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authorMichael Bishop <mbtyke@gmail.com>2013-03-18 19:07:36 -0400
committerAlon Zakai <alonzakai@gmail.com>2013-03-31 14:17:29 -0700
commitacc02083000c46d869c7b97977b3021a9fc9f96f (patch)
tree04efe455fde43e039c62f906ca4458bd8fe515c4
parentb9d076fda6b53596bc893ca196c578c8f32e793c (diff)
Added a test that creates two vertex buffers with different strides and pointers and
tests that the renderer can handle the changing strides and pointers. The resulting image should be a fat diamond with colored vertices as seen in the included image.
-rw-r--r--tests/gl_renderers.c189
-rw-r--r--tests/gl_renderers.pngbin0 -> 29580 bytes
-rwxr-xr-xtests/runner.py4
3 files changed, 193 insertions, 0 deletions
diff --git a/tests/gl_renderers.c b/tests/gl_renderers.c
new file mode 100644
index 00000000..acf400ff
--- /dev/null
+++ b/tests/gl_renderers.c
@@ -0,0 +1,189 @@
+/*******************************************************************
+ * *
+ * Using SDL With OpenGL *
+ * *
+ * Tutorial by Kyle Foley (sdw) *
+ * *
+ * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL *
+ * *
+ *******************************************************************/
+
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#if !EMSCRIPTEN
+#define USE_GLEW 1
+#endif
+
+#if USE_GLEW
+#include "GL/glew.h"
+#endif
+
+#include "SDL/SDL.h"
+#include "SDL/SDL_image.h"
+#if !USE_GLEW
+#include "SDL/SDL_opengl.h"
+#endif
+
+#include <stdio.h>
+#include <string.h>
+#include <assert.h>
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+
+ // Slightly different SDL initialization
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new*
+
+ screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed*
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ // Set the OpenGL state after creating the context with SDL_SetVideoMode
+
+ glClearColor( 0, 0, 0, 0 );
+
+#if !EMSCRIPTEN
+ glEnable( GL_TEXTURE_2D ); // Need this to display a texture XXX unnecessary in OpenGL ES 2.0/WebGL
+#endif
+
+ glViewport( 0, 0, 640, 480 );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ typedef struct Vertex {
+ GLfloat x;
+ GLfloat y;
+ } Vertex;
+
+ typedef struct Color {
+ GLubyte r;
+ GLubyte g;
+ GLubyte b;
+ GLubyte a;
+ } Color;
+
+ typedef struct Type1 {
+ Vertex location;
+ Color color;
+ } Type1;
+
+ typedef struct Type2 {
+ GLuint unused1;
+ Vertex location;
+ GLfloat unused2;
+ Color color;
+ } Type2;
+
+ Type1 first[3] = {
+ {{-1.0, 0.0}, {0xFF, 0x00, 0x00, 0xFF}},
+ {{ 0.0, 1.0}, {0x00, 0xFF, 0x00, 0xFF}},
+ {{ 1.0, 0.0}, {0x00, 0x00, 0xFF, 0xFF}}
+ };
+
+ Type2 second[3] = {
+ {0.0, {-1.0, 0.0}, 0.0, {0xFF, 0x00, 0x00, 0xFF}},
+ {0.0, { 1.0, 0.0}, 0.0, {0x00, 0x00, 0xFF, 0xFF}},
+ {0.0, { 0.0, -1.0}, 0.0, {0x00, 0xFF, 0x00, 0xFF}}};
+
+ // make two vbo objects
+ GLuint vbo[2];
+ glGenBuffers(2, &vbo[0]);
+
+ // load the first into the context
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
+
+ // allocate enough space for 100 vertices
+ glBufferData(GL_ARRAY_BUFFER, sizeof(Type1)*100, NULL, GL_DYNAMIC_DRAW);
+
+ // load the second into the context
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[1]);
+
+ // allocate enough space for 100 vertices
+ glBufferData(GL_ARRAY_BUFFER, sizeof(Type2)*100, NULL, GL_DYNAMIC_DRAW);
+
+ // DRAW
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ glEnableClientState(GL_VERTEX_ARRAY);
+ glEnableClientState(GL_COLOR_ARRAY);
+
+ // FIRST
+ // load the first into the context
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[0]);
+
+ // Load actual data in
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Type1)*3, &first[0]);
+
+ // point to the buffer's location data
+ glVertexPointer(2, GL_FLOAT, sizeof(Type1), NULL);
+
+ GLbyte * pointer = (GLbyte*)(((GLbyte*)&first[0].color) - ((GLbyte*)&first[0].location));
+
+ printf("location = %p\n", pointer);
+ // point to the buffer's color data
+ glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Type1), pointer);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+
+ // SECOND
+
+ // load the first into the context
+ glBindBuffer(GL_ARRAY_BUFFER, vbo[1]);
+
+ // Load actual data in
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(Type2)*3, &second[0]);
+
+ pointer = (GLbyte*)((GLbyte*)&second[0].location - (GLbyte*)&second[0].unused1);
+
+ // point to the buffer's location data
+ printf("location = %p\n", pointer);
+ glVertexPointer(2, GL_FLOAT, sizeof(Type2), pointer);
+
+ pointer = (GLbyte*)((GLbyte*)&second[0].color - (GLbyte*)&second[0].unused1);
+
+ // point to the buffer's location data
+ printf("location = %p\n", pointer);
+ glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Type2), pointer);
+
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 3);
+
+ glDisableClientState(GL_COLOR_ARRAY);
+ glDisableClientState(GL_VERTEX_ARRAY);
+
+ SDL_GL_SwapBuffers();
+
+#if !EMSCRIPTEN
+ // Wait for 3 seconds to give us a chance to see the image
+ SDL_Delay(3000);
+#endif
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/gl_renderers.png b/tests/gl_renderers.png
new file mode 100644
index 00000000..c3ec8f41
--- /dev/null
+++ b/tests/gl_renderers.png
Binary files differ
diff --git a/tests/runner.py b/tests/runner.py
index 906375a5..edd2a4e9 100755
--- a/tests/runner.py
+++ b/tests/runner.py
@@ -11531,6 +11531,10 @@ elif 'browser' in str(sys.argv):
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
self.btest('gl_ps_strides.c', reference='gl_ps_strides.png', args=['--preload-file', 'screenshot.png'])
+ def test_gl_renderers(self):
+ shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
+ self.btest('gl_renderers.c', reference='gl_renderers.png', args=['--preload-file', 'screenshot.png'])
+
def test_matrix_identity(self):
self.btest('gl_matrix_identity.c', expected=['-1882984448', '460451840'])