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//===-- llvm/Function.h - Class to represent a single function --*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains the declaration of the Function class, which represents a
// single function/procedure in LLVM.
//
// A function basically consists of a list of basic blocks, a list of arguments,
// and a symbol table.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_FUNCTION_H
#define LLVM_FUNCTION_H
#include "llvm/GlobalValue.h"
#include "llvm/CallingConv.h"
#include "llvm/BasicBlock.h"
#include "llvm/Argument.h"
#include "llvm/Attributes.h"
#include "llvm/Support/Compiler.h"
namespace llvm {
class FunctionType;
class LLVMContext;
// Traits for intrusive list of basic blocks...
template<> struct ilist_traits<BasicBlock>
: public SymbolTableListTraits<BasicBlock, Function> {
// createSentinel is used to get hold of the node that marks the end of the
// list... (same trick used here as in ilist_traits<Instruction>)
BasicBlock *createSentinel() const {
return static_cast<BasicBlock*>(&Sentinel);
}
static void destroySentinel(BasicBlock*) {}
BasicBlock *provideInitialHead() const { return createSentinel(); }
BasicBlock *ensureHead(BasicBlock*) const { return createSentinel(); }
static void noteHead(BasicBlock*, BasicBlock*) {}
static ValueSymbolTable *getSymTab(Function *ItemParent);
private:
mutable ilist_half_node<BasicBlock> Sentinel;
};
template<> struct ilist_traits<Argument>
: public SymbolTableListTraits<Argument, Function> {
Argument *createSentinel() const {
return static_cast<Argument*>(&Sentinel);
}
static void destroySentinel(Argument*) {}
Argument *provideInitialHead() const { return createSentinel(); }
Argument *ensureHead(Argument*) const { return createSentinel(); }
static void noteHead(Argument*, Argument*) {}
static ValueSymbolTable *getSymTab(Function *ItemParent);
private:
mutable ilist_half_node<Argument> Sentinel;
};
class Function : public GlobalValue,
public ilist_node<Function> {
public:
typedef iplist<Argument> ArgumentListType;
typedef iplist<BasicBlock> BasicBlockListType;
// BasicBlock iterators...
typedef BasicBlockListType::iterator iterator;
typedef BasicBlockListType::const_iterator const_iterator;
typedef ArgumentListType::iterator arg_iterator;
typedef ArgumentListType::const_iterator const_arg_iterator;
private:
// Important things that make up a function!
BasicBlockListType BasicBlocks; ///< The basic blocks
mutable ArgumentListType ArgumentList; ///< The formal arguments
ValueSymbolTable *SymTab; ///< Symbol table of args/instructions
AttrListPtr AttributeList; ///< Parameter attributes
// HasLazyArguments is stored in Value::SubclassData.
/*bool HasLazyArguments;*/
// The Calling Convention is stored in Value::SubclassData.
/*CallingConv::ID CallingConvention;*/
friend class SymbolTableListTraits<Function, Module>;
void setParent(Module *parent);
/// hasLazyArguments/CheckLazyArguments - The argument list of a function is
/// built on demand, so that the list isn't allocated until the first client
/// needs it. The hasLazyArguments predicate returns true if the arg list
/// hasn't been set up yet.
bool hasLazyArguments() const {
return getSubclassDataFromValue() & 1;
}
void CheckLazyArguments() const {
if (hasLazyArguments())
BuildLazyArguments();
}
void BuildLazyArguments() const;
Function(const Function&) LLVM_DELETED_FUNCTION;
void operator=(const Function&) LLVM_DELETED_FUNCTION;
/// Function ctor - If the (optional) Module argument is specified, the
/// function is automatically inserted into the end of the function list for
/// the module.
///
Function(FunctionType *Ty, LinkageTypes Linkage,
const Twine &N = "", Module *M = 0);
public:
static Function *Create(FunctionType *Ty, LinkageTypes Linkage,
const Twine &N = "", Module *M = 0) {
return new(0) Function(Ty, Linkage, N, M);
}
~Function();
Type *getReturnType() const; // Return the type of the ret val
FunctionType *getFunctionType() const; // Return the FunctionType for me
/// getContext - Return a pointer to the LLVMContext associated with this
/// function, or NULL if this function is not bound to a context yet.
LLVMContext &getContext() const;
/// isVarArg - Return true if this function takes a variable number of
/// arguments.
bool isVarArg() const;
/// getIntrinsicID - This method returns the ID number of the specified
/// function, or Intrinsic::not_intrinsic if the function is not an
/// instrinsic, or if the pointer is null. This value is always defined to be
/// zero to allow easy checking for whether a function is intrinsic or not.
/// The particular intrinsic functions which correspond to this value are
/// defined in llvm/Intrinsics.h.
///
unsigned getIntrinsicID() const LLVM_READONLY;
bool isIntrinsic() const { return getIntrinsicID() != 0; }
/// getCallingConv()/setCallingConv(CC) - These method get and set the
/// calling convention of this function. The enum values for the known
/// calling conventions are defined in CallingConv.h.
CallingConv::ID getCallingConv() const {
return static_cast<CallingConv::ID>(getSubclassDataFromValue() >> 1);
}
void setCallingConv(CallingConv::ID CC) {
setValueSubclassData((getSubclassDataFromValue() & 1) |
(static_cast<unsigned>(CC) << 1));
}
/// getAttributes - Return the attribute list for this Function.
///
const AttrListPtr &getAttributes() const { return AttributeList; }
/// setAttributes - Set the attribute list for this Function.
///
void setAttributes(const AttrListPtr &attrs) { AttributeList = attrs; }
/// getFnAttributes - Return the function attributes for querying.
///
Attributes getFnAttributes() const {
return AttributeList.getFnAttributes();
}
/// addFnAttr - Add function attributes to this function.
///
void addFnAttr(Attributes::AttrVal N) {
// Function Attributes are stored at ~0 index
addAttribute(AttrListPtr::FunctionIndex, Attributes::get(getContext(), N));
}
/// removeFnAttr - Remove function attributes from this function.
///
void removeFnAttr(Attributes N) {
// Function Attributes are stored at ~0 index
removeAttribute(~0U, N);
}
/// hasGC/getGC/setGC/clearGC - The name of the garbage collection algorithm
/// to use during code generation.
bool hasGC() const;
const char *getGC() const;
void setGC(const char *Str);
void clearGC();
/// getRetAttributes - Return the return attributes for querying.
Attributes getRetAttributes() const {
return AttributeList.getRetAttributes();
}
/// getParamAttributes - Return the parameter attributes for querying.
Attributes getParamAttributes(unsigned Idx) const {
return AttributeList.getParamAttributes(Idx);
}
/// addAttribute - adds the attribute to the list of attributes.
void addAttribute(unsigned i, Attributes attr);
/// removeAttribute - removes the attribute from the list of attributes.
void removeAttribute(unsigned i, Attributes attr);
/// @brief Extract the alignment for a call or parameter (0=unknown).
unsigned getParamAlignment(unsigned i) const {
return AttributeList.getParamAlignment(i);
}
/// @brief Determine if the function does not access memory.
bool doesNotAccessMemory() const {
return getFnAttributes().hasAttribute(Attributes::ReadNone);
}
void setDoesNotAccessMemory() {
addFnAttr(Attributes::ReadNone);
}
/// @brief Determine if the function does not access or only reads memory.
bool onlyReadsMemory() const {
return doesNotAccessMemory() ||
getFnAttributes().hasAttribute(Attributes::ReadOnly);
}
void setOnlyReadsMemory() {
addFnAttr(Attributes::ReadOnly);
}
/// @brief Determine if the function cannot return.
bool doesNotReturn() const {
return getFnAttributes().hasAttribute(Attributes::NoReturn);
}
void setDoesNotReturn() {
addFnAttr(Attributes::NoReturn);
}
/// @brief Determine if the function cannot unwind.
bool doesNotThrow() const {
return getFnAttributes().hasAttribute(Attributes::NoUnwind);
}
void setDoesNotThrow() {
addFnAttr(Attributes::NoUnwind);
}
/// @brief True if the ABI mandates (or the user requested) that this
/// function be in a unwind table.
bool hasUWTable() const {
return getFnAttributes().hasAttribute(Attributes::UWTable);
}
void setHasUWTable() {
addFnAttr(Attributes::UWTable);
}
/// @brief True if this function needs an unwind table.
bool needsUnwindTableEntry() const {
return hasUWTable() || !doesNotThrow();
}
/// @brief Determine if the function returns a structure through first
/// pointer argument.
bool hasStructRetAttr() const {
return getParamAttributes(1).hasAttribute(Attributes::StructRet);
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