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conflicts, we should only be adding the first block of the chain to the
list, lest we try to merge into the middle of that chain. Most of the
places we were doing this we already happened to be looking at the first
block, but there is no reason to assume that, and in some cases it was
clearly wrong.
I've added a couple of tests here. One already worked, but I like having
an explicit test for it. The other is reduced from a test case Duncan
reduced for me and used to crash. Now it is handled correctly.
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further. This invariant just wasn't going to work in the face of
unanalyzable branches; we need to be resillient to the phenomenon of
chains poking into a loop and poking out of a loop. In fact, we already
were, we just needed to not assert on it.
This was found during a bootstrap with block placement turned on.
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successors, they just are all landing pad successors. We handle this the
same way as no successors. Comments attached for the next person to wade
through here and another lovely test case courtesy of Benjamin Kramer's
bugpoint reduction.
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Patch by Bill Wendling.
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This was a bug in keeping track of the available domains when merging
domain values.
The wrong domain mask caused ExecutionDepsFix to try to move VANDPSYrr
to the integer domain which is only available in AVX2.
Also add an assertion to catch future attempts at emitting AVX2
instructions.
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reversed in the function's original ordering, and we happened to
encounter it while handling an outer unnatural CFG structure.
Thanks to the test case reduced from GCC's source by Benjamin Kramer.
This may also fix a crasher in gzip that Duncan reduced for me, but
I haven't yet gotten to testing that one.
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updateTerminator code didn't correctly handle EH terminators in one very
specific case. AnalyzeBranch would find no terminator instruction, and
so the fallback in updateTerminator is to assume fallthrough. This is
correct, but the destination of the fallthrough was assumed to be the
first successor.
This is *almost always* true, but in certain cases the loop
transformations will cause the landing pad to be the first successor!
Instead of this brittle logic, actually look through the successors for
a non-landing-pad accessor, and to assert if more than one is found.
This will hopefully fix some (if not all) of the self host miscompiles
with block placement. Thanks to Benjamin Kramer for reporting, Nick
Lewycky for an initial stab at a reduction, and Duncan for endless
advice on EH (which I know nothing about) as well as reviewing the
actual fix.
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dropping weights on the floor for invokes. This was impeding my writing
further test cases for invoke when interacting with probabilities and
block placement.
No test case as there doesn't appear to be a way to test this stuff. =/
Suggestions for a test case of course welcome. I hope to be able to add
test cases that indirectly cover this eventually by adding probabilities
to the exceptional edge and reordering blocks as a result.
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before the clobber so that we copy the value if needed.
Fixes pr11415.
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properly account for the *global* probability of the edge being taken.
This manifested as a very large number of unconditional branches to
blocks being merged against the CFG even though they weren't
particularly hot within the CFG.
The fix is to check whether the edge being merged is both locally hot
relative to other successors for the source block, and globally hot
compared to other (unmerged) predecessors of the destination block.
This introduces a new crasher on GCC single-source, but it's currently
behind a flag, and Ben has offered to work on the reduction. =]
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formation phase and into the initial walk of the basic blocks. We
essentially pre-merge all blocks where unanalyzable fallthrough exists,
as we won't be able to update the terminators effectively after any
reorderings. This is quite a bit more principled as there may be CFGs
where the second half of the unanalyzable pair has some analyzable
predecessor that gets placed first. Then it may get placed next,
implicitly breaking the unanalyzable branch even though we never even
looked at the part that isn't analyzable. I've included a test case that
triggers this (thanks Benjamin yet again!), and I'm hoping to synthesize
some more general ones as I dig into related issues.
Also, to make this new scheme work we have to be able to handle branches
into the middle of a chain, so add this check. We always fallback on the
incoming ordering.
Finally, this starts to really underscore a known limitation of the
current implementation -- we don't consider broken predecessors when
merging successors. This can caused major missed opportunities, and is
something I'm planning on looking at next (modulo more bug reports).
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in the end while emitting DWARF. If a FE needs to encode signed lower/upper array bounds then we need to extend DISubrange or ad DISignedSubrange.
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ADDs. MaxOffs is used as a threshold to limit the size of the offset. Tradeoffs
being: (1) If we can't materialize the large constant then we'll cause fast-isel
to bail. (2) Too large of an offset can't be directly encoded in the ADD
resulting in a MOV+ADD. Generally not a bad thing because otherwise we would
have had ADD+ADD, but on Thumb this turns into a MOVS+MOVT+ADD. Working on a fix
for that. (3) Conversely, too low of a threshold we'll miss opportunities to
coalesce ADDs.
rdar://10412592
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LOAD+EXTRACT_VECTOR_ELT into a single LOAD. Fixes PR10747/PR11393.
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target-independent selector or the target-specific selector.
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for a single miss and not all predecessor instructions that get selected by
the selection DAG instruction selector. This is still not exact (e.g., over
states misses when folded/dead instructions are present), but it is a step in
the right direction.
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kill markers.
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and code model. This eliminates the need to pass OptLevel flag all over the
place and makes it possible for any codegen pass to use this information.
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There may be many invokes that share one landing pad, and the previous code
would record the landing pad once for each invoke. Besides the wasted
effort, a pair of volatile loads gets inserted every time the landing pad is
processed. The rest of the code can get optimized away when a landing pad
is processed repeatedly, but the volatile loads remain, resulting in code like:
LBB35_18:
Ltmp483:
ldr r2, [r7, #-72]
ldr r2, [r7, #-68]
ldr r2, [r7, #-72]
ldr r2, [r7, #-68]
ldr r2, [r7, #-72]
ldr r2, [r7, #-68]
ldr r2, [r7, #-72]
ldr r2, [r7, #-68]
ldr r2, [r7, #-72]
ldr r2, [r7, #-68]
ldr r2, [r7, #-72]
ldr r2, [r7, #-68]
ldr r2, [r7, #-72]
ldr r2, [r7, #-68]
ldr r2, [r7, #-72]
ldr r2, [r7, #-68]
ldr r4, [r7, #-72]
ldr r2, [r7, #-68]
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This same basic code was in the older version of the SjLj exception handling,
but it was removed in the recent revisions to that code. It needs to be there.
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since we don't want to extend other live ranges.
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instructions. rdar://10451185
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rdar://10449480
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indexed loads/stores to the legalizer.
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failure during bootstrap with it turned on.
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%arrayidx135 = getelementptr inbounds [4 x [4 x [4 x [4 x i32]]]]* %M0, i32 0, i64 0
%arrayidx136 = getelementptr inbounds [4 x [4 x [4 x i32]]]* %arrayidx135, i32 0, i64 %idxprom134
Prior to this commit, the GEP instruction that defines %arrayidx136 thought that
%arrayidx135 was a trivial kill. The GEP that defines %arrayidx135 doesn't
generate any code and thus %M0 gets folded into the second GEP. Thus, we need
to look through GEPs with all zero indices.
rdar://10443319
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registers is used
by later instructions.
Only done for DEC64m right now.
Fixes <rdar://problem/6172640>
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has a reference to it. Unfortunately, that doesn't work for codegen passes
since we don't get notified of MBB's being deleted (the original BB stays).
Use that fact to our advantage and after printing a function, check if
any of the IL BBs corresponds to a symbol that was not printed. This fixes
pr11202.
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A function using any RC alias is enough to enable the ExeDepsFix pass.
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non-deterministic behavior.
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block sequence when recovering from unanalyzable control flow
constructs, *always* use the function sequence. I'm not sure why I ever
went down the path of trying to use the loop sequence, it is
fundamentally not the correct sequence to use. We're trying to preserve
the incoming layout in the cases of unreasonable control flow, and that
is only encoded at the function level. We already have a filter to
select *exactly* the sub-set of blocks within the function that we're
trying to form into a chain.
The resulting code layout is also significantly better because of this.
In several places we were ending up with completely unreasonable control
flow constructs due to the ordering chosen by the loop structure for its
internal storage. This change removes a completely wasteful vector of
basic blocks, saving memory allocation in the common case even though it
costs us CPU in the fairly rare case of unnatural loops. Finally, it
fixes the latest crasher reduced out of GCC's single source. Thanks
again to Benjamin Kramer for the reduction, my bugpoint skills failed at
it.
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Two new TargetInstrInfo hooks lets the target tell ExecutionDepsFix
about instructions with partial register updates causing false unwanted
dependencies.
The ExecutionDepsFix pass will break the false dependencies if the
updated register was written in the previoius N instructions.
The small loop added to sse-domains.ll runs twice as fast with
dependency-breaking instructions inserted.
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Keep track of the last instruction to define each register individually
instead of per DomainValue. This lets us track more accurately when a
register was last written.
Also track register ages across basic blocks. When entering a new
basic block, use the least stale predecessor def as a worst case
estimate for register age.
The register age is used to arbitrate between conflicting domains. The
most recently defined register wins.
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"kill". This looks like a bug upstream. Since that's going to take some time
to understand, loosen the assertion and disable the optimization when
multiple kills are seen.
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instructions of the two-address operands) in order to avoid inserting copies.
This fixes the few regressions introduced when the two-address hack was
disabled (without regressing the improvements).
rdar://10422688
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I broke this in r144515, it affected most ARM testers.
<rdar://problem/10441389>
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cleans up all the chains allocated during the processing of each
function so that for very large inputs we don't just grow memory usage
without bound.
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tests when I forcibly enabled block placement.
It is apparantly possible for an unanalyzable block to fallthrough to
a non-loop block. I don't actually beleive this is correct, I believe
that 'canFallThrough' is returning true needlessly for the code
construct, and I've left a bit of a FIXME on the verification code to
try to track down why this is coming up.
Anyways, removing the assert doesn't degrade the correctness of the algorithm.
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this pass. We're leaving already merged blocks on the worklist, and
scanning them again and again only to determine each time through that
indeed they aren't viable. We can instead remove them once we're going
to have to scan the worklist. This is the easy way to implement removing
them. If this remains on the profile (as I somewhat suspect it will), we
can get a lot more clever here, as the worklist's order is essentially
irrelevant. We can use swapping and fold the two loops to reduce
overhead even when there are many blocks on the worklist but only a few
of them are removed.
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time it is queried to compute the probability of a single successor.
This makes computing the probability of every successor of a block in
sequence... really really slow. ;] This switches to a linear walk of the
successors rather than a quadratic one. One of several quadratic
behaviors slowing this pass down.
I'm not really thrilled with moving the sum code into the public
interface of MBPI, but I don't (at the moment) have ideas for a better
interface. My direction I'm thinking in for a better interface is to
have MBPI actually retain much more state and make *all* of these
queries cheap. That's a lot of work, and would require invasive changes.
Until then, this seems like the least bad (ie, least quadratic)
solution. Suggestions welcome.
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