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authorJez Ng <me@jezng.com>2013-06-17 18:00:44 -0700
committerJez Ng <me@jezng.com>2013-06-17 18:30:43 -0700
commit83d1e40dc67587c0eee1a5103ee51cfc435aa91d (patch)
tree2cdef0c4a216a38526dd58f9d472404cdcdc27f4
parent31f73d04a0f1120746e40b7a35b5d609dbc598ab (diff)
Fix SDL color encoding.
Little-endian + RGBA means that red is located at the lowest-order bits, not the highest. The hello_world_sdl test is now portable, because we no longer write to individual bytes. We also add a test for a completely blank screen, which should be black, not red. Closes #1287, #761, #765.
-rw-r--r--src/library_sdl.js26
-rw-r--r--tests/hello_world_sdl.cpp8
-rwxr-xr-xtests/runner.py3
-rw-r--r--tests/sdl_canvas_blank.c17
-rw-r--r--tests/sdl_canvas_blank.pngbin0 -> 914 bytes
5 files changed, 34 insertions, 20 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js
index 5aaddb3b..356c9746 100644
--- a/src/library_sdl.js
+++ b/src/library_sdl.js
@@ -242,7 +242,7 @@ var LibrarySDL = {
},
translateColorToCSSRGBA: function(rgba) {
- return 'rgba(' + ((rgba >> 24)&255) + ',' + ((rgba >> 16)&255) + ',' + ((rgba >> 8)&255) + ',' + ((rgba&255)/255) + ')';
+ return 'rgba(' + (rgba&0xff) + ',' + (rgba>>8 & 0xff) + ',' + (rgba>>16 & 0xff) + ',' + (rgba>>>24)/0xff + ')';
},
translateRGBAToCSSRGBA: function(r, g, b, a) {
@@ -250,7 +250,7 @@ var LibrarySDL = {
},
translateRGBAToColor: function(r, g, b, a) {
- return (r << 24) + (g << 16) + (b << 8) + a;
+ return r | g << 8 | b << 16 | a << 24;
},
makeSurface: function(width, height, flags, usePageCanvas, source, rmask, gmask, bmask, amask) {
@@ -819,7 +819,6 @@ var LibrarySDL = {
if (surfData.isFlagSet(0x00200000 /* SDL_HWPALETTE */)) {
SDL.copyIndexedColorData(surfData);
} else if (!surfData.colors) {
- var num = surfData.image.data.length;
var data = surfData.image.data;
var buffer = surfData.buffer;
#if USE_TYPED_ARRAYS == 2
@@ -827,17 +826,14 @@ var LibrarySDL = {
var src = buffer >> 2;
var dst = 0;
var isScreen = surf == SDL.screen;
+ var data32 = new Uint32Array(data.buffer);
+ var num = data32.length;
while (dst < num) {
- // TODO: access underlying data buffer and write in 32-bit chunks or more
- var val = HEAP32[src]; // This is optimized. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}};
- data[dst ] = val & 0xff;
- data[dst+1] = (val >> 8) & 0xff;
- data[dst+2] = (val >> 16) & 0xff;
- data[dst+3] = isScreen ? 0xff : ((val >> 24) & 0xff);
- src++;
- dst += 4;
+ // HEAP32[src++] is an optimization. Instead, we could do {{{ makeGetValue('buffer', 'dst', 'i32') }}};
+ data32[dst++] = HEAP32[src++] | (isScreen ? 0xff000000 : 0);
}
#else
+ var num = surfData.image.data.length;
for (var i = 0; i < num; i++) {
// We may need to correct signs here. Potentially you can hardcode a write of 255 to alpha, say, and
// the compiler may decide to write -1 in the llvm bitcode...
@@ -1120,13 +1116,13 @@ var LibrarySDL = {
},
SDL_MapRGB: function(fmt, r, g, b) {
- // Canvas screens are always RGBA
- return 0xff+((b&0xff)<<8)+((g&0xff)<<16)+((r&0xff)<<24)
+ // Canvas screens are always RGBA. We assume the machine is little-endian.
+ return r&0xff|(g&0xff)<<8|(b&0xff)<<16|0xff000000;
},
SDL_MapRGBA: function(fmt, r, g, b, a) {
- // Canvas screens are always RGBA
- return (a&0xff)+((b&0xff)<<8)+((g&0xff)<<16)+((r&0xff)<<24)
+ // Canvas screens are always RGBA. We assume the machine is little-endian.
+ return r&0xff|(g&0xff)<<8|(b&0xff)<<16|(a&0xff)<<24;
},
SDL_GetAppState: function() {
diff --git a/tests/hello_world_sdl.cpp b/tests/hello_world_sdl.cpp
index b6401995..eeaad0cd 100644
--- a/tests/hello_world_sdl.cpp
+++ b/tests/hello_world_sdl.cpp
@@ -2,7 +2,7 @@
#include <SDL/SDL.h>
-int main() {
+extern "C" int main(int argc, char** argv) {
printf("hello, world!\n");
SDL_Init(SDL_INIT_VIDEO);
@@ -11,10 +11,8 @@ int main() {
if (SDL_MUSTLOCK(screen)) SDL_LockSurface(screen);
for (int i = 0; i < 256; i++) {
for (int j = 0; j < 256; j++) {
- *((char*)screen->pixels + i*256*4 + j*4 + 0) = i;
- *((char*)screen->pixels + i*256*4 + j*4 + 1) = j;
- *((char*)screen->pixels + i*256*4 + j*4 + 2) = 255-i;
- *((char*)screen->pixels + i*256*4 + j*4 + 3) = (i+j)%255; // actually ignored, since this is to the screen
+ // alpha component is actually ignored, since this is to the screen
+ *((Uint32*)screen->pixels + i * 256 + j) = SDL_MapRGBA(screen->format, i, j, 255-i, (i+j) % 255);
}
}
if (SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
diff --git a/tests/runner.py b/tests/runner.py
index e7434479..4b8a3010 100755
--- a/tests/runner.py
+++ b/tests/runner.py
@@ -12735,6 +12735,9 @@ elif 'browser' in str(sys.argv):
def test_cube_explosion(self):
self.btest('cube_explosion.c', expected=['667220544', '-1543354600', '-1485258415'])
+ def test_sdl_canvas_blank(self):
+ self.btest('sdl_canvas_blank.c', reference='sdl_canvas_blank.png')
+
def test_sdl_canvas_palette(self):
self.btest('sdl_canvas_palette.c', reference='sdl_canvas_palette.png')
diff --git a/tests/sdl_canvas_blank.c b/tests/sdl_canvas_blank.c
new file mode 100644
index 00000000..0e7607a6
--- /dev/null
+++ b/tests/sdl_canvas_blank.c
@@ -0,0 +1,17 @@
+#include <stdio.h>
+#include <SDL/SDL.h>
+
+
+int main() {
+ SDL_Init(SDL_INIT_VIDEO);
+ SDL_Surface *screen = SDL_SetVideoMode(256, 256, 32, SDL_SWSURFACE);
+
+ if (SDL_MUSTLOCK(screen)) SDL_LockSurface(screen);
+ if (SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen);
+ SDL_Flip(screen);
+
+ SDL_Quit();
+
+ return 0;
+}
+
diff --git a/tests/sdl_canvas_blank.png b/tests/sdl_canvas_blank.png
new file mode 100644
index 00000000..dc5a4a26
--- /dev/null
+++ b/tests/sdl_canvas_blank.png
Binary files differ