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<title>emscripten/system/include/SDL, branch 1.16.0</title>
<subtitle>Emscripten: An LLVM-to-JavaScript Compiler</subtitle>
<id>https://git.amat.us/emscripten/atom/system/include/SDL?h=1.16.0</id>
<link rel='self' href='https://git.amat.us/emscripten/atom/system/include/SDL?h=1.16.0'/>
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<updated>2014-04-13T13:57:12Z</updated>
<entry>
<title>Added preliminary support for the SDL2 touch api. Missing items:</title>
<updated>2014-04-13T13:57:12Z</updated>
<author>
<name>Michael Bishop</name>
<email>mbtyke@gmail.com</email>
</author>
<published>2013-10-18T15:04:08Z</published>
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<content type='text'>
  1. Timestamps
  2. TouchID (the Device ID)
      As inline with the SDL spec, we will pass a touch ID of
      `SDL_TOUCH_MOUSEID` for touch events that are simulated by the
      mouse so games can rely solely on touch events if they like.

Includes the SDL2 Copyright notice on the headers that contain SDL2
content.
Includes a fix to SDL_PeepEvents.
</content>
</entry>
<entry>
<title>Begin using the Emscripten toolchain in clang.</title>
<updated>2014-02-25T19:58:53Z</updated>
<author>
<name>Dan Gohman</name>
<email>sunfish@google.com</email>
</author>
<published>2014-02-24T16:46:09Z</published>
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<id>urn:sha1:c600155b1fef26a248d6467a89030328db0fedab</id>
<content type='text'>
With the Emscripten toolchain, we can make clang do more of what we need
directly rather than in the wrapper scripts.
</content>
</entry>
<entry>
<title>Fix SDL_SetColors &amp;&amp; SDL_envets</title>
<updated>2013-10-30T11:18:29Z</updated>
<author>
<name>Aleksander Guryanov</name>
<email>caiiiycuk@gmail.com</email>
</author>
<published>2013-10-30T11:18:29Z</published>
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<id>urn:sha1:2247ff845fa862a35fc9d1acf8150eb7e56f41ac</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bunch of changes to support Syobon Action.</title>
<updated>2013-07-10T03:42:13Z</updated>
<author>
<name>Jez Ng</name>
<email>me@jezng.com</email>
</author>
<published>2013-07-09T18:17:20Z</published>
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<id>urn:sha1:4dff05193729be353a6d80e83c4f5e1a108d9512</id>
<content type='text'>
</content>
</entry>
<entry>
<title>zoomSurface support; fixes #673</title>
<updated>2012-11-13T02:40:23Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2012-11-13T02:40:23Z</published>
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<id>urn:sha1:8beb2562056702c3a7b057fa17ab496758cccb1e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>alter SDL scancode mask, to help older SDL apps work</title>
<updated>2012-03-24T00:35:13Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2012-03-24T00:35:13Z</published>
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<id>urn:sha1:3ca9645e0b214fce990f2cf63b9c3294fa6b0179</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add SDL_gfxPrimitives.h</title>
<updated>2012-03-20T01:08:25Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2012-03-20T01:08:25Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>add SDL mixer and ttf headers</title>
<updated>2012-03-20T01:02:36Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2012-03-20T01:02:36Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>almost working SDL_image test, just need async decoding</title>
<updated>2012-03-15T23:49:37Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2012-03-15T23:49:37Z</published>
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<id>urn:sha1:470919bea98605f382f82a0ff76f53cb0faa4f90</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix SDL_MUSTLOCK</title>
<updated>2011-12-17T20:04:00Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2011-12-17T20:04:00Z</published>
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