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//===-- llvm/Target/TargetInstrInfo.h - Instruction Info --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file describes the target machine instructions to the code generator.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TARGET_TARGETINSTRINFO_H
#define LLVM_TARGET_TARGETINSTRINFO_H
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/Support/DataTypes.h"
#include <vector>
#include <cassert>
namespace llvm {
class MachineInstr;
class TargetMachine;
class TargetRegisterClass;
class LiveVariables;
class CalleeSavedInfo;
template<class T> class SmallVectorImpl;
//---------------------------------------------------------------------------
// Data types used to define information about a single machine instruction
//---------------------------------------------------------------------------
typedef short MachineOpCode;
typedef unsigned InstrSchedClass;
//---------------------------------------------------------------------------
// struct TargetInstrDescriptor:
// Predefined information about each machine instruction.
// Designed to initialized statically.
//
const unsigned M_BRANCH_FLAG = 1 << 0;
const unsigned M_CALL_FLAG = 1 << 1;
const unsigned M_RET_FLAG = 1 << 2;
const unsigned M_BARRIER_FLAG = 1 << 3;
const unsigned M_DELAY_SLOT_FLAG = 1 << 4;
/// M_SIMPLE_LOAD_FLAG - This flag is set for instructions that are simple loads
/// from memory. This should only be set on instructions that load a value from
/// memory and return it in their only virtual register definition.
const unsigned M_SIMPLE_LOAD_FLAG = 1 << 5;
/// M_MAY_STORE_FLAG - This flag is set to any instruction that could possibly
/// modify memory. Instructions with this flag set are not necessarily simple
/// store instructions, they may store a modified value based on their operands,
/// or may not actually modify anything, for example.
const unsigned M_MAY_STORE_FLAG = 1 << 6;
const unsigned M_INDIRECT_FLAG = 1 << 7;
const unsigned M_IMPLICIT_DEF_FLAG = 1 << 8;
// M_CONVERTIBLE_TO_3_ADDR - This is a 2-address instruction which can be
// changed into a 3-address instruction if the first two operands cannot be
// assigned to the same register. The target must implement the
// TargetInstrInfo::convertToThreeAddress method for this instruction.
const unsigned M_CONVERTIBLE_TO_3_ADDR = 1 << 9;
// This M_COMMUTABLE - is a 2- or 3-address instruction (of the form X = op Y,
// Z), which produces the same result if Y and Z are exchanged.
const unsigned M_COMMUTABLE = 1 << 10;
// M_TERMINATOR_FLAG - Is this instruction part of the terminator for a basic
// block? Typically this is things like return and branch instructions.
// Various passes use this to insert code into the bottom of a basic block, but
// before control flow occurs.
const unsigned M_TERMINATOR_FLAG = 1 << 11;
// M_USES_CUSTOM_DAG_SCHED_INSERTION - Set if this instruction requires custom
// insertion support when the DAG scheduler is inserting it into a machine basic
// block.
const unsigned M_USES_CUSTOM_DAG_SCHED_INSERTION = 1 << 12;
// M_VARIABLE_OPS - Set if this instruction can have a variable number of extra
// operands in addition to the minimum number operands specified.
const unsigned M_VARIABLE_OPS = 1 << 13;
// M_PREDICABLE - Set if this instruction has a predicate operand that
// controls execution. It may be set to 'always'.
const unsigned M_PREDICABLE = 1 << 14;
// M_REMATERIALIZIBLE - Set if this instruction can be trivally re-materialized
// at any time, e.g. constant generation, load from constant pool.
const unsigned M_REMATERIALIZIBLE = 1 << 15;
// M_NOT_DUPLICABLE - Set if this instruction cannot be safely duplicated.
// (e.g. instructions with unique labels attached).
const unsigned M_NOT_DUPLICABLE = 1 << 16;
// M_HAS_OPTIONAL_DEF - Set if this instruction has an optional definition, e.g.
// ARM instructions which can set condition code if 's' bit is set.
const unsigned M_HAS_OPTIONAL_DEF = 1 << 17;
// M_NEVER_HAS_SIDE_EFFECTS - Set if this instruction has no side effects that
// are not captured by any operands of the instruction or other flags, and when
// *all* instances of the instruction of that opcode have no side effects.
//
// Note: This and M_MAY_HAVE_SIDE_EFFECTS are mutually exclusive. You can't set
// both! If neither flag is set, then the instruction *always* has side effects.
const unsigned M_NEVER_HAS_SIDE_EFFECTS = 1 << 18;
// M_MAY_HAVE_SIDE_EFFECTS - Set if some instances of this instruction can have
// side effects. The virtual method "isReallySideEffectFree" is called to
// determine this. Load instructions are an example of where this is useful. In
// general, loads always have side effects. However, loads from constant pools
// don't. We let the specific back end make this determination.
//
// Note: This and M_NEVER_HAS_SIDE_EFFECTS are mutually exclusive. You can't set
// both! If neither flag is set, then the instruction *always* has side effects.
const unsigned M_MAY_HAVE_SIDE_EFFECTS = 1 << 19;
// Machine operand flags
// M_LOOK_UP_PTR_REG_CLASS - Set if this operand is a pointer value and it
// requires a callback to look up its register class.
const unsigned M_LOOK_UP_PTR_REG_CLASS = 1 << 0;
/// M_PREDICATE_OPERAND - Set if this is one of the operands that made up of the
/// predicate operand that controls an M_PREDICATED instruction.
const unsigned M_PREDICATE_OPERAND = 1 << 1;
/// M_OPTIONAL_DEF_OPERAND - Set if this operand is a optional def.
///
const unsigned M_OPTIONAL_DEF_OPERAND = 1 << 2;
namespace TOI {
// Operand constraints: only "tied_to" for now.
enum OperandConstraint {
TIED_TO = 0 // Must be allocated the same register as.
};
}
/// TargetOperandInfo - This holds information about one operand of a machine
/// instruction, indicating the register class for register operands, etc.
///
class TargetOperandInfo {
public:
/// RegClass - This specifies the register class enumeration of the operand
/// if the operand is a register. If not, this contains 0.
unsigned short RegClass;
unsigned short Flags;
/// Lower 16 bits are used to specify which constraints are set. The higher 16
/// bits are used to specify the value of constraints (4 bits each).
unsigned int Constraints;
/// Currently no other information.
};
class TargetInstrDescriptor {
public:
MachineOpCode Opcode; // The opcode.
unsigned short numOperands; // Num of args (may be more if variable_ops).
unsigned short numDefs; // Num of args that are definitions.
const char * Name; // Assembly language mnemonic for the opcode.
InstrSchedClass schedClass; // enum identifying instr sched class
unsigned Flags; // flags identifying machine instr class
unsigned TSFlags; // Target Specific Flag values
const unsigned *ImplicitUses; // Registers implicitly read by this instr
const unsigned *ImplicitDefs; // Registers implicitly defined by this instr
const TargetOperandInfo *OpInfo; // 'numOperands' entries about operands.
/// getOperandConstraint - Returns the value of the specific constraint if
/// it is set. Returns -1 if it is not set.
int getOperandConstraint(unsigned OpNum,
TOI::OperandConstraint Constraint) const {
assert((OpNum < numOperands || (Flags & M_VARIABLE_OPS)) &&
"Invalid operand # of TargetInstrInfo");
if (OpNum < numOperands &&
(OpInfo[OpNum].Constraints & (1 << Constraint))) {
unsigned Pos = 16 + Constraint * 4;
return (int)(OpInfo[OpNum].Constraints >> Pos) & 0xf;
}
return -1;
}
/// findTiedToSrcOperand - Returns the operand that is tied to the specified
/// dest operand. Returns -1 if there isn't one.
int findTiedToSrcOperand(unsigned OpNum) const;
/// isSimpleLoad - Return true for instructions that are simple loads from
/// memory. This should only be set on instructions that load a value from
/// memory and return it in their only virtual register definition.
/// Instructions that return a value loaded from memory and then modified in
/// some way should not return true for this.
bool isSimpleLoad() const {
return Flags & M_SIMPLE_LOAD_FLAG;
}
};
//---------------------------------------------------------------------------
///
/// TargetInstrInfo - Interface to description of machine instructions
///
class TargetInstrInfo {
const TargetInstrDescriptor* desc; // raw array to allow static init'n
unsigned NumOpcodes; // number of entries in the desc array
unsigned numRealOpCodes; // number of non-dummy op codes
TargetInstrInfo(const TargetInstrInfo &); // DO NOT IMPLEMENT
void operator=(const TargetInstrInfo &); // DO NOT IMPLEMENT
public:
TargetInstrInfo(const TargetInstrDescriptor *desc, unsigned NumOpcodes);
virtual ~TargetInstrInfo();
// Invariant opcodes: All instruction sets have these as their low opcodes.
enum {
PHI = 0,
INLINEASM = 1,
LABEL = 2,
EXTRACT_SUBREG = 3,
INSERT_SUBREG = 4
};
unsigned getNumOpcodes() const { return NumOpcodes; }
/// get - Return the machine instruction descriptor that corresponds to the
/// specified instruction opcode.
///
const TargetInstrDescriptor& get(MachineOpCode Opcode) const {
assert((unsigned)Opcode < NumOpcodes);
return desc[Opcode];
}
const char *getName(MachineOpCode Opcode) const {
return get(Opcode).Name;
}
int getNumOperands(MachineOpCode Opcode) const {
return get(Opcode).numOperands;
}
int getNumDefs(MachineOpCode Opcode) const {
return get(Opcode).numDefs;
}
InstrSchedClass getSchedClass(MachineOpCode Opcode) const {
return get(Opcode).schedClass;
}
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