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If needed, this can be resurrected from CVS.
Note that several of the interfaces (e.g. the IPModRef ones) are supersumed
by generic AliasAnalysis interfaces that have been written since this code
was developed (and they are not DSA specific).
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program.
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Add some ifdefs for some stuff I like to be able to toggle easily
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Add getModRefInfo method to avoid overloaded virtuals
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Make only one print method to avoid overloaded virtual warnings when \
compiled with -Woverloaded-virtual
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themselves. Make sure to update DSInfo correctly. This fixes a testcase
reduced from Prolangs-C++/objects
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function pointer equivalences. This fixes many problems, including a testcase
reduced Prolangs-C++/objects.
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a DSGraph at a time instead of a function at a time. This is also more
correct, though it doesn't seem to fix any programs.
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delete some dead methods
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We only need one instance of the vector that it contains at a time.
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* *DO NOT* print CBU graphs when asked to print our own. This is just
FREAKING confusing and misleading: it's better to not print anything.
* Simplify and clean up some code
* Add some more paranoia assertion checking code that I found to track
down this bug:
* Fix a nasty bug that was causing us to crash on Prolangs-C++/objects,
where we were missing processing some graphs. This hunk is the bugfix:
- if (!I->isExternal() && !FoldedGraphsMap.count(I))
+ if (!I->isExternal() && !ValMap.count(I))
urg!
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the CBU graphs, copy them instead of hacking on the CBU graphs.
Also, instead of forwarding request from ECGraphs clients to the CBU graphs
clients, service them ourselves.
Finally, remove a broken "optimization"
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on Prolangs-C++/objects
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1. Calls to external global VARIABLES should not be treated as a call to an
external function
2. Efficiently deleting an element from a vector by using std::swap with
the back, then pop_back is NOT a good way to keep the vector sorted.
3. Our hope of having stuff get deleted by making them redundant just won't
work. In particular, if we have three calls in sequence that should be
merged: A, B, C first we unify B into A. To be sure that they appeared
identical (so B would be erased) we set B = A. On the next step, we
unified C into A and set C = A. Unfortunately, this is no guarantee that
C = B, so we would fail to delete the dead call. Switch to a more
explicit scheme.
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* change some uses of NH.getNode() in a bool context to use !NH.isNull()
* Fix a bunch of places where we depended on the (undefined) order of
evaluation of arguments to function calls to ensure that getNode() was
called before getOffset(). In practice, this was NOT happening.
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* fit in 80 lines
* Eliminate extra namespaces
* Drop llvm::
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a map. This caused problems if a later object happened to be allocated at
the free'd object's address.
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from ModulePass. Instead of implementing Pass::run, then should implement
ModulePass::runOnModule.
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Move include/Config and include/Support into include/llvm/Config,
include/llvm/ADT and include/llvm/Support. From here on out, all LLVM
public header files must be under include/llvm/.
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