From 9e72a79ef4a9fcda482ce0b0e1f0bd6a4f16cffd Mon Sep 17 00:00:00 2001 From: Nuno Lopes Date: Thu, 21 Jun 2012 15:45:28 +0000 Subject: refactor the MemoryBuiltin analysis: - provide more extensive set of functions to detect library allocation functions (e.g., malloc, calloc, strdup, etc) - provide an API to compute the size and offset of an object pointed by Move a few clients (GVN, AA, instcombine, ...) to the new API. This implementation is a lot more aggressive than each of the custom implementations being replaced. Patch reviewed by Nick Lewycky and Chandler Carruth, thanks. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@158919 91177308-0d34-0410-b5e6-96231b3b80d8 --- lib/Analysis/IPA/GlobalsModRef.cpp | 20 ++++++-------------- 1 file changed, 6 insertions(+), 14 deletions(-) (limited to 'lib/Analysis/IPA') diff --git a/lib/Analysis/IPA/GlobalsModRef.cpp b/lib/Analysis/IPA/GlobalsModRef.cpp index c1d8e3e65a..22f6e96b53 100644 --- a/lib/Analysis/IPA/GlobalsModRef.cpp +++ b/lib/Analysis/IPA/GlobalsModRef.cpp @@ -329,15 +329,8 @@ bool GlobalsModRef::AnalyzeIndirectGlobalMemory(GlobalValue *GV) { // Check the value being stored. Value *Ptr = GetUnderlyingObject(SI->getOperand(0)); - if (isMalloc(Ptr)) { - // Okay, easy case. - } else if (CallInst *CI = dyn_cast(Ptr)) { - Function *F = CI->getCalledFunction(); - if (!F || !F->isDeclaration()) return false; // Too hard to analyze. - if (F->getName() != "calloc") return false; // Not calloc. - } else { + if (!isAllocLikeFn(Ptr)) return false; // Too hard to analyze. - } // Analyze all uses of the allocation. If any of them are used in a // non-simple way (e.g. stored to another global) bail out. @@ -454,19 +447,18 @@ void GlobalsModRef::AnalyzeCallGraph(CallGraph &CG, Module &M) { for (inst_iterator II = inst_begin(SCC[i]->getFunction()), E = inst_end(SCC[i]->getFunction()); II != E && FunctionEffect != ModRef; ++II) - if (isa(*II)) { + if (LoadInst *LI = dyn_cast(&*II)) { FunctionEffect |= Ref; - if (cast(*II).isVolatile()) + if (LI->isVolatile()) // Volatile loads may have side-effects, so mark them as writing // memory (for example, a flag inside the processor). FunctionEffect |= Mod; - } else if (isa(*II)) { + } else if (StoreInst *SI = dyn_cast(&*II)) { FunctionEffect |= Mod; - if (cast(*II).isVolatile()) + if (SI->isVolatile()) // Treat volatile stores as reading memory somewhere. FunctionEffect |= Ref; - } else if (isMalloc(&cast(*II)) || - isFreeCall(&cast(*II))) { + } else if (isAllocationFn(&*II) || isFreeCall(&*II)) { FunctionEffect |= ModRef; } else if (IntrinsicInst *Intrinsic = dyn_cast(&*II)) { // The callgraph doesn't include intrinsic calls. -- cgit v1.2.3-18-g5258