI void GLAPIENTRY emscripten_glHint( GLenum target, GLenum mode );
+
+
+/*
+ * Depth Buffer
+ */
+
+GLAPI void GLAPIENTRY emscripten_glClearDepth( GLclampd depth );
+
+GLAPI void GLAPIENTRY emscripten_glDepthFunc( GLenum func );
+
+GLAPI void GLAPIENTRY emscripten_glDepthMask( GLboolean flag );
+
+GLAPI void GLAPIENTRY emscripten_glDepthRange( GLclampd near_val, GLclampd far_val );
+
+
+/*
+ * Accumulation Buffer
+ */
+
+GLAPI void GLAPIENTRY emscripten_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
+
+GLAPI void GLAPIENTRY emscripten_glAccum( GLenum op, GLfloat value );
+
+
+/*
+ * Transformation
+ */
+
+GLAPI void GLAPIENTRY emscripten_glMatrixMode( GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glOrtho( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY emscripten_glFrustum( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY emscripten_glViewport( GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+GLAPI void GLAPIENTRY emscripten_glPushMatrix( void );
+
+GLAPI void GLAPIENTRY emscripten_glPopMatrix( void );
+
+GLAPI void GLAPIENTRY emscripten_glLoadIdentity( void );
+
+GLAPI void GLAPIENTRY emscripten_glLoadMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY emscripten_glLoadMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY emscripten_glMultMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY emscripten_glMultMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY emscripten_glRotated( GLdouble angle,
+ GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY emscripten_glRotatef( GLfloat angle,
+ GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY emscripten_glScaled( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY emscripten_glScalef( GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY emscripten_glTranslated( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY emscripten_glTranslatef( GLfloat x, GLfloat y, GLfloat z );
+
+
+/*
+ * Display Lists
+ */
+
+GLAPI GLboolean GLAPIENTRY emscripten_glIsList( GLuint list );
+
+GLAPI void GLAPIENTRY emscripten_glDeleteLists( GLuint list, GLsizei range );
+
+GLAPI GLuint GLAPIENTRY emscripten_glGenLists( GLsizei range );
+
+GLAPI void GLAPIENTRY emscripten_glNewList( GLuint list, GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glEndList( void );
+
+GLAPI void GLAPIENTRY emscripten_glCallList( GLuint list );
+
+GLAPI void GLAPIENTRY emscripten_glCallLists( GLsizei n, GLenum type,
+ const GLvoid *lists );
+
+GLAPI void GLAPIENTRY emscripten_glListBase( GLuint base );
+
+
+/*
+ * Drawing Functions
+ */
+
+GLAPI void GLAPIENTRY emscripten_glBegin( GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glEnd( void );
+
+
+GLAPI void GLAPIENTRY emscripten_glVertex2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY emscripten_glVertex2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY emscripten_glVertex2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY emscripten_glVertex2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY emscripten_glVertex3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY emscripten_glVertex3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY emscripten_glVertex3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY emscripten_glVertex3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY emscripten_glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY emscripten_glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY emscripten_glVertex4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY emscripten_glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY emscripten_glVertex2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glVertex2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glVertex2iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glVertex2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glVertex3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glVertex3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glVertex3iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glVertex3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glVertex4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glVertex4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glVertex4iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glVertex4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY emscripten_glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
+GLAPI void GLAPIENTRY emscripten_glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
+GLAPI void GLAPIENTRY emscripten_glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
+GLAPI void GLAPIENTRY emscripten_glNormal3i( GLint nx, GLint ny, GLint nz );
+GLAPI void GLAPIENTRY emscripten_glNormal3s( GLshort nx, GLshort ny, GLshort nz );
+
+GLAPI void GLAPIENTRY emscripten_glNormal3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY emscripten_glNormal3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glNormal3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glNormal3iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glNormal3sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY emscripten_glIndexd( GLdouble c );
+GLAPI void GLAPIENTRY emscripten_glIndexf( GLfloat c );
+GLAPI void GLAPIENTRY emscripten_glIndexi( GLint c );
+GLAPI void GLAPIENTRY emscripten_glIndexs( GLshort c );
+GLAPI void GLAPIENTRY emscripten_glIndexub( GLubyte c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY emscripten_glIndexdv( const GLdouble *c );
+GLAPI void GLAPIENTRY emscripten_glIndexfv( const GLfloat *c );
+GLAPI void GLAPIENTRY emscripten_glIndexiv( const GLint *c );
+GLAPI void GLAPIENTRY emscripten_glIndexsv( const GLshort *c );
+GLAPI void GLAPIENTRY emscripten_glIndexubv( const GLubyte *c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY emscripten_glColor3b( GLbyte red, GLbyte green, GLbyte blue );
+GLAPI void GLAPIENTRY emscripten_glColor3d( GLdouble red, GLdouble green, GLdouble blue );
+GLAPI void GLAPIENTRY emscripten_glColor3f( GLfloat red, GLfloat green, GLfloat blue );
+GLAPI void GLAPIENTRY emscripten_glColor3i( GLint red, GLint green, GLint blue );
+GLAPI void GLAPIENTRY emscripten_glColor3s( GLshort red, GLshort green, GLshort blue );
+GLAPI void GLAPIENTRY emscripten_glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
+GLAPI void GLAPIENTRY emscripten_glColor3ui( GLuint red, GLuint green, GLuint blue );
+GLAPI void GLAPIENTRY emscripten_glColor3us( GLushort red, GLushort green, GLushort blue );
+
+GLAPI void GLAPIENTRY emscripten_glColor4b( GLbyte red, GLbyte green,
+ GLbyte blue, GLbyte alpha );
+GLAPI void GLAPIENTRY emscripten_glColor4d( GLdouble red, GLdouble green,
+ GLdouble blue, GLdouble alpha );
+GLAPI void GLAPIENTRY emscripten_glColor4f( GLfloat red, GLfloat green,
+ GLfloat blue, GLfloat alpha );
+GLAPI void GLAPIENTRY emscripten_glColor4i( GLint red, GLint green,
+ GLint blue, GLint alpha );
+GLAPI void GLAPIENTRY emscripten_glColor4s( GLshort red, GLshort green,
+ GLshort blue, GLshort alpha );
+GLAPI void GLAPIENTRY emscripten_glColor4ub( GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha );
+GLAPI void GLAPIENTRY emscripten_glColor4ui( GLuint red, GLuint green,
+ GLuint blue, GLuint alpha );
+GLAPI void GLAPIENTRY emscripten_glColor4us( GLushort red, GLushort green,
+ GLushort blue, GLushort alpha );
+
+
+GLAPI void GLAPIENTRY emscripten_glColor3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY emscripten_glColor3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glColor3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glColor3iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glColor3sv( const GLshort *v );
+GLAPI void GLAPIENTRY emscripten_glColor3ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY emscripten_glColor3uiv( const GLuint *v );
+GLAPI void GLAPIENTRY emscripten_glColor3usv( const GLushort *v );
+
+GLAPI void GLAPIENTRY emscripten_glColor4bv( const GLbyte *v );
+GLAPI void GLAPIENTRY emscripten_glColor4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glColor4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glColor4iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glColor4sv( const GLshort *v );
+GLAPI void GLAPIENTRY emscripten_glColor4ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY emscripten_glColor4uiv( const GLuint *v );
+GLAPI void GLAPIENTRY emscripten_glColor4usv( const GLushort *v );
+
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord1d( GLdouble s );
+GLAPI void GLAPIENTRY emscripten_glTexCoord1f( GLfloat s );
+GLAPI void GLAPIENTRY emscripten_glTexCoord1i( GLint s );
+GLAPI void GLAPIENTRY emscripten_glTexCoord1s( GLshort s );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord2d( GLdouble s, GLdouble t );
+GLAPI void GLAPIENTRY emscripten_glTexCoord2f( GLfloat s, GLfloat t );
+GLAPI void GLAPIENTRY emscripten_glTexCoord2i( GLint s, GLint t );
+GLAPI void GLAPIENTRY emscripten_glTexCoord2s( GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
+GLAPI void GLAPIENTRY emscripten_glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
+GLAPI void GLAPIENTRY emscripten_glTexCoord3i( GLint s, GLint t, GLint r );
+GLAPI void GLAPIENTRY emscripten_glTexCoord3s( GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+GLAPI void GLAPIENTRY emscripten_glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+GLAPI void GLAPIENTRY emscripten_glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
+GLAPI void GLAPIENTRY emscripten_glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord1dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord1fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord1iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord1sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord2iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord3iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord4iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY emscripten_glRasterPos2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY emscripten_glRasterPos2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY emscripten_glRasterPos2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY emscripten_glRasterPos2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY emscripten_glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY emscripten_glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY emscripten_glRasterPos3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY emscripten_glRasterPos3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY emscripten_glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY emscripten_glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY emscripten_glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY emscripten_glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY emscripten_glRasterPos2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos2iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glRasterPos3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos3iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glRasterPos4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos4iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY emscripten_glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
+GLAPI void GLAPIENTRY emscripten_glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
+GLAPI void GLAPIENTRY emscripten_glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
+GLAPI void GLAPIENTRY emscripten_glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
+
+
+GLAPI void GLAPIENTRY emscripten_glRectdv( const GLdouble *v1, const GLdouble *v2 );
+GLAPI void GLAPIENTRY emscripten_glRectfv( const GLfloat *v1, const GLfloat *v2 );
+GLAPI void GLAPIENTRY emscripten_glRectiv( const GLint *v1, const GLint *v2 );
+GLAPI void GLAPIENTRY emscripten_glRectsv( const GLshort *v1, const GLshort *v2 );
+
+
+/*
+ * Vertex Arrays (1.1)
+ */
+
+GLAPI void GLAPIENTRY emscripten_glVertexPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY emscripten_glNormalPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY emscripten_glColorPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY emscripten_glIndexPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoordPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY emscripten_glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY emscripten_glGetPointerv( GLenum pname, GLvoid **params );
+
+GLAPI void GLAPIENTRY emscripten_glArrayElement( GLint i );
+
+GLAPI void GLAPIENTRY emscripten_glDrawArrays( GLenum mode, GLint first, GLsizei count );
+
+GLAPI void GLAPIENTRY emscripten_glDrawElements( GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY emscripten_glInterleavedArrays( GLenum format, GLsizei stride,
+ const GLvoid *pointer );
+
+/*
+ * Lighting
+ */
+
+GLAPI void GLAPIENTRY emscripten_glShadeModel( GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glLightf( GLenum light, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glLighti( GLenum light, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY emscripten_glLightfv( GLenum light, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glLightiv( GLenum light, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetLightfv( GLenum light, GLenum pname,
+ GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glGetLightiv( GLenum light, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glLightModelf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glLightModeli( GLenum pname, GLint param );
+GLAPI void GLAPIENTRY emscripten_glLightModelfv( GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glLightModeliv( GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glMaterialf( GLenum face, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glMateriali( GLenum face, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY emscripten_glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glMaterialiv( GLenum face, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glColorMaterial( GLenum face, GLenum mode );
+
+
+/*
+ * Raster functions
+ */
+
+GLAPI void GLAPIENTRY emscripten_glPixelZoom( GLfloat xfactor, GLfloat yfactor );
+
+GLAPI void GLAPIENTRY emscripten_glPixelStoref( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glPixelStorei( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY emscripten_glPixelTransferf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glPixelTransferi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY emscripten_glPixelMapfv( GLenum map, GLsizei mapsize,
+ const GLfloat *values );
+GLAPI void GLAPIENTRY emscripten_glPixelMapuiv( GLenum map, GLsizei mapsize,
+ const GLuint *values );
+GLAPI void GLAPIENTRY emscripten_glPixelMapusv( GLenum map, GLsizei mapsize,
+ const GLushort *values );
+
+GLAPI void GLAPIENTRY emscripten_glGetPixelMapfv( GLenum map, GLfloat *values );
+GLAPI void GLAPIENTRY emscripten_glGetPixelMapuiv( GLenum map, GLuint *values );
+GLAPI void GLAPIENTRY emscripten_glGetPixelMapusv( GLenum map, GLushort *values );
+
+GLAPI void GLAPIENTRY emscripten_glBitmap( GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove,
+ const GLubyte *bitmap );
+
+GLAPI void GLAPIENTRY emscripten_glReadPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+GLAPI void GLAPIENTRY emscripten_glDrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY emscripten_glCopyPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type );
+
+/*
+ * Stenciling
+ */
+
+GLAPI void GLAPIENTRY emscripten_glStencilFunc( GLenum func, GLint ref, GLuint mask );
+
+GLAPI void GLAPIENTRY emscripten_glStencilMask( GLuint mask );
+
+GLAPI void GLAPIENTRY emscripten_glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
+
+GLAPI void GLAPIENTRY emscripten_glClearStencil( GLint s );
+
+
+
+/*
+ * Texture mapping
+ */
+
+GLAPI void GLAPIENTRY emscripten_glTexGend( GLenum coord, GLenum pname, GLdouble param );
+GLAPI void GLAPIENTRY emscripten_glTexGenf( GLenum coord, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glTexGeni( GLenum coord, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY emscripten_glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
+GLAPI void GLAPIENTRY emscripten_glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
+GLAPI void GLAPIENTRY emscripten_glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY emscripten_glTexEnvf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glTexEnvi( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY emscripten_glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glTexEnviv( GLenum target, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY emscripten_glTexParameterf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glTexParameteri( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY emscripten_glTexParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glTexParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetTexParameterfv( GLenum target,
+ GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY emscripten_glGetTexParameteriv( GLenum target,
+ GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glGetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY emscripten_glTexImage1D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY emscripten_glTexImage2D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY emscripten_glGetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+
+/* 1.1 functions */
+
+GLAPI void GLAPIENTRY emscripten_glGenTextures( GLsizei n, GLuint *textures );
+
+GLAPI void GLAPIENTRY emscripten_glDeleteTextures( GLsizei n, const GLuint *textures);
+
+GLAPI void GLAPIENTRY emscripten_glBindTexture( GLenum target, GLuint texture );
+
+GLAPI void GLAPIENTRY emscripten_glPrioritizeTextures( GLsizei n,
+ const GLuint *textures,
+ const GLclampf *priorities );
+
+GLAPI GLboolean GLAPIENTRY emscripten_glAreTexturesResident( GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences );
+
+GLAPI GLboolean GLAPIENTRY emscripten_glIsTexture( GLuint texture );
+
+
+GLAPI void GLAPIENTRY emscripten_glTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY emscripten_glTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY emscripten_glCopyTexImage1D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLint border );
+
+
+GLAPI void GLAPIENTRY emscripten_glCopyTexImage2D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLint border );
+
+
+GLAPI void GLAPIENTRY emscripten_glCopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y,
+ GLsizei width );
+
+
+GLAPI void GLAPIENTRY emscripten_glCopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+
+/*
+ * Evaluators
+ */
+
+GLAPI void GLAPIENTRY emscripten_glMap1d( GLenum target, GLdouble u1, GLdouble u2,
+ GLint stride,
+ GLint order, const GLdouble *points );
+GLAPI void GLAPIENTRY emscripten_glMap1f( GLenum target, GLfloat u1, GLfloat u2,
+ GLint stride,
+ GLint order, const GLfloat *points );
+
+GLAPI void GLAPIENTRY emscripten_glMap2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points );
+GLAPI void GLAPIENTRY emscripten_glMap2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points );
+
+GLAPI void GLAPIENTRY emscripten_glGetMapdv( GLenum target, GLenum query, GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glGetMapfv( GLenum target, GLenum query, GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glGetMapiv( GLenum target, GLenum query, GLint *v );
+
+GLAPI void GLAPIENTRY emscripten_glEvalCoord1d( GLdouble u );
+GLAPI void GLAPIENTRY emscripten_glEvalCoord1f( GLfloat u );
+
+GLAPI void GLAPIENTRY emscripten_glEvalCoord1dv( const GLdouble *u );
+GLAPI void GLAPIENTRY emscripten_glEvalCoord1fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY emscripten_glEvalCoord2d( GLdouble u, GLdouble v );
+GLAPI void GLAPIENTRY emscripten_glEvalCoord2f( GLfloat u, GLfloat v );
+
+GLAPI void GLAPIENTRY emscripten_glEvalCoord2dv( const GLdouble *u );
+GLAPI void GLAPIENTRY emscripten_glEvalCoord2fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY emscripten_glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
+GLAPI void GLAPIENTRY emscripten_glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
+
+GLAPI void GLAPIENTRY emscripten_glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 );
+GLAPI void GLAPIENTRY emscripten_glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 );
+
+GLAPI void GLAPIENTRY emscripten_glEvalPoint1( GLint i );
+
+GLAPI void GLAPIENTRY emscripten_glEvalPoint2( GLint i, GLint j );
+
+GLAPI void GLAPIENTRY emscripten_glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
+
+GLAPI void GLAPIENTRY emscripten_glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+
+
+/*
+ * Fog
+ */
+
+GLAPI void GLAPIENTRY emscripten_glFogf( GLenum pname, GLfloat param );
+
+GLAPI void GLAPIENTRY emscripten_glFogi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY emscripten_glFogfv( GLenum pname, const GLfloat *params );
+
+GLAPI void GLAPIENTRY emscripten_glFogiv( GLenum pname, const GLint *params );
+
+
+/*
+ * Selection and Feedback
+ */
+
+GLAPI void GLAPIENTRY emscripten_glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
+
+GLAPI void GLAPIENTRY emscripten_glPassThrough( GLfloat token );
+
+GLAPI void GLAPIENTRY emscripten_glSelectBuffer( GLsizei size, GLuint *buffer );
+
+GLAPI void GLAPIENTRY emscripten_glInitNames( void );
+
+GLAPI void GLAPIENTRY emscripten_glLoadName( GLuint name );
+
+GLAPI void GLAPIENTRY emscripten_glPushName( GLuint name );
+
+GLAPI void GLAPIENTRY emscripten_glPopName( void );
+
+
+GLAPI void GLAPIENTRY emscripten_glDrawRangeElements( GLenum mode, GLuint start,
+ GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY emscripten_glTexImage3D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY emscripten_glTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format,
+ GLenum type, const GLvoid *pixels);
+
+GLAPI void GLAPIENTRY emscripten_glCopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLint x,
+ GLint y, GLsizei width,
+ GLsizei height );
+
+
+GLAPI void GLAPIENTRY emscripten_glColorTable( GLenum target, GLenum internalformat,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *table );
+
+GLAPI void GLAPIENTRY emscripten_glColorSubTable( GLenum target,
+ GLsizei start, GLsizei count,
+ GLenum format, GLenum type,
+ const GLvoid *data );
+
+GLAPI void GLAPIENTRY emscripten_glColorTableParameteriv(GLenum target, GLenum pname,
+ const GLint *params);
+
+GLAPI void GLAPIENTRY emscripten_glColorTableParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params);
+
+GLAPI void GLAPIENTRY emscripten_glCopyColorSubTable( GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY emscripten_glCopyColorTable( GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY emscripten_glGetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *table );
+
+GLAPI void GLAPIENTRY emscripten_glGetColorTableParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetColorTableParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glBlendEquation( GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glBlendColor( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY emscripten_glHistogram( GLenum target, GLsizei width,
+ GLenum internalformat, GLboolean sink );
+
+GLAPI void GLAPIENTRY emscripten_glResetHistogram( GLenum target );
+
+GLAPI void GLAPIENTRY emscripten_glGetHistogram( GLenum target, GLboolean reset,
+ GLenum format, GLenum type,
+ GLvoid *values );
+
+GLAPI void GLAPIENTRY emscripten_glGetHistogramParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetHistogramParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glMinmax( GLenum target, GLenum internalformat,
+ GLboolean sink );
+
+GLAPI void GLAPIENTRY emscripten_glResetMinmax( GLenum target );
+
+GLAPI void GLAPIENTRY emscripten_glGetMinmax( GLenum target, GLboolean reset,
+ GLenum format, GLenum types,
+ GLvoid *values );
+
+GLAPI void GLAPIENTRY emscripten_glGetMinmaxParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetMinmaxParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLsizei width, GLenum format, GLenum type,
+ const GLvoid *image );
+
+GLAPI void GLAPIENTRY emscripten_glConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *image );
+
+GLAPI void GLAPIENTRY emscripten_glConvolutionParameterf( GLenum target, GLenum pname,
+ GLfloat params );
+
+GLAPI void GLAPIENTRY emscripten_glConvolutionParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+
+GLAPI void GLAPIENTRY emscripten_glConvolutionParameteri( GLenum target, GLenum pname,
+ GLint params );
+
+GLAPI void GLAPIENTRY emscripten_glConvolutionParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glCopyConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY emscripten_glCopyConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width,
+ GLsizei height);
+
+GLAPI void GLAPIENTRY emscripten_glGetConvolutionFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *image );
+
+GLAPI void GLAPIENTRY emscripten_glGetConvolutionParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetConvolutionParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glSeparableFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row, const GLvoid *column );
+
+GLAPI void GLAPIENTRY emscripten_glGetSeparableFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
+
+
+GLAPI void GLAPIENTRY emscripten_glActiveTexture( GLenum texture );
+
+GLAPI void GLAPIENTRY emscripten_glClientActiveTexture( GLenum texture );
+
+GLAPI void GLAPIENTRY emscripten_glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY emscripten_glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY emscripten_glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY emscripten_glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY emscripten_glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY emscripten_glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY emscripten_glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1d( GLenum target, GLdouble s );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1f( GLenum target, GLfloat s );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1i( GLenum target, GLint s );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1s( GLenum target, GLshort s );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2i( GLenum target, GLint s, GLint t );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4sv( GLenum target, const GLshort *v );
+
+
+GLAPI void GLAPIENTRY emscripten_glLoadTransposeMatrixd( const GLdouble m[16] );
+
+GLAPI void GLAPIENTRY emscripten_glLoadTransposeMatrixf( const GLfloat m[16] );
+
+GLAPI void GLAPIENTRY emscripten_glMultTransposeMatrixd( const GLdouble m[16] );
+
+GLAPI void GLAPIENTRY emscripten_glMultTransposeMatrixf( const GLfloat m[16] );
+
+GLAPI void GLAPIENTRY emscripten_glSampleCoverage( GLclampf value, GLboolean invert );
+
+
+GLAPI void GLAPIENTRY emscripten_glActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY emscripten_glClientActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1dARB(GLenum target, GLdouble s);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1fARB(GLenum target, GLfloat s);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1iARB(GLenum target, GLint s);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1sARB(GLenum target, GLshort s);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord1svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord2svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord3svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY emscripten_glMultiTexCoord4svARB(GLenum target, const GLshort *v);
+
+
+GLAPI void APIENTRY emscripten_glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void APIENTRY emscripten_glBlendEquation (GLenum mode);
+GLAPI void APIENTRY emscripten_glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void APIENTRY emscripten_glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY emscripten_glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void APIENTRY emscripten_glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+
+GLAPI void APIENTRY emscripten_glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+GLAPI void APIENTRY emscripten_glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY emscripten_glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY emscripten_glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY emscripten_glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
+GLAPI void APIENTRY emscripten_glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY emscripten_glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+GLAPI void APIENTRY emscripten_glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY emscripten_glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY emscripten_glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+GLAPI void APIENTRY emscripten_glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
+GLAPI void APIENTRY emscripten_glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY emscripten_glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
+GLAPI void APIENTRY emscripten_glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY emscripten_glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+GLAPI void APIENTRY emscripten_glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void APIENTRY emscripten_glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
+GLAPI void APIENTRY emscripten_glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY emscripten_glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+GLAPI void APIENTRY emscripten_glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+GLAPI void APIENTRY emscripten_glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY emscripten_glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY emscripten_glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+GLAPI void APIENTRY emscripten_glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY emscripten_glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY emscripten_glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
+GLAPI void APIENTRY emscripten_glResetHistogram (GLenum target);
+GLAPI void APIENTRY emscripten_glResetMinmax (GLenum target);
+
+
+GLAPI void APIENTRY emscripten_glActiveTexture (GLenum texture);
+GLAPI void APIENTRY emscripten_glSampleCoverage (GLclampf value, GLboolean invert);
+GLAPI void APIENTRY emscripten_glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY emscripten_glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY emscripten_glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY emscripten_glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY emscripten_glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY emscripten_glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY emscripten_glGetCompressedTexImage (GLenum target, GLint level, GLvoid *img);
+
+
+GLAPI void APIENTRY emscripten_glClientActiveTexture (GLenum texture);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1d (GLenum target, GLdouble s);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1f (GLenum target, GLfloat s);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1i (GLenum target, GLint s);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1s (GLenum target, GLshort s);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2i (GLenum target, GLint s, GLint t);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4dv (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4fv (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4i (GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4iv (GLenum target, const GLint *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4sv (GLenum target, const GLshort *v);
+GLAPI void APIENTRY emscripten_glLoadTransposeMatrixf (const GLfloat *m);
+GLAPI void APIENTRY emscripten_glLoadTransposeMatrixd (const GLdouble *m);
+GLAPI void APIENTRY emscripten_glMultTransposeMatrixf (const GLfloat *m);
+GLAPI void APIENTRY emscripten_glMultTransposeMatrixd (const GLdouble *m);
+
+
+GLAPI void APIENTRY emscripten_glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GLAPI void APIENTRY emscripten_glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GLAPI void APIENTRY emscripten_glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
+GLAPI void APIENTRY emscripten_glPointParameterf (GLenum pname, GLfloat param);
+GLAPI void APIENTRY emscripten_glPointParameterfv (GLenum pname, const GLfloat *params);
+GLAPI void APIENTRY emscripten_glPointParameteri (GLenum pname, GLint param);
+GLAPI void APIENTRY emscripten_glPointParameteriv (GLenum pname, const GLint *params);
+
+
+GLAPI void APIENTRY emscripten_glFogCoordf (GLfloat coord);
+GLAPI void APIENTRY emscripten_glFogCoordfv (const GLfloat *coord);
+GLAPI void APIENTRY emscripten_glFogCoordd (GLdouble coord);
+GLAPI void APIENTRY emscripten_glFogCoorddv (const GLdouble *coord);
+GLAPI void APIENTRY emscripten_glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY emscripten_glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
+GLAPI void APIENTRY emscripten_glSecondaryColor3bv (const GLbyte *v);
+GLAPI void APIENTRY emscripten_glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
+GLAPI void APIENTRY emscripten_glSecondaryColor3dv (const GLdouble *v);
+GLAPI void APIENTRY emscripten_glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
+GLAPI void APIENTRY emscripten_glSecondaryColor3fv (const GLfloat *v);
+GLAPI void APIENTRY emscripten_glSecondaryColor3i (GLint red, GLint green, GLint blue);
+GLAPI void APIENTRY emscripten_glSecondaryColor3iv (const GLint *v);
+GLAPI void APIENTRY emscripten_glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
+GLAPI void APIENTRY emscripten_glSecondaryColor3sv (const GLshort *v);
+GLAPI void APIENTRY emscripten_glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+GLAPI void APIENTRY emscripten_glSecondaryColor3ubv (const GLubyte *v);
+GLAPI void APIENTRY emscripten_glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
+GLAPI void APIENTRY emscripten_glSecondaryColor3uiv (const GLuint *v);
+GLAPI void APIENTRY emscripten_glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
+GLAPI void APIENTRY emscripten_glSecondaryColor3usv (const GLushort *v);
+GLAPI void APIENTRY emscripten_glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY emscripten_glWindowPos2d (GLdouble x, GLdouble y);
+GLAPI void APIENTRY emscripten_glWindowPos2dv (const GLdouble *v);
+GLAPI void APIENTRY emscripten_glWindowPos2f (GLfloat x, GLfloat y);
+GLAPI void APIENTRY emscripten_glWindowPos2fv (const GLfloat *v);
+GLAPI void APIENTRY emscripten_glWindowPos2i (GLint x, GLint y);
+GLAPI void APIENTRY emscripten_glWindowPos2iv (const GLint *v);
+GLAPI void APIENTRY emscripten_glWindowPos2s (GLshort x, GLshort y);
+GLAPI void APIENTRY emscripten_glWindowPos2sv (const GLshort *v);
+GLAPI void APIENTRY emscripten_glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY emscripten_glWindowPos3dv (const GLdouble *v);
+GLAPI void APIENTRY emscripten_glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY emscripten_glWindowPos3fv (const GLfloat *v);
+GLAPI void APIENTRY emscripten_glWindowPos3i (GLint x, GLint y, GLint z);
+GLAPI void APIENTRY emscripten_glWindowPos3iv (const GLint *v);
+GLAPI void APIENTRY emscripten_glWindowPos3s (GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY emscripten_glWindowPos3sv (const GLshort *v);
+
+
+GLAPI void APIENTRY emscripten_glGenQueries (GLsizei n, GLuint *ids);
+GLAPI void APIENTRY emscripten_glDeleteQueries (GLsizei n, const GLuint *ids);
+GLAPI GLboolean APIENTRY emscripten_glIsQuery (GLuint id);
+GLAPI void APIENTRY emscripten_glBeginQuery (GLenum target, GLuint id);
+GLAPI void APIENTRY emscripten_glEndQuery (GLenum target);
+GLAPI void APIENTRY emscripten_glGetQueryiv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
+GLAPI void APIENTRY emscripten_glBindBuffer (GLenum target, GLuint buffer);
+GLAPI void APIENTRY emscripten_glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GLAPI void APIENTRY emscripten_glGenBuffers (GLsizei n, GLuint *buffers);
+GLAPI GLboolean APIENTRY emscripten_glIsBuffer (GLuint buffer);
+GLAPI void APIENTRY emscripten_glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+GLAPI void APIENTRY emscripten_glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+GLAPI void APIENTRY emscripten_glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
+GLAPI GLvoid* APIENTRY emscripten_glMapBuffer (GLenum target, GLenum access);
+GLAPI GLboolean APIENTRY emscripten_glUnmapBuffer (GLenum target);
+GLAPI void APIENTRY emscripten_glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params);
+
+
+GLAPI void APIENTRY emscripten_glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GLAPI void APIENTRY emscripten_glDrawBuffers (GLsizei n, const GLenum *bufs);
+GLAPI void APIENTRY emscripten_glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GLAPI void APIENTRY emscripten_glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GLAPI void APIENTRY emscripten_glStencilMaskSeparate (GLenum face, GLuint mask);
+GLAPI void APIENTRY emscripten_glAttachShader (GLuint program, GLuint shader);
+GLAPI void APIENTRY emscripten_glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+GLAPI void APIENTRY emscripten_glCompileShader (GLuint shader);
+GLAPI GLuint APIENTRY emscripten_glCreateProgram (void);
+GLAPI GLuint APIENTRY emscripten_glCreateShader (GLenum type);
+GLAPI void APIENTRY emscripten_glDeleteProgram (GLuint program);
+GLAPI void APIENTRY emscripten_glDeleteShader (GLuint shader);
+GLAPI void APIENTRY emscripten_glDetachShader (GLuint program, GLuint shader);
+GLAPI void APIENTRY emscripten_glDisableVertexAttribArray (GLuint index);
+GLAPI void APIENTRY emscripten_glEnableVertexAttribArray (GLuint index);
+GLAPI void APIENTRY emscripten_glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY emscripten_glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY emscripten_glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+GLAPI GLint APIENTRY emscripten_glGetAttribLocation (GLuint program, const GLchar *name);
+GLAPI void APIENTRY emscripten_glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY emscripten_glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GLAPI void APIENTRY emscripten_glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GLAPI GLint APIENTRY emscripten_glGetUniformLocation (GLuint program, const GLchar *name);
+GLAPI void APIENTRY emscripten_glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+GLAPI void APIENTRY emscripten_glGetUniformiv (GLuint program, GLint location, GLint *params);
+GLAPI void APIENTRY emscripten_glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY emscripten_glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY emscripten_glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
+GLAPI GLboolean APIENTRY emscripten_glIsProgram (GLuint program);
+GLAPI GLboolean APIENTRY emscripten_glIsShader (GLuint shader);
+GLAPI void APIENTRY emscripten_glLinkProgram (GLuint program);
+GLAPI void APIENTRY emscripten_glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
+GLAPI void APIENTRY emscripten_glUseProgram (GLuint program);
+GLAPI void APIENTRY emscripten_glUniform1f (GLint location, GLfloat v0);
+GLAPI void APIENTRY emscripten_glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY emscripten_glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY emscripten_glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY emscripten_glUniform1i (GLint location, GLint v0);
+GLAPI void APIENTRY emscripten_glUniform2i (GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY emscripten_glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY emscripten_glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY emscripten_glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniform1iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY emscripten_glUniform2iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY emscripten_glUniform3iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY emscripten_glUniform4iv (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY emscripten_glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glValidateProgram (GLuint program);
+GLAPI void APIENTRY emscripten_glVertexAttrib1d (GLuint index, GLdouble x);
+GLAPI void APIENTRY emscripten_glVertexAttrib1dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib1f (GLuint index, GLfloat x);
+GLAPI void APIENTRY emscripten_glVertexAttrib1fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib1s (GLuint index, GLshort x);
+GLAPI void APIENTRY emscripten_glVertexAttrib1sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY emscripten_glVertexAttrib2dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY emscripten_glVertexAttrib2fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY emscripten_glVertexAttrib2sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY emscripten_glVertexAttrib3dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY emscripten_glVertexAttrib3fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY emscripten_glVertexAttrib3sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4Niv (GLuint index, const GLint *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4Nsv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY emscripten_glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4Nusv (GLuint index, const GLushort *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4bv (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY emscripten_glVertexAttrib4dv (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY emscripten_glVertexAttrib4fv (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY emscripten_glVertexAttrib4sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4ubv (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4usv (GLuint index, const GLushort *v);
+GLAPI void APIENTRY emscripten_glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+
+
+GLAPI void APIENTRY emscripten_glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+
+GLAPI void APIENTRY emscripten_glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GLAPI void APIENTRY emscripten_glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
+GLAPI void APIENTRY emscripten_glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
+GLAPI void APIENTRY emscripten_glEnablei (GLenum target, GLuint index);
+GLAPI void APIENTRY emscripten_glDisablei (GLenum target, GLuint index);
+GLAPI GLboolean APIENTRY emscripten_glIsEnabledi (GLenum target, GLuint index);
+GLAPI void APIENTRY emscripten_glBeginTransformFeedback (GLenum primitiveMode);
+GLAPI void APIENTRY emscripten_glEndTransformFeedback (void);
+GLAPI void APIENTRY emscripten_glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GLAPI void APIENTRY emscripten_glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GLAPI void APIENTRY emscripten_glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode);
+GLAPI void APIENTRY emscripten_glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GLAPI void APIENTRY emscripten_glClampColor (GLenum target, GLenum clamp);
+GLAPI void APIENTRY emscripten_glBeginConditionalRender (GLuint id, GLenum mode);
+GLAPI void APIENTRY emscripten_glEndConditionalRender (void);
+GLAPI void APIENTRY emscripten_glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY emscripten_glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
+GLAPI void APIENTRY emscripten_glVertexAttribI1i (GLuint index, GLint x);
+GLAPI void APIENTRY emscripten_glVertexAttribI2i (GLuint index, GLint x, GLint y);
+GLAPI void APIENTRY emscripten_glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z);
+GLAPI void APIENTRY emscripten_glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GLAPI void APIENTRY emscripten_glVertexAttribI1ui (GLuint index, GLuint x);
+GLAPI void APIENTRY emscripten_glVertexAttribI2ui (GLuint index, GLuint x, GLuint y);
+GLAPI void APIENTRY emscripten_glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z);
+GLAPI void APIENTRY emscripten_glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GLAPI void APIENTRY emscripten_glVertexAttribI1iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY emscripten_glVertexAttribI2iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY emscripten_glVertexAttribI3iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY emscripten_glVertexAttribI4iv (GLuint index, const GLint *v);
+GLAPI void APIENTRY emscripten_glVertexAttribI1uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY emscripten_glVertexAttribI2uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY emscripten_glVertexAttribI3uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY emscripten_glVertexAttribI4uiv (GLuint index, const GLuint *v);
+GLAPI void APIENTRY emscripten_glVertexAttribI4bv (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY emscripten_glVertexAttribI4sv (GLuint index, const GLshort *v);
+GLAPI void APIENTRY emscripten_glVertexAttribI4ubv (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY emscripten_glVertexAttribI4usv (GLuint index, const GLushort *v);
+GLAPI void APIENTRY emscripten_glGetUniformuiv (GLuint program, GLint location, GLuint *params);
+GLAPI void APIENTRY emscripten_glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name);
+GLAPI GLint APIENTRY emscripten_glGetFragDataLocation (GLuint program, const GLchar *name);
+GLAPI void APIENTRY emscripten_glUniform1ui (GLint location, GLuint v0);
+GLAPI void APIENTRY emscripten_glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GLAPI void APIENTRY emscripten_glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GLAPI void APIENTRY emscripten_glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GLAPI void APIENTRY emscripten_glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY emscripten_glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY emscripten_glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY emscripten_glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
+GLAPI void APIENTRY emscripten_glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
+GLAPI void APIENTRY emscripten_glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
+GLAPI void APIENTRY emscripten_glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
+GLAPI void APIENTRY emscripten_glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
+GLAPI void APIENTRY emscripten_glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
+GLAPI void APIENTRY emscripten_glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+
+
+GLAPI void APIENTRY emscripten_glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY emscripten_glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+GLAPI void APIENTRY emscripten_glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
+GLAPI void APIENTRY emscripten_glPrimitiveRestartIndex (GLuint index);
+
+
+GLAPI void APIENTRY emscripten_glActiveTextureARB (GLenum texture);
+GLAPI void APIENTRY emscripten_glClientActiveTextureARB (GLenum texture);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1dARB (GLenum target, GLdouble s);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1fARB (GLenum target, GLfloat s);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1iARB (GLenum target, GLint s);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1sARB (GLenum target, GLshort s);
+GLAPI void APIENTRY emscripten_glMultiTexCoord1svARB (GLenum target, const GLshort *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2dARB (GLenum target, GLdouble s, GLdouble t);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2fARB (GLenum target, GLfloat s, GLfloat t);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2iARB (GLenum target, GLint s, GLint t);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2sARB (GLenum target, GLshort s, GLshort t);
+GLAPI void APIENTRY emscripten_glMultiTexCoord2svARB (GLenum target, const GLshort *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3iARB (GLenum target, GLint s, GLint t, GLint r);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3sARB (GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void APIENTRY emscripten_glMultiTexCoord3svARB (GLenum target, const GLshort *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4dARB (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4dvARB (GLenum target, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4fARB (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4fvARB (GLenum target, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4iARB (GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4ivARB (GLenum target, const GLint *v);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4sARB (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void APIENTRY emscripten_glMultiTexCoord4svARB (GLenum target, const GLshort *v);
+
+
+GLAPI void APIENTRY emscripten_glLoadTransposeMatrixfARB (const GLfloat *m);
+GLAPI void APIENTRY emscripten_glLoadTransposeMatrixdARB (const GLdouble *m);
+GLAPI void APIENTRY emscripten_glMultTransposeMatrixfARB (const GLfloat *m);
+GLAPI void APIENTRY emscripten_glMultTransposeMatrixdARB (const GLdouble *m);
+
+
+GLAPI void APIENTRY emscripten_glCompressedTexImage3DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY emscripten_glCompressedTexImage2DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY emscripten_glCompressedTexImage1DARB (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY emscripten_glCompressedTexSubImage3DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY emscripten_glCompressedTexSubImage2DARB (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY emscripten_glCompressedTexSubImage1DARB (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+GLAPI void APIENTRY emscripten_glGetCompressedTexImageARB (GLenum target, GLint level, GLvoid *img);
+
+
+GLAPI void APIENTRY emscripten_glVertexAttrib1dARB (GLuint index, GLdouble x);
+GLAPI void APIENTRY emscripten_glVertexAttrib1dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib1fARB (GLuint index, GLfloat x);
+GLAPI void APIENTRY emscripten_glVertexAttrib1fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib1sARB (GLuint index, GLshort x);
+GLAPI void APIENTRY emscripten_glVertexAttrib1svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib2dARB (GLuint index, GLdouble x, GLdouble y);
+GLAPI void APIENTRY emscripten_glVertexAttrib2dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib2fARB (GLuint index, GLfloat x, GLfloat y);
+GLAPI void APIENTRY emscripten_glVertexAttrib2fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib2sARB (GLuint index, GLshort x, GLshort y);
+GLAPI void APIENTRY emscripten_glVertexAttrib2svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib3dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+GLAPI void APIENTRY emscripten_glVertexAttrib3dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib3fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void APIENTRY emscripten_glVertexAttrib3fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib3sARB (GLuint index, GLshort x, GLshort y, GLshort z);
+GLAPI void APIENTRY emscripten_glVertexAttrib3svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4NbvARB (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4NivARB (GLuint index, const GLint *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4NsvARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4NubARB (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+GLAPI void APIENTRY emscripten_glVertexAttrib4NubvARB (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4NuivARB (GLuint index, const GLuint *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4NusvARB (GLuint index, const GLushort *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4bvARB (GLuint index, const GLbyte *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4dARB (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY emscripten_glVertexAttrib4dvARB (GLuint index, const GLdouble *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4fARB (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY emscripten_glVertexAttrib4fvARB (GLuint index, const GLfloat *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4ivARB (GLuint index, const GLint *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4sARB (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+GLAPI void APIENTRY emscripten_glVertexAttrib4svARB (GLuint index, const GLshort *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4ubvARB (GLuint index, const GLubyte *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4uivARB (GLuint index, const GLuint *v);
+GLAPI void APIENTRY emscripten_glVertexAttrib4usvARB (GLuint index, const GLushort *v);
+GLAPI void APIENTRY emscripten_glVertexAttribPointerARB (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+GLAPI void APIENTRY emscripten_glEnableVertexAttribArrayARB (GLuint index);
+GLAPI void APIENTRY emscripten_glDisableVertexAttribArrayARB (GLuint index);
+GLAPI void APIENTRY emscripten_glProgramStringARB (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+GLAPI void APIENTRY emscripten_glBindProgramARB (GLenum target, GLuint program);
+GLAPI void APIENTRY emscripten_glDeleteProgramsARB (GLsizei n, const GLuint *programs);
+GLAPI void APIENTRY emscripten_glGenProgramsARB (GLsizei n, GLuint *programs);
+GLAPI void APIENTRY emscripten_glProgramEnvParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY emscripten_glProgramEnvParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY emscripten_glProgramEnvParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY emscripten_glProgramEnvParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY emscripten_glProgramLocalParameter4dARB (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void APIENTRY emscripten_glProgramLocalParameter4dvARB (GLenum target, GLuint index, const GLdouble *params);
+GLAPI void APIENTRY emscripten_glProgramLocalParameter4fARB (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GLAPI void APIENTRY emscripten_glProgramLocalParameter4fvARB (GLenum target, GLuint index, const GLfloat *params);
+GLAPI void APIENTRY emscripten_glGetProgramEnvParameterdvARB (GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY emscripten_glGetProgramEnvParameterfvARB (GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY emscripten_glGetProgramLocalParameterdvARB (GLenum target, GLuint index, GLdouble *params);
+GLAPI void APIENTRY emscripten_glGetProgramLocalParameterfvARB (GLenum target, GLuint index, GLfloat *params);
+GLAPI void APIENTRY emscripten_glGetProgramivARB (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetProgramStringARB (GLenum target, GLenum pname, GLvoid *string);
+GLAPI void APIENTRY emscripten_glGetVertexAttribdvARB (GLuint index, GLenum pname, GLdouble *params);
+GLAPI void APIENTRY emscripten_glGetVertexAttribfvARB (GLuint index, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY emscripten_glGetVertexAttribivARB (GLuint index, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetVertexAttribPointervARB (GLuint index, GLenum pname, GLvoid* *pointer);
+GLAPI GLboolean APIENTRY emscripten_glIsProgramARB (GLuint program);
+
+
+GLAPI void APIENTRY emscripten_glBindBufferARB (GLenum target, GLuint buffer);
+GLAPI void APIENTRY emscripten_glDeleteBuffersARB (GLsizei n, const GLuint *buffers);
+GLAPI void APIENTRY emscripten_glGenBuffersARB (GLsizei n, GLuint *buffers);
+GLAPI GLboolean APIENTRY emscripten_glIsBufferARB (GLuint buffer);
+GLAPI void APIENTRY emscripten_glBufferDataARB (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+GLAPI void APIENTRY emscripten_glBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+GLAPI void APIENTRY emscripten_glGetBufferSubDataARB (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
+GLAPI GLvoid* APIENTRY emscripten_glMapBufferARB (GLenum target, GLenum access);
+GLAPI GLboolean APIENTRY emscripten_glUnmapBufferARB (GLenum target);
+GLAPI void APIENTRY emscripten_glGetBufferParameterivARB (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetBufferPointervARB (GLenum target, GLenum pname, GLvoid* *params);
+
+
+GLAPI void APIENTRY emscripten_glGenQueriesARB (GLsizei n, GLuint *ids);
+GLAPI void APIENTRY emscripten_glDeleteQueriesARB (GLsizei n, const GLuint *ids);
+GLAPI GLboolean APIENTRY emscripten_glIsQueryARB (GLuint id);
+GLAPI void APIENTRY emscripten_glBeginQueryARB (GLenum target, GLuint id);
+GLAPI void APIENTRY emscripten_glEndQueryARB (GLenum target);
+GLAPI void APIENTRY emscripten_glGetQueryivARB (GLenum target, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetQueryObjectivARB (GLuint id, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetQueryObjectuivARB (GLuint id, GLenum pname, GLuint *params);
+
+
+GLAPI void APIENTRY emscripten_glDeleteObjectARB (GLhandleARB obj);
+GLAPI GLhandleARB APIENTRY emscripten_glGetHandleARB (GLenum pname);
+GLAPI void APIENTRY emscripten_glDetachObjectARB (GLhandleARB containerObj, GLhandleARB attachedObj);
+GLAPI GLhandleARB APIENTRY emscripten_glCreateShaderObjectARB (GLenum shaderType);
+GLAPI void APIENTRY emscripten_glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
+GLAPI void APIENTRY emscripten_glCompileShaderARB (GLhandleARB shaderObj);
+GLAPI GLhandleARB APIENTRY emscripten_glCreateProgramObjectARB (void);
+GLAPI void APIENTRY emscripten_glAttachObjectARB (GLhandleARB containerObj, GLhandleARB obj);
+GLAPI void APIENTRY emscripten_glLinkProgramARB (GLhandleARB programObj);
+GLAPI void APIENTRY emscripten_glUseProgramObjectARB (GLhandleARB programObj);
+GLAPI void APIENTRY emscripten_glValidateProgramARB (GLhandleARB programObj);
+GLAPI void APIENTRY emscripten_glUniform1fARB (GLint location, GLfloat v0);
+GLAPI void APIENTRY emscripten_glUniform2fARB (GLint location, GLfloat v0, GLfloat v1);
+GLAPI void APIENTRY emscripten_glUniform3fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GLAPI void APIENTRY emscripten_glUniform4fARB (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GLAPI void APIENTRY emscripten_glUniform1iARB (GLint location, GLint v0);
+GLAPI void APIENTRY emscripten_glUniform2iARB (GLint location, GLint v0, GLint v1);
+GLAPI void APIENTRY emscripten_glUniform3iARB (GLint location, GLint v0, GLint v1, GLint v2);
+GLAPI void APIENTRY emscripten_glUniform4iARB (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GLAPI void APIENTRY emscripten_glUniform1fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniform2fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniform3fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniform4fvARB (GLint location, GLsizei count, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniform1ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY emscripten_glUniform2ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY emscripten_glUniform3ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY emscripten_glUniform4ivARB (GLint location, GLsizei count, const GLint *value);
+GLAPI void APIENTRY emscripten_glUniformMatrix2fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniformMatrix3fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glUniformMatrix4fvARB (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GLAPI void APIENTRY emscripten_glGetObjectParameterfvARB (GLhandleARB obj, GLenum pname, GLfloat *params);
+GLAPI void APIENTRY emscripten_glGetObjectParameterivARB (GLhandleARB obj, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetInfoLogARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
+GLAPI void APIENTRY emscripten_glGetAttachedObjectsARB (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
+GLAPI GLint APIENTRY emscripten_glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name);
+GLAPI void APIENTRY emscripten_glGetActiveUniformARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI void APIENTRY emscripten_glGetUniformfvARB (GLhandleARB programObj, GLint location, GLfloat *params);
+GLAPI void APIENTRY emscripten_glGetUniformivARB (GLhandleARB programObj, GLint location, GLint *params);
+GLAPI void APIENTRY emscripten_glGetShaderSourceARB (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+
+
+GLAPI void APIENTRY emscripten_glBindAttribLocationARB (GLhandleARB programObj, GLuint index, const GLcharARB *name);
+GLAPI void APIENTRY emscripten_glGetActiveAttribARB (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
+GLAPI GLint APIENTRY emscripten_glGetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name);
+
+
+GLAPI void APIENTRY emscripten_glDrawArraysInstancedARB (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GLAPI void APIENTRY emscripten_glDrawElementsInstancedARB (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+
+
+GLAPI GLboolean APIENTRY emscripten_glIsRenderbuffer (GLuint renderbuffer);
+GLAPI void APIENTRY emscripten_glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GLAPI void APIENTRY emscripten_glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
+GLAPI void APIENTRY emscripten_glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
+GLAPI void APIENTRY emscripten_glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY emscripten_glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GLAPI GLboolean APIENTRY emscripten_glIsFramebuffer (GLuint framebuffer);
+GLAPI void APIENTRY emscripten_glBindFramebuffer (GLenum target, GLuint framebuffer);
+GLAPI void APIENTRY emscripten_glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
+GLAPI void APIENTRY emscripten_glGenFramebuffers (GLsizei n, GLuint *framebuffers);
+GLAPI GLenum APIENTRY emscripten_glCheckFramebufferStatus (GLenum target);
+GLAPI void APIENTRY emscripten_glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY emscripten_glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GLAPI void APIENTRY emscripten_glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+GLAPI void APIENTRY emscripten_glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GLAPI void APIENTRY emscripten_glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGenerateMipmap (GLenum target);
+GLAPI void APIENTRY emscripten_glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GLAPI void APIENTRY emscripten_glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GLAPI void APIENTRY emscripten_glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+
+
+GLAPI void APIENTRY emscripten_glBindVertexArray (GLuint array);
+GLAPI void APIENTRY emscripten_glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
+GLAPI void APIENTRY emscripten_glGenVertexArrays (GLsizei n, GLuint *arrays);
+GLAPI GLboolean APIENTRY emscripten_glIsVertexArray (GLuint array);
+
+
+GLAPI void APIENTRY emscripten_glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
+GLAPI void APIENTRY emscripten_glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+GLAPI GLuint APIENTRY emscripten_glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
+GLAPI void APIENTRY emscripten_glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GLAPI void APIENTRY emscripten_glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GLAPI void APIENTRY emscripten_glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+
+
+GLAPI void APIENTRY emscripten_glReleaseShaderCompiler (void);
+GLAPI void APIENTRY emscripten_glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
+GLAPI void APIENTRY emscripten_glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GLAPI void APIENTRY emscripten_glDepthRangef (GLclampf n, GLclampf f);
+GLAPI void APIENTRY emscripten_glClearDepthf (GLclampf d);
+
+
+GLAPI void APIENTRY emscripten_glVertexAttribDivisor (GLuint index, GLuint divisor);
+
+
+void* emscripten_GetProcAddress(const char *name_) {
+ char *name = malloc(strlen(name_)+1);
+ strcpy(name, name_);
+ // remove EXT|ARB suffixes
+ char *end = strstr(name, "EXT");
+ if (end) *end = 0;
+ end = strstr(name, "ARB");
+ if (end) *end = 0;
+ // misc renamings
+ if (!strcmp(name, "glCreateProgramObject")) name = "glCreateProgram";
+ else if (!strcmp(name, "glUseProgramObject")) name = "glUseProgram";
+ else if (!strcmp(name, "glCreateShaderObject")) name = "glCreateShader";
+ else if (!strcmp(name, "glAttachObject")) name = "glAttachShader";
+ else if (!strcmp(name, "glDetachObject")) name = "glDetachShader";
+ // main list
+ if (!strcmp(name, "glPixelStorei")) return emscripten_glPixelStorei;
+ else if (!strcmp(name, "glGetString")) return emscripten_glGetString;
+ else if (!strcmp(name, "glGetIntegerv")) return emscripten_glGetIntegerv;
+ else if (!strcmp(name, "glGetFloatv")) return emscripten_glGetFloatv;
+ else if (!strcmp(name, "glGetBooleanv")) return emscripten_glGetBooleanv;
+ else if (!strcmp(name, "glGenTextures")) return emscripten_glGenTextures;
+ else if (!strcmp(name, "glDeleteTextures")) return emscripten_glDeleteTextures;
+ else if (!strcmp(name, "glCompressedTexImage2D")) return emscripten_glCompressedTexImage2D;
+ else if (!strcmp(name, "glCompressedTexSubImage2D")) return emscripten_glCompressedTexSubImage2D;
+ else if (!strcmp(name, "glTexImage2D")) return emscripten_glTexImage2D;
+ else if (!strcmp(name, "glTexSubImage2D")) return emscripten_glTexSubImage2D;
+ else if (!strcmp(name, "glReadPixels")) return emscripten_glReadPixels;
+ else if (!strcmp(name, "glBindTexture")) return emscripten_glBindTexture;
+ else if (!strcmp(name, "glGetTexParameterfv")) return emscripten_glGetTexParameterfv;
+ else if (!strcmp(name, "glGetTexParameteriv")) return emscripten_glGetTexParameteriv;
+ else if (!strcmp(name, "glTexParameterfv")) return emscripten_glTexParameterfv;
+ else if (!strcmp(name, "glTexParameteriv")) return emscripten_glTexParameteriv;
+ else if (!strcmp(name, "glIsTexture")) return emscripten_glIsTexture;
+ else if (!strcmp(name, "glGenBuffers")) return emscripten_glGenBuffers;
+ else if (!strcmp(name, "glDeleteBuffers")) return emscripten_glDeleteBuffers;
+ else if (!strcmp(name, "glGetBufferParameteriv")) return emscripten_glGetBufferParameteriv;
+ else if (!strcmp(name, "glBufferData")) return emscripten_glBufferData;
+ else if (!strcmp(name, "glBufferSubData")) return emscripten_glBufferSubData;
+ else if (!strcmp(name, "glIsBuffer")) return emscripten_glIsBuffer;
+ else if (!strcmp(name, "glGenRenderbuffers")) return emscripten_glGenRenderbuffers;
+ else if (!strcmp(name, "glDeleteRenderbuffers")) return emscripten_glDeleteRenderbuffers;
+ else if (!strcmp(name, "glBindRenderbuffer")) return emscripten_glBindRenderbuffer;
+ else if (!strcmp(name, "glGetRenderbufferParameteriv")) return emscripten_glGetRenderbufferParameteriv;
+ else if (!strcmp(name, "glIsRenderbuffer")) return emscripten_glIsRenderbuffer;
+ else if (!strcmp(name, "glGetUniformfv")) return emscripten_glGetUniformfv;
+ else if (!strcmp(name, "glGetUniformiv")) return emscripten_glGetUniformiv;
+ else if (!strcmp(name, "glGetUniformLocation")) return emscripten_glGetUniformLocation;
+ else if (!strcmp(name, "glGetVertexAttribfv")) return emscripten_glGetVertexAttribfv;
+ else if (!strcmp(name, "glGetVertexAttribiv")) return emscripten_glGetVertexAttribiv;
+ else if (!strcmp(name, "glGetVertexAttribPointerv")) return emscripten_glGetVertexAttribPointerv;
+ else if (!strcmp(name, "glGetActiveUniform")) return emscripten_glGetActiveUniform;
+ else if (!strcmp(name, "glUniform1f")) return emscripten_glUniform1f;
+ else if (!strcmp(name, "glUniform2f")) return emscripten_glUniform2f;
+ else if (!strcmp(name, "glUniform3f")) return emscripten_glUniform3f;
+ else if (!strcmp(name, "glUniform4f")) return emscripten_glUniform4f;
+ else if (!strcmp(name, "glUniform1i")) return emscripten_glUniform1i;
+ else if (!strcmp(name, "glUniform2i")) return emscripten_glUniform2i;
+ else if (!strcmp(name, "glUniform3i")) return emscripten_glUniform3i;
+ else if (!strcmp(name, "glUniform4i")) return emscripten_glUniform4i;
+ else if (!strcmp(name, "glUniform1iv")) return emscripten_glUniform1iv;
+ else if (!strcmp(name, "glUniform2iv")) return emscripten_glUniform2iv;
+ else if (!strcmp(name, "glUniform3iv")) return emscripten_glUniform3iv;
+ else if (!strcmp(name, "glUniform4iv")) return emscripten_glUniform4iv;
+ else if (!strcmp(name, "glUniform1fv")) return emscripten_glUniform1fv;
+ else if (!strcmp(name, "glUniform2fv")) return emscripten_glUniform2fv;
+ else if (!strcmp(name, "glUniform3fv")) return emscripten_glUniform3fv;
+ else if (!strcmp(name, "glUniform4fv")) return emscripten_glUniform4fv;
+ else if (!strcmp(name, "glUniformMatrix2fv")) return emscripten_glUniformMatrix2fv;
+ else if (!strcmp(name, "glUniformMatrix3fv")) return emscripten_glUniformMatrix3fv;
+ else if (!strcmp(name, "glUniformMatrix4fv")) return emscripten_glUniformMatrix4fv;
+ else if (!strcmp(name, "glBindBuffer")) return emscripten_glBindBuffer;
+ else if (!strcmp(name, "glVertexAttrib1fv")) return emscripten_glVertexAttrib1fv;
+ else if (!strcmp(name, "glVertexAttrib2fv")) return emscripten_glVertexAttrib2fv;
+ else if (!strcmp(name, "glVertexAttrib3fv")) return emscripten_glVertexAttrib3fv;
+ else if (!strcmp(name, "glVertexAttrib4fv")) return emscripten_glVertexAttrib4fv;
+ else if (!strcmp(name, "glGetAttribLocation")) return emscripten_glGetAttribLocation;
+ else if (!strcmp(name, "glGetActiveAttrib")) return emscripten_glGetActiveAttrib;
+ else if (!strcmp(name, "glCreateShader")) return emscripten_glCreateShader;
+ else if (!strcmp(name, "glDeleteShader")) return emscripten_glDeleteShader;
+ else if (!strcmp(name, "glGetAttachedShaders")) return emscripten_glGetAttachedShaders;
+ else if (!strcmp(name, "glShaderSource")) return emscripten_glShaderSource;
+ else if (!strcmp(name, "glGetShaderSource")) return emscripten_glGetShaderSource;
+ else if (!strcmp(name, "glCompileShader")) return emscripten_glCompileShader;
+ else if (!strcmp(name, "glGetShaderInfoLog")) return emscripten_glGetShaderInfoLog;
+ else if (!strcmp(name, "glGetShaderiv")) return emscripten_glGetShaderiv;
+ else if (!strcmp(name, "glGetProgramiv")) return emscripten_glGetProgramiv;
+ else if (!strcmp(name, "glIsShader")) return emscripten_glIsShader;
+ else if (!strcmp(name, "glCreateProgram")) return emscripten_glCreateProgram;
+ else if (!strcmp(name, "glDeleteProgram")) return emscripten_glDeleteProgram;
+ else if (!strcmp(name, "glAttachShader")) return emscripten_glAttachShader;
+ else if (!strcmp(name, "glDetachShader")) return emscripten_glDetachShader;
+ else if (!strcmp(name, "glGetShaderPrecisionFormat")) return emscripten_glGetShaderPrecisionFormat;
+ else if (!strcmp(name, "glLinkProgram")) return emscripten_glLinkProgram;
+ else if (!strcmp(name, "glGetProgramInfoLog")) return emscripten_glGetProgramInfoLog;
+ else if (!strcmp(name, "glUseProgram")) return emscripten_glUseProgram;
+ else if (!strcmp(name, "glValidateProgram")) return emscripten_glValidateProgram;
+ else if (!strcmp(name, "glIsProgram")) return emscripten_glIsProgram;
+ else if (!strcmp(name, "glBindAttribLocation")) return emscripten_glBindAttribLocation;
+ else if (!strcmp(name, "glBindFramebuffer")) return emscripten_glBindFramebuffer;
+ else if (!strcmp(name, "glGenFramebuffers")) return emscripten_glGenFramebuffers;
+ else if (!strcmp(name, "glDeleteFramebuffers")) return emscripten_glDeleteFramebuffers;
+ else if (!strcmp(name, "glFramebufferRenderbuffer")) return emscripten_glFramebufferRenderbuffer;
+ else if (!strcmp(name, "glFramebufferTexture2D")) return emscripten_glFramebufferTexture2D;
+ else if (!strcmp(name, "glGetFramebufferAttachmentParameteriv")) return emscripten_glGetFramebufferAttachmentParameteriv;
+ else if (!strcmp(name, "glIsFramebuffer")) return emscripten_glIsFramebuffer;
+ else if (!strcmp(name, "glDeleteObject")) return emscripten_glDeleteObjectARB;
+ else if (!strcmp(name, "glGetObjectParameteriv")) return emscripten_glGetObjectParameterivARB;
+ else if (!strcmp(name, "glGetInfoLog")) return emscripten_glGetInfoLogARB;
+ else if (!strcmp(name, "glBindProgram")) return emscripten_glBindProgramARB;
+ else if (!strcmp(name, "glGetPointerv")) return emscripten_glGetPointerv;
+ else if (!strcmp(name, "glDrawRangeElements")) return emscripten_glDrawRangeElements;
+ else if (!strcmp(name, "glEnableClientState")) return emscripten_glEnableClientState;
+ else if (!strcmp(name, "glVertexPointer")) return emscripten_glVertexPointer;
+ else if (!strcmp(name, "glTexCoordPointer")) return emscripten_glTexCoordPointer;
+ else if (!strcmp(name, "glNormalPointer")) return emscripten_glNormalPointer;
+ else if (!strcmp(name, "glColorPointer")) return emscripten_glColorPointer;
+ else if (!strcmp(name, "glClientActiveTexture")) return emscripten_glClientActiveTexture;
+ else if (!strcmp(name, "glGenVertexArrays")) return emscripten_glGenVertexArrays;
+ else if (!strcmp(name, "glDeleteVertexArrays")) return emscripten_glDeleteVertexArrays;
+ else if (!strcmp(name, "glBindVertexArray")) return emscripten_glBindVertexArray;
+ else if (!strcmp(name, "glMatrixMode")) return emscripten_glMatrixMode;
+ else if (!strcmp(name, "glLoadIdentity")) return emscripten_glLoadIdentity;
+ else if (!strcmp(name, "glLoadMatrixf")) return emscripten_glLoadMatrixf;
+ else if (!strcmp(name, "glFrustum")) return emscripten_glFrustum;
+ else if (!strcmp(name, "glRotatef")) return emscripten_glRotatef;
+ else if (!strcmp(name, "glVertexAttribPointer")) return emscripten_glVertexAttribPointer;
+ else if (!strcmp(name, "glEnableVertexAttribArray")) return emscripten_glEnableVertexAttribArray;
+ else if (!strcmp(name, "glDisableVertexAttribArray")) return emscripten_glDisableVertexAttribArray;
+ else if (!strcmp(name, "glDrawArrays")) return emscripten_glDrawArrays;
+ else if (!strcmp(name, "glDrawElements")) return emscripten_glDrawElements;
+ else if (!strcmp(name, "glShaderBinary")) return emscripten_glShaderBinary;
+ else if (!strcmp(name, "glReleaseShaderCompiler")) return emscripten_glReleaseShaderCompiler;
+ else if (!strcmp(name, "glGetError")) return emscripten_glGetError;
+ else if (!strcmp(name, "glVertexAttribDivisor")) return emscripten_glVertexAttribDivisor;
+ else if (!strcmp(name, "glDrawArraysInstanced")) return emscripten_glDrawArraysInstanced;
+ else if (!strcmp(name, "glDrawElementsInstanced")) return emscripten_glDrawElementsInstanced;
+ else if (!strcmp(name, "glFinish")) return emscripten_glFinish;
+ else if (!strcmp(name, "glFlush")) return emscripten_glFlush;
+ else if (!strcmp(name, "glClearDepth")) return emscripten_glClearDepth;
+ else if (!strcmp(name, "glClearDepthf")) return emscripten_glClearDepthf;
+ else if (!strcmp(name, "glDepthFunc")) return emscripten_glDepthFunc;
+ else if (!strcmp(name, "glEnable")) return emscripten_glEnable;
+ else if (!strcmp(name, "glDisable")) return emscripten_glDisable;
+ else if (!strcmp(name, "glFrontFace")) return emscripten_glFrontFace;
+ else if (!strcmp(name, "glCullFace")) return emscripten_glCullFace;
+ else if (!strcmp(name, "glClear")) return emscripten_glClear;
+ else if (!strcmp(name, "glLineWidth")) return emscripten_glLineWidth;
+ else if (!strcmp(name, "glClearStencil")) return emscripten_glClearStencil;
+ else if (!strcmp(name, "glDepthMask")) return emscripten_glDepthMask;
+ else if (!strcmp(name, "glStencilMask")) return emscripten_glStencilMask;
+ else if (!strcmp(name, "glCheckFramebufferStatus")) return emscripten_glCheckFramebufferStatus;
+ else if (!strcmp(name, "glGenerateMipmap")) return emscripten_glGenerateMipmap;
+ else if (!strcmp(name, "glActiveTexture")) return emscripten_glActiveTexture;
+ else if (!strcmp(name, "glBlendEquation")) return emscripten_glBlendEquation;
+ else if (!strcmp(name, "glIsEnabled")) return emscripten_glIsEnabled;
+ else if (!strcmp(name, "glBlendFunc")) return emscripten_glBlendFunc;
+ else if (!strcmp(name, "glBlendEquationSeparate")) return emscripten_glBlendEquationSeparate;
+ else if (!strcmp(name, "glDepthRange")) return emscripten_glDepthRange;
+ else if (!strcmp(name, "glDepthRangef")) return emscripten_glDepthRangef;
+ else if (!strcmp(name, "glStencilMaskSeparate")) return emscripten_glStencilMaskSeparate;
+ else if (!strcmp(name, "glHint")) return emscripten_glHint;
+ else if (!strcmp(name, "glPolygonOffset")) return emscripten_glPolygonOffset;
+ else if (!strcmp(name, "glVertexAttrib1f")) return emscripten_glVertexAttrib1f;
+ else if (!strcmp(name, "glSampleCoverage")) return emscripten_glSampleCoverage;
+ else if (!strcmp(name, "glTexParameteri")) return emscripten_glTexParameteri;
+ else if (!strcmp(name, "glTexParameterf")) return emscripten_glTexParameterf;
+ else if (!strcmp(name, "glVertexAttrib2f")) return emscripten_glVertexAttrib2f;
+ else if (!strcmp(name, "glStencilFunc")) return emscripten_glStencilFunc;
+ else if (!strcmp(name, "glStencilOp")) return emscripten_glStencilOp;
+ else if (!strcmp(name, "glViewport")) return emscripten_glViewport;
+ else if (!strcmp(name, "glClearColor")) return emscripten_glClearColor;
+ else if (!strcmp(name, "glScissor")) return emscripten_glScissor;
+ else if (!strcmp(name, "glVertexAttrib3f")) return emscripten_glVertexAttrib3f;
+ else if (!strcmp(name, "glColorMask")) return emscripten_glColorMask;
+ else if (!strcmp(name, "glRenderbufferStorage")) return emscripten_glRenderbufferStorage;
+ else if (!strcmp(name, "glBlendFuncSeparate")) return emscripten_glBlendFuncSeparate;
+ else if (!strcmp(name, "glBlendColor")) return emscripten_glBlendColor;
+ else if (!strcmp(name, "glStencilFuncSeparate")) return emscripten_glStencilFuncSeparate;
+ else if (!strcmp(name, "glStencilOpSeparate")) return emscripten_glStencilOpSeparate;
+ else if (!strcmp(name, "glVertexAttrib4f")) return emscripten_glVertexAttrib4f;
+ else if (!strcmp(name, "glCopyTexImage2D")) return emscripten_glCopyTexImage2D;
+ else if (!strcmp(name, "glCopyTexSubImage2D")) return emscripten_glCopyTexSubImage2D;
+
+ fprintf(stderr, "bad name in getProcAddress: %s | %s\n", name_, name);
+ return 0;
+}
+
diff --git a/system/lib/gl.symbols b/system/lib/gl.symbols
new file mode 100644
index 00000000..8ba8d6f7
--- /dev/null
+++ b/system/lib/gl.symbols
@@ -0,0 +1 @@
+ T emscripten_GetProcAddress
diff --git a/tools/shared.py b/tools/shared.py
index dbf1e3ef..98735496 100644
--- a/tools/shared.py
+++ b/tools/shared.py
@@ -345,7 +345,7 @@ def find_temp_directory():
# we re-check sanity when the settings are changed)
# We also re-check sanity and clear the cache when the version changes
-EMSCRIPTEN_VERSION = '1.10.2'
+EMSCRIPTEN_VERSION = '1.10.3'
def generate_sanity():
return EMSCRIPTEN_VERSION + '|' + get_llvm_target() + '|' + LLVM_ROOT + '|' + get_clang_version()
diff --git a/tools/system_libs.py b/tools/system_libs.py
index 28a62f89..92f0e24d 100644
--- a/tools/system_libs.py
+++ b/tools/system_libs.py
@@ -20,6 +20,7 @@ def calculate(temp_files, in_temp, stdout, stderr):
libcextra_symbols = read_symbols(shared.path_from_root('system', 'lib', 'libcextra.symbols'))
libcxx_symbols = read_symbols(shared.path_from_root('system', 'lib', 'libcxx', 'symbols'), exclude=libc_symbols)
libcxxabi_symbols = read_symbols(shared.path_from_root('system', 'lib', 'libcxxabi', 'symbols'), exclude=libc_symbols)
+ gl_symbols = read_symbols(shared.path_from_root('system', 'lib', 'gl.symbols'))
# XXX we should disable EMCC_DEBUG when building libs, just like in the relooper
@@ -322,6 +323,15 @@ def calculate(temp_files, in_temp, stdout, stderr):
#shared.Settings.CORRECT_SIGNS = shared.Settings.CORRECT_OVERFLOWS = shared.Settings.CORRECT_ROUNDINGS = 1
return True
+ # gl
+ def create_gl():
+ prev_cxx = os.environ.get('EMMAKEN_CXX')
+ if prev_cxx: os.environ['EMMAKEN_CXX'] = ''
+ o = in_temp('gl.o')
+ execute([shared.PYTHON, shared.EMCC, shared.path_from_root('system', 'lib', 'gl.c'), '-o', o])
+ if prev_cxx: os.environ['EMMAKEN_CXX'] = prev_cxx
+ return o
+
# Settings this in the environment will avoid checking dependencies and make building big projects a little faster
# 1 means include everything; otherwise it can be the name of a lib (libcxx, etc.)
force = os.environ.get('EMCC_FORCE_STDLIBS')
@@ -359,6 +369,7 @@ def calculate(temp_files, in_temp, stdout, stderr):
for name, create, apply_, library_symbols in [('libcxx', create_libcxx, apply_libcxx, libcxx_symbols),
('libcextra', create_libcextra, lambda x: True, libcextra_symbols),
('libcxxabi', create_libcxxabi, apply_libcxxabi, libcxxabi_symbols),
+ ('gl', create_gl, lambda x: True, gl_symbols),
('libc', create_libc, apply_libc, libc_symbols)]:
force_this = force_all or force == name
if not force_this: