From 48e86dbe29e331357b0df11075b7974009c65f34 Mon Sep 17 00:00:00 2001 From: Chris Lattner Date: Mon, 29 Mar 2010 01:40:38 +0000 Subject: print the complexity of the pattern being matched in the comment in the generated table. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@99794 91177308-0d34-0410-b5e6-96231b3b80d8 --- utils/TableGen/CodeGenDAGPatterns.cpp | 53 +++++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) (limited to 'utils/TableGen/CodeGenDAGPatterns.cpp') diff --git a/utils/TableGen/CodeGenDAGPatterns.cpp b/utils/TableGen/CodeGenDAGPatterns.cpp index 84a041b194..d2c0195c6d 100644 --- a/utils/TableGen/CodeGenDAGPatterns.cpp +++ b/utils/TableGen/CodeGenDAGPatterns.cpp @@ -491,6 +491,59 @@ void DumpDepVars(MultipleUseVarSet &DepVars) { // PatternToMatch implementation // + +/// getPatternSize - Return the 'size' of this pattern. We want to match large +/// patterns before small ones. This is used to determine the size of a +/// pattern. +static unsigned getPatternSize(const TreePatternNode *P, + const CodeGenDAGPatterns &CGP) { + unsigned Size = 3; // The node itself. + // If the root node is a ConstantSDNode, increases its size. + // e.g. (set R32:$dst, 0). + if (P->isLeaf() && dynamic_cast(P->getLeafValue())) + Size += 2; + + // FIXME: This is a hack to statically increase the priority of patterns + // which maps a sub-dag to a complex pattern. e.g. favors LEA over ADD. + // Later we can allow complexity / cost for each pattern to be (optionally) + // specified. To get best possible pattern match we'll need to dynamically + // calculate the complexity of all patterns a dag can potentially map to. + const ComplexPattern *AM = P->getComplexPatternInfo(CGP); + if (AM) + Size += AM->getNumOperands() * 3; + + // If this node has some predicate function that must match, it adds to the + // complexity of this node. + if (!P->getPredicateFns().empty()) + ++Size; + + // Count children in the count if they are also nodes. + for (unsigned i = 0, e = P->getNumChildren(); i != e; ++i) { + TreePatternNode *Child = P->getChild(i); + if (!Child->isLeaf() && Child->getNumTypes() && + Child->getType(0) != MVT::Other) + Size += getPatternSize(Child, CGP); + else if (Child->isLeaf()) { + if (dynamic_cast(Child->getLeafValue())) + Size += 5; // Matches a ConstantSDNode (+3) and a specific value (+2). + else if (Child->getComplexPatternInfo(CGP)) + Size += getPatternSize(Child, CGP); + else if (!Child->getPredicateFns().empty()) + ++Size; + } + } + + return Size; +} + +/// Compute the complexity metric for the input pattern. This roughly +/// corresponds to the number of nodes that are covered. +unsigned PatternToMatch:: +getPatternComplexity(const CodeGenDAGPatterns &CGP) const { + return getPatternSize(getSrcPattern(), CGP) + getAddedComplexity(); +} + + /// getPredicateCheck - Return a single string containing all of this /// pattern's predicates concatenated with "&&" operators. /// -- cgit v1.2.3-18-g5258