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MachineMemOperands. The pools are owned by MachineFunctions.
This drastically reduces the number of calls to malloc/free made
during the "Emit" phase of scheduling, as well as later phases
in CodeGen. Combined with other changes, this speeds up the
"instruction selection" phase of CodeGen by 10% in some cases.
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that "machine" classes are used to represent the current state of
the code being compiled. Given this expanded name, we can start
moving other stuff into it. For now, move the UsedPhysRegs and
LiveIn/LoveOuts vectors from MachineFunction into it.
Update all the clients to match.
This also reduces some needless #includes, such as MachineModuleInfo
from MachineFunction.
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discussion of this change. Boy are my fingers tired. ;-)
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/ getting its states now go through MachineFunction.
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for debugging and exception handling.
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rework the hacks that had us passing OStream in. We pass in std::ostream*
instead, check for null, and then dispatch to the correct print() method.
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can be used by MachineFunctionPasses who need this property.
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x86 and ppc for 100% dense switch statements when relocations are non-PIC.
This support will be extended and enhanced in the coming days to support
PIC, and less dense forms of jump tables.
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it.
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and work better with VC++. Patch contributed by Morten Ofstad!
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Move include/Config and include/Support into include/llvm/Config,
include/llvm/ADT and include/llvm/Support. From here on out, all LLVM
public header files must be under include/llvm/.
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on MachineBasicBlocks.
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also, make getInfo do some checking and cast to the appropriate concrete type.
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the reverse mapping as well as the mapping from MBB->unsigned
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Thanks to Vladimir Prus for corrections.
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LeakDetector to fix memory leak bug.
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to set the parent when a MachineBasicBlock is added to a MachineFunction.
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function-level unique numbering of MBBs.
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ilist of MachineInstr objects. This allows constant time removal and
insertion of MachineInstr instances from anywhere in each
MachineBasicBlock. It also allows for constant time splicing of
MachineInstrs into or out of MachineBasicBlocks.
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createMachineFunctionPrinterPass
to passes.h, and add the machien destruction pass to Passes.h
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to memory
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MachineFunctionInfo class
* Add a new FunctionFrameInfo object
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