diff options
Diffstat (limited to 'lib/VMCore')
-rw-r--r-- | lib/VMCore/AsmWriter.cpp | 16 | ||||
-rw-r--r-- | lib/VMCore/BasicBlock.cpp | 6 | ||||
-rw-r--r-- | lib/VMCore/ConstPoolVals.cpp | 234 | ||||
-rw-r--r-- | lib/VMCore/ConstantFold.cpp | 236 | ||||
-rw-r--r-- | lib/VMCore/ConstantFold.h | 106 | ||||
-rw-r--r-- | lib/VMCore/ConstantFolding.h | 106 | ||||
-rw-r--r-- | lib/VMCore/Function.cpp | 6 | ||||
-rw-r--r-- | lib/VMCore/Linker.cpp | 32 | ||||
-rw-r--r-- | lib/VMCore/Module.cpp | 16 | ||||
-rw-r--r-- | lib/VMCore/SlotCalculator.cpp | 12 | ||||
-rw-r--r-- | lib/VMCore/SymbolTable.cpp | 6 | ||||
-rw-r--r-- | lib/VMCore/Type.cpp | 8 | ||||
-rw-r--r-- | lib/VMCore/Value.cpp | 1 | ||||
-rw-r--r-- | lib/VMCore/iMemory.cpp | 12 | ||||
-rw-r--r-- | lib/VMCore/iSwitch.cpp | 2 |
15 files changed, 399 insertions, 400 deletions
diff --git a/lib/VMCore/AsmWriter.cpp b/lib/VMCore/AsmWriter.cpp index 9523c9428a..dcf8cf3f35 100644 --- a/lib/VMCore/AsmWriter.cpp +++ b/lib/VMCore/AsmWriter.cpp @@ -16,7 +16,7 @@ #include "llvm/Method.h" #include "llvm/GlobalVariable.h" #include "llvm/BasicBlock.h" -#include "llvm/ConstPoolVals.h" +#include "llvm/ConstantVals.h" #include "llvm/iMemory.h" #include "llvm/iTerminators.h" #include "llvm/iPHINode.h" @@ -69,7 +69,7 @@ static void WriteAsOperandInternal(ostream &Out, const Value *V, bool PrintName, if (PrintName && V->hasName()) { Out << " %" << V->getName(); } else { - if (const ConstPoolVal *CPV = dyn_cast<const ConstPoolVal>(V)) { + if (const Constant *CPV = dyn_cast<const Constant>(V)) { Out << " " << CPV->getStrValue(); } else { int Slot; @@ -275,13 +275,13 @@ public: inline void write(const Method *M) { printMethod(M); } inline void write(const BasicBlock *BB) { printBasicBlock(BB); } inline void write(const Instruction *I) { printInstruction(I); } - inline void write(const ConstPoolVal *CPV) { printConstant(CPV); } + inline void write(const Constant *CPV) { printConstant(CPV); } inline void write(const Type *Ty) { printType(Ty); } private : void printModule(const Module *M); void printSymbolTable(const SymbolTable &ST); - void printConstant(const ConstPoolVal *CPV); + void printConstant(const Constant *CPV); void printGlobal(const GlobalVariable *GV); void printMethod(const Method *M); void printMethodArgument(const MethodArgument *MA); @@ -345,7 +345,7 @@ void AssemblyWriter::printSymbolTable(const SymbolTable &ST) { for (; I != End; ++I) { const Value *V = I->second; - if (const ConstPoolVal *CPV = dyn_cast<const ConstPoolVal>(V)) { + if (const Constant *CPV = dyn_cast<const Constant>(V)) { printConstant(CPV); } else if (const Type *Ty = dyn_cast<const Type>(V)) { Out << "\t%" << I->first << " = type " << Ty->getDescription() << endl; @@ -357,7 +357,7 @@ void AssemblyWriter::printSymbolTable(const SymbolTable &ST) { // printConstant - Print out a constant pool entry... // -void AssemblyWriter::printConstant(const ConstPoolVal *CPV) { +void AssemblyWriter::printConstant(const Constant *CPV) { // Don't print out unnamed constants, they will be inlined if (!CPV->hasName()) return; @@ -666,7 +666,7 @@ void WriteToAssembly(const BasicBlock *BB, ostream &o) { W.write(BB); } -void WriteToAssembly(const ConstPoolVal *CPV, ostream &o) { +void WriteToAssembly(const Constant *CPV, ostream &o) { if (CPV == 0) { o << "<null> constant pool value\n"; return; } o << " " << CPV->getType()->getDescription() << " " << CPV->getStrValue(); } @@ -701,7 +701,7 @@ CachedWriter &CachedWriter::operator<<(const Value *V) { switch (V->getValueType()) { case Value::ConstantVal: Out << " "; AW->write(V->getType()); - Out << " " << cast<ConstPoolVal>(V)->getStrValue(); break; + Out << " " << cast<Constant>(V)->getStrValue(); break; case Value::MethodArgumentVal: AW->write(V->getType()); Out << " " << V->getName(); break; case Value::TypeVal: AW->write(cast<const Type>(V)); break; diff --git a/lib/VMCore/BasicBlock.cpp b/lib/VMCore/BasicBlock.cpp index 40962ef0f3..861aea43c2 100644 --- a/lib/VMCore/BasicBlock.cpp +++ b/lib/VMCore/BasicBlock.cpp @@ -70,14 +70,14 @@ void BasicBlock::dropAllReferences() { std::mem_fun(&Instruction::dropAllReferences)); } -// hasConstantPoolReferences() - This predicate is true if there is a +// hasConstantReferences() - This predicate is true if there is a // reference to this basic block in the constant pool for this method. For // example, if a block is reached through a switch table, that table resides // in the constant pool, and the basic block is reference from it. // -bool BasicBlock::hasConstantPoolReferences() const { +bool BasicBlock::hasConstantReferences() const { for (use_const_iterator I = use_begin(), E = use_end(); I != E; ++I) - if (::isa<ConstPoolVal>(*I)) + if (::isa<Constant>(*I)) return true; return false; diff --git a/lib/VMCore/ConstPoolVals.cpp b/lib/VMCore/ConstPoolVals.cpp index dd301716fb..3814311f98 100644 --- a/lib/VMCore/ConstPoolVals.cpp +++ b/lib/VMCore/ConstPoolVals.cpp @@ -1,11 +1,11 @@ -//===-- iConstPool.cpp - Implement ConstPool instructions --------*- C++ -*--=// +//===-- ConstantVals.cpp - Implement Constant nodes --------------*- C++ -*--=// // -// This file implements the ConstPool* classes... +// This file implements the Constant* classes... // //===----------------------------------------------------------------------===// #define __STDC_LIMIT_MACROS // Get defs for INT64_MAX and friends... -#include "llvm/ConstPoolVals.h" +#include "llvm/ConstantVals.h" #include "llvm/DerivedTypes.h" #include "llvm/SymbolTable.h" #include "llvm/GlobalValue.h" @@ -15,40 +15,40 @@ #include <algorithm> #include <assert.h> -ConstPoolBool *ConstPoolBool::True = new ConstPoolBool(true); -ConstPoolBool *ConstPoolBool::False = new ConstPoolBool(false); +ConstantBool *ConstantBool::True = new ConstantBool(true); +ConstantBool *ConstantBool::False = new ConstantBool(false); //===----------------------------------------------------------------------===// -// ConstPoolVal Class +// Constant Class //===----------------------------------------------------------------------===// // Specialize setName to take care of symbol table majik -void ConstPoolVal::setName(const string &Name, SymbolTable *ST) { +void Constant::setName(const string &Name, SymbolTable *ST) { assert(ST && "Type::setName - Must provide symbol table argument!"); if (Name.size()) ST->insert(Name, this); } // Static constructor to create a '0' constant of arbitrary type... -ConstPoolVal *ConstPoolVal::getNullConstant(const Type *Ty) { +Constant *Constant::getNullConstant(const Type *Ty) { switch (Ty->getPrimitiveID()) { - case Type::BoolTyID: return ConstPoolBool::get(false); + case Type::BoolTyID: return ConstantBool::get(false); case Type::SByteTyID: case Type::ShortTyID: case Type::IntTyID: - case Type::LongTyID: return ConstPoolSInt::get(Ty, 0); + case Type::LongTyID: return ConstantSInt::get(Ty, 0); case Type::UByteTyID: case Type::UShortTyID: case Type::UIntTyID: - case Type::ULongTyID: return ConstPoolUInt::get(Ty, 0); + case Type::ULongTyID: return ConstantUInt::get(Ty, 0); case Type::FloatTyID: - case Type::DoubleTyID: return ConstPoolFP::get(Ty, 0); + case Type::DoubleTyID: return ConstantFP::get(Ty, 0); case Type::PointerTyID: - return ConstPoolPointerNull::get(cast<PointerType>(Ty)); + return ConstantPointerNull::get(cast<PointerType>(Ty)); default: return 0; } @@ -58,24 +58,24 @@ ConstPoolVal *ConstPoolVal::getNullConstant(const Type *Ty) { #include "llvm/Assembly/Writer.h" #endif -void ConstPoolVal::destroyConstantImpl() { - // When a ConstPoolVal is destroyed, there may be lingering +void Constant::destroyConstantImpl() { + // When a Constant is destroyed, there may be lingering // references to the constant by other constants in the constant pool. These // constants are implicitly dependant on the module that is being deleted, // but they don't know that. Because we only find out when the CPV is // deleted, we must now notify all of our users (that should only be - // ConstPoolVals) that they are, in fact, invalid now and should be deleted. + // Constants) that they are, in fact, invalid now and should be deleted. // while (!use_empty()) { Value *V = use_back(); #ifndef NDEBUG // Only in -g mode... - if (!isa<ConstPoolVal>(V)) { + if (!isa<Constant>(V)) { cerr << "While deleting: " << this << endl; cerr << "Use still stuck around after Def is destroyed: " << V << endl; } #endif - assert(isa<ConstPoolVal>(V) && "References remain to ConstPoolPointerRef!"); - ConstPoolVal *CPV = cast<ConstPoolVal>(V); + assert(isa<Constant>(V) && "References remain to ConstantPointerRef!"); + Constant *CPV = cast<Constant>(V); CPV->destroyConstant(); // The constant should remove itself from our use list... @@ -87,45 +87,43 @@ void ConstPoolVal::destroyConstantImpl() { } //===----------------------------------------------------------------------===// -// ConstPoolXXX Classes +// ConstantXXX Classes //===----------------------------------------------------------------------===// //===----------------------------------------------------------------------===// // Normal Constructors -ConstPoolBool::ConstPoolBool(bool V) : ConstPoolVal(Type::BoolTy) { +ConstantBool::ConstantBool(bool V) : Constant(Type::BoolTy) { Val = V; } -ConstPoolInt::ConstPoolInt(const Type *Ty, uint64_t V) : ConstPoolVal(Ty) { +ConstantInt::ConstantInt(const Type *Ty, uint64_t V) : Constant(Ty) { Val.Unsigned = V; } -ConstPoolSInt::ConstPoolSInt(const Type *Ty, int64_t V) : ConstPoolInt(Ty, V) { +ConstantSInt::ConstantSInt(const Type *Ty, int64_t V) : ConstantInt(Ty, V) { assert(isValueValidForType(Ty, V) && "Value too large for type!"); } -ConstPoolUInt::ConstPoolUInt(const Type *Ty, uint64_t V) : ConstPoolInt(Ty, V) { +ConstantUInt::ConstantUInt(const Type *Ty, uint64_t V) : ConstantInt(Ty, V) { assert(isValueValidForType(Ty, V) && "Value too large for type!"); } -ConstPoolFP::ConstPoolFP(const Type *Ty, double V) : ConstPoolVal(Ty) { +ConstantFP::ConstantFP(const Type *Ty, double V) : Constant(Ty) { assert(isValueValidForType(Ty, V) && "Value too large for type!"); Val = V; } -ConstPoolArray::ConstPoolArray(const ArrayType *T, - const vector<ConstPoolVal*> &V) - : ConstPoolVal(T) { +ConstantArray::ConstantArray(const ArrayType *T, + const vector<Constant*> &V) : Constant(T) { for (unsigned i = 0; i < V.size(); i++) { assert(V[i]->getType() == T->getElementType()); Operands.push_back(Use(V[i], this)); } } -ConstPoolStruct::ConstPoolStruct(const StructType *T, - const vector<ConstPoolVal*> &V) - : ConstPoolVal(T) { +ConstantStruct::ConstantStruct(const StructType *T, + const vector<Constant*> &V) : Constant(T) { const StructType::ElementTypes &ETypes = T->getElementTypes(); for (unsigned i = 0; i < V.size(); i++) { @@ -134,8 +132,8 @@ ConstPoolStruct::ConstPoolStruct(const StructType *T, } } -ConstPoolPointerRef::ConstPoolPointerRef(GlobalValue *GV) - : ConstPoolPointer(GV->getType()) { +ConstantPointerRef::ConstantPointerRef(GlobalValue *GV) + : ConstantPointer(GV->getType()) { Operands.push_back(Use(GV, this)); } @@ -144,23 +142,23 @@ ConstPoolPointerRef::ConstPoolPointerRef(GlobalValue *GV) //===----------------------------------------------------------------------===// // getStrValue implementations -string ConstPoolBool::getStrValue() const { +string ConstantBool::getStrValue() const { return Val ? "true" : "false"; } -string ConstPoolSInt::getStrValue() const { +string ConstantSInt::getStrValue() const { return itostr(Val.Signed); } -string ConstPoolUInt::getStrValue() const { +string ConstantUInt::getStrValue() const { return utostr(Val.Unsigned); } -string ConstPoolFP::getStrValue() const { +string ConstantFP::getStrValue() const { return ftostr(Val); } -string ConstPoolArray::getStrValue() const { +string ConstantArray::getStrValue() const { string Result; // As a special case, print the array as a string if it is an array of @@ -172,7 +170,7 @@ string ConstPoolArray::getStrValue() const { if (ETy == Type::SByteTy) { for (unsigned i = 0; i < Operands.size(); ++i) if (ETy == Type::SByteTy && - cast<ConstPoolSInt>(Operands[i])->getValue() < 0) { + cast<ConstantSInt>(Operands[i])->getValue() < 0) { isString = false; break; } @@ -182,8 +180,8 @@ string ConstPoolArray::getStrValue() const { Result = "c\""; for (unsigned i = 0; i < Operands.size(); ++i) { unsigned char C = (ETy == Type::SByteTy) ? - (unsigned char)cast<ConstPoolSInt>(Operands[i])->getValue() : - (unsigned char)cast<ConstPoolUInt>(Operands[i])->getValue(); + (unsigned char)cast<ConstantSInt>(Operands[i])->getValue() : + (unsigned char)cast<ConstantUInt>(Operands[i])->getValue(); if (isprint(C)) { Result += C; @@ -199,10 +197,10 @@ string ConstPoolArray::getStrValue() const { Result = "["; if (Operands.size()) { Result += " " + Operands[0]->getType()->getDescription() + - " " + cast<ConstPoolVal>(Operands[0])->getStrValue(); + " " + cast<Constant>(Operands[0])->getStrValue(); for (unsigned i = 1; i < Operands.size(); i++) Result += ", " + Operands[i]->getType()->getDescription() + - " " + cast<ConstPoolVal>(Operands[i])->getStrValue(); + " " + cast<Constant>(Operands[i])->getStrValue(); } Result += " ]"; } @@ -210,24 +208,24 @@ string ConstPoolArray::getStrValue() const { return Result; } -string ConstPoolStruct::getStrValue() const { +string ConstantStruct::getStrValue() const { string Result = "{"; if (Operands.size()) { Result += " " + Operands[0]->getType()->getDescription() + - " " + cast<ConstPoolVal>(Operands[0])->getStrValue(); + " " + cast<Constant>(Operands[0])->getStrValue(); for (unsigned i = 1; i < Operands.size(); i++) Result += ", " + Operands[i]->getType()->getDescription() + - " " + cast<ConstPoolVal>(Operands[i])->getStrValue(); + " " + cast<Constant>(Operands[i])->getStrValue(); } return Result + " }"; } -string ConstPoolPointerNull::getStrValue() const { +string ConstantPointerNull::getStrValue() const { return "null"; } -string ConstPoolPointerRef::getStrValue() const { +string ConstantPointerRef::getStrValue() const { const GlobalValue *V = getValue(); if (V->hasName()) return "%" + V->getName(); @@ -243,26 +241,26 @@ string ConstPoolPointerRef::getStrValue() const { //===----------------------------------------------------------------------===// // classof implementations -bool ConstPoolInt::classof(const ConstPoolVal *CPV) { +bool ConstantInt::classof(const Constant *CPV) { return CPV->getType()->isIntegral(); } -bool ConstPoolSInt::classof(const ConstPoolVal *CPV) { +bool ConstantSInt::classof(const Constant *CPV) { return CPV->getType()->isSigned(); } -bool ConstPoolUInt::classof(const ConstPoolVal *CPV) { +bool ConstantUInt::classof(const Constant *CPV) { return CPV->getType()->isUnsigned(); } -bool ConstPoolFP::classof(const ConstPoolVal *CPV) { +bool ConstantFP::classof(const Constant *CPV) { const Type *Ty = CPV->getType(); return Ty == Type::FloatTy || Ty == Type::DoubleTy; } -bool ConstPoolArray::classof(const ConstPoolVal *CPV) { +bool ConstantArray::classof(const Constant *CPV) { return isa<ArrayType>(CPV->getType()); } -bool ConstPoolStruct::classof(const ConstPoolVal *CPV) { +bool ConstantStruct::classof(const Constant *CPV) { return isa<StructType>(CPV->getType()); } -bool ConstPoolPointer::classof(const ConstPoolVal *CPV) { +bool ConstantPointer::classof(const Constant *CPV) { return isa<PointerType>(CPV->getType()); } @@ -270,7 +268,7 @@ bool ConstPoolPointer::classof(const ConstPoolVal *CPV) { //===----------------------------------------------------------------------===// // isValueValidForType implementations -bool ConstPoolSInt::isValueValidForType(const Type *Ty, int64_t Val) { +bool ConstantSInt::isValueValidForType(const Type *Ty, int64_t Val) { switch (Ty->getPrimitiveID()) { default: return false; // These can't be represented as integers!!! @@ -289,7 +287,7 @@ bool ConstPoolSInt::isValueValidForType(const Type *Ty, int64_t Val) { return false; } -bool ConstPoolUInt::isValueValidForType(const Type *Ty, uint64_t Val) { +bool ConstantUInt::isValueValidForType(const Type *Ty, uint64_t Val) { switch (Ty->getPrimitiveID()) { default: return false; // These can't be represented as integers!!! @@ -308,7 +306,7 @@ bool ConstPoolUInt::isValueValidForType(const Type *Ty, uint64_t Val) { return false; } -bool ConstPoolFP::isValueValidForType(const Type *Ty, double Val) { +bool ConstantFP::isValueValidForType(const Type *Ty, double Val) { switch (Ty->getPrimitiveID()) { default: return false; // These can't be represented as floating point! @@ -326,28 +324,28 @@ bool ConstPoolFP::isValueValidForType(const Type *Ty, double Val) { //===----------------------------------------------------------------------===// // Hash Function Implementations #if 0 -unsigned ConstPoolSInt::hash(const Type *Ty, int64_t V) { +unsigned ConstantSInt::hash(const Type *Ty, int64_t V) { return unsigned(Ty->getPrimitiveID() ^ V); } -unsigned ConstPoolUInt::hash(const Type *Ty, uint64_t V) { +unsigned ConstantUInt::hash(const Type *Ty, uint64_t V) { return unsigned(Ty->getPrimitiveID() ^ V); } -unsigned ConstPoolFP::hash(const Type *Ty, double V) { +unsigned ConstantFP::hash(const Type *Ty, double V) { return Ty->getPrimitiveID() ^ unsigned(V); } -unsigned ConstPoolArray::hash(const ArrayType *Ty, - const vector<ConstPoolVal*> &V) { +unsigned ConstantArray::hash(const ArrayType *Ty, + const vector<Constant*> &V) { unsigned Result = (Ty->getUniqueID() << 5) ^ (Ty->getUniqueID() * 7); for (unsigned i = 0; i < V.size(); ++i) Result ^= V[i]->getHash() << (i & 7); return Result; } -unsigned ConstPoolStruct::hash(const StructType *Ty, - const vector<ConstPoolVal*> &V) { +unsigned ConstantStruct::hash(const StructType *Ty, + const vector<Constant*> &V) { unsigned Result = (Ty->getUniqueID() << 5) ^ (Ty->getUniqueID() * 7); for (unsigned i = 0; i < V.size(); ++i) Result ^= V[i]->getHash() << (i & 7); @@ -358,23 +356,23 @@ unsigned ConstPoolStruct::hash(const StructType *Ty, //===----------------------------------------------------------------------===// // Factory Function Implementation -template<class ValType, class ConstPoolClass> +template<class ValType, class ConstantClass> struct ValueMap { typedef pair<const Type*, ValType> ConstHashKey; - map<ConstHashKey, ConstPoolClass *> Map; + map<ConstHashKey, ConstantClass *> Map; - inline ConstPoolClass *get(const Type *Ty, ValType V) { - map<ConstHashKey,ConstPoolClass *>::iterator I = + inline ConstantClass *get(const Type *Ty, ValType V) { + map<ConstHashKey,ConstantClass *>::iterator I = Map.find(ConstHashKey(Ty, V)); return (I != Map.end()) ? I->second : 0; } - inline void add(const Type *Ty, ValType V, ConstPoolClass *CP) { + inline void add(const Type *Ty, ValType V, ConstantClass *CP) { Map.insert(make_pair(ConstHashKey(Ty, V), CP)); } - inline void remove(ConstPoolClass *CP) { - for (map<ConstHashKey,ConstPoolClass *>::iterator I = Map.begin(), + inline void remove(ConstantClass *CP) { + for (map<ConstHashKey,ConstantClass *>::iterator I = Map.begin(), E = Map.end(); I != E;++I) if (I->second == CP) { Map.erase(I); @@ -383,119 +381,119 @@ struct ValueMap { } }; -//---- ConstPoolUInt::get() and ConstPoolSInt::get() implementations... +//---- ConstantUInt::get() and ConstantSInt::get() implementations... // -static ValueMap<uint64_t, ConstPoolInt> IntConstants; +static ValueMap<uint64_t, ConstantInt> IntConstants; -ConstPoolSInt *ConstPoolSInt::get(const Type *Ty, int64_t V) { - ConstPoolSInt *Result = (ConstPoolSInt*)IntConstants.get(Ty, (uint64_t)V); +ConstantSInt *ConstantSInt::get(const Type *Ty, int64_t V) { + ConstantSInt *Result = (ConstantSInt*)IntConstants.get(Ty, (uint64_t)V); if (!Result) // If no preexisting value, create one now... - IntConstants.add(Ty, V, Result = new ConstPoolSInt(Ty, V)); + IntConstants.add(Ty, V, Result = new ConstantSInt(Ty, V)); return Result; } -ConstPoolUInt *ConstPoolUInt::get(const Type *Ty, uint64_t V) { - ConstPoolUInt *Result = (ConstPoolUInt*)IntConstants.get(Ty, V); +ConstantUInt *ConstantUInt::get(const Type *Ty, uint64_t V) { + ConstantUInt *Result = (ConstantUInt*)IntConstants.get(Ty, V); if (!Result) // If no preexisting value, create one now... - IntConstants.add(Ty, V, Result = new ConstPoolUInt(Ty, V)); + IntConstants.add(Ty, V, Result = new ConstantUInt(Ty, V)); return Result; } -ConstPoolInt *ConstPoolInt::get(const Type *Ty, unsigned char V) { +ConstantInt *ConstantInt::get(const Type *Ty, unsigned char V) { assert(V <= 127 && "Can only be used with very small positive constants!"); - if (Ty->isSigned()) return ConstPoolSInt::get(Ty, V); - return ConstPoolUInt::get(Ty, V); + if (Ty->isSigned()) return ConstantSInt::get(Ty, V); + return ConstantUInt::get(Ty, V); } -//---- ConstPoolFP::get() implementation... +//---- ConstantFP::get() implementation... // -static ValueMap<double, ConstPoolFP> FPConstants; +static ValueMap<double, ConstantFP> FPConstants; -ConstPoolFP *ConstPoolFP::get(const Type *Ty, double V) { - ConstPoolFP *Result = FPConstants.get(Ty, V); +ConstantFP *ConstantFP::get(const Type *Ty, double V) { + ConstantFP *Result = FPConstants.get(Ty, V); if (!Result) // If no preexisting value, create one now... - FPConstants.add(Ty, V, Result = new ConstPoolFP(Ty, V)); + FPConstants.add(Ty, V, Result = new ConstantFP(Ty, V)); return Result; } -//---- ConstPoolArray::get() implementation... +//---- ConstantArray::get() implementation... // -static ValueMap<vector<ConstPoolVal*>, ConstPoolArray> ArrayConstants; +static ValueMap<vector<Constant*>, ConstantArray> ArrayConstants; -ConstPoolArray *ConstPoolArray::get(const ArrayType *Ty, - const vector<ConstPoolVal*> &V) { - ConstPoolArray *Result = ArrayConstants.get(Ty, V); +ConstantArray *ConstantArray::get(const ArrayType *Ty, + const vector<Constant*> &V) { + ConstantArray *Result = ArrayConstants.get(Ty, V); if (!Result) // If no preexisting value, create one now... - ArrayConstants.add(Ty, V, Result = new ConstPoolArray(Ty, V)); + ArrayConstants.add(Ty, V, Result = new ConstantArray(Ty, V)); return Result; } -// ConstPoolArray::get(const string&) - Return an array that is initialized to +// ConstantArray::get(const string&) - Return an array that is initialized to // contain the specified string. A null terminator is added to the specified // string so that it may be used in a natural way... // -ConstPoolArray *ConstPoolArray::get(const string &Str) { - vector<ConstPoolVal*> ElementVals; +ConstantArray *ConstantArray::get(const string &Str) { + vector<Constant*> ElementVals; for (unsigned i = 0; i < Str.length(); ++i) - ElementVals.push_back(ConstPoolUInt::get(Type::UByteTy, Str[i])); + ElementVals.push_back(ConstantUInt::get(Type::UByteTy, Str[i])); // Add a null terminator to the string... - ElementVals.push_back(ConstPoolUInt::get(Type::UByteTy, 0)); + ElementVals.push_back(ConstantUInt::get(Type::UByteTy, 0)); ArrayType *ATy = ArrayType::get(Type::UByteTy/*,stringConstant.length()*/); - return ConstPoolArray::get(ATy, ElementVals); + return ConstantArray::get(ATy, ElementVals); } // destroyConstant - Remove the constant from the constant table... // -void ConstPoolArray::destroyConstant() { +void ConstantArray::destroyConstant() { ArrayConstants.remove(this); destroyConstantImpl(); } -//---- ConstPoolStruct::get() implementation... +//---- ConstantStruct::get() implementation... // -static ValueMap<vector<ConstPoolVal*>, ConstPoolStruct> StructConstants; +static ValueMap<vector<Constant*>, ConstantStruct> StructConstants; -ConstPoolStruct *ConstPoolStruct::get(const StructType *Ty, - const vector<ConstPoolVal*> &V) { - ConstPoolStruct *Result = StructConstants.get(Ty, V); +ConstantStruct *ConstantStruct::get(const StructType *Ty, + const vector<Constant*> &V) { + ConstantStruct *Result = StructConstants.get(Ty, V); if (!Result) // If no preexisting value, create one now... - StructConstants.add(Ty, V, Result = new ConstPoolStruct(Ty, V)); + StructConstants.add(Ty, V, Result = new ConstantStruct(Ty, V)); return Result; } // destroyConstant - Remove the constant from the constant table... // -void ConstPoolStruct::destroyConstant() { +void ConstantStruct::destroyConstant() { StructConstants.remove(this); destroyConstantImpl(); } -//---- ConstPoolPointerNull::get() implementation... +//---- ConstantPointerNull::get() implementation... // -static ValueMap<char, ConstPoolPointerNull> NullPtrConstants; +static ValueMap<char, ConstantPointerNull> NullPtrConstants; -ConstPoolPointerNull *ConstPoolPointerNull::get(const PointerType *Ty) { - ConstPoolPointerNull *Result = NullPtrConstants.get(Ty, 0); +ConstantPointerNull *ConstantPointerNull::get(const PointerType *Ty) { + ConstantPointerNull *Result = NullPtrConstants.get(Ty, 0); if (!Result) // If no preexisting value, create one now... - NullPtrConstants.add(Ty, 0, Result = new ConstPoolPointerNull(Ty)); + NullPtrConstants.add(Ty, 0, Result = new ConstantPointerNull(Ty)); return Result; } -//---- ConstPoolPointerRef::get() implementation... +//---- ConstantPointerRef::get() implementation... // -ConstPoolPointerRef *ConstPoolPointerRef::get(GlobalValue *GV) { +ConstantPointerRef *ConstantPointerRef::get(GlobalValue *GV) { assert(GV->getParent() && "Global Value must be attached to a module!"); // The Module handles the pointer reference sharing... - return GV->getParent()->getConstPoolPointerRef(GV); + return GV->getParent()->getConstantPointerRef(GV); } -void ConstPoolPointerRef::mutateReference(GlobalValue *NewGV) { - getValue()->getParent()->mutateConstPoolPointerRef(getValue(), NewGV); +void ConstantPointerRef::mutateReference(GlobalValue *NewGV) { + getValue()->getParent()->mutateConstantPointerRef(getValue(), NewGV); Operands[0] = NewGV; } diff --git a/lib/VMCore/ConstantFold.cpp b/lib/VMCore/ConstantFold.cpp index 7438319000..c588f72a23 100644 --- a/lib/VMCore/ConstantFold.cpp +++ b/lib/VMCore/ConstantFold.cpp @@ -30,67 +30,67 @@ class TemplateRules : public ConstRules { // Redirecting functions that cast to the appropriate types //===--------------------------------------------------------------------===// - virtual ConstPoolVal *op_not(const ConstPoolVal *V) const { + virtual Constant *op_not(const Constant *V) const { return SubClassName::Not((const ArgType *)V); } - virtual ConstPoolVal *add(const ConstPoolVal *V1, - const ConstPoolVal *V2) const { + virtual Constant *add(const Constant *V1, + const Constant *V2) const { return SubClassName::Add((const ArgType *)V1, (const ArgType *)V2); } - virtual ConstPoolVal *sub(const ConstPoolVal *V1, - const ConstPoolVal *V2) const { + virtual Constant *sub(const Constant *V1, + const Constant *V2) const { return SubClassName::Sub((const ArgType *)V1, (const ArgType *)V2); } - virtual ConstPoolVal *mul(const ConstPoolVal *V1, - const ConstPoolVal *V2) const { + virtual Constant *mul(const Constant *V1, + const Constant *V2) const { return SubClassName::Mul((const ArgType *)V1, (const ArgType *)V2); } - virtual ConstPoolBool *lessthan(const ConstPoolVal *V1, - const ConstPoolVal *V2) const { + virtual ConstantBool *lessthan(const Constant *V1, + const Constant *V2) const { return SubClassName::LessThan((const ArgType *)V1, (const ArgType *)V2); } // Casting operators. ick - virtual ConstPoolBool *castToBool(const ConstPoolVal *V) const { + virtual ConstantBool *castToBool(const Constant *V) const { return SubClassName::CastToBool((const ArgType*)V); } - virtual ConstPoolSInt *castToSByte(const ConstPoolVal *V) const { + virtual ConstantSInt *castToSByte(const Constant *V) const { return SubClassName::CastToSByte((const ArgType*)V); } - virtual ConstPoolUInt *castToUByte(const ConstPoolVal *V) const { + virtual ConstantUInt *castToUByte(const Constant *V) const { return SubClassName::CastToUByte((const ArgType*)V); } - virtual ConstPoolSInt *castToShort(const ConstPoolVal *V) const { + virtual ConstantSInt *castToShort(const Constant *V) const { return SubClassName::CastToShort((const ArgType*)V); } - virtual ConstPoolUInt *castToUShort(const ConstPoolVal *V) const { + virtual ConstantUInt *castToUShort(const Constant *V) const { return SubClassName::CastToUShort((const ArgType*)V); } - virtual ConstPoolSInt *castToInt(const ConstPoolVal *V) const { + virtual ConstantSInt *castToInt(const Constant *V) const { return SubClassName::CastToInt((const ArgType*)V); } - virtual ConstPoolUInt *castToUInt(const ConstPoolVal *V) const { + virtual ConstantUInt *castToUInt(const Constant *V) const { return SubClassName::CastToUInt((const ArgType*)V); } - virtual ConstPoolSInt *castToLong(const ConstPoolVal *V) const { + virtual ConstantSInt *castToLong(const Constant *V) const { return SubClassName::CastToLong((const ArgType*)V); } - virtual ConstPoolUInt *castToULong(const ConstPoolVal *V) const { + virtual ConstantUInt *castToULong(const Constant *V) const { return SubClassName::CastToULong((const ArgType*)V); } - virtual ConstPoolFP *castToFloat(const ConstPoolVal *V) const { + virtual ConstantFP *castToFloat(const Constant *V) const { return SubClassName::CastToFloat((const ArgType*)V); } - virtual ConstPoolFP *castToDouble(const ConstPoolVal *V) const { + virtual ConstantFP *castToDouble(const Constant *V) const { return SubClassName::CastToDouble((const ArgType*)V); } - virtual ConstPoolPointer *castToPointer(const ConstPoolVal *V, - const PointerType *Ty) const { + virtual ConstantPointer *castToPointer(const Constant *V, + const PointerType *Ty) const { return SubClassName::CastToPointer((const ArgType*)V, Ty); } @@ -98,35 +98,35 @@ class TemplateRules : public ConstRules { // Default "noop" implementations //===--------------------------------------------------------------------===// - inline static ConstPoolVal *Not(const ArgType *V) { return 0; } + inline static Constant *Not(const ArgType *V) { return 0; } - inline static ConstPoolVal *Add(const ArgType *V1, const ArgType *V2) { + inline static Constant *Add(const ArgType *V1, const ArgType *V2) { return 0; } - inline static ConstPoolVal *Sub(const ArgType *V1, const ArgType *V2) { + inline static Constant *Sub(const ArgType *V1, const ArgType *V2) { return 0; } - inline static ConstPoolVal *Mul(const ArgType *V1, const ArgType *V2) { + inline static Constant *Mul(const ArgType *V1, const ArgType *V2) { return 0; } - inline static ConstPoolBool *LessThan(const ArgType *V1, const ArgType *V2) { + inline static ConstantBool *LessThan(const ArgType *V1, const ArgType *V2) { return 0; } // Casting operators. ick - inline static ConstPoolBool *CastToBool (const ConstPoolVal *V) { return 0; } - inline static ConstPoolSInt *CastToSByte (const ConstPoolVal *V) { return 0; } - inline static ConstPoolUInt *CastToUByte (const ConstPoolVal *V) { return 0; } - inline static ConstPoolSInt *CastToShort (const ConstPoolVal *V) { return 0; } - inline static ConstPoolUInt *CastToUShort(const ConstPoolVal *V) { return 0; } - inline static ConstPoolSInt *CastToInt (const ConstPoolVal *V) { return 0; } - inline static ConstPoolUInt *CastToUInt (const ConstPoolVal *V) { return 0; } - inline static ConstPoolSInt *CastToLong (const ConstPoolVal *V) { return 0; } - inline static ConstPoolUInt *CastToULong (const ConstPoolVal *V) { return 0; } - inline static ConstPoolFP *CastToFloat (const ConstPoolVal *V) { return 0; } - inline static ConstPoolFP *CastToDouble(const ConstPoolVal *V) { return 0; } - inline static ConstPoolPointer *CastToPointer(const ConstPoolVal *, - const PointerType *) {return 0;} + inline static ConstantBool *CastToBool (const Constant *V) { return 0; } + inline static ConstantSInt *CastToSByte (const Constant *V) { return 0; } + inline static ConstantUInt *CastToUByte (const Constant *V) { return 0; } + inline static ConstantSInt *CastToShort (const Constant *V) { return 0; } + inline static ConstantUInt *CastToUShort(const Constant *V) { return 0; } + inline static ConstantSInt *CastToInt (const Constant *V) { return 0; } + inline static ConstantUInt *CastToUInt (const Constant *V) { return 0; } + inline static ConstantSInt *CastToLong (const Constant *V) { return 0; } + inline static ConstantUInt *CastToULong (const Constant *V) { return 0; } + inline static ConstantFP *CastToFloat (const Constant *V) { return 0; } + inline static ConstantFP *CastToDouble(const Constant *V) { return 0; } + inline static ConstantPointer *CastToPointer(const Constant *, + const PointerType *) {return 0;} }; @@ -137,7 +137,7 @@ class TemplateRules : public ConstRules { // // EmptyRules provides a concrete base class of ConstRules that does nothing // -struct EmptyRules : public TemplateRules<ConstPoolVal, EmptyRules> { +struct EmptyRules : public TemplateRules<Constant, EmptyRules> { }; @@ -148,20 +148,20 @@ struct EmptyRules : public TemplateRules<ConstPoolVal, EmptyRules> { // // BoolRules provides a concrete base class of ConstRules for the 'bool' type. // |