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<title>emscripten/tests/embind/embind_benchmark.cpp, branch 1.6.4</title>
<subtitle>Emscripten: An LLVM-to-JavaScript Compiler</subtitle>
<id>https://git.amat.us/emscripten/atom/tests/embind/embind_benchmark.cpp?h=1.6.4</id>
<link rel='self' href='https://git.amat.us/emscripten/atom/tests/embind/embind_benchmark.cpp?h=1.6.4'/>
<link rel='alternate' type='text/html' href='https://git.amat.us/emscripten/'/>
<updated>2013-05-17T19:58:08Z</updated>
<entry>
<title>Add new benchmark for emscripten::val handling.</title>
<updated>2013-05-17T19:58:08Z</updated>
<author>
<name>Jukka Jylänki</name>
<email>jujjyl@gmail.com</email>
</author>
<published>2013-05-09T13:43:06Z</published>
<link rel='alternate' type='text/html' href='https://git.amat.us/emscripten/commit/?id=4e616121d182fa478d845393e7363b3c0a5e3452'/>
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<entry>
<title>Pre-register symbol strings in embind benchmark just to be sure - e.g. Uint8Array was not found via 'fast path', but with slow string compares!</title>
<updated>2013-05-17T19:57:24Z</updated>
<author>
<name>Jukka Jylänki</name>
<email>jujjyl@gmail.com</email>
</author>
<published>2013-05-06T14:54:10Z</published>
<link rel='alternate' type='text/html' href='https://git.amat.us/emscripten/commit/?id=fd62cafc529c0b8da9159df1c65af5d03a5bf41d'/>
<id>urn:sha1:fd62cafc529c0b8da9159df1c65af5d03a5bf41d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Benchmark for memory_view</title>
<updated>2013-05-17T19:57:04Z</updated>
<author>
<name>Chad Austin</name>
<email>chad@imvu.com</email>
</author>
<published>2013-05-04T01:51:01Z</published>
<link rel='alternate' type='text/html' href='https://git.amat.us/emscripten/commit/?id=a020f7dc1d37e986a2ce26a960ec1c1be5734f97'/>
<id>urn:sha1:a020f7dc1d37e986a2ce26a960ec1c1be5734f97</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a benchmark for calling from C++ into JS via interfaces</title>
<updated>2013-05-03T01:55:54Z</updated>
<author>
<name>Chad Austin</name>
<email>chad@imvu.com</email>
</author>
<published>2013-05-02T07:01:08Z</published>
<link rel='alternate' type='text/html' href='https://git.amat.us/emscripten/commit/?id=58352074e51c15bd108a71a3c31354206d488eee'/>
<id>urn:sha1:58352074e51c15bd108a71a3c31354206d488eee</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add new passgameobject_ptr embind benchmark to test smartptr routing in and out of functions.</title>
<updated>2013-04-21T06:15:05Z</updated>
<author>
<name>Jukka Jylänki</name>
<email>jujjyl@gmail.com</email>
</author>
<published>2013-04-21T06:11:57Z</published>
<link rel='alternate' type='text/html' href='https://git.amat.us/emscripten/commit/?id=fe8c5821fce322bee6d334aa191baf3f3187d527'/>
<id>urn:sha1:fe8c5821fce322bee6d334aa191baf3f3187d527</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Make embind benchmarks read emscripten_get_now() in msecs.</title>
<updated>2013-04-18T17:43:03Z</updated>
<author>
<name>Jukka Jylänki</name>
<email>jujjyl@gmail.com</email>
</author>
<published>2013-04-18T17:33:59Z</published>
<link rel='alternate' type='text/html' href='https://git.amat.us/emscripten/commit/?id=52ffac8de7b9cdf3643871985e1c864238d355b4'/>
<id>urn:sha1:52ffac8de7b9cdf3643871985e1c864238d355b4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Do slightly fewer iterations of GameObject benchmark to make the test run a bit quicker.</title>
<updated>2013-04-18T17:08:36Z</updated>
<author>
<name>Jukka Jylänki</name>
<email>jujjyl@gmail.com</email>
</author>
<published>2013-04-16T20:02:29Z</published>
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<id>urn:sha1:f3c28a7b9aac81b67619378c67f72e8cbc0254b0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove clang inlining to level the profiling comparison against 'dynamic' runtime dispatch between JS and JS embind.</title>
<updated>2013-04-18T17:08:24Z</updated>
<author>
<name>Jukka Jylänki</name>
<email>jujjyl@gmail.com</email>
</author>
<published>2013-04-11T13:29:52Z</published>
<link rel='alternate' type='text/html' href='https://git.amat.us/emscripten/commit/?id=001ef88766b1baaa81e7975309afcb7640cd5175'/>
<id>urn:sha1:001ef88766b1baaa81e7975309afcb7640cd5175</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add a more concrete realworld benchmark with GameObject/Transform/Vector3 position/rotation object hierarchy with shared_ptrs and benchmark moving objects from JS side using embind.</title>
<updated>2013-04-18T17:08:24Z</updated>
<author>
<name>Jukka Jylänki</name>
<email>jujjyl@gmail.com</email>
</author>
<published>2013-04-11T13:24:21Z</published>
<link rel='alternate' type='text/html' href='https://git.amat.us/emscripten/commit/?id=c7cfcda3ad9a8a21438b32ca9fe79baeb4bdfeda'/>
<id>urn:sha1:c7cfcda3ad9a8a21438b32ca9fe79baeb4bdfeda</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added synthetic benchmark for comparing class member function call in C++ and embind.</title>
<updated>2013-04-18T17:08:21Z</updated>
<author>
<name>Jukka Jylänki</name>
<email>jujjyl@gmail.com</email>
</author>
<published>2013-04-11T11:31:36Z</published>
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<id>urn:sha1:d9886ee985f8c2f5fd3f3ac8d88867d3895e3366</id>
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