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<title>emscripten/src, branch 1.9.3</title>
<subtitle>Emscripten: An LLVM-to-JavaScript Compiler</subtitle>
<id>https://git.amat.us/emscripten/atom/src?h=1.9.3</id>
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<updated>2014-01-16T23:41:31Z</updated>
<entry>
<title>fix strnlen input of size, which should be unsigned</title>
<updated>2014-01-16T23:41:31Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2014-01-16T23:38:02Z</published>
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<entry>
<title>add __h_errno; fixes #2013</title>
<updated>2014-01-16T22:31:47Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2014-01-16T22:31:47Z</published>
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</entry>
<entry>
<title>don't override Module.print and printErr if the user specified them</title>
<updated>2014-01-16T22:17:12Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2014-01-16T22:12:25Z</published>
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<id>urn:sha1:62de2bd37e003763733b3147ea32164a68e5962e</id>
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</content>
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<entry>
<title>enable a form of safe heap in asm, using js optimizer pass to ensure full coverage and support for fastcomp</title>
<updated>2014-01-16T19:27:39Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2014-01-16T19:25:22Z</published>
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<id>urn:sha1:a3108271317e8242830113a2c87ceed1ec4ac02d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>re-merge split blocks in multiples</title>
<updated>2014-01-16T01:49:23Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2014-01-16T01:49:23Z</published>
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<id>urn:sha1:799dbd53d46fd9ab7b980503304785ca7ebfb2dd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>share block ids in relooper among split blocks</title>
<updated>2014-01-16T01:38:26Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2014-01-16T01:30:22Z</published>
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<id>urn:sha1:1caa54d87fedd079b9d7a889ffeb6425b0dd5d24</id>
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</content>
</entry>
<entry>
<title>fix Math_floor coercion in unrecommended codegen modes (no roundings correction or imprecise i64)</title>
<updated>2014-01-15T22:19:55Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2014-01-15T22:19:01Z</published>
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<id>urn:sha1:54331941bfda2dca0a59224d7219fc12f93b1c15</id>
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</content>
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<entry>
<title>Optimize FFP GL shader generation in the case when GL_COMBINE is used. This merges duplicate texture loads into one and avoids a redundant * 1.0 op.</title>
<updated>2014-01-15T20:11:18Z</updated>
<author>
<name>Jukka Jylänki</name>
<email>jujjyl@gmail.com</email>
</author>
<published>2014-01-15T19:14:10Z</published>
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<id>urn:sha1:3740f37cc4b677fc6416587bbe3431f55be4316b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Optimize rendering from client-side memory by maintaining a set of doublebuffered VBOs. This improves performance by reducing CPU-GPU pipeline stalls.</title>
<updated>2014-01-15T15:31:19Z</updated>
<author>
<name>Jukka Jylänki</name>
<email>jujjyl@gmail.com</email>
</author>
<published>2014-01-15T15:25:53Z</published>
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<id>urn:sha1:4a2fd2a412f2406c190d78d3e2a8e4676165aa93</id>
<content type='text'>
</content>
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<entry>
<title>Further optimize FFP GL getRenderer() operation.</title>
<updated>2014-01-15T15:31:16Z</updated>
<author>
<name>Jukka Jylänki</name>
<email>jujjyl@gmail.com</email>
</author>
<published>2014-01-15T13:51:56Z</published>
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