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authorMichael J. Bishop <mbtyke@gmail.com>2013-10-23 16:31:01 -0400
committerJukka Jylänki <jujjyl@gmail.com>2014-05-19 14:36:26 +0300
commitf0d152957de6729c1a418294155cb950991487bd (patch)
treeec44cfb56cbf9eaae911a9555cc0fe604e164d93
parentf0dd2f8d2da50da0ab87f5e2585e59e7a5f521b7 (diff)
Adds support for SDL Window Events with event ids:
- `SDL_WINDOWEVENT_FOCUS_GAINED` - `SDL_WINDOWEVENT_FOCUS_LOST` - `SDL_WINDOWEVENT_SHOWN` - `SDL_WINDOWEVENT_HIDDEN` Includes a fix for FFOS phones that prevent the `blur` event when audio is playing (Bugzilla 910340) Conflicts: src/library_sdl.js
-rw-r--r--src/library_sdl.js62
-rw-r--r--src/struct_info.json10
2 files changed, 63 insertions, 9 deletions
diff --git a/src/library_sdl.js b/src/library_sdl.js
index ae384d22..eabfe3e5 100644
--- a/src/library_sdl.js
+++ b/src/library_sdl.js
@@ -430,6 +430,15 @@ var LibrarySDL = {
savedKeydown: null,
receiveEvent: function(event) {
+ function unpressAllPressedKeys() {
+ // Un-press all pressed keys: TODO
+ for (var code in SDL.keyboardMap) {
+ SDL.events.push({
+ type: 'keyup',
+ keyCode: SDL.keyboardMap[code]
+ });
+ }
+ };
switch(event.type) {
case 'touchstart': case 'touchmove': {
event.preventDefault();
@@ -654,18 +663,23 @@ var LibrarySDL = {
}
event.preventDefault();
break;
+ case 'focus':
+ SDL.events.push(event);
+ event.preventDefault();
+ break;
case 'blur':
- case 'visibilitychange': {
- // Un-press all pressed keys: TODO
- for (var code in SDL.keyboardMap) {
- SDL.events.push({
- type: 'keyup',
- keyCode: SDL.keyboardMap[code]
- });
- }
+ SDL.events.push(event);
+ unpressAllPressedKeys();
+ event.preventDefault();
+ break;
+ case 'visibilitychange':
+ SDL.events.push({
+ type: 'visibilitychange',
+ visible: !document.hidden
+ });
+ unpressAllPressedKeys();
event.preventDefault();
break;
- }
case 'unload':
if (Browser.mainLoop.runner) {
SDL.events.push(event);
@@ -865,6 +879,29 @@ var LibrarySDL = {
{{{ makeSetValue('ptr', C_STRUCTS.SDL_JoyAxisEvent.value, 'SDL.joystickAxisValueConversion(event.value)', 'i32') }}};
break;
}
+ case 'focus': {
+ var SDL_WINDOWEVENT_FOCUS_GAINED = 12 /* SDL_WINDOWEVENT_FOCUS_GAINED */;
+ {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}};
+ {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.windowID, '0', 'i32') }}};
+ {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.event, 'SDL_WINDOWEVENT_FOCUS_GAINED', 'i8') }}};
+ break;
+ }
+ case 'blur': {
+ var SDL_WINDOWEVENT_FOCUS_LOST = 13 /* SDL_WINDOWEVENT_FOCUS_LOST */;
+ {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}};
+ {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.windowID, '0', 'i32') }}};
+ {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.event, 'SDL_WINDOWEVENT_FOCUS_LOST', 'i8') }}};
+ break;
+ }
+ case 'visibilitychange': {
+ var SDL_WINDOWEVENT_SHOWN = 1 /* SDL_WINDOWEVENT_SHOWN */;
+ var SDL_WINDOWEVENT_HIDDEN = 2 /* SDL_WINDOWEVENT_HIDDEN */;
+ var visibilityEventID = event.visible ? SDL_WINDOWEVENT_SHOWN : SDL_WINDOWEVENT_HIDDEN;
+ {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.type, 'SDL.DOMEventToSDLEvent[event.type]', 'i32') }}};
+ {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.windowID, 0, 'i32') }}};
+ {{{ makeSetValue('ptr', C_STRUCTS.SDL_WindowEvent.event, 'visibilityEventID' , 'i8') }}};
+ break;
+ }
default: throw 'Unhandled SDL event: ' + event.type;
}
},
@@ -1068,6 +1105,7 @@ var LibrarySDL = {
document.addEventListener("keydown", SDL.receiveEvent);
document.addEventListener("keyup", SDL.receiveEvent);
document.addEventListener("keypress", SDL.receiveEvent);
+ window.addEventListener("focus", SDL.receiveEvent);
window.addEventListener("blur", SDL.receiveEvent);
document.addEventListener("visibilitychange", SDL.receiveEvent);
}
@@ -1096,6 +1134,10 @@ var LibrarySDL = {
SDL.DOMEventToSDLEvent['touchmove'] = 0x702 /* SDL_FINGERMOTION */;
SDL.DOMEventToSDLEvent['unload'] = 0x100 /* SDL_QUIT */;
SDL.DOMEventToSDLEvent['resize'] = 0x7001 /* SDL_VIDEORESIZE/SDL_EVENT_COMPAT2 */;
+ SDL.DOMEventToSDLEvent['visibilitychange'] = 0x200 /* SDL_WINDOWEVENT */;
+ SDL.DOMEventToSDLEvent['focus'] = 0x200 /* SDL_WINDOWEVENT */;
+ SDL.DOMEventToSDLEvent['blur'] = 0x200 /* SDL_WINDOWEVENT */;
+
// These are not technically DOM events; the HTML gamepad API is poll-based.
// However, we define them here, as the rest of the SDL code assumes that
// all SDL events originate as DOM events.
@@ -2231,6 +2273,7 @@ var LibrarySDL = {
var url = URL.createObjectURL(blob);
audio = new Audio();
audio.src = url;
+ audio.mozAudioChannelType = 'content'; // bugzilla 910340
}
var id = SDL.audios.length;
@@ -2244,6 +2287,7 @@ var LibrarySDL = {
Mix_QuickLoad_RAW: function(mem, len) {
var audio = new Audio();
+ audio.mozAudioChannelType = 'content'; // bugzilla 910340
// Record the number of channels and frequency for later usage
audio.numChannels = SDL.mixerNumChannels;
audio.frequency = SDL.mixerFrequency;
diff --git a/src/struct_info.json b/src/struct_info.json
index 9aeeb283..54c89fd7 100644
--- a/src/struct_info.json
+++ b/src/struct_info.json
@@ -932,6 +932,16 @@
"file": "SDL/SDL_events.h",
"defines": [],
"structs": {
+ "SDL_WindowEvent": [
+ "type",
+ "windowID",
+ "event",
+ "padding1",
+ "padding2",
+ "padding3",
+ "data1",
+ "data2"
+ ],
"SDL_KeyboardEvent": [
"type",
"windowID",