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Revert patches that caused the problem. Evan, please investigate and reapply
when you've discovered the problem.
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rework the hacks that had us passing OStream in. We pass in std::ostream*
instead, check for null, and then dispatch to the correct print() method.
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now cerr, cout, and NullStream resp.
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and work better with VC++. Patch contributed by Morten Ofstad!
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@17281 91177308-0d34-0410-b5e6-96231b3b80d8
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Move method bodies that depend on <algorithm> out of line to
MachineBasicBlock.cpp. Patch contributed by Morten Ofstad!
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@17252 91177308-0d34-0410-b5e6-96231b3b80d8
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Move include/Config and include/Support into include/llvm/Config,
include/llvm/ADT and include/llvm/Support. From here on out, all LLVM
public header files must be under include/llvm/.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@16137 91177308-0d34-0410-b5e6-96231b3b80d8
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MachineBasicBlocks to an arbitrary type.
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from the beginning of a MBB.
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LeakDetector to fix memory leak bug.
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to set the parent when a MachineBasicBlock is added to a MachineFunction.
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of MBBs.
Add non-const MachineBasicBlock::getParent() accessor method.
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check this in.
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Make pred mutators private.
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predecessors and successors
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block into MachineBasicBlock::getFirstTerminator().
This also fixes a bug in the implementation of the above in both
RegAllocLocal and InstrSched, where instructions where added after the
terminator if the basic block's only instruction was a terminator (it
shouldn't matter for RegAllocLocal since this case never occurs in
practice).
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Move out of line member functions of MachineBasicBlock to
MachineBasicBlock.cpp.
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Add prototypes for MachineBasicBlock's dump() and print() methods.
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MachineBasicBlock. Also change opcode to a short and numImplicitRefs
to an unsigned char so that overall MachineInstr's size stays the
same.
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ilist of MachineInstr objects. This allows constant time removal and
insertion of MachineInstr instances from anywhere in each
MachineBasicBlock. It also allows for constant time splicing of
MachineInstrs into or out of MachineBasicBlocks.
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Because of this, we'll make the MBB->BB mapping const as it should be
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part of a linked list tracked by MachineFunction. MachineBasicBlock::get
is now linear time instead of constant time, and thus is deprecated!
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way to access MachineBasicBlocks. For now, it is never filled.
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