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and short. Well, it's kinda short. Definitely nasty and brutish.
The front-end generates the register/unregister calls into the SjLj runtime,
call-site indices and landing pad dispatch. The back end fills in the LSDA
with the call-site information provided by the front end. Catch blocks are
not yet implemented.
Built on Darwin and verified no llvm-core "make check" regressions.
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and others.
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shouldn't do AU.setPreservesCFG(), because even though CodeGen passes
don't modify the LLVM IR CFG, they may modify the MachineFunction CFG,
and passes like MachineLoop are registered with isCFGOnly set to true.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@77691 91177308-0d34-0410-b5e6-96231b3b80d8
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failures when building assorted projects with clang.
--- Reverse-merging r77654 into '.':
U include/llvm/CodeGen/Passes.h
U include/llvm/CodeGen/MachineFunctionPass.h
U include/llvm/CodeGen/MachineFunction.h
U include/llvm/CodeGen/LazyLiveness.h
U include/llvm/CodeGen/SelectionDAGISel.h
D include/llvm/CodeGen/MachineFunctionAnalysis.h
U include/llvm/Function.h
U lib/Target/CellSPU/SPUISelDAGToDAG.cpp
U lib/Target/PowerPC/PPCISelDAGToDAG.cpp
U lib/CodeGen/LLVMTargetMachine.cpp
U lib/CodeGen/MachineVerifier.cpp
U lib/CodeGen/MachineFunction.cpp
U lib/CodeGen/PrologEpilogInserter.cpp
U lib/CodeGen/MachineLoopInfo.cpp
U lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp
D lib/CodeGen/MachineFunctionAnalysis.cpp
D lib/CodeGen/MachineFunctionPass.cpp
U lib/CodeGen/LiveVariables.cpp
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mechanism. To support this, make MachineFunctionPass a little more
complete.
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MachineBasicBlock. We'll use these shortly.
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bytes and not bytes.
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have the alignment be calculated up front, and have the back-ends obey whatever
alignment is decided upon.
This allows for future work that would allow for precise no-op placement and the
like.
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bootstrapping.
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DebugLoc.
DebugScope refers to a debug region, function or block.
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of exception handling builtin sjlj targets in functions turns out not to
be necessary. Marking the intrinsic implementation in the .td file as
defining all registers is sufficient to get the context saved properly by
the containing function.
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a supporting preliminary patch for GCC-compatible SjLJ exception handling. Note that these intrinsics are not designed to be invoked directly by the user, but
rather used by the front-end as target hooks for exception handling.
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-Replace DebugLocTuple's Source ID with CompileUnit's GlobalVariable*
-Remove DwarfWriter::getOrCreateSourceID
-Make necessary changes for the above (fix callsites, etc.)
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in the MachineFunction class, renaming it to addLiveIn for consistency with
the same method in MachineBasicBlock. Thanks for Anton for suggesting this.
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causing a bootstrap failure. Bootstraps here on
x86-32-linux and x86-64-linux. Requested by the
author Gabor Greif who says that a bug that might
have been causing the failure has since been fixed.
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Please submit a full bug report,
with preprocessed source if appropriate.
See <URL:http://developer.apple.com/bugreporter> for instructions.
/Volumes/Sandbox/Buildbot/llvm/full-llvm/build/llvmgcc42.roots/llvmgcc42~obj/src/gcc/libgcc2.c: In function '__muldi3':
/Volumes/Sandbox/Buildbot/llvm/full-llvm/build/llvmgcc42.roots/llvmgcc42~obj/src/gcc/libgcc2.c:567: internal compiler error: Bus error
Please submit a full bug report,
with preprocessed source if appropriate.
See <URL:http://developer.apple.com/bugreporter> for instructions.
/Volumes/Sandbox/Buildbot/llvm/full-llvm/build/llvmgcc42.roots/llvmgcc42~obj/src/gcc/libgcc2.c: In function '__lshrdi3':
/Volumes/Sandbox/Buildbot/llvm/full-llvm/build/llvmgcc42.roots/llvmgcc42~obj/src/gcc/libgcc2.c:421: internal compiler error: Bus error
Please submit a full bug report,
with preprocessed source if appropriate.
See <URL:http://developer.apple.com/bugreporter> for instructions.
make[5]: *** [libgcc/./_lshrdi3.o] Error 1
make[5]: *** Waiting for unfinished jobs....
make[5]: *** [libgcc/./_muldi3.o] Error 1
make[5]: *** [libgcc/./_negdi2.o] Error 1
--- Reverse-merging (from foreign repository) r66415 into '.':
U include/llvm/BasicBlock.h
U include/llvm/ADT/ilist_node.h
U include/llvm/CodeGen/SelectionDAG.h
U include/llvm/CodeGen/MachineFunction.h
U include/llvm/CodeGen/MachineBasicBlock.h
U include/llvm/Function.h
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"ghostly" sentinels
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kept.
This should result in less indirect memory accesses, less dead writes and tighter code.
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because less bytes are allocated and subobject construction is gone.
For reference how it works, see BasicBlock.h.
Btw. it is very assuring to see that somebody has invented
this ilist-embedded sentinel technique before me :-)
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emit a default debugging label at the beginning of a function.
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created. Specifically, those BuildMIs which use
"DebugLoc::getUnknownLoc()". I'll remove them soon.
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Eliminate the StringMap.
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Change some class to struct for coherency.
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a new ilist_node class, and remove them. Unlike alist_node,
ilist_node doesn't attempt to manage storage itself, so it avoids
the associated problems, including being opaque in gdb.
Adjust the Recycler class so that it doesn't depend on alist_node.
Also, change it to use explicit Size and Align parameters, allowing
it to work when the largest-sized node doesn't have the greatest
alignment requirement.
Change MachineInstr's MachineMemOperand list from a pool-backed
alist to a std::list for now.
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workaround a GCC 3.3 bug observed on OpenBSD.
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MachineMemOperands. The pools are owned by MachineFunctions.
This drastically reduces the number of calls to malloc/free made
during the "Emit" phase of scheduling, as well as later phases
in CodeGen. Combined with other changes, this speeds up the
"instruction selection" phase of CodeGen by 10% in some cases.
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that "machine" classes are used to represent the current state of
the code being compiled. Given this expanded name, we can start
moving other stuff into it. For now, move the UsedPhysRegs and
LiveIn/LoveOuts vectors from MachineFunction into it.
Update all the clients to match.
This also reduces some needless #includes, such as MachineModuleInfo
from MachineFunction.
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discussion of this change. Boy are my fingers tired. ;-)
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/ getting its states now go through MachineFunction.
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for debugging and exception handling.
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rework the hacks that had us passing OStream in. We pass in std::ostream*
instead, check for null, and then dispatch to the correct print() method.
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can be used by MachineFunctionPasses who need this property.
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x86 and ppc for 100% dense switch statements when relocations are non-PIC.
This support will be extended and enhanced in the coming days to support
PIC, and less dense forms of jump tables.
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