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-rw-r--r--lib/Target/JSBackend/Relooper.cpp79
-rw-r--r--lib/Target/JSBackend/Relooper.h8
2 files changed, 67 insertions, 20 deletions
diff --git a/lib/Target/JSBackend/Relooper.cpp b/lib/Target/JSBackend/Relooper.cpp
index f09c54adf8..c683015891 100644
--- a/lib/Target/JSBackend/Relooper.cpp
+++ b/lib/Target/JSBackend/Relooper.cpp
@@ -1,3 +1,7 @@
+// We are implementing the Relooper C API, so always export from this file.
+#ifndef RELOOPERDLL_EXPORTS
+#define RELOOPERDLL_EXPORTS
+#endif
#include "Relooper.h"
@@ -118,7 +122,7 @@ void Branch::Render(Block *Target, bool SetLabel) {
if (Code) PrintIndented("%s\n", Code);
if (SetLabel) PrintIndented("label = %d;\n", Target->Id);
if (Ancestor) {
- if (Type != Direct) {
+ if (Type == Break || Type == Continue) {
if (Labeled) {
PrintIndented("%s L%d;\n", Type == Break ? "break" : "continue", Ancestor->Id);
} else {
@@ -283,6 +287,11 @@ void Block::Render(bool InLoop) {
Details->Render(Target, SetCurrLabel);
if (HasFusedContent) {
Fused->InnerMap.find(Target)->second->Render(InLoop);
+ } else if (Details->Type == Branch::Nested) {
+ // Nest the parent content here, and remove it from showing up afterwards as Next
+ assert(Parent->Next);
+ Parent->Next->Render(InLoop);
+ Parent->Next = NULL;
}
if (useSwitch && iter != ProcessedBranchesOut.end()) {
PrintIndented("break;\n");
@@ -646,7 +655,7 @@ void Relooper::Calculate(Block *Entry) {
Block *Curr = *iter;
for (BlockBranchMap::iterator iter = Curr->BranchesOut.begin(); iter != Curr->BranchesOut.end(); iter++) {
Block *Target = iter->first;
- if (!contains(Hoisted, Target) && !contains(NextEntries, Target)) {
+ if (!contains(Hoisted, Target) && !contains(NextEntries, Target))
// abort this hoisting
abort = true;
break;
@@ -1073,12 +1082,48 @@ void Relooper::Calculate(Block *Entry) {
SHAPE_SWITCH(Root, {
if (Simple->Inner->BranchVar) LastLoop = NULL; // a switch clears out the loop (TODO: only for breaks, not continue)
- // If there is a next block, we already know at Simple creation time to make direct branches,
- // and we can do nothing more. If there is no next however, then Natural is where we will
- // go to by doing nothing, so we can potentially optimize some branches to direct.
if (Simple->Next) {
+ if (!Simple->Inner->BranchVar && Simple->Inner->ProcessedBranchesOut.size() == 2) {
+ // If there is a next block, we already know at Simple creation time to make direct branches,
+ // and we can do nothing more in general. But, we try to optimize the case of a break and
+ // a direct: This would normally be if (break?) { break; } .. but if we
+ // make sure to nest the else, we can save the break, if (!break?) { .. } . This is also
+ // better because the more canonical nested form is easier to further optimize later. The
+ // downside is more nesting, which adds to size in builds with whitespace.
+ // Note that we avoid switches, as it complicates control flow and is not relevant
+ // for the common case we optimize here.
+ bool Found = false;
+ bool Abort = false;
+ for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
+ Block *Target = iter->first;
+ Branch *Details = iter->second;
+ if (Details->Type == Branch::Break) {
+ Found = true;
+ if (!contains(NaturalBlocks, Target)) Abort = true;
+ } else if (Details->Type != Branch::Direct) {
+ Abort = true;
+ }
+ }
+ if (Found && !Abort) {
+ for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
+ Block *Target = iter->first;
+ Branch *Details = iter->second;
+ if (Details->Type == Branch::Break) {
+ Details->Type = Branch::Direct;
+ if (MultipleShape *Multiple = Shape::IsMultiple(Details->Ancestor)) {
+ Multiple->NeedLoop--;
+ }
+ } else {
+ assert(Details->Type == Branch::Direct);
+ Details->Type = Branch::Nested;
+ }
+ }
+ }
+ }
Next = Simple->Next;
} else {
+ // If there is no next then Natural is where we will
+ // go to by doing nothing, so we can potentially optimize some branches to direct.
for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
Block *Target = iter->first;
Branch *Details = iter->second;
@@ -1136,7 +1181,7 @@ void Relooper::Calculate(Block *Entry) {
for (BlockBranchMap::iterator iter = Simple->Inner->ProcessedBranchesOut.begin(); iter != Simple->Inner->ProcessedBranchesOut.end(); iter++) {
Block *Target = iter->first;
Branch *Details = iter->second;
- if (Details->Type != Branch::Direct) {
+ if (Details->Type == Branch::Break || Details->Type == Branch::Continue) {
assert(LoopStack.size() > 0);
if (Details->Ancestor != LoopStack.top() && Details->Labeled) {
LabeledShape *Labeled = Shape::IsLabeled(Details->Ancestor);
@@ -1269,7 +1314,7 @@ VoidIntMap __blockDebugMap__; // maps block pointers in currently running code t
extern "C" {
-void rl_set_output_buffer(char *buffer, int size) {
+RELOOPERDLL_API void rl_set_output_buffer(char *buffer, int size) {
#if DEBUG
printf("#include \"Relooper.h\"\n");
printf("int main() {\n");
@@ -1279,15 +1324,15 @@ void rl_set_output_buffer(char *buffer, int size) {
Relooper::SetOutputBuffer(buffer, size);
}
-void rl_make_output_buffer(int size) {
+RELOOPERDLL_API void rl_make_output_buffer(int size) {
Relooper::SetOutputBuffer((char*)malloc(size), size);
}
-void rl_set_asm_js_mode(int on) {
+RELOOPERDLL_API void rl_set_asm_js_mode(int on) {
Relooper::SetAsmJSMode(on);
}
-void *rl_new_block(const char *text, const char *branch_var) {
+RELOOPERDLL_API void *rl_new_block(const char *text, const char *branch_var) {
Block *ret = new Block(text, branch_var);
#if DEBUG
printf(" void *b%d = rl_new_block(\"// code %d\");\n", ret->Id, ret->Id);
@@ -1297,21 +1342,21 @@ void *rl_new_block(const char *text, const char *branch_var) {
return ret;
}
-void rl_delete_block(void *block) {
+RELOOPERDLL_API void rl_delete_block(void *block) {
#if DEBUG
printf(" rl_delete_block(block_map[%d]);\n", ((Block*)block)->Id);
#endif
delete (Block*)block;
}
-void rl_block_add_branch_to(void *from, void *to, const char *condition, const char *code) {
+RELOOPERDLL_API void rl_block_add_branch_to(void *from, void *to, const char *condition, const char *code) {
#if DEBUG
printf(" rl_block_add_branch_to(block_map[%d], block_map[%d], %s%s%s, %s%s%s);\n", ((Block*)from)->Id, ((Block*)to)->Id, condition ? "\"" : "", condition ? condition : "NULL", condition ? "\"" : "", code ? "\"" : "", code ? code : "NULL", code ? "\"" : "");
#endif
((Block*)from)->AddBranchTo((Block*)to, condition, code);
}
-void *rl_new_relooper() {
+RELOOPERDLL_API void *rl_new_relooper() {
#if DEBUG
printf(" void *block_map[10000];\n");
printf(" void *rl = rl_new_relooper();\n");
@@ -1319,18 +1364,18 @@ void *rl_new_relooper() {
return new Relooper;
}
-void rl_delete_relooper(void *relooper) {
+RELOOPERDLL_API void rl_delete_relooper(void *relooper) {
delete (Relooper*)relooper;
}
-void rl_relooper_add_block(void *relooper, void *block) {
+RELOOPERDLL_API void rl_relooper_add_block(void *relooper, void *block) {
#if DEBUG
printf(" rl_relooper_add_block(rl, block_map[%d]);\n", ((Block*)block)->Id);
#endif
((Relooper*)relooper)->AddBlock((Block*)block);
}
-void rl_relooper_calculate(void *relooper, void *entry) {
+RELOOPERDLL_API void rl_relooper_calculate(void *relooper, void *entry) {
#if DEBUG
printf(" rl_relooper_calculate(rl, block_map[%d]);\n", ((Block*)entry)->Id);
printf(" rl_relooper_render(rl);\n");
@@ -1342,7 +1387,7 @@ void rl_relooper_calculate(void *relooper, void *entry) {
((Relooper*)relooper)->Calculate((Block*)entry);
}
-void rl_relooper_render(void *relooper) {
+RELOOPERDLL_API void rl_relooper_render(void *relooper) {
((Relooper*)relooper)->Render();
}
diff --git a/lib/Target/JSBackend/Relooper.h b/lib/Target/JSBackend/Relooper.h
index 85adf359c2..152bae0e6e 100644
--- a/lib/Target/JSBackend/Relooper.h
+++ b/lib/Target/JSBackend/Relooper.h
@@ -24,9 +24,11 @@ struct Shape;
// Info about a branching from one block to another
struct Branch {
enum FlowType {
- Direct = 0, // We will directly reach the right location through other means, no need for continue or break
+ Direct = 0, // We will directly reach the right location through other means, no need for continue or break
Break = 1,
- Continue = 2
+ Continue = 2,
+ Nested = 3 // This code is directly reached, but we must be careful to ensure it is nested in an if - it is not reached
+ // unconditionally, other code paths exist alongside it that we need to make sure do not intertwine
};
Shape *Ancestor; // If not NULL, this shape is the relevant one for purposes of getting to the target block. We break or continue on it
Branch::FlowType Type; // If Ancestor is not NULL, this says whether to break or continue
@@ -59,7 +61,7 @@ struct Block {
Shape *Parent; // The shape we are directly inside
int Id; // A unique identifier, defined when added to relooper. Note that this uniquely identifies a *logical* block - if we split it, the two instances have the same content *and* the same Id
const char *Code; // The string representation of the code in this block. Owning pointer (we copy the input)
- const char *BranchVar; // If we have more than one branch out, the variable whose value determines where we go
+ const char *BranchVar; // A variable whose value determines where we go; if this is not NULL, emit a switch on that variable
bool IsCheckedMultipleEntry; // If true, we are a multiple entry, so reaching us requires setting the label variable
Block(const char *CodeInit, const char *BranchVarInit);