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authorAlon Zakai <alonzakai@gmail.com>2013-08-16 12:58:13 -0700
committerAlon Zakai <alonzakai@gmail.com>2013-08-16 12:58:13 -0700
commit1d89260748bcf2ba5965ffa67126f3edaef31f07 (patch)
treed319cf61b7fdbf858e40869d0dff14ca8ccc000f
parentf46ea8746cd469b8ba664e52a63b6112fcd48b9e (diff)
allow overriding a gl function with the same name, and keep the original accessible through getProcAddress
-rw-r--r--src/library_gl.js27
-rw-r--r--tests/sdl_ogl_proc_alias.c180
-rw-r--r--tests/test_browser.py5
3 files changed, 205 insertions, 7 deletions
diff --git a/src/library_gl.js b/src/library_gl.js
index dc1c1fc6..c134ad97 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -4319,15 +4319,28 @@ LibraryGL.emscripten_GetProcAddress__deps = [function() {
// ProcAddress is used, so include everything in GL. This runs before we go to the $ProcAddressTable object,
// and we fill its deps just in time, and create the lookup table
var table = {};
- LibraryManager.library.emscripten_procAddressTable__deps = keys(LibraryGL).filter(function(x) {
- if (x.substr(-6) == '__deps' || x.substr(-9) == '__postset' || x.substr(-5) == '__sig' || x.substr(0, 2) != 'gl') return false;
- var sig = LibraryGL[x + '__sig'] || functionStubSigs['_' + x];
+ LibraryManager.library.emscripten_procAddressTable__deps = keys(LibraryGL).map(function(x) {
+ if (x.substr(-6) == '__deps' || x.substr(-9) == '__postset' || x.substr(-5) == '__sig' || x.substr(-5) == '__asm' || x.substr(0, 2) != 'gl') return null;
+ var original = x;
+ if (('_' + x) in Functions.implementedFunctions) {
+ // a user-implemented function aliases this one, but we still want it to be accessible by name, so rename it
+ var y = x + '__procTable';
+ LibraryManager.library[y] = LibraryManager.library[x];
+ LibraryManager.library[y + '__deps'] = LibraryManager.library[x + '__deps'];
+ LibraryManager.library[y + '__postset'] = LibraryManager.library[x + '__postset'];
+ LibraryManager.library[y + '__sig'] = LibraryManager.library[x + '__sig'];//|| Functions.implementedFunctions['_' + x];
+ LibraryManager.library[y + '__asm'] = LibraryManager.library[x + '__asm'];
+ x = y;
+ assert(!(y in Functions.implementedFunctions) && !Functions.unimplementedFunctions['_' + y]);
+ }
+ var longX = '_' + x;
+ var sig = LibraryManager.library[x + '__sig'] || functionStubSigs[longX];
if (sig) {
- table[x] = Functions.getIndex('_' + x, sig);
- if (!(('_' + x) in Functions.implementedFunctions)) Functions.unimplementedFunctions[('_' + x)] = sig;
+ table[original] = Functions.getIndex(longX, sig);
+ if (!(longX in Functions.implementedFunctions)) Functions.unimplementedFunctions[longX] = sig;
}
- return true;
- });
+ return x;
+ }).filter(function(x) { return x !== null });
// convert table into function with switch, to not confuse closure compiler
var tableImpl = 'switch(name) {\n';
for (var x in table) tableImpl += 'case "' + x + '": return ' + table[x] + '; break;\n';
diff --git a/tests/sdl_ogl_proc_alias.c b/tests/sdl_ogl_proc_alias.c
new file mode 100644
index 00000000..c96da81b
--- /dev/null
+++ b/tests/sdl_ogl_proc_alias.c
@@ -0,0 +1,180 @@
+/*******************************************************************
+ * *
+ * Using SDL With OpenGL *
+ * *
+ * Tutorial by Kyle Foley (sdw) *
+ * *
+ * http://gpwiki.org/index.php/SDL:Tutorials:Using_SDL_with_OpenGL *
+ * *
+ *******************************************************************/
+
+/*
+THIS WORK, INCLUDING THE SOURCE CODE, DOCUMENTATION
+AND RELATED MEDIA AND DATA, IS PLACED INTO THE PUBLIC DOMAIN.
+
+THE ORIGINAL AUTHOR IS KYLE FOLEY.
+
+THIS SOFTWARE IS PROVIDED AS-IS WITHOUT WARRANTY
+OF ANY KIND, NOT EVEN THE IMPLIED WARRANTY OF
+MERCHANTABILITY. THE AUTHOR OF THIS SOFTWARE,
+ASSUMES _NO_ RESPONSIBILITY FOR ANY CONSEQUENCE
+RESULTING FROM THE USE, MODIFICATION, OR
+REDISTRIBUTION OF THIS SOFTWARE.
+*/
+
+#include "SDL/SDL.h"
+#include "SDL/SDL_image.h"
+#include "SDL/SDL_opengl.h"
+
+#include <stdio.h>
+#include <string.h>
+
+void (*true_glGenTextures)(GLsizei, GLuint*) = NULL;
+
+void glGenTextures(GLsizei n, GLuint *textures) {
+ printf("num? %d\n", n);
+ true_glGenTextures(n + 1, textures); // correct the error, ensures we are gone through
+}
+
+int main(int argc, char *argv[])
+{
+ SDL_Surface *screen;
+
+ // Slightly different SDL initialization
+ if ( SDL_Init(SDL_INIT_VIDEO) != 0 ) {
+ printf("Unable to initialize SDL: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); // *new*
+
+ screen = SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL ); // *changed*
+ if ( !screen ) {
+ printf("Unable to set video mode: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ // Set the OpenGL state after creating the context with SDL_SetVideoMode
+
+ glClearColor( 0, 0, 0, 0 );
+
+ glEnable( GL_TEXTURE_2D ); // Needed when we're using the fixed-function pipeline.
+
+ glViewport( 0, 0, 640, 480 );
+
+ glMatrixMode( GL_PROJECTION );
+ glPushMatrix(); // just for testing
+ glLoadIdentity();
+
+ glOrtho( 0, 640, 480, 0, -1, 1 );
+
+ glMatrixMode( GL_MODELVIEW );
+ glLoadIdentity();
+
+ // Load the OpenGL texture
+
+ GLuint texture; // Texture object handle
+ SDL_Surface *surface; // Gives us the information to make the texture
+
+ if ( (surface = IMG_Load("screenshot.png")) ) {
+
+ // Check that the image's width is a power of 2
+ if ( (surface->w & (surface->w - 1)) != 0 ) {
+ printf("warning: image.bmp's width is not a power of 2\n");
+ }
+
+ // Also check if the height is a power of 2
+ if ( (surface->h & (surface->h - 1)) != 0 ) {
+ printf("warning: image.bmp's height is not a power of 2\n");
+ }
+
+ true_glGenTextures = SDL_GL_GetProcAddress("glGenTextures");
+
+ // Have OpenGL generate a texture object handle for us
+ glGenTextures( 0, &texture );
+
+ // Bind the texture object
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ // Set the texture's stretching properties
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+
+ //SDL_LockSurface(surface);
+
+ // Add some greyness
+ memset(surface->pixels, 0x66, surface->w*surface->h);
+
+ // Edit the texture object's image data using the information SDL_Surface gives us
+ glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, surface->w, surface->h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, surface->pixels );
+
+ //SDL_UnlockSurface(surface);
+ }
+ else {
+ printf("SDL could not load image.bmp: %s\n", SDL_GetError());
+ SDL_Quit();
+ return 1;
+ }
+
+ // Free the SDL_Surface only if it was successfully created
+ if ( surface ) {
+ SDL_FreeSurface( surface );
+ }
+
+ // Clear the screen before drawing
+ glClear( GL_COLOR_BUFFER_BIT );
+
+ // Bind the texture to which subsequent calls refer to
+ glBindTexture( GL_TEXTURE_2D, texture );
+
+ glBegin( GL_QUADS );
+ glTexCoord2i( 0, 0 ); glVertex3f( 10, 10, 0 );
+ glTexCoord2i( 1, 0 ); glVertex3f( 300, 10, 0 );
+ glTexCoord2i( 1, 1 ); glVertex3f( 300, 128, 0 );
+ glTexCoord2i( 0, 1 ); glVertex3f( 10, 128, 0 );
+
+ glTexCoord2f( 0, 0.5 ); glVertex3f( 410, 10, 0 );
+ glTexCoord2f( 1, 0.5 ); glVertex3f( 600, 10, 0 );
+ glTexCoord2f( 1, 1 ); glVertex3f( 630, 200, 0 );
+ glTexCoord2f( 0.5, 1 ); glVertex3f( 310, 250, 0 );
+ glEnd();
+
+ glBegin( GL_TRIANGLE_STRIP );
+ glTexCoord2i( 0, 0 ); glVertex3f( 100, 300, 0 );
+ glTexCoord2i( 1, 0 ); glVertex3f( 300, 300, 0 );
+ glTexCoord2i( 1, 1 ); glVertex3f( 300, 400, 0 );
+ glTexCoord2i( 0, 1 ); glVertex3f( 500, 410, 0 );
+ glEnd();
+
+ glDisable(GL_TEXTURE_2D);
+
+ glColor3ub(90, 255, 255);
+ glBegin( GL_QUADS );
+ glVertex3f( 10, 410, 0 );
+ glVertex3f( 300, 410, 0 );
+ glVertex3f( 300, 480, 0 );
+ glVertex3f( 10, 470, 0 );
+ glEnd();
+
+ glBegin( GL_QUADS );
+ glColor3f(1.0, 0, 1.0); glVertex3f( 410, 410, 0 );
+ glColor3f(0, 1.0, 0); glVertex3f( 600, 410, 0 );
+ glColor3f(0, 0, 1.0); glVertex3f( 600, 480, 0 );
+ glColor3f(1.0, 1.0, 1.0); glVertex3f( 410, 470, 0 );
+ glEnd();
+
+ SDL_GL_SwapBuffers();
+
+#if !EMSCRIPTEN
+ // Wait for 3 seconds to give us a chance to see the image
+ SDL_Delay(3000);
+#endif
+
+ // Now we can delete the OpenGL texture and close down SDL
+ glDeleteTextures( 1, &texture );
+
+ SDL_Quit();
+
+ return 0;
+}
diff --git a/tests/test_browser.py b/tests/test_browser.py
index 323677ba..69fb6f7e 100644
--- a/tests/test_browser.py
+++ b/tests/test_browser.py
@@ -859,6 +859,11 @@ Press any key to continue.'''
args=['--preload-file', 'screenshot.png', '-s', 'LEGACY_GL_EMULATION=1'],
message='You should see an image with gray at the top.')
+ def test_sdl_ogl_proc_alias(self):
+ shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
+ self.btest('sdl_ogl_proc_alias.c', reference='screenshot-gray-purple.png', reference_slack=1,
+ args=['-O2', '-g2', '-s', 'INLINING_LIMIT=1', '--preload-file', 'screenshot.png', '-s', 'LEGACY_GL_EMULATION=1', '-s', 'VERBOSE=1'])
+
def test_sdl_fog_simple(self):
shutil.copyfile(path_from_root('tests', 'screenshot.png'), os.path.join(self.get_dir(), 'screenshot.png'))
self.btest('sdl_fog_simple.c', reference='screenshot-fog-simple.png',