<feed xmlns='http://www.w3.org/2005/Atom'>
<title>emscripten/tests/gl_vertex_buffer.c, branch 1.8.0</title>
<subtitle>Emscripten: An LLVM-to-JavaScript Compiler</subtitle>
<id>https://git.amat.us/emscripten/atom/tests/gl_vertex_buffer.c?h=1.8.0</id>
<link rel='self' href='https://git.amat.us/emscripten/atom/tests/gl_vertex_buffer.c?h=1.8.0'/>
<link rel='alternate' type='text/html' href='https://git.amat.us/emscripten/'/>
<updated>2013-09-04T21:54:42Z</updated>
<entry>
<title>handle glBufferData usages that are not in WebGL; fixes #1589</title>
<updated>2013-09-04T21:54:42Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2013-09-04T21:54:42Z</published>
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<id>urn:sha1:d2a3ea8ca82533ac4dae07605aa56dee8bee9558</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added test which shows broken GL emulation when:</title>
<updated>2013-09-04T15:47:36Z</updated>
<author>
<name>Michael J. Bishop</name>
<email>mbtyke@gmail.com</email>
</author>
<published>2013-09-04T15:42:16Z</published>
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<id>urn:sha1:61534f218715a78e5e142437d5d295035d441183</id>
<content type='text'>
1. Binding to a VertexObjectBuffer and calling `glDrawArrays` on two
   different sections of it.
2. Using `glVertexPointer` with actual pointer to a vertex array
   and calling `glDrawArrays` on two different sections of it.
</content>
</entry>
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