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//===-- AllocaManager.cpp -------------------------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the AllocaManager class.
//
// The AllocaManager computes a frame layout, assigning every static alloca an
// offset. It does alloca liveness analysis in order to reuse stack memory,
// using lifetime intrinsics.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "allocamanager"
#include "AllocaManager.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/Module.h"
#include "llvm/Support/CFG.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Support/Timer.h"
#include "llvm/ADT/Statistic.h"
using namespace llvm;
STATISTIC(NumAllocas, "Number of allocas eliminated");
// Return the size of the given alloca.
uint64_t AllocaManager::getSize(const AllocaInst *AI) {
assert(AI->isStaticAlloca());
return DL->getTypeAllocSize(AI->getAllocatedType()) *
cast<ConstantInt>(AI->getArraySize())->getValue().getZExtValue();
}
// Return the alignment of the given alloca.
unsigned AllocaManager::getAlignment(const AllocaInst *AI) {
assert(AI->isStaticAlloca());
return std::max(AI->getAlignment(),
DL->getABITypeAlignment(AI->getAllocatedType()));
}
AllocaManager::AllocaInfo AllocaManager::getInfo(const AllocaInst *AI) {
assert(AI->isStaticAlloca());
return AllocaInfo(AI, getSize(AI), getAlignment(AI));
}
// Given a lifetime_start or lifetime_end intrinsic, determine if it's
// describing a static alloc memory region suitable for our analysis. If so,
// return the alloca, otherwise return NULL.
const AllocaInst *
AllocaManager::getAllocaFromIntrinsic(const CallInst *CI) {
const IntrinsicInst *II = cast<IntrinsicInst>(CI);
assert(II->getIntrinsicID() == Intrinsic::lifetime_start ||
II->getIntrinsicID() == Intrinsic::lifetime_end);
// Lifetime intrinsics have a size as their first argument and a pointer as
// their second argument.
const Value *Size = II->getArgOperand(0);
const Value *Ptr = II->getArgOperand(1);
// Check to see if we can convert the size to a host integer. If we can't,
// it's probably not worth worrying about.
const ConstantInt *SizeCon = dyn_cast<ConstantInt>(Size);
if (!SizeCon) return NULL;
const APInt &SizeAP = SizeCon->getValue();
if (SizeAP.getActiveBits() > 64) return NULL;
uint64_t MarkedSize = SizeAP.getZExtValue();
// We're only interested if the pointer is a static alloca.
const AllocaInst *AI = dyn_cast<AllocaInst>(Ptr->stripPointerCasts());
if (!AI || !AI->isStaticAlloca()) return NULL;
// Make sure the size covers the alloca.
if (MarkedSize < getSize(AI)) return NULL;
return AI;
}
int AllocaManager::AllocaSort(const void *l, const void *r) {
const AllocaInfo *li = static_cast<const AllocaInfo *>(l);
const AllocaInfo *ri = static_cast<const AllocaInfo *>(r);
// Sort by alignment to minimize padding.
if (li->getAlignment() > ri->getAlignment()) return -1;
if (li->getAlignment() < ri->getAlignment()) return 1;
// Ensure a stable sort. We can do this because the pointers are
// pointing into the same array.
if (li > ri) return -1;
if (li < ri) return 1;
return 0;
}
// Collect allocas
void AllocaManager::collectMarkedAllocas() {
NamedRegionTimer Timer("Collect Marked Allocas", "AllocaManager",
TimePassesIsEnabled);
// Weird semantics: If an alloca *ever* appears in a lifetime start or end
// within the same function, its lifetime begins only at the explicit lifetime
// starts and ends only at the explicit lifetime ends and function exit
// points. Otherwise, its lifetime begins in the entry block and it is live
// everywhere.
//
// And so, instead of just walking the entry block to find all the static
// allocas, we walk the whole body to find the intrinsics so we can find the
// set of static allocas referenced in the intrinsics.
for (Function::const_iterator FI = F->begin(), FE = F->end();
FI != FE; ++FI) {
for (BasicBlock::const_iterator BI = FI->begin(), BE = FI->end();
BI != BE; ++BI) {
const CallInst *CI = dyn_cast<CallInst>(BI);
if (!CI) continue;
const Value *Callee = CI->getCalledValue();
if (Callee == LifetimeStart || Callee == LifetimeEnd) {
if (const AllocaInst *AI = getAllocaFromIntrinsic(CI)) {
Allocas.insert(std::make_pair(AI, 0));
}
}
}
}
// All that said, we still want the intrinsics in the order they appear in the
// block, so that we can represent later ones with earlier ones and skip
// worrying about dominance, so run through the entry block and index those
// allocas which we identified above.
AllocasByIndex.reserve(Allocas.size());
const BasicBlock *EntryBB = &F->getEntryBlock();
for (BasicBlock::const_iterator BI = EntryBB->begin(), BE = EntryBB->end();
BI != BE; ++BI) {
const AllocaInst *AI = dyn_cast<AllocaInst>(BI);
if (!AI || !AI->isStaticAlloca()) continue;
AllocaMap::iterator I = Allocas.find(AI);
if (I != Allocas.end()) {
I->second = AllocasByIndex.size();
AllocasByIndex.push_back(getInfo(AI));
}
}
assert(AllocasByIndex.size() == Allocas.size());
}
// Calculate the starting point from which inter-block liveness will be
// computed.
void AllocaManager::collectBlocks() {
NamedRegionTimer Timer("Collect Blocks", "AllocaManager",
TimePassesIsEnabled);
size_t AllocaCount = AllocasByIndex.size();
BitVector Seen(AllocaCount);
for (Function::const_iterator I = F->begin(), E = F->end(); I != E; ++I) {
const BasicBlock *BB = I;
BlockLifetimeInfo &BLI = BlockLiveness[BB];
BLI.Start.resize(AllocaCount);
BLI.End.resize(AllocaCount);
// Track which allocas we've seen. This is used because if a lifetime start
// is the first lifetime marker for an alloca in a block, the alloca is
// live-in.
Seen.reset();
// Walk the instructions and compute the Start and End sets.
for (BasicBlock::const_iterator BI = BB->begin(), BE = BB->end();
BI != BE; ++BI) {
const CallInst *CI = dyn_cast<CallInst>(BI);
if (!CI) continue;
const Value *Callee = CI->getCalledValue();
if (Callee == LifetimeStart) {
if (const AllocaInst *AI = getAllocaFromIntrinsic(CI)) {
AllocaMap::const_iterator MI = Allocas.find(AI);
if (MI != Allocas.end()) {
size_t AllocaIndex = MI->second;
if (!Seen.test(AllocaIndex)) {
BLI.Start.set(AllocaIndex);
}
BLI.End.reset(AllocaIndex);
Seen.set(AllocaIndex);
}
}
} else if (Callee == LifetimeEnd) {
if (const AllocaInst *AI = getAllocaFromIntrinsic(CI)) {
AllocaMap::const_iterator MI = Allocas.find(AI);
if (MI != Allocas.end()) {
size_t AllocaIndex = MI->second;
BLI.End.set(AllocaIndex);
Seen.set(AllocaIndex);
}
}
}
}
// Lifetimes that start in this block and do not end here are live-out.
BLI.LiveOut = BLI.Start;
BLI.LiveOut.reset(BLI.End);
if (BLI.LiveOut.any()) {
for (succ_const_iterator SI = succ_begin(BB), SE = succ_end(BB);
SI != SE; ++SI) {
InterBlockWorklist.insert(*SI);
}
}
// Lifetimes that end in this block and do not start here are live-in.
// TODO: Is this actually true? What are the semantics of a standalone
// lifetime end? See also the code in computeInterBlockLiveness.
BLI.LiveIn = BLI.End;
BLI.LiveIn.reset(BLI.Start);
if (BLI.LiveIn.any()) {
for (const_pred_iterator PI = pred_begin(BB), PE = pred_end(BB);
PI != PE; ++PI) {
InterBlockWorklist.insert(*PI);
}
}
}
}
// Compute the LiveIn and LiveOut sets for each block in F.
void AllocaManager::computeInterBlockLiveness() {
NamedRegionTimer Timer("Compute inter-block liveness", "AllocaManager",
TimePassesIsEnabled);
size_t AllocaCount = AllocasByIndex.size();
BitVector Temp(AllocaCount);
// This is currently using a very simple-minded bi-directional liveness
// propagation algorithm. Numerous opportunities for compile time
// speedups here.
while (!InterBlockWorklist.empty()) {
const BasicBlock *BB = InterBlockWorklist.pop_back_val();
BlockLifetimeInfo &BLI = BlockLiveness[BB];
// Compute the new live-in set.
for (const_pred_iterator PI = pred_begin(BB), PE = pred_end(BB);
PI != PE; ++PI) {
Temp |= BlockLiveness[*PI].LiveOut;
}
// If it contains new live blocks, prepare to propagate them.
if (Temp.test(BLI.LiveIn)) {
BLI.LiveIn |= Temp;
BLI.LiveOut |= Temp;
BLI.LiveOut.reset(BLI.End);
for (succ_const_iterator SI = succ_begin(BB), SE = succ_end(BB);
SI != SE; ++SI) {
InterBlockWorklist.insert(*SI);
}
}
Temp.reset();
// Compute the new live-out set.
for (succ_const_iterator SI = succ_begin(BB), SE = succ_end(BB);
SI != SE; ++SI) {
Temp |= BlockLiveness[*SI].LiveIn;
}
// If it contains new live blocks, prepare to propagate them.
if (Temp.test(BLI.LiveOut)) {
// TODO: As above, what are the semantics of a standalone lifetime end?
BLI.LiveOut |= Temp;
BLI.LiveIn |= Temp;
BLI.LiveIn.reset(BLI.Start);
for (const_pred_iterator PI = pred_begin(BB), PE = pred_end(BB);
PI != PE; ++PI) {
InterBlockWorklist.insert(*PI);
}
}
Temp.reset();
}
}
// Determine overlapping liveranges within blocks.
void AllocaManager::computeIntraBlockLiveness() {
NamedRegionTimer Timer("Compute intra-block liveness", "AllocaManager",
TimePassesIsEnabled);
size_t AllocaCount = AllocasByIndex.size();
BitVector Current(AllocaCount);
AllocaCompatibility.resize(AllocaCount, BitVector(AllocaCount, true));
for (Function::const_iterator I = F->begin(), E = F->end(); I != E; ++I) {
const BasicBlock *BB = I;
const BlockLifetimeInfo &BLI = BlockLiveness[BB];
Current = BLI.LiveIn;
for (int i = Current.find_first(); i >= 0; i = Current.find_next(i)) {
AllocaCompatibility[i].reset(Current);
}
for (BasicBlock::const_iterator BI = BB->begin(), BE = BB->end();
BI != BE; ++BI) {
const CallInst *CI = dyn_cast<CallInst>(BI);
if (!CI) continue;
const Value *Callee = CI->getCalledValue();
if (Callee == LifetimeStart) {
if (const AllocaInst *AI = getAllocaFromIntrinsic(CI)) {
size_t AIndex = Allocas[AI];
// We conflict with everything else that's currently live.
AllocaCompatibility[AIndex].reset(Current);
// Everything else that's currently live conflicts with us.
for (int i = Current.find_first(); i >= 0; i = Current.find_next(i)) {
AllocaCompatibility[i].reset(AIndex);
}
// We're now live.
Current.set(AIndex);
}
} else if (Callee == LifetimeEnd) {
if (const AllocaInst *AI = getAllocaFromIntrinsic(CI)) {
size_t AIndex = Allocas[AI];
// We're no longer live.
Current.reset(AIndex);
}
}
}
}
}
// Decide which allocas will represent which other allocas, and if so what their
// size and alignment will need to be.
void AllocaManager::computeRepresentatives() {
NamedRegionTimer Timer("Compute Representatives", "AllocaManager",
TimePassesIsEnabled);
for (size_t i = 0, e = AllocasByIndex.size(); i != e; ++i) {
// If we've already represented this alloca with another, don't visit it.
if (AllocasByIndex[i].isForwarded()) continue;
if (i > size_t(INT_MAX)) continue;
// Find compatible allocas. This is a simple greedy algorithm.
for (int j = int(i); ; ) {
assert(j >= int(i));
j = AllocaCompatibility[i].find_next(j);
assert(j != int(i));
if (j < 0) break;
if (!AllocaCompatibility[j][i]) continue;
DEBUG(dbgs() << "Allocas: "
"Representing "
<< AllocasByIndex[j].getInst()->getName() << " "
"with "
<< AllocasByIndex[i].getInst()->getName() << "\n");
++NumAllocas;
assert(!AllocasByIndex[j].isForwarded());
AllocasByIndex[i].mergeSize(AllocasByIndex[j].getSize());
AllocasByIndex[i].mergeAlignment(AllocasByIndex[j].getAlignment());
AllocasByIndex[j].forward(i);
AllocaCompatibility[i] &= AllocaCompatibility[j];
AllocaCompatibility[j].reset();
}
}
}
void AllocaManager::computeFrameOffsets() {
NamedRegionTimer Timer("Compute Frame Offsets", "AllocaManager",
TimePassesIsEnabled);
// Walk through the entry block and collect all the allocas, including the
// ones with no lifetime markers that we haven't looked at yet. We walk in
// reverse order so that we can set the representative allocas as those that
// dominate the others as we go.
const BasicBlock *EntryBB = &F->getEntryBlock();
for (BasicBlock::const_iterator BI = EntryBB->begin(), BE = EntryBB->end();
BI != BE; ++BI) {
const AllocaInst *AI = dyn_cast<AllocaInst>(BI);
if (!AI || !AI->isStaticAlloca()) continue;
AllocaMap::const_iterator I = Allocas.find(AI);
if (I != Allocas.end()) {
// An alloca with lifetime markers. Emit the record we've crafted for it,
// if we've chosen to keep it as a representative.
const AllocaInfo &Info = AllocasByIndex[I->second];
if (!Info.isForwarded()) {
SortedAllocas.push_back(Info);
}
} else {
// An alloca with no lifetime markers.
SortedAllocas.push_back(getInfo(AI));
}
}
// Sort the allocas to hopefully reduce padding.
array_pod_sort(SortedAllocas.begin(), SortedAllocas.end(), AllocaSort);
// Assign stack offsets.
uint64_t CurrentOffset = 0;
for (SmallVectorImpl<AllocaInfo>::const_iterator I = SortedAllocas.begin(),
E = SortedAllocas.end(); I != E; ++I) {
const AllocaInfo &Info = *I;
uint64_t NewOffset = RoundUpToAlignment(CurrentOffset, Info.getAlignment());
// For backwards compatibility, align every power-of-two multiple alloca to
// its greatest power-of-two factor, up to 8 bytes. In particular, cube2hash
// is known to depend on this.
// TODO: Consider disabling this and making people fix their code.
if (uint64_t Size = Info.getSize()) {
uint64_t P2 = uint64_t(1) << CountTrailingZeros_64(Size);
unsigned CompatAlign = unsigned(std::min(P2, uint64_t(8)));
NewOffset = RoundUpToAlignment(NewOffset, CompatAlign);
}
const AllocaInst *AI = Info.getInst();
StaticAllocas[AI] = StaticAllocation(AI, NewOffset);
CurrentOffset = NewOffset + Info.getSize();
}
// Add allocas that were represented by other allocas to the StaticAllocas map
// so that our clients can look them up.
for (unsigned i = 0, e = AllocasByIndex.size(); i != e; ++i) {
const AllocaInfo &Info = AllocasByIndex[i];
if (!Info.isForwarded()) continue;
size_t j = Info.getForwardedID();
assert(!AllocasByIndex[j].isForwarded());
StaticAllocaMap::const_iterator I =
StaticAllocas.find(AllocasByIndex[j].getInst());
assert(I != StaticAllocas.end());
std::pair<StaticAllocaMap::const_iterator, bool> Pair =
StaticAllocas.insert(std::make_pair(AllocasByIndex[i].getInst(),
I->second));
assert(Pair.second); (void)Pair;
}
// Record the final frame size. Keep the stack pointer 16-byte aligned.
FrameSize = CurrentOffset;
FrameSize = RoundUpToAlignment(FrameSize, 16);
DEBUG(dbgs() << "Allocas: "
"Statically allocated frame size is " << FrameSize << "\n");
}
AllocaManager::AllocaManager() {
}
void AllocaManager::analyze(const Function &Func, const DataLayout &Layout,
bool PerformColoring) {
NamedRegionTimer Timer("AllocaManager", TimePassesIsEnabled);
assert(Allocas.empty());
assert(AllocasByIndex.empty());
assert(AllocaCompatibility.empty());
assert(BlockLiveness.empty());
assert(StaticAllocas.empty());
assert(SortedAllocas.empty());
DL = &Layout;
F = &Func;
// Get the declarations for the lifetime intrinsics so we can quickly test to
// see if they are used at all, and for use later if they are.
const Module *M = F->getParent();
LifetimeStart = M->getFunction(Intrinsic::getName(Intrinsic::lifetime_start));
LifetimeEnd = M->getFunction(Intrinsic::getName(Intrinsic::lifetime_end));
// If we are optimizing and the module contains any lifetime intrinsics, run
// the alloca coloring algorithm.
if (PerformColoring &&
((LifetimeStart && !LifetimeStart->use_empty()) ||
(LifetimeEnd && !LifetimeEnd->use_empty()))) {
collectMarkedAllocas();
if (!AllocasByIndex.empty()) {
DEBUG(dbgs() << "Allocas: "
<< AllocasByIndex.size() << " marked allocas found\n");
collectBlocks();
computeInterBlockLiveness();
computeIntraBlockLiveness();
BlockLiveness.clear();
computeRepresentatives();
AllocaCompatibility.clear();
}
}
computeFrameOffsets();
SortedAllocas.clear();
Allocas.clear();
AllocasByIndex.clear();
}
void AllocaManager::clear() {
StaticAllocas.clear();
}
bool
AllocaManager::getFrameOffset(const AllocaInst *AI, uint64_t *Offset) const {
assert(AI->isStaticAlloca());
StaticAllocaMap::const_iterator I = StaticAllocas.find(AI);
assert(I != StaticAllocas.end());
*Offset = I->second.Offset;
return AI == I->second.Representative;
}
const AllocaInst *
AllocaManager::getRepresentative(const AllocaInst *AI) const {
assert(AI->isStaticAlloca());
StaticAllocaMap::const_iterator I = StaticAllocas.find(AI);
assert(I != StaticAllocas.end());
return I->second.Representative;
}
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