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<title>emscripten/tests, branch 1.7.3</title>
<subtitle>Emscripten: An LLVM-to-JavaScript Compiler</subtitle>
<id>https://git.amat.us/emscripten/atom/tests?h=1.7.3</id>
<link rel='self' href='https://git.amat.us/emscripten/atom/tests?h=1.7.3'/>
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<updated>2013-11-12T01:40:12Z</updated>
<entry>
<title>Merge branch 'sdl_joystick' of github.com:jvilk/emscripten into incoming</title>
<updated>2013-11-12T01:40:12Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2013-11-12T01:40:12Z</published>
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<id>urn:sha1:d83b61b6e1c8fa54e2e7184d812f59841138b71f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove unnecessary ltoing in benchmark suite</title>
<updated>2013-11-11T23:52:34Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2013-11-11T23:52:34Z</published>
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<id>urn:sha1:7e25db4555f3ce93014340a22b4901a2f379b0bc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge branch 'incoming' into f32</title>
<updated>2013-11-11T19:56:51Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2013-11-11T19:56:51Z</published>
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<id>urn:sha1:117f357f9c08fd3297f5c34cdd0a43227079f059</id>
<content type='text'>
</content>
</entry>
<entry>
<title>remove asm1f from ALL</title>
<updated>2013-11-11T19:47:05Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2013-11-11T19:47:05Z</published>
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<id>urn:sha1:0ea99d4659ec686115c70f0b7e67fa829739c1e0</id>
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</entry>
<entry>
<title>test suite changes for f32 landing: enable float32_precise in all modes, disable asm1f (rely on testing in float32_precise and fasta), and mark asm2f as permanent</title>
<updated>2013-11-11T19:29:47Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2013-11-11T19:29:47Z</published>
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<id>urn:sha1:2182170ca32698886e311b7e5edbb5f9ed30aa3a</id>
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</entry>
<entry>
<title>add option for precise f32 in benchmarks</title>
<updated>2013-11-11T18:59:55Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2013-11-11T18:59:55Z</published>
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<id>urn:sha1:0ba049d69dbcb0cafd339f33eaa9dc9aa292a7e1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>benchmark linpack in both float and double modes</title>
<updated>2013-11-11T18:41:01Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2013-11-11T18:41:01Z</published>
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<id>urn:sha1:fa0443ee8ef4306ee2bf848a6c18d189bafbac77</id>
<content type='text'>
</content>
</entry>
<entry>
<title>more precise float testing</title>
<updated>2013-11-10T19:34:32Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2013-11-10T19:34:32Z</published>
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<id>urn:sha1:eed2f8149d04b0fc991d3893f59a00f7f30442f0</id>
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</entry>
<entry>
<title>Fix Makefile in test_lua in the case when make is in a path that contains spaces (e.g. c:\program files\emscripten\...\mingw32-make).</title>
<updated>2013-11-10T12:50:11Z</updated>
<author>
<name>Jukka Jylänki</name>
<email>jujjyl@gmail.com</email>
</author>
<published>2013-11-10T12:48:56Z</published>
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<id>urn:sha1:0d37bbee315eb06c9b326224d673bda0f4e9e338</id>
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</entry>
<entry>
<title>[SDL] Joystick API implementation using HTML5 Gamepad API</title>
<updated>2013-11-10T07:25:17Z</updated>
<author>
<name>John Vilk</name>
<email>jvilk@cs.umass.edu</email>
</author>
<published>2013-11-07T03:08:33Z</published>
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<id>urn:sha1:39b138d4ddda29b535285bc1c5223641dcacce28</id>
<content type='text'>
Works in browsers that implement the working draft of the standard (current Chrome / Firefox stable):
http://www.w3.org/TR/2012/WD-gamepad-20120529/#gamepad-interface

...and browsers that implement the editor's draft (current Firefox Nightly):
https://dvcs.w3.org/hg/gamepad/raw-file/default/gamepad.html#idl-def-Gamepad

Contains unit tests for both event types.
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