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//===- llvm/System/Path.h - Path Operating System Concept -------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Reid Spencer and is distributed under the
// University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the llvm::sys::Path class.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SYSTEM_PATH_H
#define LLVM_SYSTEM_PATH_H
#include "llvm/System/TimeValue.h"
#include "llvm/System/IncludeFile.h"
#include <set>
#include <string>
#include <vector>
#include <iosfwd>
namespace llvm {
namespace sys {
/// This structure provides basic file system information about a file. It
/// is patterned after the stat(2) Unix operating system call but made
/// platform independent and eliminates many of the unix-specific fields.
/// However, to support llvm-ar, the mode, user, and group fields are
/// retained. These pertain to unix security and may not have a meaningful
/// value on non-Unix platforms. However, the fileSize and modTime fields
/// should always be applicable on all platforms. The structure is
/// filled in by the Path::getFileStatus method.
/// @brief File status structure
class FileStatus {
public:
uint64_t fileSize; ///< Size of the file in bytes
TimeValue modTime; ///< Time of file's modification
uint32_t mode; ///< Mode of the file, if applicable
uint32_t user; ///< User ID of owner, if applicable
uint32_t group; ///< Group ID of owner, if applicable
bool isDir : 1; ///< True if this is a directory.
bool isFile : 1; ///< True if this is a file.
FileStatus() : fileSize(0), modTime(0,0), mode(0777), user(999),
group(999), isDir(false) { }
TimeValue getTimestamp() const { return modTime; }
uint64_t getSize() const { return fileSize; }
uint32_t getMode() const { return mode; }
uint32_t getUser() const { return user; }
uint32_t getGroup() const { return group; }
};
/// This class provides an abstraction for the path to a file or directory
/// in the operating system's filesystem and provides various basic operations
/// on it. Note that this class only represents the name of a path to a file
/// or directory which may or may not be valid for a given machine's file
/// system. The class is patterned after the java.io.File class with various
/// extensions and several omissions (not relevant to LLVM). A Path object
/// ensures that the path it encapsulates is syntactically valid for the
/// operating system it is running on but does not ensure correctness for
/// any particular file system. That is, a syntactically valid path might
/// specify path components that do not exist in the file system and using
/// such a Path to act on the file system could produce errors. There is one
/// invalid Path value which is permitted: the empty path. The class should
/// never allow a syntactically invalid non-empty path name to be assigned.
/// Empty paths are required in order to indicate an error result in some
/// situations. If the path is empty, the isValid operation will return
/// false. All operations will fail if isValid is false. Operations that
/// change the path will either return false if it would cause a syntactically
/// invalid path name (in which case the Path object is left unchanged) or
/// throw an std::string exception indicating the error. The methods are
/// grouped into four basic categories: Path Accessors (provide information
/// about the path without accessing disk), Disk Accessors (provide
/// information about the underlying file or directory), Path Mutators
/// (change the path information, not the disk), and Disk Mutators (change
/// the disk file/directory referenced by the path). The Disk Mutator methods
/// all have the word "disk" embedded in their method name to reinforce the
/// notion that the operation modifies the file system.
/// @since 1.4
/// @brief An abstraction for operating system paths.
class Path {
/// @name Constructors
/// @{
public:
/// Construct a path to the root directory of the file system. The root
/// directory is a top level directory above which there are no more
/// directories. For example, on UNIX, the root directory is /. On Windows
/// it is C:\. Other operating systems may have different notions of
/// what the root directory is or none at all. In that case, a consistent
/// default root directory will be used.
static Path GetRootDirectory();
/// Construct a path to a unique temporary directory that is created in
/// a "standard" place for the operating system. The directory is
/// guaranteed to be created on exit from this function. If the directory
/// cannot be created, the function will throw an exception.
/// @returns an invalid path (empty) on error
/// @param ErrMsg Optional place for an error message if an error occurs
/// @brief Constrct a path to an new, unique, existing temporary
/// directory.
static Path GetTemporaryDirectory(std::string* ErrMsg = 0);
/// Construct a vector of sys::Path that contains the "standard" system
/// library paths suitable for linking into programs. This function *must*
/// return the value of LLVM_LIB_SEARCH_PATH as the first item in \p Paths
/// if that environment variable is set and it references a directory.
/// @brief Construct a path to the system library directory
static void GetSystemLibraryPaths(std::vector<sys::Path>& Paths);
/// Construct a vector of sys::Path that contains the "standard" bytecode
/// library paths suitable for linking into an llvm program. This function
/// *must* return the value of LLVM_LIB_SEARCH_PATH as well as the value
/// of LLVM_LIBDIR. It also must provide the System library paths as
/// returned by GetSystemLibraryPaths.
/// @see GetSystemLibraryPaths
/// @brief Construct a list of directories in which bytecode could be
/// found.
static void GetBytecodeLibraryPaths(std::vector<sys::Path>& Paths);
/// Find the path to a library using its short name. Use the system
/// dependent library paths to locate the library.
/// @brief Find a library.
static Path FindLibrary(std::string& short_name);
/// Construct a path to the default LLVM configuration directory. The
/// implementation must ensure that this is a well-known (same on many
/// systems) directory in which llvm configuration files exist. For
/// example, on Unix, the /etc/llvm directory has been selected.
/// @brief Construct a path to the default LLVM configuration directory
static Path GetLLVMDefaultConfigDir();
/// Construct a path to the LLVM installed configuration directory. The
/// implementation must ensure that this refers to the "etc" directory of
/// the LLVM installation. This is the location where configuration files
/// will be located for a particular installation of LLVM on a machine.
/// @brief Construct a path to the LLVM installed configuration directory
static Path GetLLVMConfigDir();
/// Construct a path to the current user's home directory. The
/// implementation must use an operating system specific mechanism for
/// determining the user's home directory. For example, the environment
/// variable "HOME" could be used on Unix. If a given operating system
/// does not have the concept of a user's home directory, this static
/// constructor must provide the same result as GetRootDirectory.
/// @brief Construct a path to the current user's "home" directory
static Path GetUserHomeDirectory();
/// Return the suffix commonly used on file names that contain a shared
/// object, shared archive, or dynamic link library. Such files are
/// linked at runtime into a process and their code images are shared
/// between processes.
/// @returns The dynamic link library suffix for the current platform.
/// @brief Return the dynamic link library suffix.
static std::string GetDLLSuffix();
/// This is one of the very few ways in which a path can be constructed
/// with a syntactically invalid name. The only *legal* invalid name is an
/// empty one. Other invalid names are not permitted. Empty paths are
/// provided so that they can be used to indicate null or error results in
/// other lib/System functionality.
/// @brief Construct an empty (and invalid) path.
Path() : path() {}
/// This constructor will accept a std::string as a path. No checking is
/// done on this path to determine if it is valid. To determine validity
/// of the path, use the isValid method.
/// @param p The path to assign.
/// @brief Construct a Path from a string.
explicit Path(const std::string& p) : path(p) {}
/// @}
/// @name Operators
/// @{
public:
/// Makes a copy of \p that to \p this.
/// @returns \p this
/// @brief Assignment Operator
Path &operator=(const Path &that) {
path = that.path;
return *this;
}
/// Compares \p this Path with \p that Path for equality.
/// @returns true if \p this and \p that refer to the same thing.
/// @brief Equality Operator
bool operator==(const Path &that) const {
return 0 == path.compare(that.path);
}
/// Compares \p this Path with \p that Path for inequality.
/// @returns true if \p this and \p that refer to different things.
/// @brief Inequality Operator
bool operator!=(const Path &that) const {
return 0 != path.compare(that.path);
}
/// Determines if \p this Path is less than \p that Path. This is required
/// so that Path objects can be placed into ordered collections (e.g.
/// std::map). The comparison is done lexicographically as defined by
/// the std::string::compare method.
/// @returns true if \p this path is lexicographically less than \p that.
/// @brief Less Than Operator
bool operator<(const Path& that) const {
return 0 > path.compare(that.path);
}
/// @}
/// @name Path Accessors
/// @{
public:
/// This function will use an operating system specific algorithm to
/// determine if the current value of \p this is a syntactically valid
/// path name for the operating system. The path name does not need to
/// exist, validity is simply syntactical. Empty paths are always invalid.
/// @returns true iff the path name is syntactically legal for the
/// host operating system.
/// @brief Determine if a path is syntactically valid or not.
bool isValid() const;
/// This function determines if the contents of the path name are
/// empty. That is, the path has a zero length. This does NOT determine if
/// if the file is empty. Use the getSize method for that.
/// @returns true iff the path is empty.
/// @brief Determines if the path name is empty (invalid).
bool isEmpty() const { return path.empty(); }
/// This function returns the current contents of the path as a
/// std::string. This allows the underlying path string to be manipulated.
/// @returns std::string containing the path name.
/// @brief Returns the path as a std::string.
const std::string &toString() const { return path; }
/// This function returns the last component of the path name. The last
/// component is the file or directory name occuring after the last
/// directory separator. If no directory separator is present, the entire
/// path name is returned (i.e. same as toString).
/// @returns std::string containing the last component of the path name.
/// @brief Returns the last component of the path name.
std::string getLast() const;
/// This function strips off the path and suffix of the file or directory
/// name and returns just the basename. For example /a/foo.bar would cause
/// this function to return "foo".
/// @returns std::string containing the basename of the path
/// @brief Get the base name of the path
std::string getBasename() const;
/// Obtain a 'C' string for the path name.
/// @returns a 'C' string containing the path name.
/// @brief Returns the path as a C string.
const char *const c_str() const { return path.c_str(); }
/// @}
/// @name Disk Accessors
/// @{
public:
/// This function determines if the path name in this object references
/// the root (top level directory) of the file system. The details of what
/// is considered the "root" may vary from system to system so this method
/// will do the necessary checking.
/// @returns true iff the path name references the root directory.
/// @brief Determines if the path references the root directory.
bool isRootDirectory() const;
/// This function opens the file associated with the path name provided by
/// the Path object and reads its magic number. If the magic number at the
/// start of the file matches \p magic, true is returned. In all other
/// cases (file not found, file not accessible, etc.) it returns false.
/// @returns true if the magic number of the file matches \p magic.
/// @brief Determine if file has a specific magic number
bool hasMagicNumber(const std::string& magic) const;
/// This function retrieves the first \p len bytes of the file associated
/// with \p this. These bytes are returned as the "magic number" in the
/// \p Magic parameter.
/// @returns true if the Path is a file and the magic number is retrieved,
/// false otherwise.
/// @brief Get the file's magic number.
bool getMagicNumber(std::string& Magic, unsigned len) const;
/// This function determines if the path name in the object references an
/// archive file by looking at its magic number.
/// @returns true if the file starts with the magic number for an archive
/// file.
|