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a key is present in a std::map or DenseMap to use find instead.
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of a team of individual allocations and a team of std::maps.
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This helps it avoid reusing an instruction that doesn't dominate all
of the users, in cases where the original instruction was inserted
before all of the users were known. This may result in redundant
expansions of sub-expressions that depend on loop-unpredictable values
in some cases, however this isn't very common, and it primarily impacts
IndVarSimplify, so GVN can be expected to clean these up.
This eliminates the need for IndVarSimplify's FixUsesBeforeDefs,
which fixes several bugs.
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and llvm.dbg.global_variables.
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but for getUniqueExitBlocks.
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trip counts in more cases.
Generalize ScalarEvolution's isLoopGuardedByCond code to recognize
And and Or conditions, splitting the code out into an
isNecessaryCond helper function so that it can evaluate Ands and Ors
recursively, and make SCEVExpander be much more aggressive about
hoisting instructions out of loops.
test/CodeGen/X86/pr3495.ll has an additional instruction now, but
it appears to be due to an arbitrary register allocation difference.
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createSCEV. Also, recognize UndefValue in createSCEV.
Change getIntegerSCEV's comment to avoid mentioning FP types,
and re-implement it in terms of getConstant instead of getUnknown.
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fact, it is a simple receipe to waste an hour or so.
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tables attached to the ScalarEvolution pass.
This also throws out the SCEV reference counting scheme, as the the SCEVs now have a lifetime controlled by the
ScalarEvolution pass.
Note that SCEVHandle is now a no-op, and will be remove in a future commit.
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helper functions. Based on a patch by Nick Lewycky.
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blocks, and also exit blocks with multiple conditions (combined
with (bitwise) ands and ors). It's often infeasible to compute an
exact trip count in such cases, but a useful upper bound can often
be found.
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overflow when computing a integer division to round up.
Thanks to Nick Lewycky for noticing this!
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so that it can access the TargetData member (when available) and
use ValueTracking.h information to compute information for
SCEVUnknown Values.
Also add GetMinLeadingZeros and GetMinSignBits functions,
with minimal implementations.
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uniquing tables. No functionality change.
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casted induction variables in cases where the cast
isn't foldable. It ended up being a pessimization in
many cases. This could be fixed, but it would require
a bunch of complicated code in IVUsers' clients. The
advantages of this approach aren't visible enough to
justify it at this time.
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failures.
To support this, add some utility functions to Type to help support
vector/scalar-independent code. Change ConstantInt::get and
ConstantFP::get to support vector types, and add an overload to
ConstantInt::get that uses a static IntegerType type, for
convenience.
Introduce a new getConstant method for ScalarEvolution, to simplify
common use cases.
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used as keys in DenseMaps.
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SmallVector instead of std::vector.
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extension with unspecified bits.
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SCEVCouldNotCompute, and not SCEVUnknown.
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DominatorTreeBase::Split.
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TargetData pointer. The only thing it's used for are
calls to ConstantFoldCompareInstOperands and
ConstantFoldInstOperands, which both already accept a
null TargetData pointer. This makes
ConstantFoldConstantExpression easier to use in clients
where TargetData is optional.
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in the case where a loop exit value cannot be computed, instead of only in
some cases while using SCEVCouldNotCompute in others. This simplifies
getSCEVAtScope's callers.
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sending SCEVUnknowns to expandAddToGEP. This avoids the need for
expandAddToGEP to bend the rules and peek into SCEVUnknown
expressions.
Factor out the code for testing whether a SCEV can be factored by
a constant for use in a GEP index. This allows it to handle
SCEVAddRecExprs, by recursing.
As a result, SCEVExpander can now put more things in GEP indices,
so it emits fewer explicit mul instructions.
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they are trivially dead.
Fix by clearing the rewriter cache before deleting the trivially dead
instructions.
Also make InsertedExpressions use an AssertingVH to catch these
bugs easier.
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before erasing nodes, not after. Otherwise dom frontier
checking reads from freed memory.
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it's an implementation detail.
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