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<title>emscripten/src, branch 1.18.2</title>
<subtitle>Emscripten: An LLVM-to-JavaScript Compiler</subtitle>
<id>https://git.amat.us/emscripten/atom/src?h=1.18.2</id>
<link rel='self' href='https://git.amat.us/emscripten/atom/src?h=1.18.2'/>
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<updated>2014-05-19T11:36:26Z</updated>
<entry>
<title>Adds support for SDL Window Events with event ids:</title>
<updated>2014-05-19T11:36:26Z</updated>
<author>
<name>Michael J. Bishop</name>
<email>mbtyke@gmail.com</email>
</author>
<published>2013-10-23T20:31:01Z</published>
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<id>urn:sha1:f0d152957de6729c1a418294155cb950991487bd</id>
<content type='text'>
- `SDL_WINDOWEVENT_FOCUS_GAINED`
- `SDL_WINDOWEVENT_FOCUS_LOST`
- `SDL_WINDOWEVENT_SHOWN`
- `SDL_WINDOWEVENT_HIDDEN`

Includes a fix for FFOS phones that prevent the `blur` event when
audio is playing (Bugzilla 910340)

Conflicts:
	src/library_sdl.js
</content>
</entry>
<entry>
<title>expose typeof via emscripten::val</title>
<updated>2014-05-17T06:41:36Z</updated>
<author>
<name>Chad Austin</name>
<email>chad@imvu.com</email>
</author>
<published>2014-05-17T06:34:47Z</published>
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<id>urn:sha1:b41adadcf60a25c14f4b139d0ee664521f76a620</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2348 from juj/context_lost</title>
<updated>2014-05-14T02:39:16Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2014-05-14T02:39:16Z</published>
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<id>urn:sha1:b915f42db8e2b454b8b07e0eb7f8a176fefdc534</id>
<content type='text'>
WebGL context loss handling improvements.</content>
</entry>
<entry>
<title>Move the default WebGL context lost message to the default shell.html file so that default applications still show the error message, and applications can easily override the behavior if/when they see fit.</title>
<updated>2014-05-13T19:08:17Z</updated>
<author>
<name>Jukka Jylänki</name>
<email>jujjyl@gmail.com</email>
</author>
<published>2014-05-13T19:08:17Z</published>
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<id>urn:sha1:6701e2d57e27e68520b2c1dcd04893336884eccc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2353 from mhenschel/master</title>
<updated>2014-05-13T17:48:04Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2014-05-13T17:48:04Z</published>
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<id>urn:sha1:bcc312a226fd9b719dc00d569afabc62adc2f712</id>
<content type='text'>
emscripten_async_wget2 progress callback only working on mozilla browsers</content>
</entry>
<entry>
<title>fix progress events for non mozilla browsers</title>
<updated>2014-05-13T13:20:19Z</updated>
<author>
<name>mhenschel</name>
<email>markus.henschel@yager.de</email>
</author>
<published>2014-05-13T13:20:19Z</published>
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<id>urn:sha1:04d60d0d89cd06b1924e1257b28049cf43733388</id>
<content type='text'>
Progress events didn't work for me in Chrome or IE. This change fixes it for me.</content>
</entry>
<entry>
<title>Merge branch 'sdl_mouse_wheel' of github.com:jechter/emscripten into incoming</title>
<updated>2014-05-12T18:39:17Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2014-05-12T18:39:17Z</published>
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<id>urn:sha1:0edf2a8c95724ffcb89f01fb65c2331eea8b9248</id>
<content type='text'>
Conflicts:
	emscripten-version.txt
</content>
</entry>
<entry>
<title>fix file argument changing before callback in async_wget; fixes #2349</title>
<updated>2014-05-12T17:51:12Z</updated>
<author>
<name>Alon Zakai</name>
<email>alonzakai@gmail.com</email>
</author>
<published>2014-05-12T17:51:12Z</published>
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<id>urn:sha1:af721247c243951f544a1843954b3ea958d65c76</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add new function emscripten_is_webgl_context_lost() that allows code to directly query to confirm the WebGL context loss status.</title>
<updated>2014-05-12T12:29:40Z</updated>
<author>
<name>Jukka Jylänki</name>
<email>jujjyl@gmail.com</email>
</author>
<published>2014-05-12T12:26:34Z</published>
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<id>urn:sha1:7fa0bdd051b174ed2487181812c5fc34a001d7c0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove the hardcoded alert message on WebGL context loss event in library_browser.js, since it prevents applications from benignly handling WebGL context loss events by reloading GL assets from disk.</title>
<updated>2014-05-12T12:24:48Z</updated>
<author>
<name>Jukka Jylänki</name>
<email>jujjyl@gmail.com</email>
</author>
<published>2014-05-12T12:24:48Z</published>
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<id>urn:sha1:d76259d08d6e93bed247c2158fcb3740ed4c2dcd</id>
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</content>
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