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authorAlon Zakai <alonzakai@gmail.com>2014-02-08 20:44:26 -0800
committerAlon Zakai <alonzakai@gmail.com>2014-02-09 10:22:26 -0800
commit475548d8c38134b9721cfca119cea18bc8d3f065 (patch)
treee920a2a365b70302970179557cb99a63f2c265f0
parentb3ab733682b4e909b5f52f8d9c4964332abd4817 (diff)
move emscripten_GetProcAddress to a C library, so that it is less hackish and can work in fastcomp1.10.3
-rw-r--r--src/deps_info.json4
-rw-r--r--src/library_egl.js2
-rw-r--r--src/library_gl.js99
-rw-r--r--src/library_sdl.js2
-rw-r--r--system/lib/gl.c1729
-rw-r--r--system/lib/gl.symbols1
-rw-r--r--tools/shared.py2
-rw-r--r--tools/system_libs.py11
8 files changed, 1767 insertions, 83 deletions
diff --git a/src/deps_info.json b/src/deps_info.json
index 5bdc75bc..b38ffd00 100644
--- a/src/deps_info.json
+++ b/src/deps_info.json
@@ -1,5 +1,7 @@
{
"uuid_compare": ["memcmp"],
- "SDL_Init": ["malloc", "free"]
+ "SDL_Init": ["malloc", "free"],
+ "SDL_GL_GetProcAddress": ["emscripten_GetProcAddress"],
+ "eglGetProcAddress": ["emscripten_GetProcAddress"]
}
diff --git a/src/library_egl.js b/src/library_egl.js
index 11cf8951..69dd266d 100644
--- a/src/library_egl.js
+++ b/src/library_egl.js
@@ -555,7 +555,7 @@ var LibraryEGL = {
eglGetProcAddress__deps: ['emscripten_GetProcAddress'],
eglGetProcAddress: function(name_) {
- return _emscripten_GetProcAddress(Pointer_stringify(name_));
+ return _emscripten_GetProcAddress(name_);
},
};
diff --git a/src/library_gl.js b/src/library_gl.js
index baa0597d..261780ce 100644
--- a/src/library_gl.js
+++ b/src/library_gl.js
@@ -2325,6 +2325,7 @@ var LibraryGL = {
Module.printErr('WARNING: deleteObject received invalid id: ' + id);
}
},
+ glDeleteObjectARB: 'glDeleteObject',
glGetObjectParameteriv__sig: 'viii',
glGetObjectParameteriv: function(id, type, result) {
@@ -2347,6 +2348,7 @@ var LibraryGL = {
Module.printErr('WARNING: getObjectParameteriv received invalid id: ' + id);
}
},
+ glGetObjectParameterivARB: 'glGetObjectParameteriv',
glGetInfoLog__sig: 'viiii',
glGetInfoLog: function(id, maxLength, length, infoLog) {
@@ -2358,6 +2360,7 @@ var LibraryGL = {
Module.printErr('WARNING: getObjectParameteriv received invalid id: ' + id);
}
},
+ glGetInfoLogARB: 'glGetInfoLog',
glBindProgram__sig: 'vii',
glBindProgram: function(type, id) {
@@ -2365,6 +2368,7 @@ var LibraryGL = {
assert(id == 0);
#endif
},
+ glBindProgramARB: 'glBindProgram',
glGetPointerv: function(name, p) {
var attribute;
@@ -5031,39 +5035,11 @@ var LibraryGL = {
#else // LEGACY_GL_EMULATION
- // Warn if code tries to use various emulation stuff, when emulation is disabled
- // (do not warn if INCLUDE_FULL_LIBRARY is one, because then likely the gl code will
- // not be called anyhow, leave only the runtime aborts)
- glVertexPointer__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glVertexPointer) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glVertexPointer: function(){ throw 'Legacy GL function (glVertexPointer) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glGenVertexArrays__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glGenVertexArrays) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glGenVertexArrays: function(){ throw 'Legacy GL function (glGenVertexArrays) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glMatrixMode__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glMatrixMode) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glMatrixMode: function(){ throw 'Legacy GL function (glMatrixMode) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glBegin__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glBegin) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glBegin: function(){ throw 'Legacy GL function (glBegin) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
- glLoadIdentity__deps: [function() {
-#if INCLUDE_FULL_LIBRARY == 0
- warn('Legacy GL function (glLoadIdentity) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.');
-#endif
- }],
- glLoadIdentity: function(){ throw 'Legacy GL function (glLoadIdentity) called. You need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glVertexPointer: function(){ throw 'Legacy GL function (glVertexPointer) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glGenVertexArrays: function(){ throw 'Legacy GL function (glGenVertexArrays) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glMatrixMode: function(){ throw 'Legacy GL function (glMatrixMode) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glBegin: function(){ throw 'Legacy GL function (glBegin) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
+ glLoadIdentity: function(){ throw 'Legacy GL function (glLoadIdentity) called. If you want legacy GL emulation, you need to compile with -s LEGACY_GL_EMULATION=1 to enable legacy GL emulation.'; },
#endif // LEGACY_GL_EMULATION
@@ -5374,52 +5350,17 @@ if (LEGACY_GL_EMULATION) {
DEFAULT_LIBRARY_FUNCS_TO_INCLUDE.push('$GLEmulation');
}
-// GL proc address retrieval
-LibraryGL.emscripten_GetProcAddress__deps = [function() {
- // ProcAddress is used, so include everything in GL. This runs before we go to the $ProcAddressTable object,
- // and we fill its deps just in time, and create the lookup table
- var table = {};
- LibraryManager.library.emscripten_procAddressTable__deps = keys(LibraryGL).map(function(x) {
- if (x.substr(-6) == '__deps' || x.substr(-9) == '__postset' || x.substr(-5) == '__sig' || x.substr(-5) == '__asm' || x.substr(0, 2) != 'gl') return null;
- var original = x;
- if (('_' + x) in Functions.implementedFunctions) {
- // a user-implemented function aliases this one, but we still want it to be accessible by name, so rename it
- var y = x + '__procTable';
- LibraryManager.library[y] = LibraryManager.library[x];
- LibraryManager.library[y + '__deps'] = LibraryManager.library[x + '__deps'];
- LibraryManager.library[y + '__postset'] = LibraryManager.library[x + '__postset'];
- LibraryManager.library[y + '__sig'] = LibraryManager.library[x + '__sig'];//|| Functions.implementedFunctions['_' + x];
- LibraryManager.library[y + '__asm'] = LibraryManager.library[x + '__asm'];
- x = y;
- assert(!(y in Functions.implementedFunctions) && !Functions.unimplementedFunctions['_' + y]);
- }
- var longX = '_' + x;
- var sig = LibraryManager.library[x + '__sig'] || functionStubSigs[longX];
- if (sig) {
- table[original] = Functions.getIndex(longX, sig);
- if (!(longX in Functions.implementedFunctions)) Functions.unimplementedFunctions[longX] = sig;
- }
- return x;
- }).filter(function(x) { return x !== null });
- // convert table into function with switch, to not confuse closure compiler
- var tableImpl = 'switch(name) {\n';
- for (var x in table) tableImpl += 'case "' + x + '": return ' + table[x] + '; break;\n';
- tableImpl += '}\nreturn 0;';
- LibraryManager.library.emscripten_procAddressTable = new Function('name', tableImpl);
-}, 'emscripten_procAddressTable'];
-LibraryGL.emscripten_GetProcAddress = function _LibraryGL_emscripten_GetProcAddress(name) {
- name = name.replace('EXT', '').replace('ARB', '');
- switch(name) { // misc renamings
- case 'glCreateProgramObject': name = 'glCreateProgram'; break;
- case 'glUseProgramObject': name = 'glUseProgram'; break;
- case 'glCreateShaderObject': name = 'glCreateShader'; break;
- case 'glAttachObject': name = 'glAttachShader'; break;
- case 'glDetachObject': name = 'glDetachShader'; break;
- }
- var ret = _emscripten_procAddressTable(name);
- if (!ret) Module.printErr('WARNING: getProcAddress failed for ' + name);
- return ret;
-}
+// GL proc address retrieval - allow access through glX and emscripten_glX, to allow name collisions with user-implemented things having the same name (see gl.c)
+keys(LibraryGL).forEach(function(x) {
+ if (x.substr(-6) == '__deps' || x.substr(-9) == '__postset' || x.substr(-5) == '__sig' || x.substr(-5) == '__asm' || x.substr(0, 2) != 'gl') return;
+ var original = x;
+ var y = 'emscripten_' + x;
+ LibraryGL[y] = LibraryGL[x];
+ LibraryGL[y + '__deps'] = LibraryGL[x + '__deps']; // note that we might want to rename in the deps as well
+ LibraryGL[y + '__postset'] = LibraryGL[x + '__postset'];
+ LibraryGL[y + '__sig'] = LibraryGL[x + '__sig'];
+ LibraryGL[y + '__asm'] = LibraryGL[x + '__asm'];
+});
// Final merge
mergeInto(LibraryManager.library, LibraryGL);
diff --git a/src/library_sdl.js b/src/library_sdl.js
index caba9b74..8c70ceee 100644
--- a/src/library_sdl.js
+++ b/src/library_sdl.js
@@ -2487,7 +2487,7 @@ var LibrarySDL = {
SDL_GL_GetProcAddress__deps: ['emscripten_GetProcAddress'],
SDL_GL_GetProcAddress: function(name_) {
- return _emscripten_GetProcAddress(Pointer_stringify(name_));
+ return _emscripten_GetProcAddress(name_);
},
SDL_GL_SwapBuffers: function() {},
diff --git a/system/lib/gl.c b/system/lib/gl.c
new file mode 100644
index 00000000..e6c60956
--- /dev/null
+++ b/system/lib/gl.c
@@ -0,0 +1,1729 @@
+// GL proc address retrieval
+
+#include <string.h>
+#include <stdlib.h>
+#include <stdio.h>
+
+#define GL_GLEXT_PROTOTYPES
+#include <GL/gl.h>
+#include <GL/glext.h>
+
+// Define emscripten_ versions of gl functions, to avoid name collisions
+
+/*
+ * Miscellaneous
+ */
+
+GLAPI void GLAPIENTRY emscripten_glClearIndex( GLfloat c );
+
+GLAPI void GLAPIENTRY emscripten_glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY emscripten_glClear( GLbitfield mask );
+
+GLAPI void GLAPIENTRY emscripten_glIndexMask( GLuint mask );
+
+GLAPI void GLAPIENTRY emscripten_glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
+
+GLAPI void GLAPIENTRY emscripten_glAlphaFunc( GLenum func, GLclampf ref );
+
+GLAPI void GLAPIENTRY emscripten_glBlendFunc( GLenum sfactor, GLenum dfactor );
+
+GLAPI void GLAPIENTRY emscripten_glLogicOp( GLenum opcode );
+
+GLAPI void GLAPIENTRY emscripten_glCullFace( GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glFrontFace( GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glPointSize( GLfloat size );
+
+GLAPI void GLAPIENTRY emscripten_glLineWidth( GLfloat width );
+
+GLAPI void GLAPIENTRY emscripten_glLineStipple( GLint factor, GLushort pattern );
+
+GLAPI void GLAPIENTRY emscripten_glPolygonMode( GLenum face, GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glPolygonOffset( GLfloat factor, GLfloat units );
+
+GLAPI void GLAPIENTRY emscripten_glPolygonStipple( const GLubyte *mask );
+
+GLAPI void GLAPIENTRY emscripten_glGetPolygonStipple( GLubyte *mask );
+
+GLAPI void GLAPIENTRY emscripten_glEdgeFlag( GLboolean flag );
+
+GLAPI void GLAPIENTRY emscripten_glEdgeFlagv( const GLboolean *flag );
+
+GLAPI void GLAPIENTRY emscripten_glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
+
+GLAPI void GLAPIENTRY emscripten_glClipPlane( GLenum plane, const GLdouble *equation );
+
+GLAPI void GLAPIENTRY emscripten_glGetClipPlane( GLenum plane, GLdouble *equation );
+
+GLAPI void GLAPIENTRY emscripten_glDrawBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glReadBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glEnable( GLenum cap );
+
+GLAPI void GLAPIENTRY emscripten_glDisable( GLenum cap );
+
+GLAPI GLboolean GLAPIENTRY emscripten_glIsEnabled( GLenum cap );
+
+
+GLAPI void GLAPIENTRY emscripten_glEnableClientState( GLenum cap ); /* 1.1 */
+
+GLAPI void GLAPIENTRY emscripten_glDisableClientState( GLenum cap ); /* 1.1 */
+
+
+GLAPI void GLAPIENTRY emscripten_glGetBooleanv( GLenum pname, GLboolean *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetDoublev( GLenum pname, GLdouble *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetFloatv( GLenum pname, GLfloat *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetIntegerv( GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY emscripten_glPushAttrib( GLbitfield mask );
+
+GLAPI void GLAPIENTRY emscripten_glPopAttrib( void );
+
+
+GLAPI void GLAPIENTRY emscripten_glPushClientAttrib( GLbitfield mask ); /* 1.1 */
+
+GLAPI void GLAPIENTRY emscripten_glPopClientAttrib( void ); /* 1.1 */
+
+
+GLAPI GLint GLAPIENTRY emscripten_glRenderMode( GLenum mode );
+
+GLAPI GLenum GLAPIENTRY emscripten_glGetError( void );
+
+GLAPI const GLubyte * GLAPIENTRY emscripten_glGetString( GLenum name );
+
+GLAPI void GLAPIENTRY emscripten_glFinish( void );
+
+GLAPI void GLAPIENTRY emscripten_glFlush( void );
+
+GLAPI void GLAPIENTRY emscripten_glHint( GLenum target, GLenum mode );
+
+
+/*
+ * Depth Buffer
+ */
+
+GLAPI void GLAPIENTRY emscripten_glClearDepth( GLclampd depth );
+
+GLAPI void GLAPIENTRY emscripten_glDepthFunc( GLenum func );
+
+GLAPI void GLAPIENTRY emscripten_glDepthMask( GLboolean flag );
+
+GLAPI void GLAPIENTRY emscripten_glDepthRange( GLclampd near_val, GLclampd far_val );
+
+
+/*
+ * Accumulation Buffer
+ */
+
+GLAPI void GLAPIENTRY emscripten_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
+
+GLAPI void GLAPIENTRY emscripten_glAccum( GLenum op, GLfloat value );
+
+
+/*
+ * Transformation
+ */
+
+GLAPI void GLAPIENTRY emscripten_glMatrixMode( GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glOrtho( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY emscripten_glFrustum( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY emscripten_glViewport( GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+GLAPI void GLAPIENTRY emscripten_glPushMatrix( void );
+
+GLAPI void GLAPIENTRY emscripten_glPopMatrix( void );
+
+GLAPI void GLAPIENTRY emscripten_glLoadIdentity( void );
+
+GLAPI void GLAPIENTRY emscripten_glLoadMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY emscripten_glLoadMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY emscripten_glMultMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY emscripten_glMultMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY emscripten_glRotated( GLdouble angle,
+ GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY emscripten_glRotatef( GLfloat angle,
+ GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY emscripten_glScaled( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY emscripten_glScalef( GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY emscripten_glTranslated( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY emscripten_glTranslatef( GLfloat x, GLfloat y, GLfloat z );
+
+
+/*
+ * Display Lists
+ */
+
+GLAPI GLboolean GLAPIENTRY emscripten_glIsList( GLuint list );
+
+GLAPI void GLAPIENTRY emscripten_glDeleteLists( GLuint list, GLsizei range );
+
+GLAPI GLuint GLAPIENTRY emscripten_glGenLists( GLsizei range );
+
+GLAPI void GLAPIENTRY emscripten_glNewList( GLuint list, GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glEndList( void );
+
+GLAPI void GLAPIENTRY emscripten_glCallList( GLuint list );
+
+GLAPI void GLAPIENTRY emscripten_glCallLists( GLsizei n, GLenum type,
+ const GLvoid *lists );
+
+GLAPI void GLAPIENTRY emscripten_glListBase( GLuint base );
+
+
+/*
+ * Drawing Functions
+ */
+
+GLAPI void GLAPIENTRY emscripten_glBegin( GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glEnd( void );
+
+
+GLAPI void GLAPIENTRY emscripten_glVertex2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY emscripten_glVertex2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY emscripten_glVertex2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY emscripten_glVertex2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY emscripten_glVertex3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY emscripten_glVertex3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY emscripten_glVertex3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY emscripten_glVertex3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY emscripten_glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY emscripten_glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY emscripten_glVertex4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY emscripten_glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY emscripten_glVertex2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glVertex2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glVertex2iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glVertex2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glVertex3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glVertex3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glVertex3iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glVertex3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glVertex4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glVertex4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glVertex4iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glVertex4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY emscripten_glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
+GLAPI void GLAPIENTRY emscripten_glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
+GLAPI void GLAPIENTRY emscripten_glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
+GLAPI void GLAPIENTRY emscripten_glNormal3i( GLint nx, GLint ny, GLint nz );
+GLAPI void GLAPIENTRY emscripten_glNormal3s( GLshort nx, GLshort ny, GLshort nz );
+
+GLAPI void GLAPIENTRY emscripten_glNormal3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY emscripten_glNormal3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glNormal3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glNormal3iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glNormal3sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY emscripten_glIndexd( GLdouble c );
+GLAPI void GLAPIENTRY emscripten_glIndexf( GLfloat c );
+GLAPI void GLAPIENTRY emscripten_glIndexi( GLint c );
+GLAPI void GLAPIENTRY emscripten_glIndexs( GLshort c );
+GLAPI void GLAPIENTRY emscripten_glIndexub( GLubyte c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY emscripten_glIndexdv( const GLdouble *c );
+GLAPI void GLAPIENTRY emscripten_glIndexfv( const GLfloat *c );
+GLAPI void GLAPIENTRY emscripten_glIndexiv( const GLint *c );
+GLAPI void GLAPIENTRY emscripten_glIndexsv( const GLshort *c );
+GLAPI void GLAPIENTRY emscripten_glIndexubv( const GLubyte *c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY emscripten_glColor3b( GLbyte red, GLbyte green, GLbyte blue );
+GLAPI void GLAPIENTRY emscripten_glColor3d( GLdouble red, GLdouble green, GLdouble blue );
+GLAPI void GLAPIENTRY emscripten_glColor3f( GLfloat red, GLfloat green, GLfloat blue );
+GLAPI void GLAPIENTRY emscripten_glColor3i( GLint red, GLint green, GLint blue );
+GLAPI void GLAPIENTRY emscripten_glColor3s( GLshort red, GLshort green, GLshort blue );
+GLAPI void GLAPIENTRY emscripten_glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
+GLAPI void GLAPIENTRY emscripten_glColor3ui( GLuint red, GLuint green, GLuint blue );
+GLAPI void GLAPIENTRY emscripten_glColor3us( GLushort red, GLushort green, GLushort blue );
+
+GLAPI void GLAPIENTRY emscripten_glColor4b( GLbyte red, GLbyte green,
+ GLbyte blue, GLbyte alpha );
+GLAPI void GLAPIENTRY emscripten_glColor4d( GLdouble red, GLdouble green,
+ GLdouble blue, GLdouble alpha );
+GLAPI void GLAPIENTRY emscripten_glColor4f( GLfloat red, GLfloat green,
+ GLfloat blue, GLfloat alpha );
+GLAPI void GLAPIENTRY emscripten_glColor4i( GLint red, GLint green,
+ GLint blue, GLint alpha );
+GLAPI void GLAPIENTRY emscripten_glColor4s( GLshort red, GLshort green,
+ GLshort blue, GLshort alpha );
+GLAPI void GLAPIENTRY emscripten_glColor4ub( GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha );
+GLAPI void GLAPIENTRY emscripten_glColor4ui( GLuint red, GLuint green,
+ GLuint blue, GLuint alpha );
+GLAPI void GLAPIENTRY emscripten_glColor4us( GLushort red, GLushort green,
+ GLushort blue, GLushort alpha );
+
+
+GLAPI void GLAPIENTRY emscripten_glColor3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY emscripten_glColor3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glColor3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glColor3iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glColor3sv( const GLshort *v );
+GLAPI void GLAPIENTRY emscripten_glColor3ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY emscripten_glColor3uiv( const GLuint *v );
+GLAPI void GLAPIENTRY emscripten_glColor3usv( const GLushort *v );
+
+GLAPI void GLAPIENTRY emscripten_glColor4bv( const GLbyte *v );
+GLAPI void GLAPIENTRY emscripten_glColor4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glColor4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glColor4iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glColor4sv( const GLshort *v );
+GLAPI void GLAPIENTRY emscripten_glColor4ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY emscripten_glColor4uiv( const GLuint *v );
+GLAPI void GLAPIENTRY emscripten_glColor4usv( const GLushort *v );
+
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord1d( GLdouble s );
+GLAPI void GLAPIENTRY emscripten_glTexCoord1f( GLfloat s );
+GLAPI void GLAPIENTRY emscripten_glTexCoord1i( GLint s );
+GLAPI void GLAPIENTRY emscripten_glTexCoord1s( GLshort s );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord2d( GLdouble s, GLdouble t );
+GLAPI void GLAPIENTRY emscripten_glTexCoord2f( GLfloat s, GLfloat t );
+GLAPI void GLAPIENTRY emscripten_glTexCoord2i( GLint s, GLint t );
+GLAPI void GLAPIENTRY emscripten_glTexCoord2s( GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
+GLAPI void GLAPIENTRY emscripten_glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
+GLAPI void GLAPIENTRY emscripten_glTexCoord3i( GLint s, GLint t, GLint r );
+GLAPI void GLAPIENTRY emscripten_glTexCoord3s( GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+GLAPI void GLAPIENTRY emscripten_glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+GLAPI void GLAPIENTRY emscripten_glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
+GLAPI void GLAPIENTRY emscripten_glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord1dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord1fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord1iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord1sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord2iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord3iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoord4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord4iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glTexCoord4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY emscripten_glRasterPos2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY emscripten_glRasterPos2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY emscripten_glRasterPos2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY emscripten_glRasterPos2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY emscripten_glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY emscripten_glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY emscripten_glRasterPos3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY emscripten_glRasterPos3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY emscripten_glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY emscripten_glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY emscripten_glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY emscripten_glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY emscripten_glRasterPos2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos2iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glRasterPos3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos3iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY emscripten_glRasterPos4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos4iv( const GLint *v );
+GLAPI void GLAPIENTRY emscripten_glRasterPos4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY emscripten_glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
+GLAPI void GLAPIENTRY emscripten_glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
+GLAPI void GLAPIENTRY emscripten_glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
+GLAPI void GLAPIENTRY emscripten_glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
+
+
+GLAPI void GLAPIENTRY emscripten_glRectdv( const GLdouble *v1, const GLdouble *v2 );
+GLAPI void GLAPIENTRY emscripten_glRectfv( const GLfloat *v1, const GLfloat *v2 );
+GLAPI void GLAPIENTRY emscripten_glRectiv( const GLint *v1, const GLint *v2 );
+GLAPI void GLAPIENTRY emscripten_glRectsv( const GLshort *v1, const GLshort *v2 );
+
+
+/*
+ * Vertex Arrays (1.1)
+ */
+
+GLAPI void GLAPIENTRY emscripten_glVertexPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY emscripten_glNormalPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY emscripten_glColorPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY emscripten_glIndexPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY emscripten_glTexCoordPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY emscripten_glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY emscripten_glGetPointerv( GLenum pname, GLvoid **params );
+
+GLAPI void GLAPIENTRY emscripten_glArrayElement( GLint i );
+
+GLAPI void GLAPIENTRY emscripten_glDrawArrays( GLenum mode, GLint first, GLsizei count );
+
+GLAPI void GLAPIENTRY emscripten_glDrawElements( GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY emscripten_glInterleavedArrays( GLenum format, GLsizei stride,
+ const GLvoid *pointer );
+
+/*
+ * Lighting
+ */
+
+GLAPI void GLAPIENTRY emscripten_glShadeModel( GLenum mode );
+
+GLAPI void GLAPIENTRY emscripten_glLightf( GLenum light, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glLighti( GLenum light, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY emscripten_glLightfv( GLenum light, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glLightiv( GLenum light, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetLightfv( GLenum light, GLenum pname,
+ GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glGetLightiv( GLenum light, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glLightModelf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glLightModeli( GLenum pname, GLint param );
+GLAPI void GLAPIENTRY emscripten_glLightModelfv( GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glLightModeliv( GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glMaterialf( GLenum face, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glMateriali( GLenum face, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY emscripten_glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glMaterialiv( GLenum face, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glColorMaterial( GLenum face, GLenum mode );
+
+
+/*
+ * Raster functions
+ */
+
+GLAPI void GLAPIENTRY emscripten_glPixelZoom( GLfloat xfactor, GLfloat yfactor );
+
+GLAPI void GLAPIENTRY emscripten_glPixelStoref( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glPixelStorei( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY emscripten_glPixelTransferf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glPixelTransferi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY emscripten_glPixelMapfv( GLenum map, GLsizei mapsize,
+ const GLfloat *values );
+GLAPI void GLAPIENTRY emscripten_glPixelMapuiv( GLenum map, GLsizei mapsize,
+ const GLuint *values );
+GLAPI void GLAPIENTRY emscripten_glPixelMapusv( GLenum map, GLsizei mapsize,
+ const GLushort *values );
+
+GLAPI void GLAPIENTRY emscripten_glGetPixelMapfv( GLenum map, GLfloat *values );
+GLAPI void GLAPIENTRY emscripten_glGetPixelMapuiv( GLenum map, GLuint *values );
+GLAPI void GLAPIENTRY emscripten_glGetPixelMapusv( GLenum map, GLushort *values );
+
+GLAPI void GLAPIENTRY emscripten_glBitmap( GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove,
+ const GLubyte *bitmap );
+
+GLAPI void GLAPIENTRY emscripten_glReadPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+GLAPI void GLAPIENTRY emscripten_glDrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY emscripten_glCopyPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type );
+
+/*
+ * Stenciling
+ */
+
+GLAPI void GLAPIENTRY emscripten_glStencilFunc( GLenum func, GLint ref, GLuint mask );
+
+GLAPI void GLAPIENTRY emscripten_glStencilMask( GLuint mask );
+
+GLAPI void GLAPIENTRY emscripten_glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
+
+GLAPI void GLAPIENTRY emscripten_glClearStencil( GLint s );
+
+
+
+/*
+ * Texture mapping
+ */
+
+GLAPI void GLAPIENTRY emscripten_glTexGend( GLenum coord, GLenum pname, GLdouble param );
+GLAPI void GLAPIENTRY emscripten_glTexGenf( GLenum coord, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glTexGeni( GLenum coord, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY emscripten_glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
+GLAPI void GLAPIENTRY emscripten_glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
+GLAPI void GLAPIENTRY emscripten_glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY emscripten_glTexEnvf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glTexEnvi( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY emscripten_glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glTexEnviv( GLenum target, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY emscripten_glTexParameterf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY emscripten_glTexParameteri( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY emscripten_glTexParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glTexParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetTexParameterfv( GLenum target,
+ GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY emscripten_glGetTexParameteriv( GLenum target,
+ GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY emscripten_glGetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY emscripten_glGetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY emscripten_glTexImage1D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY emscripten_glTexImage2D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY emscripten_glGetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+
+/* 1.1 functions */
+
+GLAPI void GLAPIENTRY emscripten_glGenTextures( GLsizei n, GLuint *textures );
+
+GLAPI void GLAPIENTRY emscripten_glDeleteTextures( GLsizei n, const GLuint *textures);
+
+GLAPI void GLAPIENTRY emscripten_glBindTexture( GLenum target, GLuint texture );
+
+GLAPI void GLAPIENTRY emscripten_glPrioritizeTextures( GLsizei n,
+ const GLuint *textures,
+ const GLclampf *priorities );
+
+GLAPI GLboolean GLAPIENTRY emscripten_glAreTexturesResident( GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences );
+
+GLAPI GLboolean GLAPIENTRY emscripten_glIsTexture( GLuint texture );
+
+
+GLAPI void GLAPIENTRY emscripten_glTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY emscripten_glTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY emscripten_glCopyTexImage1D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLint border );
+
+
+GLAPI void GLAPIENTRY emscripten_glCopyTexImage2D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLint border );
+
+
+GLAPI void GLAPIENTRY emscripten_glCopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y,
+ GLsizei width );
+